fix(gamefiles): Added proper description to game audio file

This commit is contained in:
Nikez
2021-01-27 11:53:48 +01:00
Unverified
parent 6f1d148875
commit 9b45cb7b54
3 changed files with 42 additions and 42 deletions
+10 -10
View File
@@ -6216,8 +6216,8 @@ namespace CodeWalker.GameFiles
public MetaHash Hash1 { get; set; }
public uint Unk02 { get; set; }
public float Unk03 { get; set; }
public float Unk04 { get; set; }
public float Unk05 { get; set; }
public float Reverb { get; set; }
public float Echo { get; set; }
public MetaHash Unk06 { get; set; }
public float Unk07 { get; set; }
public float Unk08 { get; set; }
@@ -6240,8 +6240,8 @@ namespace CodeWalker.GameFiles
Hash1 = br.ReadUInt32();
Unk02 = br.ReadUInt32();
Unk03 = br.ReadSingle();
Unk04 = br.ReadSingle();
Unk05 = br.ReadSingle();
Reverb = br.ReadSingle();
Echo = br.ReadSingle();
Unk06 = br.ReadUInt32();
Unk07 = br.ReadSingle();
Unk08 = br.ReadSingle();
@@ -6265,8 +6265,8 @@ namespace CodeWalker.GameFiles
bw.Write(Hash1);
bw.Write(Unk02);
bw.Write(Unk03);
bw.Write(Unk04);
bw.Write(Unk05);
bw.Write(Reverb);
bw.Write(Echo);
bw.Write(Unk06);
bw.Write(Unk07);
bw.Write(Unk08);
@@ -6284,8 +6284,8 @@ namespace CodeWalker.GameFiles
RelXml.StringTag(sb, indent, "Hash1", RelXml.HashString(Hash1));
RelXml.ValueTag(sb, indent, "Unk02", Unk02.ToString());
RelXml.ValueTag(sb, indent, "Unk03", FloatUtil.ToString(Unk03));
RelXml.ValueTag(sb, indent, "Unk04", FloatUtil.ToString(Unk04));
RelXml.ValueTag(sb, indent, "Unk05", FloatUtil.ToString(Unk05));
RelXml.ValueTag(sb, indent, "Reverb", FloatUtil.ToString(Reverb));
RelXml.ValueTag(sb, indent, "Echo", FloatUtil.ToString(Echo));
RelXml.StringTag(sb, indent, "Unk06", RelXml.HashString(Unk06));
RelXml.ValueTag(sb, indent, "Unk07", FloatUtil.ToString(Unk07));
RelXml.ValueTag(sb, indent, "Unk08", FloatUtil.ToString(Unk08));
@@ -6303,8 +6303,8 @@ namespace CodeWalker.GameFiles
Hash1 = XmlRel.GetHash(Xml.GetChildInnerText(node, "Hash1"));
Unk02 = Xml.GetChildUIntAttribute(node, "Unk02", "value");
Unk03 = Xml.GetChildFloatAttribute(node, "Unk03", "value");
Unk04 = Xml.GetChildFloatAttribute(node, "Unk04", "value");
Unk05 = Xml.GetChildFloatAttribute(node, "Unk05", "value");
Reverb = Xml.GetChildFloatAttribute(node, "Reverb", "value");
Echo = Xml.GetChildFloatAttribute(node, "Echo", "value");
Unk06 = XmlRel.GetHash(Xml.GetChildInnerText(node, "Unk06"));
Unk07 = Xml.GetChildFloatAttribute(node, "Unk07", "value");
Unk08 = Xml.GetChildFloatAttribute(node, "Unk08", "value");