Moved DX-dependent vertex types stuff to Rendering namespace

This commit is contained in:
dexyfex
2017-12-14 22:45:43 +11:00
Unverified
parent 14e1ce6ffd
commit 96638b8317
11 changed files with 117 additions and 98 deletions
+2 -1
View File
@@ -304,7 +304,7 @@
<Compile Include="GameFiles\Resources\ResourceFile.cs" />
<Compile Include="GameFiles\Resources\ResourceBaseTypes.cs" />
<Compile Include="GameFiles\Resources\RpfManager.cs" />
<Compile Include="GameFiles\Resources\VertexTypes.cs" />
<Compile Include="GameFiles\Resources\VertexType.cs" />
<Compile Include="GameFiles\FileTypes\YddFile.cs" />
<Compile Include="GameFiles\FileTypes\YdrFile.cs" />
<Compile Include="GameFiles\FileTypes\YftFile.cs" />
@@ -370,6 +370,7 @@
<Compile Include="Rendering\Utils\UnitCylinder.cs" />
<Compile Include="Rendering\Utils\UnitDisc.cs" />
<Compile Include="Rendering\Utils\UnitSphere.cs" />
<Compile Include="Rendering\VertexTypes.cs" />
<Compile Include="SelectFolderForm.cs">
<SubType>Form</SubType>
</Compile>