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Renamed audio interior room Unk00 to MLO room
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@@ -3371,7 +3371,7 @@ namespace CodeWalker.GameFiles
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[TC(typeof(EXP))] public class Dat151InteriorRoom : Dat151RelData
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{
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public FlagsUint Flags0 { get; set; }
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public MetaHash Unk00 { get; set; }
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public MetaHash MloRoom { get; set; }
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public MetaHash Hash1 { get; set; }
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public uint Unk02 { get; set; }
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public float Unk03 { get; set; }
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@@ -3395,7 +3395,7 @@ namespace CodeWalker.GameFiles
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public Dat151InteriorRoom(RelData d, BinaryReader br) : base(d, br)
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{
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Flags0 = br.ReadUInt32();
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Unk00 = br.ReadUInt32();
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MloRoom = br.ReadUInt32();
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Hash1 = br.ReadUInt32();
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Unk02 = br.ReadUInt32();
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Unk03 = br.ReadSingle();
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@@ -3420,7 +3420,7 @@ namespace CodeWalker.GameFiles
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WriteTypeAndOffset(bw);
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bw.Write(Flags0.Value);
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bw.Write(Unk00);
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bw.Write(MloRoom);
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bw.Write(Hash1);
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bw.Write(Unk02);
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bw.Write(Unk03);
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