Cutscene viewer props using bone animations

This commit is contained in:
dexy 2019-11-26 04:57:21 +11:00
parent 7e240682d0
commit 96d34ec154
2 changed files with 12 additions and 2 deletions

View File

@ -2403,7 +2403,7 @@ namespace CodeWalker.Rendering
return true;
}
public bool RenderArchetype(Archetype arche, YmapEntityDef entity, Renderable rndbl = null, bool cull = true)
public bool RenderArchetype(Archetype arche, YmapEntityDef entity, Renderable rndbl = null, bool cull = true, ClipMapEntry animClip = null)
{
//enqueue a single archetype for rendering.
@ -2472,6 +2472,14 @@ namespace CodeWalker.Rendering
if (rndbl != null)
{
if (animClip != null)
{
rndbl.ClipMapEntry = animClip;
rndbl.ClipDict = animClip.Clip?.Ycd;
rndbl.HasAnims = true;
}
res = RenderRenderable(rndbl, arche, entity);

View File

@ -503,6 +503,7 @@ namespace CodeWalker.World
}
obj.Prop.Position = pos;
obj.Prop.Orientation = rot;
obj.AnimClip = cme;
}
}
@ -530,7 +531,7 @@ namespace CodeWalker.World
}
if (obj.Prop != null)
{
renderer.RenderArchetype(obj.Prop.Archetype, obj.Prop);
renderer.RenderArchetype(obj.Prop.Archetype, obj.Prop, null, true, obj.AnimClip);
}
}
}
@ -993,6 +994,7 @@ namespace CodeWalker.World
public YmapEntityDef Prop { get; set; }
public ClipMapEntry AnimClip { get; set; }
public void Init(CutObject obj, GameFileCache gfc)