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Moved renderentities check
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@ -1537,8 +1537,6 @@ namespace CodeWalker.Rendering
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//if an entity is not fully loaded, set a flag for its parent, then traverse to root
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//if an entity is not fully loaded, set a flag for its parent, then traverse to root
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//until found an entity that is fully loaded.
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//until found an entity that is fully loaded.
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//on a second loop, build a final render list based on the flags.
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//on a second loop, build a final render list based on the flags.
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if(renderentities)
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{
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for (int i = 0; i < renderworldentities.Count; i++)
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for (int i = 0; i < renderworldentities.Count; i++)
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{
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{
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@ -1565,6 +1563,8 @@ namespace CodeWalker.Rendering
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}
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}
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}
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}
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if(renderentities)
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{
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for (int i = 0; i < renderworldrenderables.Count; i++)
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for (int i = 0; i < renderworldrenderables.Count; i++)
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{
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{
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var rent = renderworldrenderables[i];
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var rent = renderworldrenderables[i];
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