Dat151 and dat15 improvements

This commit is contained in:
ook3d 2024-11-21 14:23:33 -05:00
parent c440d37a7a
commit a821308bb4

View File

@ -693,7 +693,7 @@ namespace CodeWalker.GameFiles
case Dat151RelType.SpeechParams: return new Dat151SpeechParams(d, br);
case Dat151RelType.MeleeCombatSettings: return new Dat151MeleeCombatSettings(d, br);
case Dat151RelType.TriggeredSpeechContext: return new Dat151TriggeredSpeechContext(d, br);
case Dat151RelType.SpeechContext: return new Dat151SpeechContext(d, br);
case Dat151RelType.SpeechContextSettings: return new Dat151SpeechContextSettings(d, br);
case Dat151RelType.SpeechContextVirtual: return new Dat151SpeechContextVirtual(d, br);
case Dat151RelType.SpeechContextList: return new Dat151SpeechContextList(d, br);
case Dat151RelType.ShoeAudioSettings: return new Dat151ShoeAudioSettings(d, br);
@ -861,7 +861,7 @@ namespace CodeWalker.GameFiles
case Dat151RelType.SpeechParams: return new Dat151SpeechParams(this);
case Dat151RelType.MeleeCombatSettings: return new Dat151MeleeCombatSettings(this);
case Dat151RelType.TriggeredSpeechContext: return new Dat151TriggeredSpeechContext(this);
case Dat151RelType.SpeechContext: return new Dat151SpeechContext(this);
case Dat151RelType.SpeechContextSettings: return new Dat151SpeechContextSettings(this);
case Dat151RelType.SpeechContextVirtual: return new Dat151SpeechContextVirtual(this);
case Dat151RelType.SpeechContextList: return new Dat151SpeechContextList(this);
case Dat151RelType.ShoeAudioSettings: return new Dat151ShoeAudioSettings(this);
@ -5070,7 +5070,7 @@ namespace CodeWalker.GameFiles
HeliAudioSettings = 8,
MeleeCombatSettings = 9, //melee_combat
TriggeredSpeechContext = 11, //eg. default_speech_context, provoke, apologise, run, etc. contains reference to SpeechContext
SpeechContext = 12, //eg. default_speech_context_sc, SpeechChat? SpeechController..? child of TriggeredSpeechContext, Unk13
SpeechContextSettings = 12, //eg. default_speech_context_sc, SpeechChat? SpeechController..? child of TriggeredSpeechContext, Unk13
SpeechContextVirtual = 13, //eg. greet_virtual_sc (has TriggeredSpeechContext children eg. greeting_evening, morning) - TriggeredSpeechContextVirtual..? also can have SpeechContext children instead
SpeechParams = 14, //speech_params
SpeechContextList = 15, //contains a list of TriggeredSpeechContext objects. greetings, insults, reactions, provoke, etc. dlc_btl_nightclub_scl, dlc_btl_nightclub_queue_scl
@ -14586,56 +14586,56 @@ namespace CodeWalker.GameFiles
}
[TC(typeof(EXP))]
public class Dat151SpeechContext : Dat151RelData
public class Dat151SpeechContextSettings : Dat151RelData
{
public FlagsUint Flags { get; set; }
public MetaHash Unk01 { get; set; }
public int Unk02 { get; set; }
public int Unk03 { get; set; }
public byte Unk04 { get; set; }
public byte Unk05 { get; set; }
public byte Unk06 { get; set; }
public byte Unk07 { get; set; }
public MetaHash Unk08 { get; set; }
public MetaHash Unk09 { get; set; }
public byte Unk10 { get; set; }
public byte Unk11 { get; set; }
public byte Unk12 { get; set; }
public byte Unk13 { get; set; }
public byte Unk14 { get; set; }
public byte Unk15 { get; set; }
public byte Unk16 { get; set; }
public byte Unk17 { get; set; }
public MetaHash ContextName { get; set; }
public int RepeatTime { get; set; }
public int RepeatTimeOnSameVoice { get; set; }
public byte VolumeType { get; set; }
public byte Audibility { get; set; }
public byte padding00 { get; set; }
public byte padding01 { get; set; }
public MetaHash GenderNonSpecificVersion { get; set; }
public uint TimeCanNextPlay { get; set; }
public byte Priority { get; set; }
public byte numFakeGestures { get; set; }
public byte FakeGesture1 { get; set; }
public byte FakeGesture2 { get; set; }
public byte FakeGesture3 { get; set; }
public byte FakeGesture4 { get; set; }
public byte padding02 { get; set; }
public byte padding03 { get; set; }
public Dat151SpeechContext(RelFile rel) : base(rel)
public Dat151SpeechContextSettings(RelFile rel) : base(rel)
{
Type = Dat151RelType.SpeechContext;
Type = Dat151RelType.SpeechContextSettings;
TypeID = (byte)Type;
}
public Dat151SpeechContext(RelData d, BinaryReader br) : base(d, br)
public Dat151SpeechContextSettings(RelData d, BinaryReader br) : base(d, br)
{
Flags = br.ReadUInt32();
Unk01 = br.ReadUInt32();
Unk02 = br.ReadInt32();
Unk03 = br.ReadInt32();
Unk04 = br.ReadByte();
Unk05 = br.ReadByte();
Unk06 = br.ReadByte();
Unk07 = br.ReadByte();
Unk08 = br.ReadUInt32();
Unk09 = br.ReadUInt32();
Unk10 = br.ReadByte();
Unk11 = br.ReadByte();
Unk12 = br.ReadByte();
Unk13 = br.ReadByte();
ContextName = br.ReadUInt32();
RepeatTime = br.ReadInt32();
RepeatTimeOnSameVoice = br.ReadInt32();
VolumeType = br.ReadByte();
Audibility = br.ReadByte();
padding00 = br.ReadByte();
padding01 = br.ReadByte();
GenderNonSpecificVersion = br.ReadUInt32();
TimeCanNextPlay = br.ReadUInt32();
Priority = br.ReadByte();
numFakeGestures = br.ReadByte();
FakeGesture1 = br.ReadByte();
FakeGesture2 = br.ReadByte();
if (Unk11 > 2)
if (numFakeGestures > 2)
{
Unk14 = br.ReadByte();
Unk15 = br.ReadByte();
Unk16 = br.ReadByte();
Unk17 = br.ReadByte();
FakeGesture3 = br.ReadByte();
FakeGesture4 = br.ReadByte();
padding02 = br.ReadByte();
padding03 = br.ReadByte();
}
}
public override void Write(BinaryWriter bw)
@ -14643,73 +14643,66 @@ namespace CodeWalker.GameFiles
WriteTypeAndOffset(bw);
bw.Write(Flags);
bw.Write(Unk01);
bw.Write(Unk02);
bw.Write(Unk03);
bw.Write(Unk04);
bw.Write(Unk05);
bw.Write(Unk06);
bw.Write(Unk07);
bw.Write(Unk08);
bw.Write(Unk09);
bw.Write(Unk10);
bw.Write(Unk11);
bw.Write(Unk12);
bw.Write(Unk13);
if (Unk11 > 2)
bw.Write(ContextName);
bw.Write(RepeatTime);
bw.Write(RepeatTimeOnSameVoice);
bw.Write(VolumeType);
bw.Write(Audibility);
bw.Write(padding00);
bw.Write(padding01);
bw.Write(GenderNonSpecificVersion);
bw.Write(TimeCanNextPlay);
bw.Write(Priority);
bw.Write(numFakeGestures);
bw.Write(FakeGesture1);
bw.Write(FakeGesture2);
if (numFakeGestures > 2)
{
bw.Write(Unk14);
bw.Write(Unk15);
bw.Write(Unk16);
bw.Write(Unk17);
bw.Write(FakeGesture3);
bw.Write(FakeGesture4);
bw.Write(padding02);
bw.Write(padding03);
}
}
public override void WriteXml(StringBuilder sb, int indent)
{
RelXml.ValueTag(sb, indent, "Flags", "0x" + Flags.Hex);
RelXml.StringTag(sb, indent, "Unk01", RelXml.HashString(Unk01));
RelXml.ValueTag(sb, indent, "Unk02", Unk02.ToString());
RelXml.ValueTag(sb, indent, "Unk03", Unk03.ToString());
RelXml.ValueTag(sb, indent, "Unk04", Unk04.ToString());
RelXml.ValueTag(sb, indent, "Unk05", Unk05.ToString());
RelXml.ValueTag(sb, indent, "Unk06", Unk06.ToString());
RelXml.ValueTag(sb, indent, "Unk07", Unk07.ToString());
RelXml.StringTag(sb, indent, "Unk08", RelXml.HashString(Unk08));
RelXml.StringTag(sb, indent, "Unk09", RelXml.HashString(Unk09));
RelXml.ValueTag(sb, indent, "Unk10", Unk10.ToString());
RelXml.ValueTag(sb, indent, "Unk11", Unk11.ToString());
RelXml.ValueTag(sb, indent, "Unk12", Unk12.ToString());
RelXml.ValueTag(sb, indent, "Unk13", Unk13.ToString());
if (Unk11 > 2)
RelXml.StringTag(sb, indent, "ContextName", RelXml.HashString(ContextName));
RelXml.ValueTag(sb, indent, "RepeatTime", RepeatTime.ToString());
RelXml.ValueTag(sb, indent, "RepeatTimeOnSameVoice", RepeatTimeOnSameVoice.ToString());
RelXml.ValueTag(sb, indent, "VolumeType", VolumeType.ToString());
RelXml.ValueTag(sb, indent, "Audibility", Audibility.ToString());
RelXml.StringTag(sb, indent, "GenderNonSpecificVersion", RelXml.HashString(GenderNonSpecificVersion));
RelXml.ValueTag(sb, indent, "TimeCanNextPlay", TimeCanNextPlay.ToString());
RelXml.ValueTag(sb, indent, "Priority", Priority.ToString());
RelXml.ValueTag(sb, indent, "numFakeGestures", numFakeGestures.ToString());
RelXml.ValueTag(sb, indent, "FakeGesture1", FakeGesture1.ToString());
RelXml.ValueTag(sb, indent, "FakeGesture2", FakeGesture2.ToString());
if (numFakeGestures > 2)
{
RelXml.ValueTag(sb, indent, "Unk14", Unk14.ToString());
RelXml.ValueTag(sb, indent, "Unk15", Unk15.ToString());
RelXml.ValueTag(sb, indent, "Unk16", Unk16.ToString());
RelXml.ValueTag(sb, indent, "Unk17", Unk17.ToString());
RelXml.ValueTag(sb, indent, "FakeGesture3", FakeGesture3.ToString());
RelXml.ValueTag(sb, indent, "FakeGesture4", FakeGesture4.ToString());
}
}
public override void ReadXml(XmlNode node)
{
Flags = Xml.GetChildUIntAttribute(node, "Flags", "value");
Unk01 = XmlRel.GetHash(Xml.GetChildInnerText(node, "Unk01"));
Unk02 = Xml.GetChildIntAttribute(node, "Unk02", "value");
Unk03 = Xml.GetChildIntAttribute(node, "Unk03", "value");
Unk04 = (byte)Xml.GetChildUIntAttribute(node, "Unk04", "value");
Unk05 = (byte)Xml.GetChildUIntAttribute(node, "Unk05", "value");
Unk06 = (byte)Xml.GetChildUIntAttribute(node, "Unk06", "value");
Unk07 = (byte)Xml.GetChildUIntAttribute(node, "Unk07", "value");
Unk08 = XmlRel.GetHash(Xml.GetChildInnerText(node, "Unk08"));
Unk09 = XmlRel.GetHash(Xml.GetChildInnerText(node, "Unk09"));
Unk10 = (byte)Xml.GetChildUIntAttribute(node, "Unk10", "value");
Unk11 = (byte)Xml.GetChildUIntAttribute(node, "Unk11", "value");
Unk12 = (byte)Xml.GetChildUIntAttribute(node, "Unk12", "value");
Unk13 = (byte)Xml.GetChildUIntAttribute(node, "Unk13", "value");
if (Unk11 > 2)
ContextName = XmlRel.GetHash(Xml.GetChildInnerText(node, "ContextName"));
RepeatTime = Xml.GetChildIntAttribute(node, "RepeatTime", "value");
RepeatTimeOnSameVoice = Xml.GetChildIntAttribute(node, "RepeatTimeOnSameVoice", "value");
VolumeType = (byte)Xml.GetChildUIntAttribute(node, "VolumeType", "value");
Audibility = (byte)Xml.GetChildUIntAttribute(node, "Audibility", "value");
GenderNonSpecificVersion = XmlRel.GetHash(Xml.GetChildInnerText(node, "GenderNonSpecificVersion"));
TimeCanNextPlay = Xml.GetChildUIntAttribute(node, "TimeCanNextPlay", "value");
Priority = (byte)Xml.GetChildUIntAttribute(node, "Priority", "value");
numFakeGestures = (byte)Xml.GetChildUIntAttribute(node, "numFakeGestures", "value");
FakeGesture1 = (byte)Xml.GetChildUIntAttribute(node, "FakeGesture1", "value");
FakeGesture2 = (byte)Xml.GetChildUIntAttribute(node, "FakeGesture2", "value");
if (numFakeGestures > 2)
{
Unk14 = (byte)Xml.GetChildUIntAttribute(node, "Unk14", "value");
Unk15 = (byte)Xml.GetChildUIntAttribute(node, "Unk15", "value");
Unk16 = (byte)Xml.GetChildUIntAttribute(node, "Unk16", "value");
Unk17 = (byte)Xml.GetChildUIntAttribute(node, "Unk17", "value");
FakeGesture3 = (byte)Xml.GetChildUIntAttribute(node, "FakeGesture3", "value");
FakeGesture4 = (byte)Xml.GetChildUIntAttribute(node, "FakeGesture4", "value");
}
}
}
@ -23119,13 +23112,14 @@ namespace CodeWalker.GameFiles
}
}
[TC(typeof(EXP))]
[TC(typeof(EXP))]
public class Dat15SceneVariableModuleSettings : Dat15RelData
{
public MetaHash SceneVariable { get; set; }//what is this?
public MetaHash InputOutputCurve { get; set; }
public byte ItemCount { get; set; }
public float[] Items { get; set; }
public byte Input { get; set; }
public float ScaleMin { get; set; }
public float ScaleMax { get; set; }
public Dat15SceneVariableModuleSettings(RelFile rel) : base(rel)
{
@ -23136,12 +23130,9 @@ namespace CodeWalker.GameFiles
{
SceneVariable = br.ReadUInt32();
InputOutputCurve = br.ReadUInt32();
ItemCount = br.ReadByte();
Items = new float[ItemCount];
for (int i = 0; i < ItemCount; i++)
{
Items[i] = br.ReadSingle();
}
Input = br.ReadByte();
ScaleMin = br.ReadSingle();
ScaleMax = br.ReadSingle();
}
public override void Write(BinaryWriter bw)
{
@ -23149,26 +23140,27 @@ namespace CodeWalker.GameFiles
bw.Write(SceneVariable);
bw.Write(InputOutputCurve);
bw.Write(ItemCount);
for (int i = 0; i < ItemCount; i++)
{
bw.Write(Items[i]);
}
bw.Write(Input);
bw.Write(ScaleMin);
bw.Write(ScaleMax);
}
public override void WriteXml(StringBuilder sb, int indent)
{
RelXml.ValueTag(sb, indent, "Flags", "0x" + Flags.Hex);
RelXml.StringTag(sb, indent, "SceneVariable", RelXml.HashString(SceneVariable));
RelXml.StringTag(sb, indent, "InputOutputCurve", RelXml.HashString(InputOutputCurve));
RelXml.WriteRawArray(sb, Items, indent, "Items", "", FloatUtil.ToString, 1);
RelXml.ValueTag(sb, indent, "Input", Input.ToString());
RelXml.ValueTag(sb, indent, "ScaleMin", ScaleMin.ToString());
RelXml.ValueTag(sb, indent, "ScaleMax", ScaleMax.ToString());
}
public override void ReadXml(XmlNode node)
{
Flags = Xml.GetChildUIntAttribute(node, "Flags", "value");
SceneVariable = XmlRel.GetHash(Xml.GetChildInnerText(node, "SceneVariable"));
InputOutputCurve = XmlRel.GetHash(Xml.GetChildInnerText(node, "InputOutputCurve"));
Items = Xml.GetChildRawFloatArray(node, "Items");
ItemCount = (byte)(Items?.Length ?? 0);
Input = (byte)Xml.GetChildUIntAttribute(node, "Input", "value");
ScaleMin = Xml.GetChildFloatAttribute(node, "ScaleMin", "value");
ScaleMax = Xml.GetChildFloatAttribute(node, "ScaleMax", "value");
}
public override MetaHash[] GetCurveHashes()
{