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Bounds class : renamed Unknown_2Ch to Margin
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@ -112,14 +112,14 @@ namespace CodeWalker.GameFiles
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public uint Unknown_18h { get; set; }
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public uint Unknown_1Ch { get; set; }
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public SharpDX.Vector3 BoundingBoxMax { get; set; }
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public float Unknown_2Ch { get; set; }
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public float Margin { get; set; }
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public SharpDX.Vector3 BoundingBoxMin { get; set; }
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public uint Unknown_3Ch { get; set; }
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public SharpDX.Vector3 BoundingBoxCenter { get; set; }
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public byte MaterialIndex { get; set; }
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public byte ProceduralID { get; set; }
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public byte RoomID_and_PedDensity { get; set; } //5bits for RoomID and then 3bits for PedDensity
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public byte Unknown_4Fh { get; set; } //bit29 related to Unknown_5Ch, should be a flag called "Has PolyFlags"
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public byte Unknown_4Fh { get; set; } //bit5 related to Unknown_5Ch, should be a flag called "Has PolyFlags"
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public SharpDX.Vector3 Center { get; set; }
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public ushort Unknown_5Ch { get; set; } //PolyFlags?
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public ushort Unknown_5Eh { get; set; }
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@ -159,7 +159,7 @@ namespace CodeWalker.GameFiles
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this.Unknown_18h = reader.ReadUInt32();
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this.Unknown_1Ch = reader.ReadUInt32();
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this.BoundingBoxMax = reader.ReadStruct<SharpDX.Vector3>();
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this.Unknown_2Ch = reader.ReadSingle();
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this.Margin = reader.ReadSingle();
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this.BoundingBoxMin = reader.ReadStruct<SharpDX.Vector3>();
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this.Unknown_3Ch = reader.ReadUInt32();
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this.BoundingBoxCenter = reader.ReadStruct<SharpDX.Vector3>();
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@ -191,7 +191,7 @@ namespace CodeWalker.GameFiles
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writer.Write(this.Unknown_18h);
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writer.Write(this.Unknown_1Ch);
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//writer.WriteBlock(this.BoundingBoxMax); //TODO: FIX!!
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writer.Write(this.Unknown_2Ch);
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writer.Write(this.Margin);
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//writer.WriteBlock(this.BoundingBoxMin);
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writer.Write(this.Unknown_3Ch);
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//writer.WriteBlock(this.BoundingBoxCenter);
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