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Cutscene viewer loading and animating props
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parent
f67731ddd4
commit
7e240682d0
@ -486,6 +486,25 @@ namespace CodeWalker.World
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obj.Ped.Rotation = rot;
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obj.Ped.AnimClip = cme;
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}
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if (obj.Prop != null)
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{
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ycd.CutsceneMap.TryGetValue(obj.Prop.Archetype?.Hash ?? 0, out cme);
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var pos = Position;
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var rot = Rotation;
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if (cme != null)
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{
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cme.OverridePlayTime = true;
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cme.PlayTime = cutOffset;
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updateObjectTransform(obj, cme, 0, 5, 6);
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pos = pos + rot.Multiply(obj.Position);
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rot = rot * obj.Rotation;
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}
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obj.Prop.Position = pos;
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obj.Prop.Orientation = rot;
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}
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}
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}
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@ -509,6 +528,10 @@ namespace CodeWalker.World
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{
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renderer.RenderPed(obj.Ped);
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}
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if (obj.Prop != null)
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{
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renderer.RenderArchetype(obj.Prop.Archetype, obj.Prop);
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}
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}
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}
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@ -968,6 +991,9 @@ namespace CodeWalker.World
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public Ped Ped { get; set; }
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public YmapEntityDef Prop { get; set; }
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public void Init(CutObject obj, GameFileCache gfc)
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{
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@ -1066,6 +1092,10 @@ namespace CodeWalker.World
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private void InitProp(CutPropModelObject prop, GameFileCache gfc)
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{
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var archetypeName = prop.StreamingName;
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Prop = new YmapEntityDef();
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Prop.SetArchetype(gfc.GetArchetype(archetypeName));
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}
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