Deferred shading

This commit is contained in:
dexy
2019-12-04 00:52:22 +11:00
Unverified
parent 755477590d
commit 9a53c2147b
60 changed files with 2724 additions and 509 deletions
+3
View File
@@ -214,6 +214,9 @@ namespace CodeWalker.Forms
camera.TargetRotation.X = 0.5f * (float)Math.PI;
camera.CurrentRotation.X = 0.5f * (float)Math.PI;
Renderer.shaders.deferred = false; //no point using this here yet
LoadSettings();