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Scenario bug fixes for modelsets and types/groups
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@@ -4743,7 +4743,7 @@ namespace CodeWalker.GameFiles
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public byte TypeId { get { return _Data.iType; } set { _Data.iType = value; } }
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public ScenarioTypeRef? Type { get; set; }
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public ScenarioTypeRef Type { get; set; }
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public byte ModelSetId { get { return _Data.ModelSetId; } set { _Data.ModelSetId = value; } }
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public AmbientModelSet ModelSet { get; set; }
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@@ -5327,7 +5327,7 @@ namespace CodeWalker.GameFiles
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public Vector3 Position { get { return _Data.Position; } set { _Data.Position = value; } }
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public MetaHash Unk1 { get { return _Data.Unk_2602393771; } set { _Data.Unk_2602393771 = value; } }
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public MetaHash TypeHash { get { return _Data.ScenarioType; } set { _Data.ScenarioType = value; } }
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public ScenarioTypeRef? Type { get; set; }
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public ScenarioTypeRef Type { get; set; }
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public bool NotFirst { get { return _Data.Unk_407126079_NotFirst == 1; } set { _Data.Unk_407126079_NotFirst = (byte)(value ? 1 : 0); } }
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public bool NotLast { get { return _Data.Unk_1308720135_NotLast == 1; } set { _Data.Unk_1308720135_NotLast = (byte)(value ? 1 : 0); } }
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