Generate LOD Lights making random hashes, now sorting by streetLight and hash

This commit is contained in:
dexy 2019-01-26 10:24:20 +11:00
parent 9c41a21217
commit 7d72c9be3a

View File

@ -93,21 +93,12 @@ namespace CodeWalker.Project.Panels
Task.Run(() =>
{
var position = new List<MetaVECTOR3>();
var colour = new List<uint>();
var direction = new List<MetaVECTOR3>();
var falloff = new List<float>();
var falloffExponent = new List<float>();
var timeAndStateFlags = new List<uint>();
var hash = new List<uint>();
var coneInnerAngle = new List<byte>();
var coneOuterAngleOrCapExt = new List<byte>();
var coronaIntensity = new List<byte>();
var lights = new List<Light>();
var eemin = new Vector3(float.MaxValue);
var eemax = new Vector3(float.MinValue);
var semin = new Vector3(float.MaxValue);
var semax = new Vector3(float.MinValue);
var rnd = new Random();
foreach (var ymap in projectYmaps)
{
@ -216,11 +207,12 @@ namespace CodeWalker.Project.Panels
uint i = (byte)Math.Min(la.Intensity*4, 255);
uint c = (i << 24) + (r << 16) + (g << 8) + b;
uint h = 0; //TODO: what hash to use???
uint h = (uint)rnd.NextLong(); //TODO: what hash to use???
//any other way to know if it's a streetlight?
var name = ent.Archetype.Name;
bool isStreetLight = (name != null) && (name.Contains("street") || name.Contains("traffic"));
//isStreetLight = rnd.Next() > 2000000000;//DEBUG
//@Calcium:
//1 = point
@ -233,18 +225,21 @@ namespace CodeWalker.Project.Panels
var maxext = (byte)Math.Max(Math.Max(la.ExtentX, la.ExtentY), la.ExtentZ);
position.Add(new MetaVECTOR3(epos));
colour.Add(c);
direction.Add(new MetaVECTOR3(edir));
falloff.Add(la.Falloff);
falloffExponent.Add(la.FalloffExponent);
timeAndStateFlags.Add(t);
hash.Add(h);
coneInnerAngle.Add((byte)la.ConeInnerAngle);
coneOuterAngleOrCapExt.Add(Math.Max((byte)la.ConeOuterAngle, maxext));
coronaIntensity.Add((byte)(la.CoronaIntensity*6));
//final lights should be sorted by isStreetLight (1 first!) and then hash
var light = new Light();
light.position = new MetaVECTOR3(epos);
light.colour = c;
light.direction = new MetaVECTOR3(edir);
light.falloff = la.Falloff;
light.falloffExponent = la.FalloffExponent;
light.timeAndStateFlags = t;
light.hash = h;
light.coneInnerAngle = (byte)la.ConeInnerAngle;
light.coneOuterAngleOrCapExt = Math.Max((byte)la.ConeOuterAngle, maxext);
light.coronaIntensity = (byte)(la.CoronaIntensity * 6);
light.isStreetLight = isStreetLight;
lights.Add(light);
}
}
}
@ -252,12 +247,51 @@ namespace CodeWalker.Project.Panels
}
if (position.Count == 0)
if (lights.Count == 0)
{
MessageBox.Show("No lights found in project!");
return;
}
//final lights should be sorted by isStreetLight (1 first!) and then hash
lights.Sort((a, b) =>
{
if (a.isStreetLight != b.isStreetLight) return b.isStreetLight.CompareTo(a.isStreetLight);
return a.hash.CompareTo(b.hash);
});
var position = new List<MetaVECTOR3>();
var colour = new List<uint>();
var direction = new List<MetaVECTOR3>();
var falloff = new List<float>();
var falloffExponent = new List<float>();
var timeAndStateFlags = new List<uint>();
var hash = new List<uint>();
var coneInnerAngle = new List<byte>();
var coneOuterAngleOrCapExt = new List<byte>();
var coronaIntensity = new List<byte>();
ushort numStreetLights = 0;
foreach (var light in lights)
{
position.Add(light.position);
colour.Add(light.colour);
direction.Add(light.direction);
falloff.Add(light.falloff);
falloffExponent.Add(light.falloffExponent);
timeAndStateFlags.Add(light.timeAndStateFlags);
hash.Add(light.hash);
coneInnerAngle.Add(light.coneInnerAngle);
coneOuterAngleOrCapExt.Add(light.coneOuterAngleOrCapExt);
coronaIntensity.Add(light.coronaIntensity);
if (light.isStreetLight) numStreetLights++;
}
UpdateStatus("Creating new ymap files...");
var lodymap = new YmapFile();
@ -266,7 +300,7 @@ namespace CodeWalker.Project.Panels
var dl = new YmapDistantLODLights();
var cdl = new CDistantLODLight();
cdl.category = 1;//0=small, 1=med, 2=large
cdl.numStreetLights = 0;//todo?
cdl.numStreetLights = numStreetLights;
dl.CDistantLODLight = cdl;
dl.positions = position.ToArray();
dl.colours = colour.ToArray();
@ -327,5 +361,24 @@ namespace CodeWalker.Project.Panels
});
}
public class Light
{
public MetaVECTOR3 position { get; set; }
public uint colour { get; set; }
public MetaVECTOR3 direction { get; set; }
public float falloff { get; set; }
public float falloffExponent { get; set; }
public uint timeAndStateFlags { get; set; }
public uint hash { get; set; }
public byte coneInnerAngle { get; set; }
public byte coneOuterAngleOrCapExt { get; set; }
public byte coronaIntensity { get; set; }
public bool isStreetLight { get; set; }
}
}
}