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Fix for model viewer not showing textures on YPT drawables
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@ -2419,6 +2419,8 @@ namespace CodeWalker.Rendering
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}
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var yptTexDict = (drawable.Owner as YptFile)?.PtfxList?.TextureDictionary;
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bool alltexsloaded = true;
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bool alltexsloaded = true;
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int missingtexcount = 0;
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int missingtexcount = 0;
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for (int mi = 0; mi < rndbl.HDModels.Length; mi++)
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for (int mi = 0; mi < rndbl.HDModels.Length; mi++)
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@ -2443,7 +2445,12 @@ namespace CodeWalker.Rendering
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if ((ttex == null) && (tex != null))
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if ((ttex == null) && (tex != null))
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{
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{
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//TextureRef means this RenderableTexture needs to be loaded from texture dict...
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//TextureRef means this RenderableTexture needs to be loaded from texture dict...
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if (texDict != 0)
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if (yptTexDict != null) //for ypt files, first try the embedded tex dict..
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{
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var dtex = yptTexDict.Lookup(tex.NameHash);
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rdtex = renderableCache.GetRenderableTexture(dtex);
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}
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else if (texDict != 0)
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{
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{
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YtdFile ytd = gameFileCache.GetYtd(texDict);
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YtdFile ytd = gameFileCache.GetYtd(texDict);
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if ((ytd != null) && (ytd.Loaded) && (ytd.TextureDict != null))
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if ((ytd != null) && (ytd.Loaded) && (ytd.TextureDict != null))
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