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Fixed order of code in Program.cs causing exception from creating windows form before SetCompatibleTextRenderingDefault, changed dialog boxes a bit and cleaned up validation code in SelectFolderForm
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15
Program.cs
15
Program.cs
@ -14,12 +14,6 @@ namespace CodeWalker
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[STAThread]
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static void Main(string[] args)
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{
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// Always check the GTA folder first thing
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if(!GTAFolder.UpdateGTAFolder(Properties.Settings.Default.RememberGTAFolder))
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{
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MessageBox.Show("Could not load CodeWalker because no GTA 5 folder was selected. CodeWalker will now exit.", "GTA 5 Folder Not Found", MessageBoxButtons.OK, MessageBoxIcon.Stop);
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return;
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}
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bool menumode = false;
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bool explorermode = false;
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@ -42,11 +36,18 @@ namespace CodeWalker
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Application.EnableVisualStyles();
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Application.SetCompatibleTextRenderingDefault(false);
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// Always check the GTA folder first thing
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if (!GTAFolder.UpdateGTAFolder(Properties.Settings.Default.RememberGTAFolder))
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{
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MessageBox.Show("Could not load CodeWalker because no GTA 5 folder was selected. CodeWalker will now exit.", "GTA 5 Folder Not Found", MessageBoxButtons.OK, MessageBoxIcon.Stop);
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return;
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}
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#if !DEBUG
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try
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{
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#endif
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if (menumode)
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if (menumode)
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{
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Application.Run(new MenuForm());
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}
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@ -51,16 +51,12 @@ namespace CodeWalker
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private void OkButton_Click(object sender, EventArgs e)
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{
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if (!Directory.Exists(SelectedFolder))
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if(!GTAFolder.ValidateGTAFolder(SelectedFolder, out string failReason))
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{
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MessageBox.Show("The folder \"" + SelectedFolder + "\" does not exist, or cannot be accessed. Please select another.");
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return;
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}
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if (!File.Exists(SelectedFolder + "\\gta5.exe"))
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{
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MessageBox.Show("GTA5.exe not found in folder:\n" + SelectedFolder);
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MessageBox.Show("The selected folder could not be used:\n\n" + failReason, "Invalid GTA Folder", MessageBoxButtons.OK, MessageBoxIcon.Warning);
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return;
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}
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Result = DialogResult.OK;
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Close();
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}
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@ -65,7 +65,7 @@ namespace CodeWalker
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return true;
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} else
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{
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var tryAgain = MessageBox.Show($"Folder \"{folder}\" is not a valid GTA folder:\n\n{failReason}\n\nDo you want to try choosing a different folder?", "Unable to set GTA Folder", MessageBoxButtons.RetryCancel, MessageBoxIcon.Warning, MessageBoxDefaultButton.Button1);
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var tryAgain = MessageBox.Show($"Folder \"{folder}\" is not a valid GTA folder:\n\n{failReason}\n\nDo you want to try choosing a different folder?", "Unable to set GTA Folder", MessageBoxButtons.RetryCancel, MessageBoxIcon.Question, MessageBoxDefaultButton.Button1);
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if(tryAgain == DialogResult.Retry)
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{
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return UpdateGTAFolder(false);
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