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Moved DX-dependent vertex types stuff to Rendering namespace
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+2
-1
@@ -304,7 +304,7 @@
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<Compile Include="GameFiles\Resources\ResourceFile.cs" />
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<Compile Include="GameFiles\Resources\ResourceBaseTypes.cs" />
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<Compile Include="GameFiles\Resources\RpfManager.cs" />
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<Compile Include="GameFiles\Resources\VertexTypes.cs" />
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<Compile Include="GameFiles\Resources\VertexType.cs" />
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<Compile Include="GameFiles\FileTypes\YddFile.cs" />
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<Compile Include="GameFiles\FileTypes\YdrFile.cs" />
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<Compile Include="GameFiles\FileTypes\YftFile.cs" />
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@@ -370,6 +370,7 @@
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<Compile Include="Rendering\Utils\UnitCylinder.cs" />
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<Compile Include="Rendering\Utils\UnitDisc.cs" />
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<Compile Include="Rendering\Utils\UnitSphere.cs" />
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<Compile Include="Rendering\VertexTypes.cs" />
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<Compile Include="SelectFolderForm.cs">
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<SubType>Form</SubType>
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</Compile>
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