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Generate LOD Lights now using drawable's light type
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@ -81,7 +81,7 @@ namespace CodeWalker.Project.Panels
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var gameFileCache = ProjectForm?.WorldForm?.GameFileCache;
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var gameFileCache = ProjectForm?.WorldForm?.GameFileCache;
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if (gameFileCache == null) return;
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if (gameFileCache == null) return;
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var path = ProjectForm.CurrentProjectFile.GetFullFilePath("navmeshes") + "\\";
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var path = ProjectForm.CurrentProjectFile.GetFullFilePath("lodlights") + "\\";
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GenerateButton.Enabled = false;
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GenerateButton.Enabled = false;
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@ -222,7 +222,7 @@ namespace CodeWalker.Project.Panels
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//1 = point
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//1 = point
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//2 = spot
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//2 = spot
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//4 = capsule
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//4 = capsule
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uint type = 1;
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uint type = la.Type;
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uint t = la.TimeFlags + (type << 26);
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uint t = la.TimeFlags + (type << 26);
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var maxext = (byte)Math.Max(Math.Max(la.ExtentX, la.ExtentY), la.ExtentZ);
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var maxext = (byte)Math.Max(Math.Max(la.ExtentX, la.ExtentY), la.ExtentZ);
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