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Added InvertTexcoordV option to FbxConverter class
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d1cdc5a3d9
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@ -12,7 +12,7 @@ namespace CodeWalker
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{
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{
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public class FbxConverter
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public class FbxConverter
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{
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{
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public bool InvertTexcoordV { get; set; } = true;
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public YdrFile ConvertToYdr(string name, byte[] fbxdata)
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public YdrFile ConvertToYdr(string name, byte[] fbxdata)
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@ -26,10 +26,7 @@ namespace CodeWalker
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YdrFile ydr = new YdrFile();
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YdrFile ydr = new YdrFile();
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ydr.Drawable = dwbl;
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ydr.Drawable = dwbl;
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ydr.Name = name;
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//byte[] ddata = ydr.Save();
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//File.WriteAllBytes("C:\\Dump\\TestFbx\\" + name + ".ydr", ddata);
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return ydr;
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return ydr;
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}
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}
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@ -402,7 +399,8 @@ namespace CodeWalker
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foreach (var fVert in fPoly.Vertices)
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foreach (var fVert in fPoly.Vertices)
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{
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{
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var ai = indexed ? aiTexcs[j] : j;
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var ai = indexed ? aiTexcs[j] : j;
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fVert.Texcoords[i] = GetVector2FromDoubleArray(arTexcs, ai);
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var tc = GetVector2FromDoubleArray(arTexcs, ai);
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fVert.Texcoords[i] = InvertTexcoordV ? new Vector2(tc.X, -tc.Y) : tc;//whyyyy
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j++;
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j++;
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}
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}
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}
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}
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@ -532,7 +530,7 @@ namespace CodeWalker
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var dShader = TryConvertMaterial(matNode);
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var dShader = TryConvertMaterial(matNode);
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var dVertDecl = GetVertexDeclaration(dShader);
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var dVertDecl = GetVertexDeclaration(dShader);
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var vDict = new Dictionary<FbxVertex, ushort>();//TODO:use final vertex data instead of FbxVertex!!!
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var vDict = new Dictionary<FbxVertex, ushort>();
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var vList = new List<FbxVertex>();
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var vList = new List<FbxVertex>();
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var iList = new List<ushort>();
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var iList = new List<ushort>();
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@ -986,23 +984,11 @@ namespace CodeWalker
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{
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{
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return (other != null)
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return (other != null)
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&& ((Bytes == null) ? (other.Bytes == null) : Bytes.SequenceEqual(other.Bytes));
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&& ((Bytes == null) ? (other.Bytes == null) : Bytes.SequenceEqual(other.Bytes));
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//&& Position.Equals(other.Position)
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//&& ((Normals == null) ? (other.Normals == null) : Normals.SequenceEqual(other.Normals))
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//&& ((Binormals == null) ? (other.Binormals == null) : Binormals.SequenceEqual(other.Binormals))
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//&& ((Tangents == null) ? (other.Tangents == null) : Tangents.SequenceEqual(other.Tangents))
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//&& ((Texcoords == null) ? (other.Texcoords == null) : Texcoords.SequenceEqual(other.Texcoords))
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//&& ((Colours == null) ? (other.Colours == null) : Colours.SequenceEqual(other.Colours));
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}
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}
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public override int GetHashCode()
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public override int GetHashCode()
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{
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{
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var hashCode = -907793594;
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var hashCode = -907793594;
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if (Bytes != null) hashCode = hashCode * -1521134295 + ((IStructuralEquatable)Bytes).GetHashCode(EqualityComparer<byte>.Default);
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if (Bytes != null) hashCode = hashCode * -1521134295 + ((IStructuralEquatable)Bytes).GetHashCode(EqualityComparer<byte>.Default);
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//hashCode = hashCode * -1521134295 + Position.GetHashCode();
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//if (Normals != null) hashCode = hashCode * -1521134295 + ((IStructuralEquatable)Normals).GetHashCode(EqualityComparer<Vector3>.Default);
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//if (Binormals != null) hashCode = hashCode * -1521134295 + ((IStructuralEquatable)Binormals).GetHashCode(EqualityComparer<Vector3>.Default);
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//if (Tangents != null) hashCode = hashCode * -1521134295 + ((IStructuralEquatable)Tangents).GetHashCode(EqualityComparer<Vector3>.Default);
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//if (Texcoords != null) hashCode = hashCode * -1521134295 + ((IStructuralEquatable)Texcoords).GetHashCode(EqualityComparer<Vector2>.Default);
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//if (Colours != null) hashCode = hashCode * -1521134295 + ((IStructuralEquatable)Colours).GetHashCode(EqualityComparer<Vector4>.Default);
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return hashCode;
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return hashCode;
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}
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}
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}
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}
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