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Rendering support for missing/new vertex type used by some vehicles
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f5d384601e
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@ -48,6 +48,7 @@ namespace CodeWalker.GameFiles
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PCCNCTTT = 479,
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PCCNCTTT = 479,
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PNCTT = 217,
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PNCTT = 217,
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PNCTTT = 473,
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PNCTTT = 473,
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PCCNCTTTX = 16863,
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}
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}
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@ -1207,6 +1207,9 @@ namespace CodeWalker.Rendering
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case 3631243954://{vehicle_blurredrotor.sps}
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case 3631243954://{vehicle_blurredrotor.sps}
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case 457610770://{vehicle_nosplash.sps}
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case 457610770://{vehicle_nosplash.sps}
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case 3621563260://{vehicle_nowater.sps}
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case 3621563260://{vehicle_nowater.sps}
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case 430888562://{vehicle_paint8.sps}
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case 4118002252://{vehicle_paint9.sps}
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case 158342452://{vehicle_detail.sps}
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b = BasicBatches;
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b = BasicBatches;
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break;
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break;
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case 1041778472://{vehicle_decal.sps}
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case 1041778472://{vehicle_decal.sps}
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@ -238,6 +238,7 @@ namespace CodeWalker.Rendering
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layouts.Add(VertexType.PNCTTTX_3, new InputLayout(device, vspnctttxbytes, VertexTypePNCTTTX_3.GetLayout()));
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layouts.Add(VertexType.PNCTTTX_3, new InputLayout(device, vspnctttxbytes, VertexTypePNCTTTX_3.GetLayout()));
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layouts.Add(VertexType.PNCTTTTX, new InputLayout(device, vspnctttxbytes, VertexTypePNCTTTTX.GetLayout()));
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layouts.Add(VertexType.PNCTTTTX, new InputLayout(device, vspnctttxbytes, VertexTypePNCTTTTX.GetLayout()));
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layouts.Add(VertexType.PNCCTTTX, new InputLayout(device, vspncctttxbytes, VertexTypePNCCTTTX.GetLayout()));
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layouts.Add(VertexType.PNCCTTTX, new InputLayout(device, vspncctttxbytes, VertexTypePNCCTTTX.GetLayout()));
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layouts.Add(VertexType.PCCNCTTTX, new InputLayout(device, vspncctttxbytes, VertexTypePCCNCTTTX.GetLayout()));
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layouts.Add(VertexType.PCCNCTT, new InputLayout(device, vspnccttbytes, VertexTypePCCNCTT.GetLayout()));
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layouts.Add(VertexType.PCCNCTT, new InputLayout(device, vspnccttbytes, VertexTypePCCNCTT.GetLayout()));
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@ -401,6 +402,7 @@ namespace CodeWalker.Rendering
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break;
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break;
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case VertexType.PNCCTTTX://not used?
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case VertexType.PNCCTTTX://not used?
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case VertexType.PCCNCTTTX:
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vs = basicvspncctttx;
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vs = basicvspncctttx;
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break;
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break;
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@ -115,6 +115,7 @@ namespace CodeWalker.Rendering
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layouts.Add(VertexType.PCCNCTTT, new InputLayout(device, vsbytes, VertexTypePCCNCTTT.GetLayout()));
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layouts.Add(VertexType.PCCNCTTT, new InputLayout(device, vsbytes, VertexTypePCCNCTTT.GetLayout()));
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layouts.Add(VertexType.PNCTT, new InputLayout(device, vsbytes, VertexTypePNCTT.GetLayout()));
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layouts.Add(VertexType.PNCTT, new InputLayout(device, vsbytes, VertexTypePNCTT.GetLayout()));
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layouts.Add(VertexType.PNCTTT, new InputLayout(device, vsbytes, VertexTypePNCTTT.GetLayout()));
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layouts.Add(VertexType.PNCTTT, new InputLayout(device, vsbytes, VertexTypePNCTTT.GetLayout()));
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layouts.Add(VertexType.PCCNCTTTX, new InputLayout(device, vsbytes, VertexTypePCCNCTTTX.GetLayout()));
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@ -866,6 +866,34 @@ namespace CodeWalker.Rendering
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public struct VertexTypePCCNCTTTX //id: 1510566300, stride: 76, flags: 16863, types: 8598872888530528662, refs: 38
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{
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public Vector3 Component1;
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public uint Component2;
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public uint Component3;
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public Vector3 Component4;
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public uint Component5;
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public Vector2 Component6;
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public Vector2 Component7;
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public Vector2 Component8;
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public Vector4 Component9;
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public static InputElement[] GetLayout()
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{
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return new[]
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{
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new InputElement("POSITION", 0, Format.R32G32B32_Float, 0, 0),
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new InputElement("COLOR", 0, Format.R8G8B8A8_UNorm, 12, 0),
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new InputElement("COLOR", 1, Format.R8G8B8A8_UNorm, 16, 0),
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new InputElement("NORMAL", 0, Format.R32G32B32_Float, 20, 0),
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new InputElement("COLOR", 2, Format.R8G8B8A8_UNorm, 32, 0),
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new InputElement("TEXCOORD", 0, Format.R32G32_Float, 36, 0),
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new InputElement("TEXCOORD", 1, Format.R32G32_Float, 44, 0),
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new InputElement("TEXCOORD", 2, Format.R32G32_Float, 52, 0),
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new InputElement("TANGENT", 0, Format.R32G32B32A32_Float, 60, 0),
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};
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}
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}
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@ -1410,6 +1438,26 @@ namespace CodeWalker.Rendering
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}
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}
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//new (xmas 2017?)
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public struct VertexType16863 //id: 1510566300, stride: 76, flags: 16863, types: 8598872888530528662, refs: 38
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{
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public Vector3 Component1;
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public uint Component2;
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public uint Component3;
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public Vector3 Component4;
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public uint Component5;
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public Vector2 Component6;
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public Vector2 Component7;
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public Vector2 Component8;
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public Vector4 Component9;
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}
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*/
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*/
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