R26_dev8 - First public commit

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dexyfex
2017-09-21 20:33:05 +10:00
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/*
Copyright(c) 2015 Neodymium
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
//shamelessly stolen
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Cryptography;
using System.Text;
using System.Threading.Tasks;
namespace CodeWalker.GameFiles
{
public class GTACrypto
{
public static byte[] DecryptAES(byte[] data)
{
return DecryptAESData(data, GTA5Keys.PC_AES_KEY);
}
public static byte[] DecryptAESData(byte[] data, byte[] key, int rounds = 1)
{
var rijndael = Rijndael.Create();
rijndael.KeySize = 256;
rijndael.Key = key;
rijndael.BlockSize = 128;
rijndael.Mode = CipherMode.ECB;
rijndael.Padding = PaddingMode.None;
var buffer = (byte[])data.Clone();
var length = data.Length - data.Length % 16;
// decrypt...
if (length > 0)
{
var decryptor = rijndael.CreateDecryptor();
for (var roundIndex = 0; roundIndex < rounds; roundIndex++)
decryptor.TransformBlock(buffer, 0, length, buffer, 0);
}
return buffer;
}
public static byte[] EncryptAESData(byte[] data, byte[] key, int rounds = 1)
{
var rijndael = Rijndael.Create();
rijndael.KeySize = 256;
rijndael.Key = key;
rijndael.BlockSize = 128;
rijndael.Mode = CipherMode.ECB;
rijndael.Padding = PaddingMode.None;
var buffer = (byte[])data.Clone();
var length = data.Length - data.Length % 16;
// encrypt...
if (length > 0)
{
var encryptor = rijndael.CreateEncryptor();
for (var roundIndex = 0; roundIndex < rounds; roundIndex++)
encryptor.TransformBlock(buffer, 0, length, buffer, 0);
}
return buffer;
}
public static byte[] GetNGKey(string name, uint length)
{
uint hash = GTA5Hash.CalculateHash(name);
uint keyidx = (hash + length + (101 - 40)) % 0x65;
return GTA5Keys.PC_NG_KEYS[keyidx];
}
public static byte[] DecryptNG(byte[] data, string name, uint length)
{
byte[] key = GetNGKey(name, length);
return DecryptNG(data, key);
}
public static byte[] DecryptNG(byte[] data, byte[] key)
{
var decryptedData = new byte[data.Length];
var keyuints = new uint[key.Length / 4];
Buffer.BlockCopy(key, 0, keyuints, 0, key.Length);
for (int blockIndex = 0; blockIndex < data.Length / 16; blockIndex++)
{
var encryptedBlock = new byte[16];
Array.Copy(data, 16 * blockIndex, encryptedBlock, 0, 16);
var decryptedBlock = DecryptNGBlock(encryptedBlock, keyuints);
Array.Copy(decryptedBlock, 0, decryptedData, 16 * blockIndex, 16);
}
if (data.Length % 16 != 0)
{
var left = data.Length % 16;
Buffer.BlockCopy(data, data.Length - left, decryptedData, data.Length - left, left);
}
return decryptedData;
}
public static byte[] DecryptNGBlock(byte[] data, uint[] key)
{
var buffer = data;
// prepare key...
var subKeys = new uint[17][];
for (int i = 0; i < 17; i++)
{
subKeys[i] = new uint[4];
subKeys[i][0] = key[4 * i + 0];
subKeys[i][1] = key[4 * i + 1];
subKeys[i][2] = key[4 * i + 2];
subKeys[i][3] = key[4 * i + 3];
}
buffer = DecryptNGRoundA(buffer, subKeys[0], GTA5Keys.PC_NG_DECRYPT_TABLES[0]);
buffer = DecryptNGRoundA(buffer, subKeys[1], GTA5Keys.PC_NG_DECRYPT_TABLES[1]);
for (int k = 2; k <= 15; k++)
buffer = DecryptNGRoundB(buffer, subKeys[k], GTA5Keys.PC_NG_DECRYPT_TABLES[k]);
buffer = DecryptNGRoundA(buffer, subKeys[16], GTA5Keys.PC_NG_DECRYPT_TABLES[16]);
return buffer;
}
// round 1,2,16
public static byte[] DecryptNGRoundA(byte[] data, uint[] key, uint[][] table)
{
var x1 =
table[0][data[0]] ^
table[1][data[1]] ^
table[2][data[2]] ^
table[3][data[3]] ^
key[0];
var x2 =
table[4][data[4]] ^
table[5][data[5]] ^
table[6][data[6]] ^
table[7][data[7]] ^
key[1];
var x3 =
table[8][data[8]] ^
table[9][data[9]] ^
table[10][data[10]] ^
table[11][data[11]] ^
key[2];
var x4 =
table[12][data[12]] ^
table[13][data[13]] ^
table[14][data[14]] ^
table[15][data[15]] ^
key[3];
var result = new byte[16];
Array.Copy(BitConverter.GetBytes(x1), 0, result, 0, 4);
Array.Copy(BitConverter.GetBytes(x2), 0, result, 4, 4);
Array.Copy(BitConverter.GetBytes(x3), 0, result, 8, 4);
Array.Copy(BitConverter.GetBytes(x4), 0, result, 12, 4);
return result;
}
// round 3-15
public static byte[] DecryptNGRoundB(byte[] data, uint[] key, uint[][] table)
{
var x1 =
table[0][data[0]] ^
table[7][data[7]] ^
table[10][data[10]] ^
table[13][data[13]] ^
key[0];
var x2 =
table[1][data[1]] ^
table[4][data[4]] ^
table[11][data[11]] ^
table[14][data[14]] ^
key[1];
var x3 =
table[2][data[2]] ^
table[5][data[5]] ^
table[8][data[8]] ^
table[15][data[15]] ^
key[2];
var x4 =
table[3][data[3]] ^
table[6][data[6]] ^
table[9][data[9]] ^
table[12][data[12]] ^
key[3];
//var result = new byte[16];
//Array.Copy(BitConverter.GetBytes(x1), 0, result, 0, 4);
//Array.Copy(BitConverter.GetBytes(x2), 0, result, 4, 4);
//Array.Copy(BitConverter.GetBytes(x3), 0, result, 8, 4);
//Array.Copy(BitConverter.GetBytes(x4), 0, result, 12, 4);
//return result;
var result = new byte[16];
result[0] = (byte)((x1 >> 0) & 0xFF);
result[1] = (byte)((x1 >> 8) & 0xFF);
result[2] = (byte)((x1 >> 16) & 0xFF);
result[3] = (byte)((x1 >> 24) & 0xFF);
result[4] = (byte)((x2 >> 0) & 0xFF);
result[5] = (byte)((x2 >> 8) & 0xFF);
result[6] = (byte)((x2 >> 16) & 0xFF);
result[7] = (byte)((x2 >> 24) & 0xFF);
result[8] = (byte)((x3 >> 0) & 0xFF);
result[9] = (byte)((x3 >> 8) & 0xFF);
result[10] = (byte)((x3 >> 16) & 0xFF);
result[11] = (byte)((x3 >> 24) & 0xFF);
result[12] = (byte)((x4 >> 0) & 0xFF);
result[13] = (byte)((x4 >> 8) & 0xFF);
result[14] = (byte)((x4 >> 16) & 0xFF);
result[15] = (byte)((x4 >> 24) & 0xFF);
return result;
}
}
}
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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CodeWalker.GameFiles
{
public class JenkHash
{
public JenkHashInputEncoding Encoding { get; set; }
public string Text { get; set; }
public int HashInt { get; set; }
public uint HashUint { get; set; }
public string HashHex { get; set; }
public JenkHash(string text, JenkHashInputEncoding encoding)
{
Encoding = encoding;
Text = text;
HashUint = GenHash(text, encoding);
HashInt = (int)HashUint;
HashHex = "0x" + HashUint.ToString("X");
}
public static uint GenHash(string text, JenkHashInputEncoding encoding)
{
uint h = 0;
byte[] chars;
switch (encoding)
{
default:
case JenkHashInputEncoding.UTF8:
chars = UTF8Encoding.UTF8.GetBytes(text);
break;
case JenkHashInputEncoding.ASCII:
chars = ASCIIEncoding.ASCII.GetBytes(text);
break;
}
for (uint i = 0; i < chars.Length; i++)
{
h += chars[i];
h += (h << 10);
h ^= (h >> 6);
}
h += (h << 3);
h ^= (h >> 11);
h += (h << 15);
return h;
}
public static uint GenHash(string text)
{
uint h = 0;
for (int i = 0; i < text.Length; i++)
{
h += (byte)text[i];
h += (h << 10);
h ^= (h >> 6);
}
h += (h << 3);
h ^= (h >> 11);
h += (h << 15);
return h;
}
public static uint GenHash(byte[] data)
{
uint h = 0;
for (uint i = 0; i < data.Length; i++)
{
h += data[i];
h += (h << 10);
h ^= (h >> 6);
}
h += (h << 3);
h ^= (h >> 11);
h += (h << 15);
return h;
}
}
public enum JenkHashInputEncoding
{
UTF8 = 0,
ASCII = 1,
}
public class JenkIndMatch
{
public string Hash { get; set; }
public string Value { get; set; }
public double Score { get; set; }
public JenkIndMatch(string hash, string val)
{
Hash = hash;
Value = val;
CalculateScore();
}
public void CalculateScore()
{
int wordlength = 0;
int wordrank = 0;
string okwordsymbs = " _-.";
string goodwordsymbs = "_";
for (int i = 0; i < Value.Length; i++)
{
char c = Value[i];
bool wordchar = (char.IsLetter(c) || char.IsDigit(c) || goodwordsymbs.Contains(c));
if (wordchar)
{
wordlength++;
}
else if (okwordsymbs.Contains(c))
{
//wordlength++; //don't add this to the score, but allow it to continue the chain
}
else
{
if (wordlength > 2)
{
wordrank += wordlength; //linear word increment, ignoring 1-2char matches
}
wordlength = 0;
}
//wordrank += wordlength; //each sequential letter in a word contributes more to the rank, ie. 1+2+3+4+...
}
if (wordlength > 2)
{
wordrank += wordlength; //linear word increment, ignoring 1-2char matches
}
if (Value.Length > 0)
{
//the max value for a given length when 1+2+3+4+5+..n = n(n+1)/2
//double n = (double)Value.Length;
//double maxscore = n * (n + 1.0) * 0.5;
double n = (double)Value.Length;
Score = (((double)wordrank) / n);
//Score = (((double)wordrank));
}
else
{
Score = 0.0;
}
}
public override string ToString()
{
return string.Format("{0} -> {1} ({2:0.##})", Hash, Value, Score);
}
}
public class JenkIndProblem
{
public string Filename { get; set; }
public string Excuse { get; set; }
public int Line { get; set; }
public JenkIndProblem(string filepath, string excuse, int line)
{
Filename = Path.GetFileName(filepath);
Excuse = excuse;
Line = line;
}
public override string ToString()
{
return string.Format("{0} : {1} at line {2}", Filename, Excuse, Line);
}
}
public static class JenkIndex
{
public static Dictionary<uint, string> Index = new Dictionary<uint, string>();
private static object syncRoot = new object();
public static void Clear()
{
lock (syncRoot)
{
Index.Clear();
}
}
public static bool Ensure(string str)
{
uint hash = JenkHash.GenHash(str);
if (hash == 0) return true;
lock (syncRoot)
{
if (!Index.ContainsKey(hash))
{
Index.Add(hash, str);
return false;
}
}
return true;
}
public static string GetString(uint hash)
{
string res;
lock (syncRoot)
{
if (!Index.TryGetValue(hash, out res))
{
res = hash.ToString();
}
}
return res;
}
public static string TryGetString(uint hash)
{
string res;
lock (syncRoot)
{
if (!Index.TryGetValue(hash, out res))
{
res = string.Empty;
}
}
return res;
}
}
}