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Added QuaternionBox to allow editing of quaternions as Euler angles as well as quaternions
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+152
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namespace CodeWalker.WinForms
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{
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partial class QuaternionBox
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Component Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.QuaternionTextBox = new System.Windows.Forms.TextBox();
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this.EulerXUpDown = new System.Windows.Forms.NumericUpDown();
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this.EulerYUpDown = new System.Windows.Forms.NumericUpDown();
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this.EulerZUpDown = new System.Windows.Forms.NumericUpDown();
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this.NormalizeButton = new System.Windows.Forms.Button();
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((System.ComponentModel.ISupportInitialize)(this.EulerXUpDown)).BeginInit();
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((System.ComponentModel.ISupportInitialize)(this.EulerYUpDown)).BeginInit();
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((System.ComponentModel.ISupportInitialize)(this.EulerZUpDown)).BeginInit();
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this.SuspendLayout();
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//
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// QuaternionTextBox
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//
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this.QuaternionTextBox.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
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| System.Windows.Forms.AnchorStyles.Right)));
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this.QuaternionTextBox.Location = new System.Drawing.Point(0, 2);
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this.QuaternionTextBox.Name = "QuaternionTextBox";
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this.QuaternionTextBox.Size = new System.Drawing.Size(190, 20);
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this.QuaternionTextBox.TabIndex = 0;
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this.QuaternionTextBox.Text = "0, 0, 0, 1";
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this.QuaternionTextBox.TextChanged += new System.EventHandler(this.QuaternionTextBox_TextChanged);
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//
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// EulerXUpDown
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//
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this.EulerXUpDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
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this.EulerXUpDown.DecimalPlaces = 2;
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this.EulerXUpDown.Location = new System.Drawing.Point(196, 2);
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this.EulerXUpDown.Maximum = new decimal(new int[] {
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360,
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0,
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0,
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0});
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this.EulerXUpDown.Minimum = new decimal(new int[] {
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360,
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0,
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0,
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-2147483648});
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this.EulerXUpDown.Name = "EulerXUpDown";
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this.EulerXUpDown.Size = new System.Drawing.Size(56, 20);
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this.EulerXUpDown.TabIndex = 1;
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this.EulerXUpDown.ValueChanged += new System.EventHandler(this.EulerXUpDown_ValueChanged);
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//
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// EulerYUpDown
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//
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this.EulerYUpDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
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this.EulerYUpDown.DecimalPlaces = 2;
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this.EulerYUpDown.Location = new System.Drawing.Point(258, 2);
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this.EulerYUpDown.Maximum = new decimal(new int[] {
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360,
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0,
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0,
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0});
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this.EulerYUpDown.Minimum = new decimal(new int[] {
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360,
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0,
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0,
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-2147483648});
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this.EulerYUpDown.Name = "EulerYUpDown";
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this.EulerYUpDown.Size = new System.Drawing.Size(56, 20);
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this.EulerYUpDown.TabIndex = 2;
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this.EulerYUpDown.ValueChanged += new System.EventHandler(this.EulerYUpDown_ValueChanged);
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//
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// EulerZUpDown
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//
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this.EulerZUpDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
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this.EulerZUpDown.DecimalPlaces = 2;
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this.EulerZUpDown.Location = new System.Drawing.Point(320, 2);
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this.EulerZUpDown.Maximum = new decimal(new int[] {
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360,
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0,
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0,
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0});
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this.EulerZUpDown.Minimum = new decimal(new int[] {
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360,
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0,
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0,
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-2147483648});
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this.EulerZUpDown.Name = "EulerZUpDown";
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this.EulerZUpDown.Size = new System.Drawing.Size(56, 20);
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this.EulerZUpDown.TabIndex = 3;
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this.EulerZUpDown.ValueChanged += new System.EventHandler(this.EulerZUpDown_ValueChanged);
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//
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// NormalizeButton
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//
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this.NormalizeButton.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
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this.NormalizeButton.Location = new System.Drawing.Point(382, 0);
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this.NormalizeButton.Name = "NormalizeButton";
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this.NormalizeButton.Size = new System.Drawing.Size(68, 23);
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this.NormalizeButton.TabIndex = 4;
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this.NormalizeButton.Text = "Normalize";
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this.NormalizeButton.UseVisualStyleBackColor = true;
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this.NormalizeButton.Click += new System.EventHandler(this.NormalizeButton_Click);
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//
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// QuaternionBox
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.Controls.Add(this.NormalizeButton);
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this.Controls.Add(this.EulerZUpDown);
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this.Controls.Add(this.EulerYUpDown);
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this.Controls.Add(this.EulerXUpDown);
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this.Controls.Add(this.QuaternionTextBox);
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this.Margin = new System.Windows.Forms.Padding(0);
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this.Name = "QuaternionBox";
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this.Size = new System.Drawing.Size(450, 24);
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((System.ComponentModel.ISupportInitialize)(this.EulerXUpDown)).EndInit();
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((System.ComponentModel.ISupportInitialize)(this.EulerYUpDown)).EndInit();
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((System.ComponentModel.ISupportInitialize)(this.EulerZUpDown)).EndInit();
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this.ResumeLayout(false);
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this.PerformLayout();
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}
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#endregion
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private System.Windows.Forms.TextBox QuaternionTextBox;
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private System.Windows.Forms.NumericUpDown EulerXUpDown;
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private System.Windows.Forms.NumericUpDown EulerYUpDown;
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private System.Windows.Forms.NumericUpDown EulerZUpDown;
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private System.Windows.Forms.Button NormalizeButton;
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}
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}
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