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DrawableModel: replaced more names
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@ -135,8 +135,8 @@ namespace CodeWalker.GameFiles
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private void LoadMapParentTxds(string xml)
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private void LoadMapParentTxds(string xml)
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{
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{
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XmlDocument xmldoc = new XmlDocument();
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XmlDocument xmldoc = new XmlDocument();
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xmldoc.LoadXml(xml);
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xmldoc.LoadXml(xml); //maybe better load xml.ToLower() and use "cmapparenttxds/txdrelationships/item" as xpath?
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XmlNodeList items = xmldoc.SelectNodes("CMapParentTxds/txdRelationships/Item");
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XmlNodeList items = xmldoc.SelectNodes("CMapParentTxds/txdRelationships/Item | CMapParentTxds/txdRelationships/item");
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CMapParentTxds = new Dictionary<string, string>();
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CMapParentTxds = new Dictionary<string, string>();
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for (int i = 0; i < items.Count; i++)
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for (int i = 0; i < items.Count; i++)
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@ -1034,7 +1034,10 @@ namespace CodeWalker.GameFiles
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public ulong BoundsPointer { get; set; }
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public ulong BoundsPointer { get; set; }
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public ulong ShaderMappingPointer { get; set; }
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public ulong ShaderMappingPointer { get; set; }
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public uint Unknown_28h { get; set; }
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public uint Unknown_28h { get; set; }
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public uint Unknown_2Ch { get; set; }
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public byte Mask { get; set; }
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public byte Unknown_2Dh { get; set; }
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public byte Unknown_2Eh { get; set; } //ShaderMappingCount ??
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public byte Unknown_2Fh { get; set; }
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// reference data
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// reference data
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public ResourcePointerArray64<DrawableGeometry> Geometries { get; set; }
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public ResourcePointerArray64<DrawableGeometry> Geometries { get; set; }
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@ -1097,7 +1100,10 @@ namespace CodeWalker.GameFiles
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this.BoundsPointer = reader.ReadUInt64();
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this.BoundsPointer = reader.ReadUInt64();
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this.ShaderMappingPointer = reader.ReadUInt64();
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this.ShaderMappingPointer = reader.ReadUInt64();
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this.Unknown_28h = reader.ReadUInt32();
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this.Unknown_28h = reader.ReadUInt32();
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this.Unknown_2Ch = reader.ReadUInt32();
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this.Mask = reader.ReadByte();
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this.Unknown_2Dh = reader.ReadByte();
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this.Unknown_2Eh = reader.ReadByte();
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this.Unknown_2Fh = reader.ReadByte();
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// read reference data
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// read reference data
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this.Geometries = reader.ReadBlockAt<ResourcePointerArray64<DrawableGeometry>>(
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this.Geometries = reader.ReadBlockAt<ResourcePointerArray64<DrawableGeometry>>(
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@ -1139,7 +1145,10 @@ namespace CodeWalker.GameFiles
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writer.Write(this.BoundsPointer);
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writer.Write(this.BoundsPointer);
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writer.Write(this.ShaderMappingPointer);
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writer.Write(this.ShaderMappingPointer);
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writer.Write(this.Unknown_28h);
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writer.Write(this.Unknown_28h);
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writer.Write(this.Unknown_2Ch);
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writer.Write(this.Mask);
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writer.Write(this.Unknown_2Dh);
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writer.Write(this.Unknown_2Eh);
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writer.Write(this.Unknown_2Fh);
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}
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}
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/// <summary>
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/// <summary>
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@ -282,7 +282,7 @@ namespace CodeWalker.Rendering
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Unk4h = dmodel.Unknown_4h;
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Unk4h = dmodel.Unknown_4h;
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Unk14h = dmodel.Unknown_14h;
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Unk14h = dmodel.Unknown_14h;
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Unk28h = dmodel.Unknown_28h;
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Unk28h = dmodel.Unknown_28h;
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Unk2Ch = dmodel.Unknown_2Ch;
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Unk2Ch = dmodel.Mask;
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DrawableModel = dmodel;
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DrawableModel = dmodel;
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@ -300,9 +300,9 @@ namespace CodeWalker.Rendering
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Geometries[i] = rgeom;
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Geometries[i] = rgeom;
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GeometrySize += rgeom.TotalDataSize;
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GeometrySize += rgeom.TotalDataSize;
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if ((dmodel.Unknown_18h_Data != null) && (i < dmodel.Unknown_18h_Data.Length))
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if ((dmodel.BoundsData != null) && (i < dmodel.BoundsData.Length))
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{
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{
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GeometryBounds[i] = dmodel.Unknown_18h_Data[i];
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GeometryBounds[i] = dmodel.BoundsData[i];
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}
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}
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else
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else
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{
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{
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@ -2130,7 +2130,7 @@ namespace CodeWalker
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for (int i = 0; i < dmodels.data_items.Length; i++)
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for (int i = 0; i < dmodels.data_items.Length; i++)
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{
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{
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var m = dmodels.data_items[i];
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var m = dmodels.data_items[i];
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if (m.Unknown_18h_Data == null)
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if (m.BoundsData == null)
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{ usegeomboxes = false; break; }
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{ usegeomboxes = false; break; }
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}
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}
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}
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}
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@ -2152,10 +2152,10 @@ namespace CodeWalker
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for (int i = 0; i < dmodels.data_items.Length; i++)
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for (int i = 0; i < dmodels.data_items.Length; i++)
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{
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{
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var m = dmodels.data_items[i];
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var m = dmodels.data_items[i];
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int gbbcount = m.Unknown_18h_Data.Length;
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int gbbcount = m.BoundsData.Length;
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for (int j = 0; j < gbbcount; j++) //first box seems to be whole model
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for (int j = 0; j < gbbcount; j++) //first box seems to be whole model
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{
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{
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var gbox = m.Unknown_18h_Data[j];
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var gbox = m.BoundsData[j];
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gbbox.Minimum = gbox.Min.XYZ();
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gbbox.Minimum = gbox.Min.XYZ();
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gbbox.Maximum = gbox.Max.XYZ();
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gbbox.Maximum = gbox.Max.XYZ();
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bbox.Minimum = gbbox.Minimum * scale;
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bbox.Minimum = gbbox.Minimum * scale;
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