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Selected CarGen using popGroup for vehicle model set
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parent
3e46c2e60a
commit
81e24ef86f
@ -1358,6 +1358,16 @@ namespace CodeWalker.GameFiles
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BBMax = new Vector3(hlen);
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}
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public string NameString()
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{
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MetaHash mh = _CCarGen.carModel;
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if ((mh == 0) && (_CCarGen.popGroup != 0))
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{
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mh = _CCarGen.popGroup;
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}
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return mh.ToString();
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}
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public override string ToString()
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{
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return _CCarGen.carModel.ToString() + ", " + Position.ToString() + ", " + _CCarGen.popGroup.ToString() + ", " + _CCarGen.livery.ToString();
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15
WorldForm.cs
15
WorldForm.cs
@ -3161,6 +3161,19 @@ namespace CodeWalker
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SelectedCarGenEntity.SetOrientation(cgori);
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uint carhash = cg._CCarGen.carModel;
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if ((carhash == 0) && (cg._CCarGen.popGroup != 0))
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{
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//find the pop group... and choose a vehicle..
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var stypes = Scenarios.ScenarioTypes;
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if (stypes != null)
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{
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var modelset = stypes.GetVehicleModelSet(cg._CCarGen.popGroup);
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if ((modelset != null) && (modelset.Models != null) && (modelset.Models.Length > 0))
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{
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carhash = JenkHash.GenHash(modelset.Models[0].NameLower);
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}
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}
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}
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if (carhash == 0) carhash = 418536135; //"infernus"
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YftFile caryft = gameFileCache.GetYft(carhash);
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@ -9484,7 +9497,7 @@ namespace CodeWalker
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}
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if (CarGenerator != null)
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{
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name = CarGenerator.CCarGen.carModel.ToString();
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name = CarGenerator.NameString();
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}
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if (EntityExtension != null)
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{
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