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Multiple vertices selection bug fix
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12235a0682
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@ -833,10 +833,15 @@ namespace CodeWalker
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for (int i = 0; i < items.Length; i++)
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{
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center += items[i].WidgetPosition;
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var collVert = items[i].CollisionVertex;
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var collPoly = items[i].CollisionPoly;
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if (collPoly != null)
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if (collVert != null)
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{
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if (collVerts == null) collVerts = new Dictionary<BoundVertex, int>();
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collVerts[collVert] = collVert.Index;
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}
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else if (collPoly != null)
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{
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if (collVerts == null) collVerts = new Dictionary<BoundVertex, int>();
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collPoly.GatherVertices(collVerts);
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}
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@ -868,7 +873,9 @@ namespace CodeWalker
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YmapEntityDef ent = null;//hack to use an entity for multple selections... buggy if entities mismatch!!!
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for (int i = 0; i < MultipleSelectionItems.Length; i++)
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{
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if (MultipleSelectionItems[i].CollisionPoly == null)//skip polys, they use gathered verts
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var collVert = MultipleSelectionItems[i].CollisionVertex;
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var collPoly = MultipleSelectionItems[i].CollisionPoly;
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if ((collVert == null) && (collPoly == null))//skip polys, they use gathered verts
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{
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var refpos = MultipleSelectionItems[i].WidgetPosition;
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MultipleSelectionItems[i].SetPosition(refpos + dpos, false);
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@ -963,7 +970,9 @@ namespace CodeWalker
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YmapEntityDef ent = null;//hack to use an entity for multple selections... buggy if entities mismatch!!!
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for (int i = 0; i < MultipleSelectionItems.Length; i++)
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{
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if (MultipleSelectionItems[i].CollisionPoly == null)//skip polys, they use gathered verts
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var collVert = MultipleSelectionItems[i].CollisionVertex;
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var collPoly = MultipleSelectionItems[i].CollisionPoly;
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if ((collVert == null) && (collPoly == null))//skip polys, they use gathered verts
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{
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var refpos = MultipleSelectionItems[i].WidgetPosition;
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var relpos = refpos - cen;
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@ -1057,7 +1066,9 @@ namespace CodeWalker
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YmapEntityDef ent = null;//hack to use an entity for multple selections... buggy if entities mismatch!!!
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for (int i = 0; i < MultipleSelectionItems.Length; i++)
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{
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if (MultipleSelectionItems[i].CollisionPoly == null)//skip polys, they use gathered verts
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var collVert = MultipleSelectionItems[i].CollisionVertex;
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var collPoly = MultipleSelectionItems[i].CollisionPoly;
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if ((collVert == null) && (collPoly == null))//skip polys, they use gathered verts
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{
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var refpos = MultipleSelectionItems[i].WidgetPosition;
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var relpos = refpos - cen;
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