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YFT/XML conversion progress
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@@ -3728,8 +3728,10 @@ namespace CodeWalker.GameFiles
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public ulong SkeletonPointer { get; set; }
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public Vector3 BoundingCenter { get; set; }
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public float BoundingSphereRadius { get; set; }
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public Vector4 BoundingBoxMin { get; set; }
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public Vector4 BoundingBoxMax { get; set; }
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public Vector3 BoundingBoxMin { get; set; }
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public uint Unknown_3Ch { get; set; } = 0x7f800001;
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public Vector3 BoundingBoxMax { get; set; }
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public uint Unknown_4Ch { get; set; } = 0x7f800001;
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public ulong DrawableModelsHighPointer { get; set; }
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public ulong DrawableModelsMediumPointer { get; set; }
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public ulong DrawableModelsLowPointer { get; set; }
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@@ -3838,8 +3840,10 @@ namespace CodeWalker.GameFiles
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this.SkeletonPointer = reader.ReadUInt64();
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this.BoundingCenter = reader.ReadVector3();
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this.BoundingSphereRadius = reader.ReadSingle();
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this.BoundingBoxMin = reader.ReadVector4();
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this.BoundingBoxMax = reader.ReadVector4();
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this.BoundingBoxMin = reader.ReadVector3();
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this.Unknown_3Ch = reader.ReadUInt32();
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this.BoundingBoxMax = reader.ReadVector3();
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this.Unknown_4Ch = reader.ReadUInt32();
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this.DrawableModelsHighPointer = reader.ReadUInt64();
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this.DrawableModelsMediumPointer = reader.ReadUInt64();
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this.DrawableModelsLowPointer = reader.ReadUInt64();
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@@ -3895,6 +3899,22 @@ namespace CodeWalker.GameFiles
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////just testing!!!
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//switch (Unknown_3Ch)
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//{
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// case 0x7f800001:
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// case 0: //only in yft's!
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// break;
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// default:
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// break;
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//}
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//switch (Unknown_4Ch)
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//{
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// case 0x7f800001:
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// case 0: //only in yft's!
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// break;
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// default:
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// break;
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//}
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//if ((DrawableModelsHigh?.data_items != null) != (Unknown_80h != 0))
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//{ }//no hit
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//if ((DrawableModelsMedium?.data_items != null) != (Unknown_84h != 0))
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@@ -4081,7 +4101,9 @@ namespace CodeWalker.GameFiles
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writer.Write(this.BoundingCenter);
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writer.Write(this.BoundingSphereRadius);
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writer.Write(this.BoundingBoxMin);
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writer.Write(this.Unknown_3Ch);
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writer.Write(this.BoundingBoxMax);
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writer.Write(this.Unknown_4Ch);
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writer.Write(this.DrawableModelsHighPointer);
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writer.Write(this.DrawableModelsMediumPointer);
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writer.Write(this.DrawableModelsLowPointer);
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@@ -4104,8 +4126,8 @@ namespace CodeWalker.GameFiles
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{
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YdrXml.SelfClosingTag(sb, indent, "BoundingSphereCenter " + FloatUtil.GetVector3XmlString(BoundingCenter));
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YdrXml.ValueTag(sb, indent, "BoundingSphereRadius", FloatUtil.ToString(BoundingSphereRadius));
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YdrXml.SelfClosingTag(sb, indent, "BoundingBoxMin " + FloatUtil.GetVector4XmlString(BoundingBoxMin));
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YdrXml.SelfClosingTag(sb, indent, "BoundingBoxMax " + FloatUtil.GetVector4XmlString(BoundingBoxMax));
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YdrXml.SelfClosingTag(sb, indent, "BoundingBoxMin " + FloatUtil.GetVector3XmlString(BoundingBoxMin));
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YdrXml.SelfClosingTag(sb, indent, "BoundingBoxMax " + FloatUtil.GetVector3XmlString(BoundingBoxMax));
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YdrXml.ValueTag(sb, indent, "LodDistHigh", FloatUtil.ToString(LodDistHigh));
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YdrXml.ValueTag(sb, indent, "LodDistMed", FloatUtil.ToString(LodDistMed));
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YdrXml.ValueTag(sb, indent, "LodDistLow", FloatUtil.ToString(LodDistLow));
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@@ -4158,8 +4180,8 @@ namespace CodeWalker.GameFiles
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{
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BoundingCenter = Xml.GetChildVector3Attributes(node, "BoundingSphereCenter");
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BoundingSphereRadius = Xml.GetChildFloatAttribute(node, "BoundingSphereRadius", "value");
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BoundingBoxMin = Xml.GetChildVector4Attributes(node, "BoundingBoxMin");
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BoundingBoxMax = Xml.GetChildVector4Attributes(node, "BoundingBoxMax");
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BoundingBoxMin = Xml.GetChildVector3Attributes(node, "BoundingBoxMin");
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BoundingBoxMax = Xml.GetChildVector3Attributes(node, "BoundingBoxMax");
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LodDistHigh = Xml.GetChildFloatAttribute(node, "LodDistHigh", "value");
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LodDistMed = Xml.GetChildFloatAttribute(node, "LodDistMed", "value");
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LodDistLow = Xml.GetChildFloatAttribute(node, "LodDistLow", "value");
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