Rendering support for missing/new vertex type used by some vehicles

This commit is contained in:
dexyfex
2018-03-17 01:03:37 +11:00
Unverified
parent f5d384601e
commit a85eb257be
5 changed files with 55 additions and 0 deletions
+1
View File
@@ -115,6 +115,7 @@ namespace CodeWalker.Rendering
layouts.Add(VertexType.PCCNCTTT, new InputLayout(device, vsbytes, VertexTypePCCNCTTT.GetLayout()));
layouts.Add(VertexType.PNCTT, new InputLayout(device, vsbytes, VertexTypePNCTT.GetLayout()));
layouts.Add(VertexType.PNCTTT, new InputLayout(device, vsbytes, VertexTypePNCTTT.GetLayout()));
layouts.Add(VertexType.PCCNCTTTX, new InputLayout(device, vsbytes, VertexTypePCCNCTTTX.GetLayout()));