Multiple vertices selection bug fix

This commit is contained in:
dexy 2020-01-14 13:52:22 +11:00
parent 12235a0682
commit c43ad09e43

View File

@ -833,10 +833,15 @@ namespace CodeWalker
for (int i = 0; i < items.Length; i++)
{
center += items[i].WidgetPosition;
var collVert = items[i].CollisionVertex;
var collPoly = items[i].CollisionPoly;
if (collPoly != null)
if (collVert != null)
{
if (collVerts == null) collVerts = new Dictionary<BoundVertex, int>();
collVerts[collVert] = collVert.Index;
}
else if (collPoly != null)
{
if (collVerts == null) collVerts = new Dictionary<BoundVertex, int>();
collPoly.GatherVertices(collVerts);
}
@ -868,7 +873,9 @@ namespace CodeWalker
YmapEntityDef ent = null;//hack to use an entity for multple selections... buggy if entities mismatch!!!
for (int i = 0; i < MultipleSelectionItems.Length; i++)
{
if (MultipleSelectionItems[i].CollisionPoly == null)//skip polys, they use gathered verts
var collVert = MultipleSelectionItems[i].CollisionVertex;
var collPoly = MultipleSelectionItems[i].CollisionPoly;
if ((collVert == null) && (collPoly == null))//skip polys, they use gathered verts
{
var refpos = MultipleSelectionItems[i].WidgetPosition;
MultipleSelectionItems[i].SetPosition(refpos + dpos, false);
@ -963,7 +970,9 @@ namespace CodeWalker
YmapEntityDef ent = null;//hack to use an entity for multple selections... buggy if entities mismatch!!!
for (int i = 0; i < MultipleSelectionItems.Length; i++)
{
if (MultipleSelectionItems[i].CollisionPoly == null)//skip polys, they use gathered verts
var collVert = MultipleSelectionItems[i].CollisionVertex;
var collPoly = MultipleSelectionItems[i].CollisionPoly;
if ((collVert == null) && (collPoly == null))//skip polys, they use gathered verts
{
var refpos = MultipleSelectionItems[i].WidgetPosition;
var relpos = refpos - cen;
@ -1057,7 +1066,9 @@ namespace CodeWalker
YmapEntityDef ent = null;//hack to use an entity for multple selections... buggy if entities mismatch!!!
for (int i = 0; i < MultipleSelectionItems.Length; i++)
{
if (MultipleSelectionItems[i].CollisionPoly == null)//skip polys, they use gathered verts
var collVert = MultipleSelectionItems[i].CollisionVertex;
var collPoly = MultipleSelectionItems[i].CollisionPoly;
if ((collVert == null) && (collPoly == null))//skip polys, they use gathered verts
{
var refpos = MultipleSelectionItems[i].WidgetPosition;
var relpos = refpos - cen;