mirror of
https://mirror.ghproxy.com/https://github.com/dexyfex/CodeWalker
synced 2024-11-16 20:17:30 +08:00
Update More Particle Unknowns
This commit is contained in:
parent
bb356dabed
commit
7c3dd49aaa
@ -296,22 +296,22 @@ namespace CodeWalker.GameFiles
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{
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foreach (var ptr in ParticleRuleDictionary.ParticleRules.data_items)
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{
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if (ptr.Spawner1 != null)
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if (ptr.EffectSpawnerAtRatio != null)
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{
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var efrhash = JenkHash.GenHash(ptr.Spawner1.EffectRuleName?.Value ?? "");
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var efrhash = JenkHash.GenHash(ptr.EffectSpawnerAtRatio.EffectRuleName?.Value ?? "");
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if (efrdict.TryGetValue(efrhash, out ParticleEffectRule efr))
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{
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ptr.Spawner1.EffectRule = efr;
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ptr.EffectSpawnerAtRatio.EffectRule = efr;
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}
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else if (efrhash != 0)
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{ }
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}
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if (ptr.Spawner2 != null)
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if (ptr.EffectSpawnerOnCoin != null)
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{
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var efrhash = JenkHash.GenHash(ptr.Spawner2.EffectRuleName?.Value ?? "");
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var efrhash = JenkHash.GenHash(ptr.EffectSpawnerOnCoin.EffectRuleName?.Value ?? "");
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if (efrdict.TryGetValue(efrhash, out ParticleEffectRule efr))
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{
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ptr.Spawner2.EffectRule = efr;
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ptr.EffectSpawnerOnCoin.EffectRule = efr;
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}
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else if (efrhash != 0)
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{ }
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@ -683,8 +683,8 @@ namespace CodeWalker.GameFiles
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public uint Unknown_10h { get; set; } // 2, 3, 4, 5, 6, 7, 10, 21
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public uint Unknown_14h; //0x00000000
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public ulong Unknown_18h; // 0x0000000000000000
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public ParticleEffectSpawner Spawner1 { get; set; }
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public ParticleEffectSpawner Spawner2 { get; set; }
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public ParticleEffectSpawner EffectSpawnerAtRatio { get; set; }
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public ParticleEffectSpawner EffectSpawnerOnCoin { get; set; }
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public uint Unknown_100h { get; set; } // 0, 1, 2
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public uint Unknown_104h { get; set; } // 0, 1, 7
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public uint Unknown_108h { get; set; } // 0, 1, 2
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@ -694,14 +694,14 @@ namespace CodeWalker.GameFiles
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public uint Unknown_118h { get; set; } //index/id
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public uint Unknown_11Ch { get; set; } //index/id
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public ulong NamePointer { get; set; }
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public ResourcePointerList64<ParticleBehaviour> BehaviourList1 { get; set; }
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public ResourcePointerList64<ParticleBehaviour> BehaviourList2 { get; set; }
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public ResourcePointerList64<ParticleBehaviour> BehaviourList3 { get; set; }
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public ResourcePointerList64<ParticleBehaviour> BehaviourList4 { get; set; }
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public ResourcePointerList64<ParticleBehaviour> BehaviourList5 { get; set; }
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public ResourcePointerList64<ParticleBehaviour> AllBehaviours { get; set; }
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public ResourcePointerList64<ParticleBehaviour> InitBehaviours { get; set; }
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public ResourcePointerList64<ParticleBehaviour> UpdateBehaviours { get; set; }
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public ResourcePointerList64<ParticleBehaviour> UpdateFinalizeBehaviours { get; set; }
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public ResourcePointerList64<ParticleBehaviour> DrawBehaviours { get; set; }
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public ulong Unknown_178h; // 0x0000000000000000
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public ulong Unknown_180h; // 0x0000000000000000
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public ResourceSimpleList64<ParticleRuleUnknownItem> UnknownList1 { get; set; }
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public ResourceSimpleList64<ParticleRuleUnknownItem> BiasLinks { get; set; }
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public ulong Unknown_198h; // 0x0000000000000000
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public ulong Unknown_1A0h; // 0x0000000000000000
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public ulong Unknown_1A8h; // 0x0000000000000000
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@ -746,8 +746,8 @@ namespace CodeWalker.GameFiles
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this.Unknown_10h = reader.ReadUInt32();
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this.Unknown_14h = reader.ReadUInt32();
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this.Unknown_18h = reader.ReadUInt64();
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this.Spawner1 = reader.ReadBlock<ParticleEffectSpawner>();
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this.Spawner2 = reader.ReadBlock<ParticleEffectSpawner>();
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this.EffectSpawnerAtRatio = reader.ReadBlock<ParticleEffectSpawner>();
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this.EffectSpawnerOnCoin = reader.ReadBlock<ParticleEffectSpawner>();
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this.Unknown_100h = reader.ReadUInt32();
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this.Unknown_104h = reader.ReadUInt32();
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this.Unknown_108h = reader.ReadUInt32();
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@ -757,14 +757,14 @@ namespace CodeWalker.GameFiles
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this.Unknown_118h = reader.ReadUInt32();
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this.Unknown_11Ch = reader.ReadUInt32();
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this.NamePointer = reader.ReadUInt64();
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this.BehaviourList1 = reader.ReadBlock<ResourcePointerList64<ParticleBehaviour>>();
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this.BehaviourList2 = reader.ReadBlock<ResourcePointerList64<ParticleBehaviour>>();
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this.BehaviourList3 = reader.ReadBlock<ResourcePointerList64<ParticleBehaviour>>();
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this.BehaviourList4 = reader.ReadBlock<ResourcePointerList64<ParticleBehaviour>>();
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this.BehaviourList5 = reader.ReadBlock<ResourcePointerList64<ParticleBehaviour>>();
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this.AllBehaviours = reader.ReadBlock<ResourcePointerList64<ParticleBehaviour>>();
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this.InitBehaviours = reader.ReadBlock<ResourcePointerList64<ParticleBehaviour>>();
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this.UpdateBehaviours = reader.ReadBlock<ResourcePointerList64<ParticleBehaviour>>();
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this.UpdateFinalizeBehaviours = reader.ReadBlock<ResourcePointerList64<ParticleBehaviour>>();
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this.DrawBehaviours = reader.ReadBlock<ResourcePointerList64<ParticleBehaviour>>();
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this.Unknown_178h = reader.ReadUInt64();
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this.Unknown_180h = reader.ReadUInt64();
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this.UnknownList1 = reader.ReadBlock<ResourceSimpleList64<ParticleRuleUnknownItem>>();
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this.BiasLinks = reader.ReadBlock<ResourceSimpleList64<ParticleRuleUnknownItem>>();
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this.Unknown_198h = reader.ReadUInt64();
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this.Unknown_1A0h = reader.ReadUInt64();
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this.Unknown_1A8h = reader.ReadUInt64();
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@ -1187,8 +1187,8 @@ namespace CodeWalker.GameFiles
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writer.Write(this.Unknown_10h);
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writer.Write(this.Unknown_14h);
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writer.Write(this.Unknown_18h);
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writer.WriteBlock(this.Spawner1);
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writer.WriteBlock(this.Spawner2);
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writer.WriteBlock(this.EffectSpawnerAtRatio);
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writer.WriteBlock(this.EffectSpawnerOnCoin);
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writer.Write(this.Unknown_100h);
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writer.Write(this.Unknown_104h);
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writer.Write(this.Unknown_108h);
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@ -1198,14 +1198,14 @@ namespace CodeWalker.GameFiles
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writer.Write(this.Unknown_118h);
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writer.Write(this.Unknown_11Ch);
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writer.Write(this.NamePointer);
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writer.WriteBlock(this.BehaviourList1);
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writer.WriteBlock(this.BehaviourList2);
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writer.WriteBlock(this.BehaviourList3);
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writer.WriteBlock(this.BehaviourList4);
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writer.WriteBlock(this.BehaviourList5);
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writer.WriteBlock(this.AllBehaviours);
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writer.WriteBlock(this.InitBehaviours);
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writer.WriteBlock(this.UpdateBehaviours);
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writer.WriteBlock(this.UpdateFinalizeBehaviours);
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writer.WriteBlock(this.DrawBehaviours);
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writer.Write(this.Unknown_178h);
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writer.Write(this.Unknown_180h);
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writer.WriteBlock(this.UnknownList1);
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writer.WriteBlock(this.BiasLinks);
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writer.Write(this.Unknown_198h);
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writer.Write(this.Unknown_1A0h);
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writer.Write(this.Unknown_1A8h);
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@ -1251,25 +1251,25 @@ namespace CodeWalker.GameFiles
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YptXml.ValueTag(sb, indent, "Unknown1E8", YptXml.UintString(Unknown_1E8h));
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YptXml.ValueTag(sb, indent, "Unknown1EC", Unknown_1ECh.ToString());
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YptXml.ValueTag(sb, indent, "Unknown220", YptXml.UintString(Unknown_220h));
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if (Spawner1 != null)
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if (EffectSpawnerAtRatio != null)
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{
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YptXml.OpenTag(sb, indent, "Spawner1");
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Spawner1.WriteXml(sb, indent + 1);
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YptXml.CloseTag(sb, indent, "Spawner1");
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YptXml.OpenTag(sb, indent, "EffectSpawnerAtRatio");
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EffectSpawnerAtRatio.WriteXml(sb, indent + 1);
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YptXml.CloseTag(sb, indent, "EffectSpawnerAtRatio");
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}
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if (Spawner2 != null)
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if (EffectSpawnerOnCoin != null)
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{
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YptXml.OpenTag(sb, indent, "Spawner2");
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Spawner2.WriteXml(sb, indent + 1);
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YptXml.CloseTag(sb, indent, "Spawner2");
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YptXml.OpenTag(sb, indent, "EffectSpawnerOnCoin");
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EffectSpawnerOnCoin.WriteXml(sb, indent + 1);
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YptXml.CloseTag(sb, indent, "EffectSpawnerOnCoin");
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}
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if (BehaviourList1?.data_items?.Length > 0)
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if (AllBehaviours?.data_items?.Length > 0)
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{
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YptXml.WriteItemArray(sb, BehaviourList1.data_items, indent, "Behaviours");
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YptXml.WriteItemArray(sb, AllBehaviours.data_items, indent, "AllBehaviours");
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}
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if (UnknownList1?.data_items?.Length > 0)
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if (BiasLinks?.data_items?.Length > 0)
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{
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YptXml.WriteItemArray(sb, UnknownList1.data_items, indent, "UnknownList1");
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YptXml.WriteItemArray(sb, BiasLinks.data_items, indent, "BiasLinks");
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}
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if (ShaderVars?.data_items?.Length > 0)
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{
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@ -1299,10 +1299,10 @@ namespace CodeWalker.GameFiles
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Unknown_1E8h = Xml.GetChildUIntAttribute(node, "Unknown1E8");
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Unknown_1ECh = Xml.GetChildUIntAttribute(node, "Unknown1EC");
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Unknown_220h = Xml.GetChildUIntAttribute(node, "Unknown220");
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Spawner1 = new ParticleEffectSpawner();
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Spawner1.ReadXml(node.SelectSingleNode("Spawner1"));
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Spawner2 = new ParticleEffectSpawner();
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Spawner2.ReadXml(node.SelectSingleNode("Spawner2"));
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EffectSpawnerAtRatio = new ParticleEffectSpawner();
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EffectSpawnerAtRatio.ReadXml(node.SelectSingleNode("EffectSpawnerAtRatio"));
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EffectSpawnerOnCoin = new ParticleEffectSpawner();
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EffectSpawnerOnCoin.ReadXml(node.SelectSingleNode("EffectSpawnerOnCoin"));
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@ -1325,8 +1325,8 @@ namespace CodeWalker.GameFiles
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UnknownList1 = new ResourceSimpleList64<ParticleRuleUnknownItem>();
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UnknownList1.data_items = XmlMeta.ReadItemArrayNullable<ParticleRuleUnknownItem>(node, "UnknownList1");
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BiasLinks = new ResourceSimpleList64<ParticleRuleUnknownItem>();
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BiasLinks.data_items = XmlMeta.ReadItemArrayNullable<ParticleRuleUnknownItem>(node, "BiasLinks");
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ResourcePointerList64<ParticleShaderVar> readShaderVars(string name)
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@ -1416,16 +1416,16 @@ namespace CodeWalker.GameFiles
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}
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}
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BehaviourList1 = new ResourcePointerList64<ParticleBehaviour>();
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BehaviourList1.data_items = blist.ToArray();
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BehaviourList2 = new ResourcePointerList64<ParticleBehaviour>();
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BehaviourList2.data_items = blist2.ToArray();
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BehaviourList3 = new ResourcePointerList64<ParticleBehaviour>();
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BehaviourList3.data_items = blist3.ToArray();
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BehaviourList4 = new ResourcePointerList64<ParticleBehaviour>();
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BehaviourList4.data_items = blist4.ToArray();
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BehaviourList5 = new ResourcePointerList64<ParticleBehaviour>();
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BehaviourList5.data_items = blist5.ToArray();
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AllBehaviours = new ResourcePointerList64<ParticleBehaviour>();
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AllBehaviours.data_items = blist.ToArray();
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InitBehaviours = new ResourcePointerList64<ParticleBehaviour>();
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InitBehaviours.data_items = blist2.ToArray();
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UpdateBehaviours = new ResourcePointerList64<ParticleBehaviour>();
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UpdateBehaviours.data_items = blist3.ToArray();
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UpdateFinalizeBehaviours = new ResourcePointerList64<ParticleBehaviour>();
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UpdateFinalizeBehaviours.data_items = blist4.ToArray();
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DrawBehaviours = new ResourcePointerList64<ParticleBehaviour>();
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DrawBehaviours.data_items = blist5.ToArray();
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}
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@ -1443,14 +1443,14 @@ namespace CodeWalker.GameFiles
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public override Tuple<long, IResourceBlock>[] GetParts()
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{
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return new Tuple<long, IResourceBlock>[] {
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new Tuple<long, IResourceBlock>(88, Spawner1),
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new Tuple<long, IResourceBlock>(96, Spawner2),
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new Tuple<long, IResourceBlock>(0x128, BehaviourList1),
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new Tuple<long, IResourceBlock>(0x138, BehaviourList2),
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new Tuple<long, IResourceBlock>(0x148, BehaviourList3),
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new Tuple<long, IResourceBlock>(0x158, BehaviourList4),
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new Tuple<long, IResourceBlock>(0x168, BehaviourList5),
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new Tuple<long, IResourceBlock>(0x188, UnknownList1),
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new Tuple<long, IResourceBlock>(88, EffectSpawnerAtRatio),
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new Tuple<long, IResourceBlock>(96, EffectSpawnerOnCoin),
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new Tuple<long, IResourceBlock>(0x128, AllBehaviours),
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new Tuple<long, IResourceBlock>(0x138, InitBehaviours),
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new Tuple<long, IResourceBlock>(0x148, UpdateBehaviours),
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new Tuple<long, IResourceBlock>(0x158, UpdateFinalizeBehaviours),
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new Tuple<long, IResourceBlock>(0x168, DrawBehaviours),
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new Tuple<long, IResourceBlock>(0x188, BiasLinks),
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new Tuple<long, IResourceBlock>(0x1F0, ShaderVars),
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new Tuple<long, IResourceBlock>(0x210, Drawables)
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};
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@ -6068,15 +6068,17 @@ namespace CodeWalker.GameFiles
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// structure data
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public ParticleKeyframeProp KeyframeProp0 { get; set; }
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public ulong Unknown_C0h; // 0x0000000000000000
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public ulong Unknown_C8h; // 0x0000000000000000
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public float Unknown_D0h { get; set; } // 15.0f, 20.0f, ..., 100.0f
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public float Unknown_D4h { get; set; } // 30.0f, 50.0f, ..., 200.0f
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public uint Unknown_D8h { get; set; } // 0, 1, 2
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public uint Unknown_DCh { get; set; } // 0, 1, 2
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public uint Unknown_E0h { get; set; } // 0, 1
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public uint Unknown_E4h; // 0x00000000
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public ulong Unknown_E8h; // 0x0000000000000000
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public ulong PGlobalData; // Unused
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public ulong PWindEval; // Unused
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public float HighLodRange { get; set; }
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public float LowLodRange { get; set; }
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public int HighLodDisturbanceMode { get; set; }
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public int LowLodDisturbanceMode { get; set; }
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public byte IgnoreMtxWeight { get; set; }
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public byte Padding00 { get; set; }
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public ushort Padding01;
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public uint Padding02;
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public ulong Padding03;
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public override void Read(ResourceDataReader reader, params object[] parameters)
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{
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@ -6084,70 +6086,17 @@ namespace CodeWalker.GameFiles
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// read structure data
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this.KeyframeProp0 = reader.ReadBlock<ParticleKeyframeProp>();
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this.Unknown_C0h = reader.ReadUInt64();
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this.Unknown_C8h = reader.ReadUInt64();
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this.Unknown_D0h = reader.ReadSingle();
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this.Unknown_D4h = reader.ReadSingle();
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this.Unknown_D8h = reader.ReadUInt32();
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this.Unknown_DCh = reader.ReadUInt32();
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this.Unknown_E0h = reader.ReadUInt32();
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this.Unknown_E4h = reader.ReadUInt32();
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this.Unknown_E8h = reader.ReadUInt64();
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//if (Unknown_C0h != 0)
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//{ }//no hit
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//if (Unknown_C8h != 0)
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//{ }//no hit
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switch (Unknown_D0h)
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{
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case 15.0f:
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case 20.0f:
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case 30.0f:
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case 100.0f:
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break;
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default:
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break;//more
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}
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switch (Unknown_D4h)
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{
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case 30.0f:
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case 50.0f:
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case 40.0f:
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case 200.0f:
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break;
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default:
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break;//more
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}
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//switch (Unknown_D8h)
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//{
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// case 1:
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// case 2:
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// case 0:
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// break;
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// default:
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// break;//no hit
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//}
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//switch (Unknown_DCh)
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//{
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// case 1:
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// case 0:
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// case 2:
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// break;
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// default:
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// break;//no hit
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//}
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//switch (Unknown_E0h)
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//{
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// case 0:
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// case 1:
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// break;
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// default:
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// break;//no hit
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//}
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//if (Unknown_E4h != 0)
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//{ }//no hit
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//if (Unknown_E8h != 0)
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//{ }//no hit
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this.PGlobalData = reader.ReadUInt64();
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this.PWindEval = reader.ReadUInt64();
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this.HighLodRange = reader.ReadSingle();
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this.LowLodRange = reader.ReadSingle();
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this.HighLodDisturbanceMode = reader.ReadInt32();
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this.LowLodDisturbanceMode = reader.ReadInt32();
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this.IgnoreMtxWeight = reader.ReadByte();
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this.Padding00 = reader.ReadByte();
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this.Padding01 = reader.ReadUInt16();
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this.Padding02 = reader.ReadUInt32();
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this.Padding03 = reader.ReadUInt64();
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}
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public override void Write(ResourceDataWriter writer, params object[] parameters)
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{
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@ -6155,24 +6104,26 @@ namespace CodeWalker.GameFiles
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// write structure data
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writer.WriteBlock(this.KeyframeProp0);
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writer.Write(this.Unknown_C0h);
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writer.Write(this.Unknown_C8h);
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writer.Write(this.Unknown_D0h);
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writer.Write(this.Unknown_D4h);
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writer.Write(this.Unknown_D8h);
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writer.Write(this.Unknown_DCh);
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writer.Write(this.Unknown_E0h);
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writer.Write(this.Unknown_E4h);
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writer.Write(this.Unknown_E8h);
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writer.Write(this.PGlobalData);
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writer.Write(this.PWindEval);
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writer.Write(this.HighLodRange);
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writer.Write(this.LowLodRange);
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writer.Write(this.HighLodDisturbanceMode);
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writer.Write(this.LowLodDisturbanceMode);
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writer.Write(this.IgnoreMtxWeight);
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writer.Write(this.Padding00);
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writer.Write(this.Padding01);
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writer.Write(this.Padding02);
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writer.Write(this.Padding03);
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}
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public override void WriteXml(StringBuilder sb, int indent)
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{
|
||||
base.WriteXml(sb, indent);
|
||||
YptXml.ValueTag(sb, indent, "UnknownD0", FloatUtil.ToString(Unknown_D0h));
|
||||
YptXml.ValueTag(sb, indent, "UnknownD4", FloatUtil.ToString(Unknown_D4h));
|
||||
YptXml.ValueTag(sb, indent, "UnknownD8", Unknown_D8h.ToString());
|
||||
YptXml.ValueTag(sb, indent, "UnknownDC", Unknown_DCh.ToString());
|
||||
YptXml.ValueTag(sb, indent, "UnknownE0", Unknown_E0h.ToString());
|
||||
YptXml.ValueTag(sb, indent, "HighLodRange", FloatUtil.ToString(HighLodRange));
|
||||
YptXml.ValueTag(sb, indent, "LowLodRange", FloatUtil.ToString(LowLodRange));
|
||||
YptXml.ValueTag(sb, indent, "HighLodDisturbanceMode", HighLodDisturbanceMode.ToString());
|
||||
YptXml.ValueTag(sb, indent, "LowLodDisturbanceMode", LowLodDisturbanceMode.ToString());
|
||||
YptXml.ValueTag(sb, indent, "IgnoreMtxWeight", IgnoreMtxWeight.ToString());
|
||||
if (KeyframeProp0 != null)
|
||||
{
|
||||
YptXml.OpenTag(sb, indent, "KeyframeProperty0");
|
||||
@ -6183,11 +6134,11 @@ namespace CodeWalker.GameFiles
|
||||
public override void ReadXml(XmlNode node)
|
||||
{
|
||||
base.ReadXml(node);
|
||||
Unknown_D0h = Xml.GetChildFloatAttribute(node, "UnknownD0");
|
||||
Unknown_D4h = Xml.GetChildFloatAttribute(node, "UnknownD4");
|
||||
Unknown_D8h = Xml.GetChildUIntAttribute(node, "UnknownD8");
|
||||
Unknown_DCh = Xml.GetChildUIntAttribute(node, "UnknownDC");
|
||||
Unknown_E0h = Xml.GetChildUIntAttribute(node, "UnknownE0");
|
||||
HighLodRange = Xml.GetChildFloatAttribute(node, "UnknownD0");
|
||||
LowLodRange = Xml.GetChildFloatAttribute(node, "UnknownD4");
|
||||
HighLodDisturbanceMode = Xml.GetChildIntAttribute(node, "HighLodDisturbanceMode");
|
||||
LowLodDisturbanceMode = Xml.GetChildIntAttribute(node, "LowLodDisturbanceMode");
|
||||
IgnoreMtxWeight = (byte)Xml.GetChildUIntAttribute(node, "IgnoreMtxWeight");
|
||||
KeyframeProp0 = new ParticleKeyframeProp();
|
||||
var pnode0 = node.SelectSingleNode("KeyframeProperty0");
|
||||
if (pnode0 != null)
|
||||
|
Loading…
Reference in New Issue
Block a user