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FBX importer v1, fix for YNDs DLC loading, fix for renamed NG encrypted RPFs, RelFile MetaNames addition
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@@ -775,8 +775,7 @@ namespace CodeWalker.GameFiles
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}
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}
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[TC(typeof(EXP))]
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public struct BoundMaterial_s
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[TC(typeof(EXP))] public struct BoundMaterial_s
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{
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public uint Data1;
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@@ -122,13 +122,14 @@ namespace CodeWalker.GameFiles
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public MetaHash Name { get; set; } //530103687, 2401522793, 1912906641
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public uint Unknown_Ch { get; set; } // 0x00000000
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public byte ParameterCount { get; set; }
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public byte Unknown_11h { get; set; } // 2, 0,
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public ushort Unknown_12h { get; set; } // 32768
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public uint Unknown_14h { get; set; } //10485872, 17826000, 26214720
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public byte RenderBucket { get; set; } // 2, 0,
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public ushort Unknown_12h { get; set; } // 32768 HasComment?
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public ushort ParameterSize { get; set; } //112, 208, 320 (with 16h) 10485872, 17826000, 26214720
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public ushort ParameterDataSize { get; set; } //160, 272, 400
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public MetaHash FileName { get; set; } //2918136469, 2635608835, 2247429097
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public uint Unknown_1Ch { get; set; } // 0x00000000
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public uint Unknown_20h { get; set; } //65284, 65281
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public ushort Unknown_24h { get; set; } //0
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public uint RenderBucketMask { get; set; } //65284, 65281 DrawBucketMask? (1<<bucket) | 0xFF00
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public ushort Unknown_24h { get; set; } //0 Instanced?
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public byte Unknown_26h { get; set; } //0
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public byte TextureParametersCount { get; set; }
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public uint Unknown_28h { get; set; } // 0x00000000
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@@ -149,12 +150,13 @@ namespace CodeWalker.GameFiles
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this.Name = new MetaHash(reader.ReadUInt32());
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this.Unknown_Ch = reader.ReadUInt32();
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this.ParameterCount = reader.ReadByte();
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this.Unknown_11h = reader.ReadByte();
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this.RenderBucket = reader.ReadByte();
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this.Unknown_12h = reader.ReadUInt16();
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this.Unknown_14h = reader.ReadUInt32();
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this.ParameterSize = reader.ReadUInt16();
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this.ParameterDataSize = reader.ReadUInt16();
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this.FileName = new MetaHash(reader.ReadUInt32());
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this.Unknown_1Ch = reader.ReadUInt32();
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this.Unknown_20h = reader.ReadUInt32();
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this.RenderBucketMask = reader.ReadUInt32();
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this.Unknown_24h = reader.ReadUInt16();
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this.Unknown_26h = reader.ReadByte();
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this.TextureParametersCount = reader.ReadByte();
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@@ -182,12 +184,13 @@ namespace CodeWalker.GameFiles
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writer.Write(this.Name.Hash);
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writer.Write(this.Unknown_Ch);
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writer.Write(this.ParameterCount);
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writer.Write(this.Unknown_11h);
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writer.Write(this.RenderBucket);
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writer.Write(this.Unknown_12h);
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writer.Write(this.Unknown_14h);
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writer.Write(this.ParameterSize);
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writer.Write(this.ParameterDataSize);
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writer.Write(this.FileName.Hash);
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writer.Write(this.Unknown_1Ch);
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writer.Write(this.Unknown_20h);
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writer.Write(this.RenderBucketMask);
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writer.Write(this.Unknown_24h);
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writer.Write(this.Unknown_26h);
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writer.Write(this.TextureParametersCount);
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@@ -299,6 +302,32 @@ namespace CodeWalker.GameFiles
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}
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}
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public ushort ParametersSize
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{
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get
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{
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ushort size = (ushort)((Parameters?.Length??0) * 16);
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foreach (var x in Parameters)
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{
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size += (ushort)(16 * x.DataType);
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}
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return size;
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}
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}
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public byte TextureParamsCount
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{
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get
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{
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byte c = 0;
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foreach (var x in Parameters)
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{
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if (x.DataType == 0) c++;
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}
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return c;
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}
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}
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public ShaderParameter[] Parameters { get; set; }
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public MetaName[] Hashes { get; set; }
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public int Count { get; set; }
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@@ -1049,8 +1078,9 @@ namespace CodeWalker.GameFiles
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public uint Unknown_14h { get; set; } // 0x00000000
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public ulong BoundsPointer { get; set; }
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public ulong ShaderMappingPointer { get; set; }
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public uint Unknown_28h { get; set; }
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public uint Unknown_2Ch { get; set; } //First byte is called "Mask" in GIMS EVO, third byte is always equal to GeometriesCount, is it ShaderMappingCount?
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public uint SkeletonBinding { get; set; }//4th byte is bone index, 2nd byte for skin meshes
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public ushort RenderMaskFlags { get; set; } //First byte is called "Mask" in GIMS EVO
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public ushort GeometriesCount3 { get; set; } //always equal to GeometriesCount, is it ShaderMappingCount?
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// reference data
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public ResourcePointerArray64<DrawableGeometry> Geometries { get; set; }
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@@ -1116,8 +1146,10 @@ namespace CodeWalker.GameFiles
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this.Unknown_14h = reader.ReadUInt32();
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this.BoundsPointer = reader.ReadUInt64();
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this.ShaderMappingPointer = reader.ReadUInt64();
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this.Unknown_28h = reader.ReadUInt32();
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this.Unknown_2Ch = reader.ReadUInt32();
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this.SkeletonBinding = reader.ReadUInt32();
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this.RenderMaskFlags = reader.ReadUInt16();
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this.GeometriesCount3 = reader.ReadUInt16();
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// read reference data
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this.Geometries = reader.ReadBlockAt<ResourcePointerArray64<DrawableGeometry>>(
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@@ -1138,6 +1170,7 @@ namespace CodeWalker.GameFiles
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this.GeometriesPointer = (ulong)(this.Geometries != null ? this.Geometries.FilePosition : 0);
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this.GeometriesCount1 = (ushort)(this.Geometries != null ? this.Geometries.Count : 0);
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this.GeometriesCount2 = this.GeometriesCount1;//is this correct?
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this.GeometriesCount3 = this.GeometriesCount1;//is this correct?
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this.BoundsPointer = (ulong)(this.BoundsDataBlock != null ? this.BoundsDataBlock.FilePosition : 0);
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this.ShaderMappingPointer = (ulong)(this.ShaderMappingBlock != null ? this.ShaderMappingBlock.FilePosition : 0);
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@@ -1151,8 +1184,9 @@ namespace CodeWalker.GameFiles
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writer.Write(this.Unknown_14h);
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writer.Write(this.BoundsPointer);
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writer.Write(this.ShaderMappingPointer);
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writer.Write(this.Unknown_28h);
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writer.Write(this.Unknown_2Ch);
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writer.Write(this.SkeletonBinding);
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writer.Write(this.RenderMaskFlags);
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writer.Write(this.GeometriesCount3);
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}
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/// <summary>
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@@ -2137,16 +2171,17 @@ namespace CodeWalker.GameFiles
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public ulong DrawableModelsMediumPointer { get; set; }
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public ulong DrawableModelsLowPointer { get; set; }
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public ulong DrawableModelsVeryLowPointer { get; set; }
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public float LodGroupHigh { get; set; }
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public float LodGroupMed { get; set; }
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public float LodGroupLow { get; set; }
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public float LodGroupVlow { get; set; }
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public float LodDistHigh { get; set; }
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public float LodDistMed { get; set; }
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public float LodDistLow { get; set; }
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public float LodDistVlow { get; set; }
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public uint Unknown_80h { get; set; }
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public uint Unknown_84h { get; set; }
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public uint Unknown_88h { get; set; }
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public uint Unknown_8Ch { get; set; }
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public ulong JointsPointer { get; set; }
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public uint Unknown_98h { get; set; }
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public ushort Unknown_98h { get; set; }
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public ushort Unknown_9Ah { get; set; }
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public uint Unknown_9Ch { get; set; } // 0x00000000
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public ulong DrawableModelsXPointer { get; set; }
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@@ -2207,16 +2242,17 @@ namespace CodeWalker.GameFiles
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this.DrawableModelsMediumPointer = reader.ReadUInt64();
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this.DrawableModelsLowPointer = reader.ReadUInt64();
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this.DrawableModelsVeryLowPointer = reader.ReadUInt64();
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this.LodGroupHigh = reader.ReadSingle();
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this.LodGroupMed = reader.ReadSingle();
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this.LodGroupLow = reader.ReadSingle();
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this.LodGroupVlow = reader.ReadSingle();
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this.LodDistHigh = reader.ReadSingle();
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this.LodDistMed = reader.ReadSingle();
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this.LodDistLow = reader.ReadSingle();
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this.LodDistVlow = reader.ReadSingle();
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this.Unknown_80h = reader.ReadUInt32();
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this.Unknown_84h = reader.ReadUInt32();
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this.Unknown_88h = reader.ReadUInt32();
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this.Unknown_8Ch = reader.ReadUInt32();
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this.JointsPointer = reader.ReadUInt64();
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this.Unknown_98h = reader.ReadUInt32();
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this.Unknown_98h = reader.ReadUInt16();
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this.Unknown_9Ah = reader.ReadUInt16();
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this.Unknown_9Ch = reader.ReadUInt32();
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this.DrawableModelsXPointer = reader.ReadUInt64();
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@@ -2345,16 +2381,17 @@ namespace CodeWalker.GameFiles
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writer.Write(this.DrawableModelsMediumPointer);
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writer.Write(this.DrawableModelsLowPointer);
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writer.Write(this.DrawableModelsVeryLowPointer);
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writer.Write(this.LodGroupHigh);
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writer.Write(this.LodGroupMed);
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writer.Write(this.LodGroupLow);
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writer.Write(this.LodGroupVlow);
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writer.Write(this.LodDistHigh);
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writer.Write(this.LodDistMed);
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writer.Write(this.LodDistLow);
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writer.Write(this.LodDistVlow);
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writer.Write(this.Unknown_80h);
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writer.Write(this.Unknown_84h);
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writer.Write(this.Unknown_88h);
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writer.Write(this.Unknown_8Ch);
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writer.Write(this.JointsPointer);
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writer.Write(this.Unknown_98h);
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writer.Write(this.Unknown_9Ah);
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writer.Write(this.Unknown_9Ch);
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writer.Write(this.DrawableModelsXPointer);
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}
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@@ -1644,7 +1644,7 @@ namespace CodeWalker.GameFiles
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//public ResourcePointerArray64<T> Entries;
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public ulong[] data_pointers { get; private set; }
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public T[] data_items { get; private set; }
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public T[] data_items { get; set; }
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private ResourcePointerArray64<T> data_block;//used for saving.
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