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Deferred shading
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@@ -214,6 +214,9 @@ namespace CodeWalker.Forms
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camera.TargetRotation.X = 0.5f * (float)Math.PI;
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camera.CurrentRotation.X = 0.5f * (float)Math.PI;
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Renderer.shaders.deferred = false; //no point using this here yet
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LoadSettings();
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