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Fix for MLO Instance rotations
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4834b8c520
commit
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@ -1489,15 +1489,22 @@ namespace CodeWalker.GameFiles
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}
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}
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else
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else
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{
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{
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Quaternion inv = inverse ? ori : Quaternion.Normalize(Quaternion.Invert(ori));
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Orientation = inverse ? Quaternion.Normalize(Quaternion.Invert(ori)) : ori;
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ori = inverse ? Quaternion.Normalize(Quaternion.Invert(ori)) : ori;
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if (MloInstance != null)
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Orientation = ori;
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{
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_CEntityDef.rotation = inv.ToVector4();
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_CEntityDef.rotation = Orientation.ToVector4();
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}
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else
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{
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Quaternion inv = inverse ? ori : Quaternion.Normalize(Quaternion.Invert(ori));
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_CEntityDef.rotation = inv.ToVector4();
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}
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}
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}
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if (MloInstance != null)
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if (MloInstance != null)
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{
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{
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MloInstance.SetOrientation(ori);
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MloInstance.SetOrientation(ori);
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MloInstance.UpdateEntities();
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}
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}
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if (Archetype != null)
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if (Archetype != null)
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@ -408,7 +408,8 @@ namespace CodeWalker.Project.Panels
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}
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}
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else
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else
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{
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{
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CurrentEntity.SetOrientation(q, true);
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bool useInverse = (CurrentEntity.MloInstance == null);
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CurrentEntity.SetOrientation(q, useInverse);
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}
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}
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ProjectItemChanged();
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ProjectItemChanged();
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