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refactor(vector3): Removed VECTOR3 struct
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@ -1760,13 +1760,6 @@ namespace CodeWalker.GameFiles
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//generated + adjusted structs code (UnusedX padding vars manually added) from here down, + meta wrapper classes
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[TC(typeof(EXP))] public struct VECTOR3 //12 bytes, Key:2751397072
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{
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public float x { get; set; }//0
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public float y { get; set; }//4
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public float z { get; set; }//8
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}
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[TC(typeof(EXP))] public struct CMapTypes //80 bytes, Key:2608875220
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{
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public uint Unused0 { get; set; }//0
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