Interior lights improvements

This commit is contained in:
dexy
2019-12-05 15:04:00 +11:00
Unverified
parent c6aa4c7baf
commit d59663d87e
10 changed files with 13 additions and 12 deletions
+2 -2
View File
@@ -46,7 +46,7 @@ VS_Output main(float4 ipos : POSITION, uint iid : SV_InstanceID)
}
else if (LightType == 2)//spot (cone)
{
float arads = lodlight.OuterAngleOrCapExt * 0.01745329 * 0.5; // deg -> rad
float arads = lodlight.OuterAngleOrCapExt;
float3 cpos = ipos.xyz * (tan(arads) * extent);
cpos.y += ipos.w * extent;
opos = (cpos.x * lodlight.TangentX.xyz) + (cpos.y * lodlight.Direction.xyz) + (cpos.z * lodlight.TangentY.xyz);
@@ -54,7 +54,7 @@ VS_Output main(float4 ipos : POSITION, uint iid : SV_InstanceID)
else if (LightType == 4)//capsule
{
float3 cpos = ipos.xyz * extent;
cpos.y += (ipos.w * 2 - 1) * lodlight.OuterAngleOrCapExt * 0.1;
cpos.y += (ipos.w * 2 - 1) * lodlight.OuterAngleOrCapExt;
opos = (cpos.x * lodlight.TangentX.xyz) + (cpos.y * lodlight.Direction.xyz) + (cpos.z * lodlight.TangentY.xyz);
}
opos += (lodlight.Position - CameraPos.xyz);