mirror of
https://mirror.ghproxy.com/https://github.com/dexyfex/CodeWalker
synced 2024-11-16 20:17:30 +08:00
fix rel reading / writing
This commit is contained in:
parent
d049e3ad1c
commit
880f880c4d
@ -5383,7 +5383,6 @@ namespace CodeWalker.GameFiles
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public byte Unused13 { get; set; }
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public byte Unused14 { get; set; }
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public DirAmbience[] DirAmbiences { get; set; }
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public uint Unused15 { get; set; }
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public struct DirAmbience : IMetaXmlItem
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{
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public MetaHash Name { get; set; }
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@ -5489,6 +5488,7 @@ namespace CodeWalker.GameFiles
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{
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DirAmbiences[i] = new DirAmbience(br);
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}
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}
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public override void Write(BinaryWriter bw)
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{
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@ -5571,8 +5571,7 @@ namespace CodeWalker.GameFiles
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{
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DirAmbiences[i].Write(bw);
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}
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if (NumDirAmbiences != 0)
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{ }
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while ((bw.BaseStream.Position & 0xF) != 0) bw.Write((byte)0); //pad out to next 16 bytes
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}
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public override void WriteXml(StringBuilder sb, int indent)
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{
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@ -7589,28 +7588,28 @@ namespace CodeWalker.GameFiles
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public class Dat151ModelAudioCollisionSettings : Dat151RelData
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{
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public FlagsUint Flags { get; set; }
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public int Unk01 { get; set; }
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public int Unk02 { get; set; }
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public int Unk03 { get; set; }
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public MetaHash Break { get; set; }
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public MetaHash Unk05 { get; set; }
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public MetaHash Unk06 { get; set; }
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public MetaHash Wind { get; set; }//sound set
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public MetaHash Unk08 { get; set; }
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public float Unk09 { get; set; }
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public float Unk10 { get; set; }
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public MetaHash Rain { get; set; }
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public MetaHash Rattle { get; set; }
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public MetaHash Unk13 { get; set; }
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public MetaHash Resonance { get; set; }
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public byte Unk15 { get; set; }
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public uint LastFragTime { get; set; }
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public uint MediumIntensity { get; set; }
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public uint HighIntensity { get; set; }
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public MetaHash BreakSound { get; set; }
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public MetaHash DestroySound { get; set; }
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public MetaHash UprootSound { get; set; }
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public MetaHash WindSounds { get; set; }
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public MetaHash SwingSound { get; set; }
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public float MinSwingVel { get; set; }
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public float MaxswingVel { get; set; }
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public MetaHash RainLoop { get; set; }
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public MetaHash ShockwaveSound { get; set; }
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public MetaHash RandomAmbient { get; set; }
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public MetaHash EntityResonance { get; set; }
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public byte Weight { get; set; }
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public byte MaterialsCount { get; set; }
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public byte Unk16 { get; set; }
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public byte Unk17 { get; set; }
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public MetaHash Material { get; set; }//not used
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public Dat151ModelAudioCollisionSettingsMaterialItem[] Materials { get; set; }//CollisionMaterialSettings pairs
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public uint PhysicsCount { get; set; }
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public MetaHash[] Physics { get; set; }//more mod objects
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public byte padding00 { get; set; }
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public byte padding01 { get; set; }
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public MetaHash Material { get; set; }
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public Dat151ModelAudioCollisionSettingsMaterialItem[] Materials { get; set; }
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public uint FragComponentSettingsCount { get; set; }
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public MetaHash[] FragComponentSettings { get; set; }
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public Dat151ModelAudioCollisionSettings(RelFile rel) : base(rel)
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@ -7621,49 +7620,31 @@ namespace CodeWalker.GameFiles
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public Dat151ModelAudioCollisionSettings(RelData d, BinaryReader br) : base(d, br)
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{
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Flags = br.ReadUInt32();
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Unk01 = br.ReadInt32();
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Unk02 = br.ReadInt32();
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Unk03 = br.ReadInt32();
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Break = br.ReadUInt32();
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Unk05 = br.ReadUInt32();
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Unk06 = br.ReadUInt32();
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Wind = br.ReadUInt32();
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Unk08 = br.ReadUInt32();
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Unk09 = br.ReadSingle();
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Unk10 = br.ReadSingle();
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Rain = br.ReadUInt32();
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Rattle = br.ReadUInt32();
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Unk13 = br.ReadUInt32();
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Resonance = br.ReadUInt32();
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Unk15 = br.ReadByte();
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LastFragTime = br.ReadUInt32();
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MediumIntensity = br.ReadUInt32();
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HighIntensity = br.ReadUInt32();
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BreakSound = br.ReadUInt32();
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DestroySound = br.ReadUInt32();
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UprootSound = br.ReadUInt32();
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WindSounds = br.ReadUInt32();
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SwingSound = br.ReadUInt32();
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MinSwingVel = br.ReadSingle();
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MaxswingVel = br.ReadSingle();
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RainLoop = br.ReadUInt32();
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ShockwaveSound = br.ReadUInt32();
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RandomAmbient = br.ReadUInt32();
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EntityResonance = br.ReadUInt32();
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Weight = br.ReadByte();
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MaterialsCount = br.ReadByte();
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Unk16 = br.ReadByte();
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Unk17 = br.ReadByte();
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//byte tc1 = (byte)((Unk15) & 0xFF);
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//byte tc2 = (byte)((Unk15 >> 8) & 0xFF);
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//byte tc3 = (byte)((Unk15 >> 16) & 0xFF);
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//byte tc4 = (byte)((Unk15 >> 24) & 0xFF);
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switch (Unk15)//not sure what this is
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{
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case 0:
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case 1:
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case 2:
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case 3:
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case 4:
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break;
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default:
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break;
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}
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padding00 = br.ReadByte();
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padding01 = br.ReadByte();
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if (MaterialsCount == 0)
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{
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Material = br.ReadUInt32();
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//Physics = new MetaHash[] { Material };
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}
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else //if (MaterialsCount > 0)
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else
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{
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var tracks1 = new Dat151ModelAudioCollisionSettingsMaterialItem[MaterialsCount];
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for (int i = 0; i < MaterialsCount; i++)
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@ -7672,14 +7653,14 @@ namespace CodeWalker.GameFiles
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}
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Materials = tracks1;
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PhysicsCount = br.ReadUInt32();
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FragComponentSettingsCount = br.ReadUInt32();
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var tracks2 = new MetaHash[PhysicsCount];
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for (int i = 0; i < PhysicsCount; i++)
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var tracks2 = new MetaHash[FragComponentSettingsCount];
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for (int i = 0; i < FragComponentSettingsCount; i++)
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{
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tracks2[i] = br.ReadUInt32();
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}
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Physics = tracks2;
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FragComponentSettings = tracks2;
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}
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}
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public override void Write(BinaryWriter bw)
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@ -7687,40 +7668,41 @@ namespace CodeWalker.GameFiles
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WriteTypeAndOffset(bw);
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bw.Write(Flags);
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bw.Write(Unk01);
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bw.Write(Unk02);
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bw.Write(Unk03);
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bw.Write(Break);
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bw.Write(Unk05);
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bw.Write(Unk06);
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bw.Write(Wind);
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bw.Write(Unk08);
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bw.Write(Unk09);
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bw.Write(Unk10);
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bw.Write(Rain);
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bw.Write(Rattle);
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bw.Write(Unk13);
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bw.Write(Resonance);
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bw.Write(Unk15);
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bw.Write(LastFragTime);
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bw.Write(MediumIntensity);
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bw.Write(HighIntensity);
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bw.Write(BreakSound);
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bw.Write(DestroySound);
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bw.Write(UprootSound);
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bw.Write(WindSounds);
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bw.Write(SwingSound);
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bw.Write(MinSwingVel);
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bw.Write(MaxswingVel);
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bw.Write(RainLoop);
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bw.Write(ShockwaveSound);
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bw.Write(RandomAmbient);
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bw.Write(EntityResonance);
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bw.Write(Weight);
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bw.Write(MaterialsCount);
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bw.Write(Unk16);
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bw.Write(Unk17);
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bw.Write(padding00);
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bw.Write(padding01);
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if (MaterialsCount == 0)
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{
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bw.Write(Material);//hrmm
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bw.Write(Material);
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}
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else //if (MaterialsCount > 0)
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else
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{
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for (int i = 0; i < MaterialsCount; i++)
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{
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Materials[i].Write(bw);
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}
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bw.Write(PhysicsCount);
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for (int i = 0; i < PhysicsCount; i++)
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bw.Write(FragComponentSettingsCount);
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for (int i = 0; i < FragComponentSettingsCount; i++)
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{
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bw.Write(Physics[i]);
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bw.Write(FragComponentSettings[i]);
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}
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}
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@ -7728,23 +7710,21 @@ namespace CodeWalker.GameFiles
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public override void WriteXml(StringBuilder sb, int indent)
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{
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RelXml.ValueTag(sb, indent, "Flags", "0x" + Flags.Hex);
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RelXml.ValueTag(sb, indent, "Unk01", Unk01.ToString());
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RelXml.ValueTag(sb, indent, "Unk02", Unk02.ToString());
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RelXml.ValueTag(sb, indent, "Unk03", Unk03.ToString());
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RelXml.StringTag(sb, indent, "Break", RelXml.HashString(Break));
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RelXml.StringTag(sb, indent, "Unk05", RelXml.HashString(Unk05));
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RelXml.StringTag(sb, indent, "Unk06", RelXml.HashString(Unk06));
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RelXml.StringTag(sb, indent, "Wind", RelXml.HashString(Wind));
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RelXml.StringTag(sb, indent, "Unk08", RelXml.HashString(Unk08));
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RelXml.ValueTag(sb, indent, "Unk09", FloatUtil.ToString(Unk09));
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RelXml.ValueTag(sb, indent, "Unk10", FloatUtil.ToString(Unk10));
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RelXml.StringTag(sb, indent, "Rain", RelXml.HashString(Rain));
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RelXml.StringTag(sb, indent, "Rattle", RelXml.HashString(Rattle));
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RelXml.StringTag(sb, indent, "Unk13", RelXml.HashString(Unk13));
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RelXml.StringTag(sb, indent, "Resonance", RelXml.HashString(Resonance));
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RelXml.ValueTag(sb, indent, "Unk15", Unk15.ToString());
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RelXml.ValueTag(sb, indent, "Unk16", Unk16.ToString());
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RelXml.ValueTag(sb, indent, "Unk17", Unk17.ToString());
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RelXml.ValueTag(sb, indent, "LastFragTime", LastFragTime.ToString());
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RelXml.ValueTag(sb, indent, "MediumIntensity", MediumIntensity.ToString());
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RelXml.ValueTag(sb, indent, "HighIntensity", HighIntensity.ToString());
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RelXml.StringTag(sb, indent, "BreakSound", RelXml.HashString(BreakSound));
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RelXml.StringTag(sb, indent, "DestroySound", RelXml.HashString(DestroySound));
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RelXml.StringTag(sb, indent, "UprootSound", RelXml.HashString(UprootSound));
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RelXml.StringTag(sb, indent, "WindSounds", RelXml.HashString(WindSounds));
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RelXml.StringTag(sb, indent, "SwingSound", RelXml.HashString(SwingSound));
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RelXml.ValueTag(sb, indent, "MinSwingVel", FloatUtil.ToString(MinSwingVel));
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RelXml.ValueTag(sb, indent, "MaxswingVel", FloatUtil.ToString(MaxswingVel));
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RelXml.StringTag(sb, indent, "RainLoop", RelXml.HashString(RainLoop));
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RelXml.StringTag(sb, indent, "ShockwaveSound", RelXml.HashString(ShockwaveSound));
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RelXml.StringTag(sb, indent, "RandomAmbient", RelXml.HashString(RandomAmbient));
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RelXml.StringTag(sb, indent, "EntityResonance", RelXml.HashString(EntityResonance));
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RelXml.ValueTag(sb, indent, "Weight", Weight.ToString());
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if (MaterialsCount == 0)
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{
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RelXml.StringTag(sb, indent, "Material", RelXml.HashString(Material));
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@ -7752,34 +7732,32 @@ namespace CodeWalker.GameFiles
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else
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{
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RelXml.WriteItemArray(sb, Materials, indent, "Materials");
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RelXml.WriteHashItemArray(sb, Physics, indent, "Physics");
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RelXml.WriteHashItemArray(sb, FragComponentSettings, indent, "FragComponentSettings");
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}
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}
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public override void ReadXml(XmlNode node)
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{
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Flags = Xml.GetChildUIntAttribute(node, "Flags", "value");
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Unk01 = Xml.GetChildIntAttribute(node, "Unk01", "value");
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Unk02 = Xml.GetChildIntAttribute(node, "Unk02", "value");
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Unk03 = Xml.GetChildIntAttribute(node, "Unk03", "value");
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Break = XmlRel.GetHash(Xml.GetChildInnerText(node, "Break"));
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Unk05 = XmlRel.GetHash(Xml.GetChildInnerText(node, "Unk05"));
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Unk06 = XmlRel.GetHash(Xml.GetChildInnerText(node, "Unk06"));
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Wind = XmlRel.GetHash(Xml.GetChildInnerText(node, "Wind"));
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Unk08 = XmlRel.GetHash(Xml.GetChildInnerText(node, "Unk08"));
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Unk09 = Xml.GetChildFloatAttribute(node, "Unk09", "value");
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Unk10 = Xml.GetChildFloatAttribute(node, "Unk10", "value");
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Rain = XmlRel.GetHash(Xml.GetChildInnerText(node, "Rain"));
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Rattle = XmlRel.GetHash(Xml.GetChildInnerText(node, "Rattle"));
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Unk13 = XmlRel.GetHash(Xml.GetChildInnerText(node, "Unk13"));
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Resonance = XmlRel.GetHash(Xml.GetChildInnerText(node, "Resonance"));
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Unk15 = (byte)Xml.GetChildUIntAttribute(node, "Unk15", "value");
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Unk16 = (byte)Xml.GetChildUIntAttribute(node, "Unk16", "value");
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Unk17 = (byte)Xml.GetChildUIntAttribute(node, "Unk17", "value");
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LastFragTime = Xml.GetChildUIntAttribute(node, "LastFragTime", "value");
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MediumIntensity = Xml.GetChildUIntAttribute(node, "MediumIntensity", "value");
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HighIntensity = Xml.GetChildUIntAttribute(node, "HighIntensity", "value");
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BreakSound = XmlRel.GetHash(Xml.GetChildInnerText(node, "BreakSound"));
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DestroySound = XmlRel.GetHash(Xml.GetChildInnerText(node, "DestroySound"));
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UprootSound = XmlRel.GetHash(Xml.GetChildInnerText(node, "UprootSound"));
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WindSounds = XmlRel.GetHash(Xml.GetChildInnerText(node, "WindSounds"));
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SwingSound = XmlRel.GetHash(Xml.GetChildInnerText(node, "SwingSound"));
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MinSwingVel = Xml.GetChildFloatAttribute(node, "MinSwingVel", "value");
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MaxswingVel = Xml.GetChildFloatAttribute(node, "MaxswingVel", "value");
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RainLoop = XmlRel.GetHash(Xml.GetChildInnerText(node, "RainLoop"));
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ShockwaveSound = XmlRel.GetHash(Xml.GetChildInnerText(node, "ShockwaveSound"));
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RandomAmbient = XmlRel.GetHash(Xml.GetChildInnerText(node, "RandomAmbient"));
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EntityResonance = XmlRel.GetHash(Xml.GetChildInnerText(node, "EntityResonance"));
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Weight = (byte)Xml.GetChildUIntAttribute(node, "Weight", "value");
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Material = XmlRel.GetHash(Xml.GetChildInnerText(node, "Material"));
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Materials = XmlRel.ReadItemArray<Dat151ModelAudioCollisionSettingsMaterialItem>(node, "Materials");
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MaterialsCount = (byte)(Materials?.Length ?? 0);
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Physics = XmlRel.ReadHashItemArray(node, "Physics");
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PhysicsCount = (uint)(Physics?.Length ?? 0);
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FragComponentSettings = XmlRel.ReadHashItemArray(node, "FragComponentSettings");
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FragComponentSettingsCount = (uint)(FragComponentSettings?.Length ?? 0);
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}
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public override uint[] GetHashTableOffsets()
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{
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@ -7788,7 +7766,7 @@ namespace CodeWalker.GameFiles
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if (MaterialsCount == 0)
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{
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}
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else //if (MaterialsCount > 0)
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else
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{
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for (uint i = 0; i < MaterialsCount; i++)
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{
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@ -7797,7 +7775,7 @@ namespace CodeWalker.GameFiles
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offs += 8;
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}
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offs += 4;
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for (uint i = 0; i < PhysicsCount; i++)
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for (uint i = 0; i < FragComponentSettingsCount; i++)
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{
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offsets.Add(offs);
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offs += 4;
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@ -7808,7 +7786,7 @@ namespace CodeWalker.GameFiles
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}
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public override MetaHash[] GetSoundHashes()
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{
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return new[] { Break, Unk05, Unk06, Wind, Unk08, Rain, Rattle, Unk13, Resonance };
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return new[] { BreakSound, DestroySound, UprootSound, WindSounds, SwingSound, RainLoop, ShockwaveSound, RandomAmbient, EntityResonance };
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}
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public override MetaHash[] GetGameHashes()
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{
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@ -7822,9 +7800,9 @@ namespace CodeWalker.GameFiles
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list.Add(item.OutputMaterial);
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}
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}
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if (Physics != null)
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if (FragComponentSettings != null)
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{
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list.AddRange(Physics);
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list.AddRange(FragComponentSettings);
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}
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return list.ToArray();
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}
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@ -9872,7 +9850,7 @@ namespace CodeWalker.GameFiles
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RotationAngle = Xml.GetChildFloatAttribute(node, "RotationAngle", "value");
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NextShoreline = Xml.GetChildUIntAttribute(node, "NextShoreline", "value");
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RiverType = Xml.GetChildUIntAttribute(node, "RiverType", "value");
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DefaultHeight = Xml.GetChildUIntAttribute(node, "DefaultHeight", "value");
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DefaultHeight = Xml.GetChildFloatAttribute(node, "DefaultHeight", "value");
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Points = Xml.GetChildRawVector3Array(node, "Points");
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PointsCount = (uint)(Points?.Length ?? 0);
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}
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@ -10615,8 +10593,6 @@ namespace CodeWalker.GameFiles
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ChassisStressSensitivityScalar = br.ReadSingle();
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ChassisStressVolumeBoost = br.ReadInt32();
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var bytesleft = br.BaseStream.Length - br.BaseStream.Position;
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switch (bytesleft) // Check for additional left over bytes
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{
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@ -10628,12 +10604,13 @@ namespace CodeWalker.GameFiles
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case 36: // if 36 additional bytes, read remaining values
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VehicleRainSound = br.ReadUInt32();
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AdditionalRevsIncreaseSmoothing = br.ReadUInt16();
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AdditionalRevsDecreaseSmoothing = br.ReadUInt16();
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AdditionalGearChangeSmoothing = br.ReadUInt16();
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AdditionalGearChangeSmoothingTime = br.ReadUInt16();
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ConvertibleRoofInteriorSoundSet = br.ReadUInt32();
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VehicleRainSoundInterior = br.ReadUInt32();
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CabinToneLoop = br.ReadUInt32();
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InteriorViewEngineOpenness = br.ReadInt32();
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InteriorViewEngineOpenness = br.ReadSingle();
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JumpLandSoundInterior = br.ReadUInt32();
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DamagedJumpLandSoundInterior = br.ReadUInt32();
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break;
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@ -10722,6 +10699,7 @@ namespace CodeWalker.GameFiles
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if ((VehicleRainSoundInterior != 0) || (JumpLandSoundInterior != 0) || (DamagedJumpLandSoundInterior != 0))
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{
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bw.Write(AdditionalRevsIncreaseSmoothing);
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bw.Write(AdditionalRevsDecreaseSmoothing);
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bw.Write(AdditionalGearChangeSmoothing);
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bw.Write(AdditionalGearChangeSmoothingTime);
|
||||
bw.Write(ConvertibleRoofInteriorSoundSet);
|
||||
@ -10804,6 +10782,8 @@ namespace CodeWalker.GameFiles
|
||||
RelXml.ValueTag(sb, indent, "ClatterVolumeBoost", ClatterVolumeBoost.ToString());
|
||||
RelXml.ValueTag(sb, indent, "ChassisStressSensitivityScalar", FloatUtil.ToString(ChassisStressSensitivityScalar));
|
||||
RelXml.ValueTag(sb, indent, "ChassisStressVolumeBoost", ChassisStressVolumeBoost.ToString());
|
||||
|
||||
|
||||
RelXml.StringTag(sb, indent, "VehicleRainSound", RelXml.HashString(VehicleRainSound));
|
||||
RelXml.ValueTag(sb, indent, "AdditionalRevsIncreaseSmoothing", AdditionalRevsIncreaseSmoothing.ToString());
|
||||
RelXml.ValueTag(sb, indent, "AdditionalRevsDecreaseSmoothing", AdditionalRevsDecreaseSmoothing.ToString());
|
||||
@ -10812,7 +10792,7 @@ namespace CodeWalker.GameFiles
|
||||
RelXml.StringTag(sb, indent, "ConvertibleRoofInteriorSoundSet", RelXml.HashString(ConvertibleRoofInteriorSoundSet));
|
||||
RelXml.StringTag(sb, indent, "VehicleRainSoundInterior", RelXml.HashString(VehicleRainSoundInterior));
|
||||
RelXml.StringTag(sb, indent, "CabinToneLoop", RelXml.HashString(CabinToneLoop));
|
||||
RelXml.ValueTag(sb, indent, "InteriorViewEngineOpenness", InteriorViewEngineOpenness.ToString());
|
||||
RelXml.ValueTag(sb, indent, "InteriorViewEngineOpenness", FloatUtil.ToString(InteriorViewEngineOpenness));
|
||||
RelXml.StringTag(sb, indent, "JumpLandSoundInterior", RelXml.HashString(JumpLandSoundInterior));
|
||||
RelXml.StringTag(sb, indent, "DamagedJumpLandSoundInterior", RelXml.HashString(DamagedJumpLandSoundInterior));
|
||||
}
|
||||
@ -10848,8 +10828,8 @@ namespace CodeWalker.GameFiles
|
||||
IndicatorOn = XmlRel.GetHash(Xml.GetChildInnerText(node, "IndicatorOn"));
|
||||
IndicatorOff = XmlRel.GetHash(Xml.GetChildInnerText(node, "IndicatorOff"));
|
||||
Handbrake = XmlRel.GetHash(Xml.GetChildInnerText(node, "Handbrake"));
|
||||
GPSVoice = (byte)Xml.GetChildUIntAttribute(node, "AmbientRadioVol", "value");
|
||||
AmbientRadioVol = (byte)Xml.GetChildUIntAttribute(node, "GPSVoice", "value");
|
||||
GPSVoice = (byte)Xml.GetChildUIntAttribute(node, "GPSVoice", "value");
|
||||
AmbientRadioVol = (byte)Xml.GetChildUIntAttribute(node, "AmbientRadioVol", "value");
|
||||
RadioLeakage = (byte)Xml.GetChildUIntAttribute(node, "RadioLeakage", "value");
|
||||
ParkingTone = XmlRel.GetHash(Xml.GetChildInnerText(node, "ParkingTone"));
|
||||
RoofStuckSound = XmlRel.GetHash(Xml.GetChildInnerText(node, "RoofStuckSound"));
|
||||
@ -10886,6 +10866,8 @@ namespace CodeWalker.GameFiles
|
||||
ClatterVolumeBoost = Xml.GetChildIntAttribute(node, "ClatterVolumeBoost", "value");
|
||||
ChassisStressSensitivityScalar = Xml.GetChildFloatAttribute(node, "ChassisStressSensitivityScalar", "value");
|
||||
ChassisStressVolumeBoost = Xml.GetChildIntAttribute(node, "ChassisStressVolumeBoost", "value");
|
||||
|
||||
|
||||
VehicleRainSound = XmlRel.GetHash(Xml.GetChildInnerText(node, "VehicleRainSound"));
|
||||
AdditionalRevsIncreaseSmoothing = (ushort)Xml.GetChildUIntAttribute(node, "AdditionalRevsIncreaseSmoothing", "value");
|
||||
AdditionalRevsDecreaseSmoothing = (ushort)Xml.GetChildUIntAttribute(node, "AdditionalRevsDecreaseSmoothing", "value");
|
||||
@ -10894,7 +10876,7 @@ namespace CodeWalker.GameFiles
|
||||
ConvertibleRoofInteriorSoundSet = XmlRel.GetHash(Xml.GetChildInnerText(node, "ConvertibleRoofInteriorSoundSet"));
|
||||
VehicleRainSoundInterior = XmlRel.GetHash(Xml.GetChildInnerText(node, "VehicleRainSoundInterior"));
|
||||
CabinToneLoop = XmlRel.GetHash(Xml.GetChildInnerText(node, "CabinToneLoop"));
|
||||
InteriorViewEngineOpenness = Xml.GetChildIntAttribute(node, "InteriorViewEngineOpenness", "value");
|
||||
InteriorViewEngineOpenness = Xml.GetChildFloatAttribute(node, "InteriorViewEngineOpenness", "value");
|
||||
JumpLandSoundInterior = XmlRel.GetHash(Xml.GetChildInnerText(node, "JumpLandSoundInterior"));
|
||||
DamagedJumpLandSoundInterior = XmlRel.GetHash(Xml.GetChildInnerText(node, "DamagedJumpLandSoundInterior"));
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user