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Animations XML conversion progress
This commit is contained in:
parent
7be446cf04
commit
c98c526b5f
@ -2990,6 +2990,8 @@ namespace CodeWalker.GameFiles
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if (ycd1.ClipDictionary == null)
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if (ycd1.ClipDictionary == null)
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{ continue; }
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{ continue; }
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var data1 = ycd1.Save();
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var t = true;
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var t = true;
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if (t)//just here to test loading only
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if (t)//just here to test loading only
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{ continue; }
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{ continue; }
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@ -3000,7 +3002,7 @@ namespace CodeWalker.GameFiles
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var ycd2 = new YcdFile();
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var ycd2 = new YcdFile();
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RpfFile.LoadResourceFile(ycd2, data, 46);//full roundtrip
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RpfFile.LoadResourceFile(ycd2, data, 46);//full roundtrip
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{
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if (ycd2 == null)
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if (ycd2 == null)
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{ continue; }
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{ continue; }
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if (ycd2.ClipDictionary == null)
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if (ycd2.ClipDictionary == null)
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@ -3030,7 +3032,7 @@ namespace CodeWalker.GameFiles
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{
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{
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var an1 = kvp1.Value;
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var an1 = kvp1.Value;
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var an2 = an1;
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var an2 = an1;
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if(!m2.TryGetValue(kvp1.Key, out an2))
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if (!m2.TryGetValue(kvp1.Key, out an2))
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{ continue; }
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{ continue; }
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var sa1 = an1?.Animation?.Sequences?.data_items;
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var sa1 = an1?.Animation?.Sequences?.data_items;
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@ -3177,7 +3179,7 @@ namespace CodeWalker.GameFiles
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{ break; }
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{ break; }
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}
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}
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}
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}
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else if ((sc1.Type == AnimChannelType.CachedQuaternion1)||(sc1.Type == AnimChannelType.CachedQuaternion2))
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else if ((sc1.Type == AnimChannelType.CachedQuaternion1) || (sc1.Type == AnimChannelType.CachedQuaternion2))
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{
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{
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var acrf1 = sc1 as AnimChannelCachedQuaternion;
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var acrf1 = sc1 as AnimChannelCachedQuaternion;
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var acrf2 = sc2 as AnimChannelCachedQuaternion;
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var acrf2 = sc2 as AnimChannelCachedQuaternion;
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@ -3210,7 +3212,7 @@ namespace CodeWalker.GameFiles
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}
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}
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}
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}
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}
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}
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}
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@ -121,6 +121,12 @@ namespace CodeWalker.GameFiles
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filename = fn + ".xml";
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filename = fn + ".xml";
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return YndXml.GetXml(ynd);
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return YndXml.GetXml(ynd);
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}
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}
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public static string GetXml(YcdFile ycd, out string filename)
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{
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var fn = (ycd?.RpfFileEntry?.Name) ?? "";
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filename = fn + ".xml";
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return YcdXml.GetXml(ycd);
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}
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@ -1928,6 +1934,7 @@ namespace CodeWalker.GameFiles
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CacheFile = 4,
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CacheFile = 4,
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AudioRel = 5,
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AudioRel = 5,
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Ynd = 6,
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Ynd = 6,
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Ycd = 7,
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}
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}
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}
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}
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@ -582,6 +582,8 @@ namespace CodeWalker.GameFiles
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public override void Write(ResourceDataWriter writer, params object[] parameters)
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public override void Write(ResourceDataWriter writer, params object[] parameters)
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{
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{
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//BuildSequencesData();
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// write structure data
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// write structure data
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writer.Write(this.VFT);
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writer.Write(this.VFT);
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writer.Write(this.Unknown_04h);
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writer.Write(this.Unknown_04h);
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@ -607,6 +609,8 @@ namespace CodeWalker.GameFiles
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public override Tuple<long, IResourceBlock>[] GetParts()
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public override Tuple<long, IResourceBlock>[] GetParts()
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{
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{
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BuildSequencesData();//TODO: move this somewhere better?
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return new Tuple<long, IResourceBlock>[] {
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return new Tuple<long, IResourceBlock>[] {
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new Tuple<long, IResourceBlock>(0x40, Sequences),
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new Tuple<long, IResourceBlock>(0x40, Sequences),
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new Tuple<long, IResourceBlock>(0x50, BoneIds)
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new Tuple<long, IResourceBlock>(0x50, BoneIds)
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@ -644,6 +648,21 @@ namespace CodeWalker.GameFiles
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}
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}
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}
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}
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public void BuildSequencesData()
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{
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AssignSequenceBoneIds();
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if (Sequences?.data_items != null)
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{
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foreach (var seq in Sequences.data_items)
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{
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seq.BuildData();
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}
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}
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CalculateMaxSeqBlockLength();
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}
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public void WriteXml(StringBuilder sb, int indent)
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public void WriteXml(StringBuilder sb, int indent)
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{
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{
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@ -676,7 +695,6 @@ namespace CodeWalker.GameFiles
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Sequences.data_items = XmlMeta.ReadItemArrayNullable<Sequence>(node, "Sequences");
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Sequences.data_items = XmlMeta.ReadItemArrayNullable<Sequence>(node, "Sequences");
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AssignSequenceBoneIds();
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AssignSequenceBoneIds();
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CalculateMaxSeqBlockLength();
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}
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}
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}
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}
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[TypeConverter(typeof(ExpandableObjectConverter))] public struct AnimationBoneId : IMetaXmlItem
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[TypeConverter(typeof(ExpandableObjectConverter))] public struct AnimationBoneId : IMetaXmlItem
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@ -722,6 +740,9 @@ namespace CodeWalker.GameFiles
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public int Sequence { get; set; }
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public int Sequence { get; set; }
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public int Index { get; set; }
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public int Index { get; set; }
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public int DataOffset { get; set; }
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public int FrameOffset { get; set; }
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public abstract void Read(AnimChannelDataReader reader);
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public abstract void Read(AnimChannelDataReader reader);
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public virtual void Write(AnimChannelDataWriter writer)
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public virtual void Write(AnimChannelDataWriter writer)
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{ }
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{ }
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@ -730,6 +751,10 @@ namespace CodeWalker.GameFiles
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public virtual void WriteFrame(AnimChannelDataWriter writer)
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public virtual void WriteFrame(AnimChannelDataWriter writer)
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{ }
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{ }
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public virtual int GetReferenceIndex()
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{ return Index; }
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public virtual int GetFrameBits()
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{ return 0; }
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public virtual float EvaluateFloat(int frame) => 0.0f;
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public virtual float EvaluateFloat(int frame) => 0.0f;
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@ -785,6 +810,10 @@ namespace CodeWalker.GameFiles
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}
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}
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public override string ToString()
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{
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return Sequence.ToString() + ": " + Index.ToString() + ": " + Type.ToString() + " DataOffset: " + DataOffset.ToString() + " FrameOffset: " + FrameOffset.ToString();
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}
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}
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}
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[TypeConverter(typeof(ExpandableObjectConverter))] public class AnimChannelStaticFloat : AnimChannel
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[TypeConverter(typeof(ExpandableObjectConverter))] public class AnimChannelStaticFloat : AnimChannel
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{
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{
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@ -929,10 +958,18 @@ namespace CodeWalker.GameFiles
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//}
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//}
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//Values = valueList.ToArray();
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//Values = valueList.ToArray();
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if (FrameBits < 2)
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{ }
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if (ValueBits < 3)
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{ }
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}
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}
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public override void Write(AnimChannelDataWriter writer)
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public override void Write(AnimChannelDataWriter writer)
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{
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{
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FrameBits = writer.BitCount(Frames);
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var frameBits = Math.Max(writer.BitCount(Frames), 2);
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if (frameBits != FrameBits)
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{ }
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FrameBits = frameBits;
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var valueCount = Values?.Length ?? 0;
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var valueCount = Values?.Length ?? 0;
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var valueList = new uint[valueCount];
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var valueList = new uint[valueCount];
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@ -940,7 +977,10 @@ namespace CodeWalker.GameFiles
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{
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{
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valueList[i] = GetQuanta(Values[i]);
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valueList[i] = GetQuanta(Values[i]);
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}
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}
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ValueBits = writer.BitCount(valueList);
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var valueBits = Math.Max(writer.BitCount(valueList), 3);
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if (valueBits != ValueBits)
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{ }
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ValueBits = valueBits;
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writer.ResetBitstream();
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writer.ResetBitstream();
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for (int i = 0; i < valueCount; i++)
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for (int i = 0; i < valueCount; i++)
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@ -969,11 +1009,17 @@ namespace CodeWalker.GameFiles
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writer.WriteFrameBits(Frames[writer.Frame], FrameBits);
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writer.WriteFrameBits(Frames[writer.Frame], FrameBits);
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}
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}
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public override int GetFrameBits()
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{
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return FrameBits;
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}
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private uint GetQuanta(float v)
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private uint GetQuanta(float v)
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{
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{
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var q = (v - Offset) / Quantum;
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var q = (v - Offset) / Quantum;
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return (uint)Math.Round(Math.Max(q, 0));//any better way?
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return (uint)q;
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//return (uint)Math.Round(q, 0);//any better way?
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}
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}
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@ -1018,6 +1064,9 @@ namespace CodeWalker.GameFiles
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Quantum = reader.ReadSingle();
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Quantum = reader.ReadSingle();
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Offset = reader.ReadSingle();
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Offset = reader.ReadSingle();
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Values = new float[reader.NumFrames];
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Values = new float[reader.NumFrames];
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if (ValueBits < 1)
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{ }
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}
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}
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public override void Write(AnimChannelDataWriter writer)
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public override void Write(AnimChannelDataWriter writer)
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{
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{
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@ -1027,7 +1076,10 @@ namespace CodeWalker.GameFiles
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{
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{
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valueList[i] = GetQuanta(Values[i]);
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valueList[i] = GetQuanta(Values[i]);
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}
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}
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ValueBits = writer.BitCount(valueList);
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var valueBits = Math.Max(writer.BitCount(valueList), 1);
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if (valueBits != ValueBits)
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{ }
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ValueBits = valueBits;
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writer.Write(ValueBits);
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writer.Write(ValueBits);
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writer.Write(Quantum);
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writer.Write(Quantum);
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@ -1045,10 +1097,17 @@ namespace CodeWalker.GameFiles
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writer.WriteFrameBits(bits, ValueBits);
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writer.WriteFrameBits(bits, ValueBits);
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}
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}
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public override int GetFrameBits()
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{
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return ValueBits;
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}
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private uint GetQuanta(float v)
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private uint GetQuanta(float v)
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{
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{
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var q = (v - Offset) / Quantum;
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var q = (v - Offset) / Quantum;
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return (uint)Math.Round(Math.Max(q, 0));//any better way?
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return (uint)q;
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//return (uint)Math.Round(q, 0);//any better way?
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}
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}
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@ -1143,7 +1202,7 @@ namespace CodeWalker.GameFiles
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var delta = (Count3 != 0) ? (int)reader.ReadBits(Count3) : 0;
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var delta = (Count3 != 0) ? (int)reader.ReadBits(Count3) : 0;
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var so = reader.BitPosition;
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var so = reader.BitPosition;
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var maxso = Math.Min(so + 32 - Count3, streamLength); // streamLength;//
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var maxso = streamLength;//Math.Min(so + 32 - Count3, streamLength); //
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uint b = 0;
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uint b = 0;
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while (b == 0) // scan for a '1' bit
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while (b == 0) // scan for a '1' bit
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{
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{
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@ -1179,6 +1238,8 @@ namespace CodeWalker.GameFiles
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}
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}
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public override void Write(AnimChannelDataWriter writer)
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public override void Write(AnimChannelDataWriter writer)
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{
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{
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//TODO: fix this!
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var numFrames = writer.NumFrames;
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var numFrames = writer.NumFrames;
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var numChunks = writer.NumChunks;
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var numChunks = writer.NumChunks;
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byte chunkSize = 64; //seems to always be 64 for this
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byte chunkSize = 64; //seems to always be 64 for this
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@ -1200,7 +1261,7 @@ namespace CodeWalker.GameFiles
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for (int i = 0; i < numChunks; i++)
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for (int i = 0; i < numChunks; i++)
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{
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{
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var cframe = (i * chunkSize);//chunk start frame
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var cframe = (i * chunkSize);//chunk start frame
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var cvalue = (cframe < numFrames) ? valueList[cframe] : valueList[numFrames - 1];
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var cvalue = (cframe < valueCount) ? valueList[cframe] : valueList[valueCount - 1];
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var cdeltas = new int[chunkSize];
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var cdeltas = new int[chunkSize];
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var cinc = 0;
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var cinc = 0;
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chunkValues[i] = cvalue;
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chunkValues[i] = cvalue;
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@ -1228,7 +1289,7 @@ namespace CodeWalker.GameFiles
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for (int j = 1; j < chunkSize; j++)
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for (int j = 1; j < chunkSize; j++)
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{
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{
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var delta = cdeltas[j];
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var delta = cdeltas[j];
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coffset += (uint)Count3 + ((delta == 0) ? 1u : 2u);
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coffset += (uint)Count3 + ((delta < 0) ? 2u : 1u);
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}
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}
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}
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}
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Count1 = writer.BitCount(chunkOffsets); //number of offset bits for each chunk
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Count1 = writer.BitCount(chunkOffsets); //number of offset bits for each chunk
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@ -1297,7 +1358,9 @@ namespace CodeWalker.GameFiles
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|
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public override void WriteXml(StringBuilder sb, int indent)
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public override void WriteXml(StringBuilder sb, int indent)
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{
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{
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Type = AnimChannelType.QuantizeFloat;//just export this as a quantize float to avoid import issues..
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//base.WriteXml(sb, indent);
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Type = AnimChannelType.QuantizeFloat;//TODO - FIX! temporary: just export this as a quantize float to avoid import issues..
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base.WriteXml(sb, indent);
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base.WriteXml(sb, indent);
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Type = AnimChannelType.LinearFloat;
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Type = AnimChannelType.LinearFloat;
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float minVal = float.MaxValue;
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float minVal = float.MaxValue;
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@ -1394,7 +1457,7 @@ namespace CodeWalker.GameFiles
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|
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for (int i = 0; i < 4; i++)
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for (int i = 0; i < 4; i++)
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{
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{
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if (i != Index)
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if (i != 3)
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{
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{
|
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channels[ch] = blockStream.Sequences[Sequence].Channels[i];
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channels[ch] = blockStream.Sequences[Sequence].Channels[i];
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ch++;
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ch++;
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@ -1428,6 +1491,11 @@ namespace CodeWalker.GameFiles
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this.blockStream = reader;
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this.blockStream = reader;
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}
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}
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|
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public override int GetReferenceIndex()
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{
|
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return QuatIndex;
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}
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|
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public override float EvaluateFloat(int frame)
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public override float EvaluateFloat(int frame)
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{
|
{
|
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if (Values?.Length > 0) return Values[frame % Values.Length];
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if (Values?.Length > 0) return Values[frame % Values.Length];
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@ -1474,7 +1542,6 @@ namespace CodeWalker.GameFiles
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FrameOffset = frameOffset;
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FrameOffset = frameOffset;
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FrameLength = frameLength;
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FrameLength = frameLength;
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ChannelListOffset = (int)FrameOffset + (FrameLength * NumFrames);
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ChannelListOffset = (int)FrameOffset + (FrameLength * NumFrames);
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if (ChannelListOffset > Data?.Length) ChannelListOffset = 0;//any reason for this really?
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ChannelDataOffset = ChannelListOffset + (9 * 2);
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ChannelDataOffset = ChannelListOffset + (9 * 2);
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ChannelFrameOffset = 0;
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ChannelFrameOffset = 0;
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}
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}
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@ -1565,6 +1632,13 @@ namespace CodeWalker.GameFiles
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ChannelDataOffset += 2;
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ChannelDataOffset += 2;
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return channelDataBit;
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return channelDataBit;
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}
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}
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public byte[] ReadChannelDataBytes(int n)
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{
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var r = new byte[n];
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Buffer.BlockCopy(Data, ChannelDataOffset, r, 0, n);
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ChannelDataOffset += n;
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return r;
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}
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public void AlignChannelDataOffset(int channelCount)
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public void AlignChannelDataOffset(int channelCount)
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{
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{
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@ -1636,18 +1710,27 @@ namespace CodeWalker.GameFiles
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ChannelItemWriter.Write(c);
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ChannelItemWriter.Write(c);
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ChannelItemOffset += 2;
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ChannelItemOffset += 2;
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}
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}
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public void AlignChannelItemData(int channelCount)
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public void AlignChannelItemData(int channelCount, int sequenceCount)
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{
|
{
|
||||||
int remainder = channelCount % 4;
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int remainder = channelCount % 4;
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||||||
if (remainder > 0)
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if (remainder > 0)
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||||||
{
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{
|
||||||
|
ushort writeval = (ushort)(sequenceCount << 2);
|
||||||
int addamt = (4 - remainder);
|
int addamt = (4 - remainder);
|
||||||
for (int i = 0; i < addamt; i++)
|
for (int i = 0; i < addamt; i++)
|
||||||
{
|
{
|
||||||
WriteChannelItemData(0);
|
WriteChannelItemData(writeval);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
public void WriteChannelItemDataBytes(byte[] data)
|
||||||
|
{
|
||||||
|
if (data?.Length > 0)
|
||||||
|
{
|
||||||
|
ChannelItemWriter.Write(data);
|
||||||
|
ChannelItemOffset += data.Length;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
public void Write(int i)
|
public void Write(int i)
|
||||||
@ -1816,7 +1899,8 @@ namespace CodeWalker.GameFiles
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
var t7 = (AnimChannelCachedQuaternion)Channels[3];
|
var t7 = Channels[3] as AnimChannelCachedQuaternion;//type 1
|
||||||
|
if (t7 == null) t7 = Channels[4] as AnimChannelCachedQuaternion;//type 2
|
||||||
|
|
||||||
var x = Channels[0].EvaluateFloat(frame);
|
var x = Channels[0].EvaluateFloat(frame);
|
||||||
var y = Channels[1].EvaluateFloat(frame);
|
var y = Channels[1].EvaluateFloat(frame);
|
||||||
@ -1909,12 +1993,74 @@ namespace CodeWalker.GameFiles
|
|||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override string ToString()
|
||||||
|
{
|
||||||
|
return "AnimSequence: " + (Channels?.Length??0).ToString() + " channels";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
[TypeConverter(typeof(ExpandableObjectConverter))] public class SequenceRootChannelRef : IMetaXmlItem
|
||||||
|
{
|
||||||
|
public byte[] Bytes { get; set; }
|
||||||
|
public byte ChannelType { get { return Bytes[0]; } set { Bytes[0] = value; } }
|
||||||
|
public byte ChannelIndex { get { return Bytes[1]; } set { Bytes[1] = value; } }
|
||||||
|
public ushort DataIntOffset
|
||||||
|
{
|
||||||
|
get { return (ushort)(Bytes[2] + (Bytes[3] << 8)); }
|
||||||
|
set
|
||||||
|
{
|
||||||
|
Bytes[2] = (byte)(value & 0xFF);
|
||||||
|
Bytes[3] = (byte)((value >> 8) & 0xFF);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public ushort FrameBitOffset
|
||||||
|
{
|
||||||
|
get { return (ushort)(Bytes[4] + (Bytes[5] << 8)); }
|
||||||
|
set
|
||||||
|
{
|
||||||
|
Bytes[4] = (byte)(value & 0xFF);
|
||||||
|
Bytes[5] = (byte)((value >> 8) & 0xFF);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public SequenceRootChannelRef()
|
||||||
|
{
|
||||||
|
Bytes = new byte[6];
|
||||||
|
}
|
||||||
|
public SequenceRootChannelRef(AnimChannelType type, int channelIndex)
|
||||||
|
{
|
||||||
|
Bytes = new byte[6];
|
||||||
|
ChannelType = (byte)type;
|
||||||
|
ChannelIndex = (byte)channelIndex;
|
||||||
|
}
|
||||||
|
public SequenceRootChannelRef(byte[] bytes)
|
||||||
|
{
|
||||||
|
Bytes = bytes;
|
||||||
|
}
|
||||||
|
public override string ToString()
|
||||||
|
{
|
||||||
|
if (Bytes?.Length >= 6)
|
||||||
|
{
|
||||||
|
return ChannelType.ToString() + ", " + ChannelIndex.ToString() + ", " + DataIntOffset.ToString() + ", " + FrameBitOffset.ToString();
|
||||||
|
}
|
||||||
|
return "(empty)";
|
||||||
|
}
|
||||||
|
|
||||||
|
public void WriteXml(StringBuilder sb, int indent)
|
||||||
|
{
|
||||||
|
YcdXml.WriteRawArray(sb, Bytes, indent, "Bytes", "", YcdXml.FormatHexByte, 6);
|
||||||
|
}
|
||||||
|
public void ReadXml(XmlNode node)
|
||||||
|
{
|
||||||
|
Bytes = Xml.GetChildRawByteArray(node, "Bytes");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
[TypeConverter(typeof(ExpandableObjectConverter))] public class Sequence : ResourceSystemBlock, IMetaXmlItem
|
[TypeConverter(typeof(ExpandableObjectConverter))] public class Sequence : ResourceSystemBlock, IMetaXmlItem
|
||||||
{
|
{
|
||||||
public override long BlockLength
|
public override long BlockLength
|
||||||
{
|
{
|
||||||
get { return 32 + (Data?.Length??0); }
|
get { return 32 + (Data?.Length ?? 0); }
|
||||||
}
|
}
|
||||||
|
|
||||||
// structure data
|
// structure data
|
||||||
@ -1929,7 +2075,7 @@ namespace CodeWalker.GameFiles
|
|||||||
public ushort IndirectQuantizeFloatNumInts { get; set; } //total number of ints that the indirect quantize float channels take (not the frames data though!)
|
public ushort IndirectQuantizeFloatNumInts { get; set; } //total number of ints that the indirect quantize float channels take (not the frames data though!)
|
||||||
public ushort QuantizeFloatValueBits { get; set; } //total number of quantize float value bits per frame?
|
public ushort QuantizeFloatValueBits { get; set; } //total number of quantize float value bits per frame?
|
||||||
public byte ChunkSize { get; set; } //64|255 0x40|0xFF
|
public byte ChunkSize { get; set; } //64|255 0x40|0xFF
|
||||||
public byte Unknown_1Fh_Type { get; set; } //0|17|20|21|49|52|53 0x11|0x14|0x15|0x31|0x34|0x35
|
public byte RootMotionRefCounts { get; set; } //0|17|20|21|49|52|53 0x11|0x14|0x15|0x31|0x34|0x35
|
||||||
public byte[] Data { get; set; }
|
public byte[] Data { get; set; }
|
||||||
|
|
||||||
|
|
||||||
@ -1937,6 +2083,26 @@ namespace CodeWalker.GameFiles
|
|||||||
// parsed data
|
// parsed data
|
||||||
public AnimSequence[] Sequences { get; set; }
|
public AnimSequence[] Sequences { get; set; }
|
||||||
|
|
||||||
|
public SequenceRootChannelRef[] RootPositionRefs { get; set; }
|
||||||
|
public SequenceRootChannelRef[] RootRotationRefs { get; set; }
|
||||||
|
public int RootPositionRefCount
|
||||||
|
{
|
||||||
|
get { return (RootMotionRefCounts >> 4) & 0xF; }
|
||||||
|
set
|
||||||
|
{
|
||||||
|
var rrc = RootMotionRefCounts & 0xF;
|
||||||
|
RootMotionRefCounts = (byte)(rrc + ((value & 0xF) << 4));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public int RootRotationRefCount
|
||||||
|
{
|
||||||
|
get { return RootMotionRefCounts & 0xF; }
|
||||||
|
set
|
||||||
|
{
|
||||||
|
var rpc = (RootMotionRefCounts >> 4) & 0xF;
|
||||||
|
RootMotionRefCounts = (byte)(rpc + (value & 0xF));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
class AnimChannelListItem
|
class AnimChannelListItem
|
||||||
@ -1967,7 +2133,7 @@ namespace CodeWalker.GameFiles
|
|||||||
this.IndirectQuantizeFloatNumInts = reader.ReadUInt16();//0 0 106 0
|
this.IndirectQuantizeFloatNumInts = reader.ReadUInt16();//0 0 106 0
|
||||||
this.QuantizeFloatValueBits = reader.ReadUInt16(); //0 17 0 0
|
this.QuantizeFloatValueBits = reader.ReadUInt16(); //0 17 0 0
|
||||||
this.ChunkSize = reader.ReadByte(); //64 255 255 64
|
this.ChunkSize = reader.ReadByte(); //64 255 255 64
|
||||||
this.Unknown_1Fh_Type = reader.ReadByte(); //0 0 0 0
|
this.RootMotionRefCounts = reader.ReadByte(); //0 0 0 0
|
||||||
|
|
||||||
this.Data = reader.ReadBytes((int)DataLength);
|
this.Data = reader.ReadBytes((int)DataLength);
|
||||||
|
|
||||||
@ -1977,6 +2143,8 @@ namespace CodeWalker.GameFiles
|
|||||||
|
|
||||||
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
||||||
{
|
{
|
||||||
|
//BuildData should be called before this
|
||||||
|
|
||||||
// write structure data
|
// write structure data
|
||||||
writer.Write(this.Unknown_00h);
|
writer.Write(this.Unknown_00h);
|
||||||
writer.Write(this.DataLength);
|
writer.Write(this.DataLength);
|
||||||
@ -1989,7 +2157,7 @@ namespace CodeWalker.GameFiles
|
|||||||
writer.Write(this.IndirectQuantizeFloatNumInts);
|
writer.Write(this.IndirectQuantizeFloatNumInts);
|
||||||
writer.Write(this.QuantizeFloatValueBits);
|
writer.Write(this.QuantizeFloatValueBits);
|
||||||
writer.Write(this.ChunkSize);
|
writer.Write(this.ChunkSize);
|
||||||
writer.Write(this.Unknown_1Fh_Type);
|
writer.Write(this.RootMotionRefCounts);
|
||||||
writer.Write(this.Data);
|
writer.Write(this.Data);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -2013,17 +2181,18 @@ namespace CodeWalker.GameFiles
|
|||||||
for (int c = 0; c < channelCount; c++) //construct and read channels
|
for (int c = 0; c < channelCount; c++) //construct and read channels
|
||||||
{
|
{
|
||||||
var channel = AnimChannel.ConstructChannel(ctype);
|
var channel = AnimChannel.ConstructChannel(ctype);
|
||||||
channel?.Read(reader);
|
|
||||||
channels[c] = channel;
|
|
||||||
var channelDataBit = reader.ReadChannelDataBits();
|
var channelDataBit = reader.ReadChannelDataBits();
|
||||||
if (channel != null)//read channel sequences and indexes
|
if (channel != null)//read channel sequences and indexes
|
||||||
{
|
{
|
||||||
|
channel.DataOffset = reader.Position / 4;
|
||||||
|
channel.Read(reader);
|
||||||
|
channels[c] = channel;
|
||||||
var sequence = channelDataBit >> 2;
|
var sequence = channelDataBit >> 2;
|
||||||
var index = channelDataBit & 3;
|
var index = channelDataBit & 3;
|
||||||
if (channel is AnimChannelCachedQuaternion t7)
|
if (channel is AnimChannelCachedQuaternion t7)
|
||||||
{
|
{
|
||||||
t7.QuatIndex = index;
|
t7.QuatIndex = index;
|
||||||
index = 3;
|
index = (channel.Type == AnimChannelType.CachedQuaternion1) ? 3 : 4;
|
||||||
}
|
}
|
||||||
channel.Associate(sequence, index);
|
channel.Associate(sequence, index);
|
||||||
channelList.Add(new AnimChannelListItem(sequence, index, channel));
|
channelList.Add(new AnimChannelListItem(sequence, index, channel));
|
||||||
@ -2062,7 +2231,7 @@ namespace CodeWalker.GameFiles
|
|||||||
{
|
{
|
||||||
Sequences[i].Channels[j] = thisSeq.FirstOrDefault(a => a.Index == j)?.Channel;
|
Sequences[i].Channels[j] = thisSeq.FirstOrDefault(a => a.Index == j)?.Channel;
|
||||||
|
|
||||||
if (Sequences[i].Channels[j] is AnimChannelCachedQuaternion)
|
if (Sequences[i].Channels[j].Type == AnimChannelType.CachedQuaternion1)// is AnimChannelCachedQuaternion)
|
||||||
{
|
{
|
||||||
Sequences[i].IsType7Quat = true;
|
Sequences[i].IsType7Quat = true;
|
||||||
}
|
}
|
||||||
@ -2073,33 +2242,33 @@ namespace CodeWalker.GameFiles
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
var qfvb = GetQuantizeFloatValueBits();
|
int numPosRefs = RootPositionRefCount;
|
||||||
if (qfvb != QuantizeFloatValueBits)
|
int numRotRefs = RootRotationRefCount;
|
||||||
{ }
|
if (numPosRefs > 0)
|
||||||
|
|
||||||
var ifni = GetIndirectQuantizeFloatNumInts();
|
|
||||||
if (ifni != IndirectQuantizeFloatNumInts)
|
|
||||||
{ }
|
|
||||||
|
|
||||||
switch (Unknown_1Fh_Type)
|
|
||||||
{
|
{
|
||||||
case 0:
|
RootPositionRefs = new SequenceRootChannelRef[numPosRefs];
|
||||||
break;
|
for (int i = 0; i < numPosRefs; i++)
|
||||||
case 17:
|
{
|
||||||
break;
|
var pref = new SequenceRootChannelRef(reader.ReadChannelDataBytes(6));
|
||||||
case 20:
|
RootPositionRefs[i] = pref;
|
||||||
break;
|
|
||||||
case 21:
|
|
||||||
break;
|
|
||||||
case 49:
|
|
||||||
break;
|
|
||||||
case 52:
|
|
||||||
break;
|
|
||||||
case 53:
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
if (numRotRefs > 0)
|
||||||
|
{
|
||||||
|
RootRotationRefs = new SequenceRootChannelRef[numRotRefs];
|
||||||
|
for (int i = 0; i < numRotRefs; i++)
|
||||||
|
{
|
||||||
|
var rref = new SequenceRootChannelRef(reader.ReadChannelDataBytes(6));
|
||||||
|
RootRotationRefs[i] = rref;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (reader.ChannelDataOffset != Data.Length)
|
||||||
|
{
|
||||||
|
var brem = Data.Length - reader.ChannelDataOffset;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -2148,9 +2317,13 @@ namespace CodeWalker.GameFiles
|
|||||||
var channel = channelList[c];
|
var channel = channelList[c];
|
||||||
var channelDataBit = (ushort)((channel?.Index ?? 0) + ((channel?.Sequence ?? 0) << 2));
|
var channelDataBit = (ushort)((channel?.Index ?? 0) + ((channel?.Sequence ?? 0) << 2));
|
||||||
writer.WriteChannelItemData(channelDataBit);
|
writer.WriteChannelItemData(channelDataBit);
|
||||||
|
if (channel != null)
|
||||||
|
{
|
||||||
|
channel.DataOffset = writer.Position / 4;
|
||||||
channel?.Write(writer);
|
channel?.Write(writer);
|
||||||
}
|
}
|
||||||
writer.AlignChannelItemData(channelCount);
|
}
|
||||||
|
writer.AlignChannelItemData(channelCount, Sequences.Length);
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int f = 0; f < NumFrames; f++)//write channel frame data
|
for (int f = 0; f < NumFrames; f++)//write channel frame data
|
||||||
@ -2170,6 +2343,41 @@ namespace CodeWalker.GameFiles
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
var frameOffset = 0;
|
||||||
|
for (int i = 0; i < channelLists.Length; i++)
|
||||||
|
{
|
||||||
|
var chanList = channelLists[i];
|
||||||
|
if (chanList == null) continue;
|
||||||
|
for (int c = 0; c < chanList.Count; c++)
|
||||||
|
{
|
||||||
|
var chan = chanList[c];
|
||||||
|
if (chan == null) continue;
|
||||||
|
chan.FrameOffset = frameOffset;
|
||||||
|
frameOffset += chan.GetFrameBits();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
UpdateRootMotionRefs();
|
||||||
|
if (RootPositionRefs != null)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < RootPositionRefs.Length; i++)
|
||||||
|
{
|
||||||
|
writer.WriteChannelItemDataBytes(RootPositionRefs[i].Bytes);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (RootRotationRefs != null)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < RootRotationRefs.Length; i++)
|
||||||
|
{
|
||||||
|
writer.WriteChannelItemDataBytes(RootRotationRefs[i].Bytes);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
var mainData = writer.GetMainDataBytes();
|
var mainData = writer.GetMainDataBytes();
|
||||||
var frameData = writer.GetFrameDataBytes();
|
var frameData = writer.GetFrameDataBytes();
|
||||||
var channelListData = writer.GetChannelListDataBytes();
|
var channelListData = writer.GetChannelListDataBytes();
|
||||||
@ -2183,6 +2391,33 @@ namespace CodeWalker.GameFiles
|
|||||||
Buffer.BlockCopy(channelListData, 0, data, curpos, channelListData.Length); curpos += channelListData.Length;
|
Buffer.BlockCopy(channelListData, 0, data, curpos, channelListData.Length); curpos += channelListData.Length;
|
||||||
Buffer.BlockCopy(channelItemData, 0, data, curpos, channelItemData.Length);
|
Buffer.BlockCopy(channelItemData, 0, data, curpos, channelItemData.Length);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//if (FrameLength != writer.FrameLength)
|
||||||
|
//{ }
|
||||||
|
//else if (Data != null)
|
||||||
|
//{
|
||||||
|
// if (Data.Length != data.Length)
|
||||||
|
// {
|
||||||
|
// if ((channelLists[6]?.Count ?? 0) == 0)
|
||||||
|
// { }
|
||||||
|
// }
|
||||||
|
// else
|
||||||
|
// {
|
||||||
|
// for (int b = 0; b < Data.Length; b++)
|
||||||
|
// {
|
||||||
|
// if (Data[b] != data[b])
|
||||||
|
// {
|
||||||
|
// if ((channelLists[6]?.Count ?? 0) == 0)
|
||||||
|
// { }
|
||||||
|
// break;
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
//}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Data = data;
|
Data = data;
|
||||||
DataLength = (uint)data.Length;
|
DataLength = (uint)data.Length;
|
||||||
FrameOffset = (uint)mainData.Length;
|
FrameOffset = (uint)mainData.Length;
|
||||||
@ -2191,6 +2426,7 @@ namespace CodeWalker.GameFiles
|
|||||||
ChunkSize = (writer.ChunkSize > 0) ? writer.ChunkSize : (byte)255;
|
ChunkSize = (writer.ChunkSize > 0) ? writer.ChunkSize : (byte)255;
|
||||||
QuantizeFloatValueBits = GetQuantizeFloatValueBits();
|
QuantizeFloatValueBits = GetQuantizeFloatValueBits();
|
||||||
IndirectQuantizeFloatNumInts = GetIndirectQuantizeFloatNumInts();
|
IndirectQuantizeFloatNumInts = GetIndirectQuantizeFloatNumInts();
|
||||||
|
RootMotionRefCounts = (byte)((((uint)(RootPositionRefs?.Length??0))<<4) | ((uint)(RootRotationRefs?.Length ?? 0)));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -2243,24 +2479,114 @@ namespace CodeWalker.GameFiles
|
|||||||
return (ushort)b;
|
return (ushort)b;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void UpdateRootMotionRefs()
|
||||||
|
{
|
||||||
|
// OFFSETS - [ChannelType], [Index], [DataIntOffset 0xFFFF], [FrameBitOffset 0xFFFF]
|
||||||
|
|
||||||
|
var newPosRefs = new List<SequenceRootChannelRef>();
|
||||||
|
var newRotRefs = new List<SequenceRootChannelRef>();
|
||||||
|
|
||||||
|
for (int i = 0; i < Sequences.Length; i++)
|
||||||
|
{
|
||||||
|
var seq = Sequences[i];
|
||||||
|
if (seq == null) continue;
|
||||||
|
if (seq.BoneId.Track == 5) //root position
|
||||||
|
{
|
||||||
|
for (var c = 0; c < seq.Channels?.Length; c++)
|
||||||
|
{
|
||||||
|
var chan = seq.Channels[c];
|
||||||
|
var newPosRef = new SequenceRootChannelRef(chan.Type, chan.GetReferenceIndex());
|
||||||
|
newPosRef.DataIntOffset = (ushort)chan.DataOffset;
|
||||||
|
newPosRef.FrameBitOffset = (ushort)chan.FrameOffset;
|
||||||
|
newPosRefs.Add(newPosRef);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (seq.BoneId.Track == 6) //root rotation
|
||||||
|
{
|
||||||
|
for (var c = 0; c < seq.Channels?.Length; c++)
|
||||||
|
{
|
||||||
|
var chan = seq.Channels[c];
|
||||||
|
var newRotRef = new SequenceRootChannelRef(chan.Type, chan.GetReferenceIndex());
|
||||||
|
newRotRef.DataIntOffset = (ushort)chan.DataOffset;
|
||||||
|
newRotRef.FrameBitOffset = (ushort)chan.FrameOffset;
|
||||||
|
newRotRefs.Add(newRotRef);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
int compare(SequenceRootChannelRef a, SequenceRootChannelRef b)
|
||||||
|
{
|
||||||
|
var v1 = a.ChannelType.CompareTo(b.ChannelType);
|
||||||
|
if (v1 != 0) return v1;
|
||||||
|
var v2 = a.ChannelIndex.CompareTo(b.ChannelIndex);
|
||||||
|
if (v2 != 0) return v2;
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
newPosRefs.Sort((a, b) => { return compare(a, b); });
|
||||||
|
newRotRefs.Sort((a, b) => { return compare(a, b); });
|
||||||
|
|
||||||
|
|
||||||
|
if (RootPositionRefs != null)
|
||||||
|
{
|
||||||
|
if (RootPositionRefs.Length != newPosRefs.Count)
|
||||||
|
{ }
|
||||||
|
else
|
||||||
|
{
|
||||||
|
for (int i = 0; i < RootPositionRefs.Length; i++)
|
||||||
|
{
|
||||||
|
var oldRef = RootPositionRefs[i];
|
||||||
|
var newRef = newPosRefs[i];
|
||||||
|
for (int b = 0; b < 2; b++)
|
||||||
|
{
|
||||||
|
if (oldRef.Bytes[b] != newRef.Bytes[b])
|
||||||
|
{ }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (RootRotationRefs != null)
|
||||||
|
{
|
||||||
|
if (RootRotationRefs.Length != newRotRefs.Count)
|
||||||
|
{ }
|
||||||
|
else
|
||||||
|
{
|
||||||
|
for (int i = 0; i < RootRotationRefs.Length; i++)
|
||||||
|
{
|
||||||
|
var oldRef = RootRotationRefs[i];
|
||||||
|
var newRef = newRotRefs[i];
|
||||||
|
for (int b = 0; b < 2; b++)
|
||||||
|
{
|
||||||
|
if (oldRef.Bytes[b] != newRef.Bytes[b])
|
||||||
|
{ }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
RootPositionRefs = (newPosRefs.Count > 0) ? newPosRefs.ToArray() : null;
|
||||||
|
RootRotationRefs = (newRotRefs.Count > 0) ? newRotRefs.ToArray() : null;
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public void WriteXml(StringBuilder sb, int indent)
|
public void WriteXml(StringBuilder sb, int indent)
|
||||||
{
|
{
|
||||||
YcdXml.StringTag(sb, indent, "Hash", YcdXml.HashString(Unknown_00h));
|
YcdXml.StringTag(sb, indent, "Hash", YcdXml.HashString(Unknown_00h));
|
||||||
YcdXml.ValueTag(sb, indent, "FrameCount", NumFrames.ToString());
|
YcdXml.ValueTag(sb, indent, "FrameCount", NumFrames.ToString());
|
||||||
YcdXml.ValueTag(sb, indent, "Unknown1F", Unknown_1Fh_Type.ToString());
|
|
||||||
YcdXml.WriteItemArray(sb, Sequences, indent, "SequenceData");
|
YcdXml.WriteItemArray(sb, Sequences, indent, "SequenceData");
|
||||||
}
|
}
|
||||||
public void ReadXml(XmlNode node)
|
public void ReadXml(XmlNode node)
|
||||||
{
|
{
|
||||||
Unknown_00h = XmlMeta.GetHash(Xml.GetChildInnerText(node, "Hash"));
|
Unknown_00h = XmlMeta.GetHash(Xml.GetChildInnerText(node, "Hash"));
|
||||||
NumFrames = (ushort)Xml.GetChildUIntAttribute(node, "FrameCount", "value");
|
NumFrames = (ushort)Xml.GetChildUIntAttribute(node, "FrameCount", "value");
|
||||||
Unknown_1Fh_Type = (byte)Xml.GetChildUIntAttribute(node, "Unknown1F", "value");
|
|
||||||
Sequences = XmlMeta.ReadItemArray<AnimSequence>(node, "SequenceData");
|
Sequences = XmlMeta.ReadItemArray<AnimSequence>(node, "SequenceData");
|
||||||
|
|
||||||
AssociateSequenceChannels();
|
AssociateSequenceChannels();
|
||||||
BuildData();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -1326,6 +1326,7 @@ namespace CodeWalker
|
|||||||
case FileTypeAction.ViewCut:
|
case FileTypeAction.ViewCut:
|
||||||
case FileTypeAction.ViewRel:
|
case FileTypeAction.ViewRel:
|
||||||
case FileTypeAction.ViewYnd:
|
case FileTypeAction.ViewYnd:
|
||||||
|
case FileTypeAction.ViewYcd:
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
@ -2423,6 +2424,10 @@ namespace CodeWalker
|
|||||||
{
|
{
|
||||||
mformat = MetaFormat.Ynd;
|
mformat = MetaFormat.Ynd;
|
||||||
}
|
}
|
||||||
|
if (fnamel.EndsWith(".ycd.xml"))
|
||||||
|
{
|
||||||
|
mformat = MetaFormat.Ycd;
|
||||||
|
}
|
||||||
|
|
||||||
fname = fname.Substring(0, fname.Length - trimlength);
|
fname = fname.Substring(0, fname.Length - trimlength);
|
||||||
fnamel = fnamel.Substring(0, fnamel.Length - trimlength);
|
fnamel = fnamel.Substring(0, fnamel.Length - trimlength);
|
||||||
@ -2487,6 +2492,17 @@ namespace CodeWalker
|
|||||||
data = ynd.Save();
|
data = ynd.Save();
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
case MetaFormat.Ycd:
|
||||||
|
{
|
||||||
|
var ycd = XmlYcd.GetYcd(doc);
|
||||||
|
if (ycd.ClipDictionary == null)
|
||||||
|
{
|
||||||
|
MessageBox.Show(fname + ": Schema not supported.", "Cannot import YCD XML");
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
data = ycd.Save();
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -353,6 +353,7 @@ namespace CodeWalker.Peds
|
|||||||
}
|
}
|
||||||
|
|
||||||
GameFileCache.EnableDlc = true;
|
GameFileCache.EnableDlc = true;
|
||||||
|
GameFileCache.EnableMods = true;
|
||||||
GameFileCache.LoadPeds = true;
|
GameFileCache.LoadPeds = true;
|
||||||
GameFileCache.LoadArchetypes = false;//to speed things up a little
|
GameFileCache.LoadArchetypes = false;//to speed things up a little
|
||||||
GameFileCache.BuildExtendedJenkIndex = false;//to speed things up a little
|
GameFileCache.BuildExtendedJenkIndex = false;//to speed things up a little
|
||||||
@ -987,6 +988,7 @@ namespace CodeWalker.Peds
|
|||||||
//if (ycd != null)
|
//if (ycd != null)
|
||||||
//{
|
//{
|
||||||
// ////// TESTING XML CONVERSIONS
|
// ////// TESTING XML CONVERSIONS
|
||||||
|
// //var data = ycd.Save();
|
||||||
// var xml = YcdXml.GetXml(ycd);
|
// var xml = YcdXml.GetXml(ycd);
|
||||||
// var ycd2 = XmlYcd.GetYcd(xml);
|
// var ycd2 = XmlYcd.GetYcd(xml);
|
||||||
// var data = ycd2.Save();
|
// var data = ycd2.Save();
|
||||||
|
Loading…
Reference in New Issue
Block a user