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Progress on dat151.rel processing, added some new MetaName entries
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470f71d6ca
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@ -2213,23 +2213,23 @@ namespace CodeWalker.GameFiles
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public FlagsUint Flags00 { get; set; }
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public FlagsUint Flags00 { get; set; }
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public FlagsUint Flags01 { get; set; }
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public FlagsUint Flags01 { get; set; }
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public FlagsUint Flags02 { get; set; }
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public FlagsUint Flags02 { get; set; }
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public Vector3 Vec01 { get; set; }
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public Vector3 Pos01 { get; set; }
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public float Unk01 { get; set; }
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public float Unk01 { get; set; }
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public Vector3 Vec02 { get; set; }
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public Vector3 Size02 { get; set; }
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public float Unk02 { get; set; }
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public float Unk02 { get; set; }
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public Vector3 Vec03 { get; set; }
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public Vector3 Size03 { get; set; }
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public float Unk03 { get; set; }
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public float Unk03 { get; set; }
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public Vector3 Vec04 { get; set; }
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public Vector3 Size04 { get; set; }
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public float Unk04 { get; set; }
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public float Unk04 { get; set; }
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public FlagsUint Flags03 { get; set; }
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public FlagsUint Flags03 { get; set; }
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public Vector3 Vec05 { get; set; }
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public Vector3 Vec05 { get; set; }
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public Vector3 Vec06 { get; set; }
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public Vector3 Pos06 { get; set; }
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public float Unk06 { get; set; }
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public float Unk06 { get; set; }
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public Vector3 Vec07 { get; set; }
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public Vector3 Size07 { get; set; }
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public float Unk07 { get; set; }
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public float Unk07 { get; set; }
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public Vector3 Vec08 { get; set; }
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public Vector3 Size08 { get; set; }
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public float Unk08 { get; set; }
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public float Unk08 { get; set; }
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public Vector3 Vec09 { get; set; }
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public Vector3 Size09 { get; set; }
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public float Unk09 { get; set; }
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public float Unk09 { get; set; }
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public FlagsUint Flags04 { get; set; }
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public FlagsUint Flags04 { get; set; }
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public Vector3 Vec10 { get; set; }
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public Vector3 Vec10 { get; set; }
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@ -2240,33 +2240,55 @@ namespace CodeWalker.GameFiles
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public Vector3 Vec13 { get; set; }
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public Vector3 Vec13 { get; set; }
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public float Unk13 { get; set; }
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public float Unk13 { get; set; }
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public FlagsUint Flags05 { get; set; }
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public byte Unk14 { get; set; }
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public byte Unk15 { get; set; }
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public ushort HashesCount { get; set; }
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public byte Unk16 { get; set; }
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public MetaHash[] Hashes { get; set; }
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public uint ExtParamsCount { get; set; }
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public ExtParam[] ExtParams { get; set; }
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public struct ExtParam
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{
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public MetaHash Hash { get; set; }
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public float Value { get; set; }
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public ExtParam(BinaryReader br)
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{
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Hash = br.ReadUInt32();
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Value = br.ReadSingle();
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}
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public override string ToString()
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{
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return Hash.ToString() + ": " + FloatUtil.ToString(Value);
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}
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}
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public Dat151Unk37(RelData d, BinaryReader br) : base(d, br)
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public Dat151Unk37(RelData d, BinaryReader br) : base(d, br)
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{
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{
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var data = this.Data;
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br.BaseStream.Position = 0; //1 byte was read already (TypeID)
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br.BaseStream.Position = 0; //1 byte was read already (TypeID)
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UnkOffset0 = ((br.ReadUInt32() >> 8) & 0xFFFFFF);
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UnkOffset0 = ((br.ReadUInt32() >> 8) & 0xFFFFFF);
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Flags00 = br.ReadUInt32();
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Flags00 = br.ReadUInt32();
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Flags01 = br.ReadUInt32();
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Flags01 = br.ReadUInt32();
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Flags02 = br.ReadUInt32();
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Flags02 = br.ReadUInt32();
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Vec01 = new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle());
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Pos01 = new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle());
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Unk01 = br.ReadSingle();
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Unk01 = br.ReadSingle();
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Vec02 = new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle());
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Size02 = new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle());
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Unk02 = br.ReadSingle();
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Unk02 = br.ReadSingle();
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Vec03 = new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle());
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Size03 = new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle());
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Unk03 = br.ReadSingle();
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Unk03 = br.ReadSingle();
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Vec04 = new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle());
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Size04 = new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle());
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Unk04 = br.ReadSingle();
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Unk04 = br.ReadSingle();
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Flags03 = br.ReadUInt32();//###
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Flags03 = br.ReadUInt32();//###
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Vec05 = new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle());
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Vec05 = new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle());
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Vec06 = new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle());
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Pos06 = new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle());
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Unk06 = br.ReadSingle();
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Unk06 = br.ReadSingle();
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Vec07 = new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle());
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Size07 = new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle());
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Unk07 = br.ReadSingle();
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Unk07 = br.ReadSingle();
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Vec08 = new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle());
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Size08 = new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle());
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Unk08 = br.ReadSingle();
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Unk08 = br.ReadSingle();
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Vec09 = new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle());
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Size09 = new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle());
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Unk09 = br.ReadSingle();
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Unk09 = br.ReadSingle();
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Flags04 = br.ReadUInt32();//###
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Flags04 = br.ReadUInt32();//###
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Vec10 = new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle());
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Vec10 = new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle());
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@ -2274,55 +2296,66 @@ namespace CodeWalker.GameFiles
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Unk11 = br.ReadSingle();
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Unk11 = br.ReadSingle();
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Vec12 = new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle());
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Vec12 = new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle());
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Unk12 = br.ReadSingle();
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Unk12 = br.ReadSingle();
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Vec13 = new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle());
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Vec13 = new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle());//perhaps not float
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Unk13 = br.ReadSingle();
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Unk13 = br.ReadSingle();
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FlagsUint t1 = br.ReadUInt32();
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Flags05 = br.ReadUInt32();
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byte t2 = br.ReadByte();
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Unk14 = br.ReadByte();
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byte t3 = br.ReadByte();
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Unk15 = br.ReadByte();
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ushort t4 = br.ReadByte();
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HashesCount = br.ReadByte();
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byte t5 = br.ReadByte();
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Unk16 = br.ReadByte();
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MetaHash[] hashes = new MetaHash[t4];
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Hashes = new MetaHash[HashesCount];
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for (int i = 0; i < t4; i++)
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for (int i = 0; i < HashesCount; i++)
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{
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{
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hashes[i] = br.ReadUInt32();
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Hashes[i] = br.ReadUInt32();
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}
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}
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uint bleft = (uint)(br.BaseStream.Length - br.BaseStream.Position);
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ExtParamsCount = br.ReadUInt32();
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if (bleft != (t2 * 4))
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ExtParams = new ExtParam[ExtParamsCount];
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for (int i = 0; i < ExtParamsCount; i++)
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{
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ExtParams[i] = new ExtParam(br);
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}
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if (ExtParamsCount != 0)
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{ }
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{ }
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var data = this.Data;
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long bytesleft = br.BaseStream.Length - br.BaseStream.Position;
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if (bytesleft != 0)
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{
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byte[] remainder = br.ReadBytes((int)bytesleft);
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for (int i = 0; i < remainder.Length; i++)
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{
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if (remainder[i] != 0)
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{ }
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}
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}
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//FlagsUint[] flags = new FlagsUint[t4];
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//FlagsUint[] flags = new FlagsUint[t4];
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//for (int i = 0; i < t4; i++)
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//for (int i = 0; i < t4; i++)
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//{
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//{
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// flags[i] = br.ReadUInt32();
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// flags[i] = br.ReadUInt32();
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//}
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//}
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//var t2 = new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle());
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//var t2 = new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle());
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//var t3 = new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle());
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//var t3 = new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle());
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//var t4 = new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle());
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//var t4 = new Vector3(br.ReadSingle(), br.ReadSingle(), br.ReadSingle());
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long bytesleft = br.BaseStream.Length - br.BaseStream.Position;
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if (bytesleft != 0)
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{ }
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RecVec(Pos01);
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//RecVec(Size02);
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RecVec(Vec01);
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//RecVec(Size03);
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RecVec(Vec02);
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//RecVec(Size04);
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RecVec(Vec03);
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//RecVec(Vec05);
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RecVec(Vec04);
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RecVec(Pos06);
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RecVec(Vec05);
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//RecVec(Size07);
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RecVec(Vec06);
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//RecVec(Size08);
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RecVec(Vec07);
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//RecVec(Size09);
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RecVec(Vec08);
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//RecVec(Vec10);
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RecVec(Vec09);
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//RecVec(Vec11);
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RecVec(Vec10);
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//RecVec(Vec12);
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RecVec(Vec11);
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//RecVec(Vec13);
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RecVec(Vec12);
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RecVec(Vec13);
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}
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}
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@ -3374,10 +3374,29 @@ namespace CodeWalker.GameFiles
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CVfxPedInfo = 3269469953,
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CVfxPedInfo = 3269469953,
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vfxPedInfos = 1918175602,
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vfxPedInfos = 1918175602,
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CPedModelInfo__InitData = 3949383814,
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CPedModelInfo__InitData = 3949383814,
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CVfxFogVolumeInfoMgr = 1633161012,
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CVfxFogVolumeInfo = 759946685,
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vfxFogVolumeInfos = 2287400076,
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CVfxWeaponInfoMgr = 623762845,
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CVfxWeaponInfo = 1271168564,
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CVfxInteriorInfoMgr = 4126959192,
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CVfxInteriorInfo = 998078140,
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vfxInteriorInfos = 3759474957,
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CVfxRegionInfoMgr = 3596444566,
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CVfxRegionInfo = 286275649,
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vfxRegionInfos = 4124078855,
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