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Merge pull request #180 from ultrahacx/master
Add missing shadow blur parameter in drawable XML
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commit
9d76f2c6c4
@ -4724,6 +4724,7 @@ namespace CodeWalker.GameFiles
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YdrXml.ValueTag(sb, indent, "CoronaSize", FloatUtil.ToString(CoronaSize));
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YdrXml.ValueTag(sb, indent, "VolumeOuterExponent", FloatUtil.ToString(VolumeOuterExponent));
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YdrXml.ValueTag(sb, indent, "LightFadeDistance", LightFadeDistance.ToString());
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YdrXml.ValueTag(sb, indent, "ShadowBlur", ShadowBlur.ToString());
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YdrXml.ValueTag(sb, indent, "ShadowFadeDistance", ShadowFadeDistance.ToString());
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YdrXml.ValueTag(sb, indent, "SpecularFadeDistance", SpecularFadeDistance.ToString());
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YdrXml.ValueTag(sb, indent, "VolumetricFadeDistance", VolumetricFadeDistance.ToString());
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@ -4766,6 +4767,7 @@ namespace CodeWalker.GameFiles
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CoronaSize = Xml.GetChildFloatAttribute(node, "CoronaSize", "value");
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VolumeOuterExponent = Xml.GetChildFloatAttribute(node, "VolumeOuterExponent", "value");
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LightFadeDistance = (byte)Xml.GetChildUIntAttribute(node, "LightFadeDistance", "value");
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ShadowBlur = (byte)Xml.GetChildUIntAttribute(node, "ShadowBlur", "value");
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ShadowFadeDistance = (byte)Xml.GetChildUIntAttribute(node, "ShadowFadeDistance", "value");
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SpecularFadeDistance = (byte)Xml.GetChildUIntAttribute(node, "SpecularFadeDistance", "value");
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VolumetricFadeDistance = (byte)Xml.GetChildUIntAttribute(node, "VolumetricFadeDistance", "value");
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