mirror of
https://mirror.ghproxy.com/https://github.com/dexyfex/CodeWalker
synced 2026-05-15 06:56:15 +08:00
Merged upgrades to Clip and YcdFile
This commit is contained in:
@@ -2,6 +2,7 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Diagnostics;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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@@ -275,9 +276,9 @@ namespace CodeWalker.GameFiles
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public uint Unknown_0Ch { get; set; } // 0x00000000
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public ushort Unknown_10h { get; set; }
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public ushort Unknown_12h { get; set; }
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public ushort Unknown_14h { get; set; }
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public ushort Unknown_16h { get; set; }
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public float Unknown_18h { get; set; }
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public ushort Frames { get; set; }
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public ushort SequenceFrameLimit { get; set; }
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public float Duration { get; set; }
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public byte Unknown_1Ch { get; set; }
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public byte Unknown_1Dh { get; set; }
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public byte Unknown_1Eh { get; set; }
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@@ -288,8 +289,8 @@ namespace CodeWalker.GameFiles
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public uint Unknown_2Ch { get; set; } // 0x00000000
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public uint Unknown_30h { get; set; } // 0x00000000
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public uint Unknown_34h { get; set; } // 0x00000000
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public uint Unknown_38h { get; set; }
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public uint Unknown_3Ch { get; set; }
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public uint RawDataSize { get; set; }
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public uint UsageCount { get; set; }
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public ResourcePointerList64<Sequence> Sequences { get; set; }
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public ResourceSimpleList64_s<AnimationBoneId> BoneIds { get; set; }
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//public ResourceSimpleList64Ptr BoneIdsPtr { get; set; }
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@@ -307,9 +308,9 @@ namespace CodeWalker.GameFiles
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this.Unknown_0Ch = reader.ReadUInt32(); //0 0 0 0
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this.Unknown_10h = reader.ReadUInt16(); //257 257 257 257 flags?
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this.Unknown_12h = reader.ReadUInt16(); //0 0 0 0
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this.Unknown_14h = reader.ReadUInt16(); //221 17 151 201 frames
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this.Unknown_16h = reader.ReadUInt16(); //223 31 159 207 sequence limit?
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this.Unknown_18h = reader.ReadSingle(); //7.34 0.53 5.0 6.66 duration
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this.Frames = reader.ReadUInt16(); //221 17 151 201 frames
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this.SequenceFrameLimit = reader.ReadUInt16(); //223 31 159 207 sequence limit?
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this.Duration = reader.ReadSingle(); //7.34 0.53 5.0 6.66 duration
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this.Unknown_1Ch = reader.ReadByte(); //118 0 216 116
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this.Unknown_1Dh = reader.ReadByte(); //152 36 130 182
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this.Unknown_1Eh = reader.ReadByte(); //99 0 66 180
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@@ -320,8 +321,8 @@ namespace CodeWalker.GameFiles
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this.Unknown_2Ch = reader.ReadUInt32(); //0 0 0 0
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this.Unknown_30h = reader.ReadUInt32(); //0 0 0 0
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this.Unknown_34h = reader.ReadUInt32(); //0 0 0 0
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this.Unknown_38h = reader.ReadUInt32(); //314 174 1238 390 sequences length?
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this.Unknown_3Ch = reader.ReadUInt32(); //2 2 2 2 material/type?
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this.RawDataSize = reader.ReadUInt32(); //314 174 1238 390 sequences length?
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this.UsageCount = reader.ReadUInt32(); //2 2 2 2 material/type?
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this.Sequences = reader.ReadBlock<ResourcePointerList64<Sequence>>();
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this.BoneIds = reader.ReadBlock<ResourceSimpleList64_s<AnimationBoneId>>();
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//this.BoneIdsPtr = reader.ReadStruct<ResourceSimpleList64Ptr>();
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@@ -338,9 +339,9 @@ namespace CodeWalker.GameFiles
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writer.Write(this.Unknown_0Ch);
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writer.Write(this.Unknown_10h);
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writer.Write(this.Unknown_12h);
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writer.Write(this.Unknown_14h);
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writer.Write(this.Unknown_16h);
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writer.Write(this.Unknown_18h);
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writer.Write(this.Frames);
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writer.Write(this.SequenceFrameLimit);
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writer.Write(this.Duration);
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writer.Write(this.Unknown_1Ch);
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writer.Write(this.Unknown_1Eh);
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writer.Write(this.Unknown_20h);
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@@ -349,8 +350,8 @@ namespace CodeWalker.GameFiles
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writer.Write(this.Unknown_2Ch);
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writer.Write(this.Unknown_30h);
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writer.Write(this.Unknown_34h);
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writer.Write(this.Unknown_38h);
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writer.Write(this.Unknown_3Ch);
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writer.Write(this.RawDataSize);
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writer.Write(this.UsageCount);
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writer.WriteBlock(this.Sequences);
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writer.WriteBlock(this.BoneIds);
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}
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@@ -367,10 +368,374 @@ namespace CodeWalker.GameFiles
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{
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public ushort BoneId { get; set; }
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public byte Unk0 { get; set; }
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public byte Unk1 { get; set; }
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public byte Track { get; set; }
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public override string ToString()
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{
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return BoneId.ToString() + ": " + Unk0.ToString() + ", " + Unk1.ToString();
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return BoneId.ToString() + ": " + Unk0.ToString() + ", " + Track.ToString();
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}
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}
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[TypeConverter(typeof(ExpandableObjectConverter))] public abstract class AnimChannel
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{
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public int Sequence { get; private set; }
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public int Index { get; private set; }
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public abstract void Read(Sequence blockStream, ref int channelOffset);
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public virtual void ReadData(Sequence blockStream, ref int channelOffset)
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{
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}
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public virtual void ReadFrame(Sequence blockStream, int frame, ref int frameOffset)
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{
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}
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public virtual float EvaluateFloat(int frame) => 0.0f;
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public void Associate(int sequence, int index)
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{
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Sequence = sequence;
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Index = index;
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}
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}
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[TypeConverter(typeof(ExpandableObjectConverter))] public class AnimChannelStaticFloat : AnimChannel
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{
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public float FloatValue { get; set; }
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public override void Read(Sequence blockStream, ref int channelOffset)
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{
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FloatValue = BitConverter.ToSingle(blockStream.Data, channelOffset);
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channelOffset += 4;
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}
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public override float EvaluateFloat(int frame)
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{
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return FloatValue;
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}
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}
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[TypeConverter(typeof(ExpandableObjectConverter))] public class AnimChannelStaticVector3 : AnimChannel
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{
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public Vector3 Value { get; set; }
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public override void Read(Sequence blockStream, ref int channelOffset)
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{
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Value = new Vector3(
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BitConverter.ToSingle(blockStream.Data, channelOffset),
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BitConverter.ToSingle(blockStream.Data, channelOffset + 4),
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BitConverter.ToSingle(blockStream.Data, channelOffset + 8)
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);
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channelOffset += 12;
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}
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}
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[TypeConverter(typeof(ExpandableObjectConverter))] public class AnimChannelStaticSmallestThreeQuaternion : AnimChannel
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{
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public Quaternion Value { get; set; }
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public override void Read(Sequence blockStream, ref int channelOffset)
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{
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var vec = new Vector3(
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BitConverter.ToSingle(blockStream.Data, channelOffset),
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BitConverter.ToSingle(blockStream.Data, channelOffset + 4),
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BitConverter.ToSingle(blockStream.Data, channelOffset + 8)
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);
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Value = new Quaternion(
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vec,
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(float)Math.Sqrt(Math.Max(1.0f - vec.LengthSquared(), 0.0))
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);
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channelOffset += 12;
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}
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}
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[TypeConverter(typeof(ExpandableObjectConverter))] public class AnimChannelIndirectQuantizeFloat : AnimChannel
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{
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public int FrameBits { get; set; }
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public int ValueBits { get; set; }
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public float Quantum { get; set; }
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public float Offset { get; set; }
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public float[] Values { get; set; }
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public uint[] Frames { get; set; }
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private int numInts;
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public override void Read(Sequence blockStream, ref int channelOffset)
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{
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FrameBits = BitConverter.ToInt32(blockStream.Data, channelOffset);
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ValueBits = BitConverter.ToInt32(blockStream.Data, channelOffset + 4);
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numInts = BitConverter.ToInt32(blockStream.Data, channelOffset + 8);
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Quantum = BitConverter.ToSingle(blockStream.Data, channelOffset + 12);
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Offset = BitConverter.ToSingle(blockStream.Data, channelOffset + 16);
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channelOffset += 20;
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var bit = channelOffset * 8;
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var endBit = bit + (numInts * 32);
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channelOffset += numInts * 4;
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var valueList = new List<float>();
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while (bit < endBit)
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{
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valueList.Add((blockStream.GetBit(bit, ValueBits) * Quantum) + Offset);
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bit += ValueBits;
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}
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Values = valueList.ToArray();
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Frames = new uint[blockStream.NumFrames];
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}
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public override void ReadData(Sequence blockStream, ref int channelOffset)
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{
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}
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public override void ReadFrame(Sequence blockStream, int frame, ref int frameOffset)
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{
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Frames[frame] = blockStream.GetBit(frameOffset, FrameBits);
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frameOffset += FrameBits;
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}
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public override float EvaluateFloat(int frame)
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{
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return Values[Frames[frame]];
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}
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}
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[TypeConverter(typeof(ExpandableObjectConverter))] public class AnimChannelQuantizeFloat : AnimChannel
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{
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public int ValueBits { get; set; }
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public float Quantum { get; set; }
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public float Offset { get; set; }
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public float[] Values { get; set; }
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public override void Read(Sequence blockStream, ref int channelOffset)
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{
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ValueBits = BitConverter.ToInt32(blockStream.Data, channelOffset);
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Quantum = BitConverter.ToSingle(blockStream.Data, channelOffset + 4);
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Offset = BitConverter.ToSingle(blockStream.Data, channelOffset + 8);
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Values = new float[blockStream.NumFrames];
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channelOffset += 12;
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}
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public override void ReadFrame(Sequence blockStream, int frame, ref int frameOffset)
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{
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Values[frame] = (blockStream.GetBit(frameOffset, ValueBits) * Quantum) + Offset;
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frameOffset += ValueBits;
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}
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public override float EvaluateFloat(int frame)
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{
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return Values[frame];
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}
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}
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[TypeConverter(typeof(ExpandableObjectConverter))] public class AnimChannelLinearFloat : AnimChannel
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{
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public float Quantum { get; set; }
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public float Offset { get; set; }
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public float[] Values { get; set; }
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private Sequence blockStream;
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private int NumInts { get; set; }
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private int Count1 { get; set; }
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private int Count2 { get; set; }
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private int Count3 { get; set; }
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private int Bit { get; set; }
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public override void Read(Sequence blockStream, ref int channelOffset)
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{
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NumInts = BitConverter.ToInt32(blockStream.Data, channelOffset);
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var counts = BitConverter.ToInt32(blockStream.Data, channelOffset + 4);
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Quantum = BitConverter.ToSingle(blockStream.Data, channelOffset + 8);
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Offset = BitConverter.ToSingle(blockStream.Data, channelOffset + 12);
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var count1 = counts & 0xFF;
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var count2 = (counts >> 8) & 0xFF;
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var count3 = (counts >> 16) & 0xFF;
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Count1 = count1;
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Count2 = count2;
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Count3 = count3;
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Values = new float[blockStream.NumFrames];
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Bit = (channelOffset * 8) + 128;
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this.blockStream = blockStream;
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var numChunks = (blockStream.ChunkSize + blockStream.NumFrames) / blockStream.ChunkSize;
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for (int i = 0; i < blockStream.NumFrames; i++)
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{
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Values[i] = ReconstructFloat(i);
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}
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channelOffset += NumInts * 4;
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}
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private float ReconstructFloat(int frame)
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{
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var chunkSize = blockStream.ChunkSize;
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var numChunks = (blockStream.ChunkSize + blockStream.NumFrames) / chunkSize;
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var startBit = Bit;
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var startBit2 = (startBit + (numChunks * Count1));
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uint startBit3 = (uint)(startBit2 + (numChunks * Count2));
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var chunkIdx = (frame / chunkSize);
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var chunkOff = (frame % chunkSize);
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var offset = (Count1 != 0) ? blockStream.GetBit(startBit + (chunkIdx * Count1), Count1) : 0;
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var value = (Count2 != 0) ? (int)blockStream.GetBit(startBit2 + (chunkIdx * Count2), Count2) : 0;
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var inc = 0;
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for (int i = 0; i < chunkOff; i++)
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{
|
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var delta = (Count3 != 0) ? (int)blockStream.GetBit((int)(startBit3 + offset), Count3) : 0;
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offset += (uint)Count3;
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// scan for a '1' bit
|
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uint bitIdx = 0;
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{
|
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uint b = 0;
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do
|
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{
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b = blockStream.GetBit((int)(startBit3 + offset + bitIdx), 1);
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bitIdx++;
|
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} while (b == 0);
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}
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||||
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offset += bitIdx;
|
||||
|
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delta |= (int)(((bitIdx - 1) << Count3));
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||||
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||||
if (delta != 0)
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{
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var sign = blockStream.GetBit((int)(startBit3 + offset), 1);
|
||||
offset += 1;
|
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|
||||
if (sign == 1)
|
||||
{
|
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delta = -delta;
|
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}
|
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}
|
||||
|
||||
inc += delta;
|
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value += inc;
|
||||
}
|
||||
|
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return (value * Quantum) + Offset;
|
||||
}
|
||||
|
||||
public override float EvaluateFloat(int frame)
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||||
{
|
||||
return Values[frame];
|
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}
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||||
}
|
||||
[TypeConverter(typeof(ExpandableObjectConverter))] public class AnimChannelType7 : AnimChannel
|
||||
{
|
||||
private Sequence blockStream;
|
||||
|
||||
private float[] valueCache;
|
||||
|
||||
public float[] Values
|
||||
{
|
||||
get
|
||||
{
|
||||
if (valueCache != null)
|
||||
{
|
||||
return valueCache;
|
||||
}
|
||||
|
||||
valueCache = new float[blockStream.NumFrames];
|
||||
|
||||
var channels = new AnimChannel[3];
|
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var ch = 0;
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
if (i != Index)
|
||||
{
|
||||
channels[ch] = blockStream.Sequences[Sequence].Channels[i];
|
||||
ch++;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < valueCache.Length; i++)
|
||||
{
|
||||
var vec = new Vector3(
|
||||
channels[0].EvaluateFloat(i),
|
||||
channels[1].EvaluateFloat(i),
|
||||
channels[2].EvaluateFloat(i)
|
||||
);
|
||||
|
||||
valueCache[i] = (float)Math.Sqrt(Math.Max(1.0f - vec.LengthSquared(), 0.0));
|
||||
}
|
||||
|
||||
return valueCache;
|
||||
}
|
||||
}
|
||||
|
||||
public int QuatIndex { get; internal set; }
|
||||
|
||||
public override float EvaluateFloat(int frame)
|
||||
{
|
||||
return Values[frame];
|
||||
}
|
||||
|
||||
public override void Read(Sequence blockStream, ref int channelOffset)
|
||||
{
|
||||
this.blockStream = blockStream;
|
||||
}
|
||||
}
|
||||
[TypeConverter(typeof(ExpandableObjectConverter))] public class AnimSequence
|
||||
{
|
||||
public AnimChannel[] Channels { get; set; }
|
||||
public bool IsType7Quat { get; internal set; }
|
||||
|
||||
public Quaternion EvaluateQuaternion(int frame)
|
||||
{
|
||||
if (!IsType7Quat)
|
||||
{
|
||||
return new Quaternion(
|
||||
Channels[0].EvaluateFloat(frame),
|
||||
Channels[1].EvaluateFloat(frame),
|
||||
Channels[2].EvaluateFloat(frame),
|
||||
Channels[3].EvaluateFloat(frame)
|
||||
);
|
||||
}
|
||||
|
||||
var t7 = (AnimChannelType7)Channels[3];
|
||||
|
||||
var x = Channels[0].EvaluateFloat(frame);
|
||||
var y = Channels[1].EvaluateFloat(frame);
|
||||
var z = Channels[2].EvaluateFloat(frame);
|
||||
var normalized = t7.EvaluateFloat(frame);
|
||||
|
||||
switch (t7.QuatIndex)
|
||||
{
|
||||
case 0:
|
||||
return new Quaternion(normalized, x, y, z);
|
||||
case 1:
|
||||
return new Quaternion(x, normalized, y, z);
|
||||
case 2:
|
||||
return new Quaternion(x, y, normalized, z);
|
||||
case 3:
|
||||
return new Quaternion(x, y, z, normalized);
|
||||
default:
|
||||
return Quaternion.Identity;
|
||||
}
|
||||
}
|
||||
}
|
||||
[TypeConverter(typeof(ExpandableObjectConverter))] public class Sequence : ResourceSystemBlock
|
||||
@@ -384,41 +749,58 @@ namespace CodeWalker.GameFiles
|
||||
public MetaHash Unknown_00h { get; set; } //identifier / name?
|
||||
public uint DataLength { get; set; }
|
||||
public uint Unused_08h { get; set; } // 0x00000000
|
||||
public uint Part1Offset { get; set; } //offset to data items / bytes used by "Part0"?
|
||||
public uint FrameOffset { get; set; } //offset to data items / bytes used by "Part0"?
|
||||
public uint UnkLength { get; set; } //total block length? usually == BlockLength
|
||||
public ushort Unused_14h { get; set; } //0x0000
|
||||
public ushort Part1Count { get; set; } // count of data items
|
||||
public ushort Part1Stride { get; set; } //stride of data item
|
||||
public ushort NumFrames { get; set; } // count of data items
|
||||
public ushort FrameLength { get; set; } //stride of data item
|
||||
public ushort Unknown_1Ah { get; set; } //?
|
||||
public ushort Unknown_1Ch { get; set; } //?
|
||||
public byte Unknown_1Eh_Type { get; set; } //64|255 0x40|0xFF
|
||||
public byte ChunkSize { get; set; } //64|255 0x40|0xFF
|
||||
public byte Unknown_1Fh_Type { get; set; } //0|17|20|21|49|52|53 0x11|0x14|0x15|0x31|0x34|0x35
|
||||
public byte[] Data { get; set; }
|
||||
|
||||
|
||||
public SequencePart1[] Part1 { get; set; }
|
||||
public SequencePart1[] FrameData { get; set; }
|
||||
public ushort[] Part2 { get; set; }
|
||||
public int Part2Count { get; set; }
|
||||
public int Part2Offset { get; set; }
|
||||
|
||||
|
||||
// parsed data
|
||||
public AnimSequence[] Sequences { get; set; }
|
||||
|
||||
//public static Dictionary<ushort, int> SeqDict = new Dictionary<ushort, int>();
|
||||
|
||||
|
||||
|
||||
class AnimChannelListItem
|
||||
{
|
||||
public int Sequence;
|
||||
public int Index;
|
||||
public AnimChannel Channel;
|
||||
public AnimChannelListItem(int seq, int ind, AnimChannel channel)
|
||||
{
|
||||
Sequence = seq;
|
||||
Index = ind;
|
||||
Channel = channel;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public override void Read(ResourceDataReader reader, params object[] parameters)
|
||||
{
|
||||
// read structure data
|
||||
this.Unknown_00h = reader.ReadUInt32();//2965995365 2837183178
|
||||
this.DataLength = reader.ReadUInt32(); //282 142 1206 358
|
||||
this.Unused_08h = reader.ReadUInt32();//0 0 0 0
|
||||
this.Part1Offset = reader.ReadUInt32();//224 (E0) 32 (20) 536 (218) 300
|
||||
this.FrameOffset = reader.ReadUInt32();//224 (E0) 32 (20) 536 (218) 300
|
||||
this.UnkLength = reader.ReadUInt32();//314 174 1238 390 (=Length)
|
||||
this.Unused_14h = reader.ReadUInt16();//0 0 0 0
|
||||
this.Part1Count = reader.ReadUInt16();//221 (DD) 17 (11) 151 (97) 201
|
||||
this.Part1Stride = reader.ReadUInt16();//0 4 4 0
|
||||
this.NumFrames = reader.ReadUInt16();//221 (DD) 17 (11) 151 (97) 201
|
||||
this.FrameLength = reader.ReadUInt16();//0 4 4 0
|
||||
this.Unknown_1Ah = reader.ReadUInt16();//0 0 106 0
|
||||
this.Unknown_1Ch = reader.ReadUInt16();//0 17 0 0 bone?
|
||||
this.Unknown_1Eh_Type = reader.ReadByte(); //64 255 255 64
|
||||
this.ChunkSize = reader.ReadByte(); //64 255 255 64
|
||||
this.Unknown_1Fh_Type = reader.ReadByte(); //0 0 0 0
|
||||
|
||||
|
||||
@@ -435,22 +817,22 @@ namespace CodeWalker.GameFiles
|
||||
{ }
|
||||
|
||||
|
||||
if ((Part1Stride % 4) > 0)
|
||||
if ((FrameLength % 4) > 0)
|
||||
{ }
|
||||
|
||||
int offset = (int)Part1Offset;
|
||||
if (Part1Stride > 0)
|
||||
int offset = (int)FrameOffset;
|
||||
if (FrameLength > 0)
|
||||
{
|
||||
Part1 = new SequencePart1[Part1Count];
|
||||
for (int i = 0; i < Part1Count; i++)
|
||||
FrameData = new SequencePart1[NumFrames];
|
||||
for (int i = 0; i < NumFrames; i++)
|
||||
{
|
||||
var sp = new SequencePart1();
|
||||
sp.Init(Data, offset, Part1Stride);
|
||||
Part1[i] = sp;
|
||||
offset += Part1Stride;
|
||||
sp.Init(Data, offset, FrameLength);
|
||||
FrameData[i] = sp;
|
||||
offset += FrameLength;
|
||||
}
|
||||
}
|
||||
else if (Part1Count != 0)
|
||||
else if (NumFrames != 0)
|
||||
{ }
|
||||
|
||||
int brem = (int)DataLength - offset;
|
||||
@@ -476,15 +858,15 @@ namespace CodeWalker.GameFiles
|
||||
//if (SeqDict.ContainsKey(Unknown_1Ah)) SeqDict[Unknown_1Ah]++;
|
||||
//else SeqDict[Unknown_1Ah] = 1;
|
||||
|
||||
if ((Unknown_1Ah != 0) && (Unknown_1Ah > Part1Offset))
|
||||
if ((Unknown_1Ah != 0) && (Unknown_1Ah > FrameOffset))
|
||||
{ }
|
||||
|
||||
if ((Unknown_1Ch != 0) && (Unknown_1Ch > Part1Offset))
|
||||
if ((Unknown_1Ch != 0) && (Unknown_1Ch > FrameOffset))
|
||||
{ }
|
||||
|
||||
|
||||
|
||||
switch (Unknown_1Eh_Type)
|
||||
switch (ChunkSize)
|
||||
{
|
||||
case 64: //0x40
|
||||
case 255: //0xFF
|
||||
@@ -507,7 +889,156 @@ namespace CodeWalker.GameFiles
|
||||
break;
|
||||
}
|
||||
|
||||
int channelBitOffset = 0;
|
||||
int channelFrameOffset = unchecked((int)(FrameOffset * 8));
|
||||
int channelListOffset = Part2Offset;
|
||||
int channelDataOffset = Part2Offset + (9 * 2);
|
||||
|
||||
var animChannelList = new List<AnimChannelListItem>();
|
||||
|
||||
var channelLists = new AnimChannel[9][];
|
||||
|
||||
for (int i = 0; i < 9; i++)
|
||||
{
|
||||
int channelCount = BitConverter.ToUInt16(Data, channelListOffset);
|
||||
|
||||
/*if (channelCount > 4)
|
||||
{
|
||||
Debug.Assert(false, "More than 4 channels per type are currently unsupported!");
|
||||
}*/
|
||||
|
||||
var channels = new AnimChannel[channelCount];
|
||||
|
||||
for (int c = 0; c < channelCount; c++)
|
||||
{
|
||||
AnimChannel channel = null;
|
||||
|
||||
switch (i)
|
||||
{
|
||||
case 0:
|
||||
channel = new AnimChannelStaticSmallestThreeQuaternion();
|
||||
break;
|
||||
case 1:
|
||||
channel = new AnimChannelStaticVector3();
|
||||
break;
|
||||
case 2:
|
||||
channel = new AnimChannelStaticFloat();
|
||||
break;
|
||||
case 3:
|
||||
// crAnimChannelRawFloat
|
||||
break;
|
||||
case 4:
|
||||
channel = new AnimChannelQuantizeFloat();
|
||||
break;
|
||||
case 5:
|
||||
channel = new AnimChannelIndirectQuantizeFloat();
|
||||
break;
|
||||
case 6:
|
||||
channel = new AnimChannelLinearFloat();
|
||||
break;
|
||||
case 7:
|
||||
// normalized W from quaternion (evaluate first three channels, calculate W)
|
||||
channel = new AnimChannelType7();
|
||||
break;
|
||||
case 8:
|
||||
// unknown extra
|
||||
// kind of the same as above but different at runtime?
|
||||
channel = new AnimChannelType7();
|
||||
break;
|
||||
}
|
||||
|
||||
//Debug.Assert(channel != null, "Unsupported channel");
|
||||
|
||||
if (channel != null)
|
||||
{
|
||||
channel.Read(this, ref channelBitOffset);
|
||||
}
|
||||
|
||||
channels[c] = channel;
|
||||
}
|
||||
|
||||
for (int c = 0; c < channelCount; c++)
|
||||
{
|
||||
var channel = channels[c];
|
||||
|
||||
if (channel != null)
|
||||
{
|
||||
channel.ReadData(this, ref channelBitOffset);
|
||||
}
|
||||
|
||||
var channelDataBit = BitConverter.ToUInt16(Data, channelDataOffset + (c * 2));
|
||||
var sequence = channelDataBit >> 2;
|
||||
var index = channelDataBit & 3;
|
||||
|
||||
if (channel != null)
|
||||
{
|
||||
if (i == 7 || i == 8)
|
||||
{
|
||||
if (channel is AnimChannelType7 t7)
|
||||
{
|
||||
t7.QuatIndex = index;
|
||||
}
|
||||
|
||||
index = 3;
|
||||
}
|
||||
|
||||
channel.Associate(sequence, index);
|
||||
|
||||
animChannelList.Add(new AnimChannelListItem(sequence, index, channel));
|
||||
}
|
||||
}
|
||||
|
||||
if (channelCount > 0)
|
||||
{
|
||||
var listSize = ((channelCount + 3) / 4) * 4;
|
||||
|
||||
channelDataOffset += (2 * listSize);
|
||||
}
|
||||
|
||||
channelListOffset += 2;
|
||||
|
||||
channelLists[i] = channels;
|
||||
}
|
||||
|
||||
for (int f = 0; f < NumFrames; f++)
|
||||
{
|
||||
channelFrameOffset = unchecked((int)((FrameOffset + (FrameLength * f)) * 8));
|
||||
|
||||
for (int i = 0; i < channelLists.Length; i++)
|
||||
{
|
||||
var channels = channelLists[i];
|
||||
|
||||
for (int c = 0; c < channels.Length; c++)
|
||||
{
|
||||
var channel = channels[c];
|
||||
|
||||
if (channel != null)
|
||||
{
|
||||
channel.ReadFrame(this, f, ref channelFrameOffset);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Sequences = new AnimSequence[animChannelList.Max(a => a.Sequence) + 1];
|
||||
|
||||
for (int i = 0; i < Sequences.Length; i++)
|
||||
{
|
||||
var thisSeq = animChannelList.Where(a => a.Sequence == i);
|
||||
|
||||
Sequences[i] = new AnimSequence();
|
||||
Sequences[i].Channels = new AnimChannel[thisSeq.Max(a => a.Index) + 1];
|
||||
|
||||
for (int j = 0; j < Sequences[i].Channels.Length; j++)
|
||||
{
|
||||
Sequences[i].Channels[j] = thisSeq.First(a => a.Index == j).Channel;
|
||||
|
||||
if (Sequences[i].Channels[j] is AnimChannelType7)
|
||||
{
|
||||
Sequences[i].IsType7Quat = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void Write(ResourceDataWriter writer, params object[] parameters)
|
||||
@@ -516,12 +1047,12 @@ namespace CodeWalker.GameFiles
|
||||
writer.Write(this.Unknown_00h);
|
||||
writer.Write(this.DataLength);
|
||||
writer.Write(this.Unused_08h);
|
||||
writer.Write(this.Part1Offset);
|
||||
writer.Write(this.FrameOffset);
|
||||
writer.Write(this.UnkLength);
|
||||
writer.Write(this.Unused_14h);
|
||||
writer.Write(this.Part1Stride);
|
||||
writer.Write(this.FrameLength);
|
||||
writer.Write(this.Unknown_1Ch);
|
||||
writer.Write(this.Unknown_1Eh_Type);
|
||||
writer.Write(this.ChunkSize);
|
||||
writer.Write(this.Data);
|
||||
}
|
||||
|
||||
@@ -529,6 +1060,27 @@ namespace CodeWalker.GameFiles
|
||||
{
|
||||
return Unknown_00h.ToString() + ": " + DataLength.ToString();
|
||||
}
|
||||
|
||||
public uint GetBit(int startBit, int length)
|
||||
{
|
||||
var mask = MaskTable[length];
|
||||
|
||||
var lowByte = BitConverter.ToUInt32(Data, (startBit / 32) * 4);
|
||||
var highByte = BitConverter.ToUInt32(Data, ((startBit / 32) + 1) * 4);
|
||||
|
||||
var pair = ((ulong)highByte << 32) | lowByte;
|
||||
|
||||
return (uint)((pair >> (startBit % 32)) & mask);
|
||||
}
|
||||
|
||||
private static uint[] MaskTable = new uint[]
|
||||
{
|
||||
0, 1, 3, 7, 0xF, 0x1F, 0x3F, 0x7F, 0xFF, 0x1FF, 0x3FF,
|
||||
0x7FF, 0xFFF, 0x1FFF, 0x3FFF, 0x7FFF, 0xFFFF, 0x1FFFF,
|
||||
0x3FFFF, 0x7FFFF, 0xFFFFF, 0x1FFFFF, 0x3FFFFF, 0x7FFFFF,
|
||||
0xFFFFFF, 0x1FFFFFF, 0x3FFFFFF, 0x7FFFFFF, 0xFFFFFFF,
|
||||
0x1FFFFFFF, 0x3FFFFFFF, 0x7FFFFFFF, 0xFFFFFFFF
|
||||
};
|
||||
}
|
||||
|
||||
[TypeConverter(typeof(ExpandableObjectConverter))] public class SequencePart1
|
||||
@@ -820,7 +1372,7 @@ namespace CodeWalker.GameFiles
|
||||
public ushort AnimationsCount1 { get; set; }
|
||||
public ushort AnimationsCount2 { get; set; }
|
||||
public uint Unknown_5Ch { get; set; } // 0x00000000
|
||||
public uint Unknown_60h { get; set; }
|
||||
public float Duration { get; set; }
|
||||
public uint Unknown_64h { get; set; } // 0x00000001
|
||||
public uint Unknown_68h { get; set; } // 0x00000000
|
||||
public uint Unknown_6Ch { get; set; } // 0x00000000
|
||||
@@ -835,7 +1387,7 @@ namespace CodeWalker.GameFiles
|
||||
this.AnimationsCount1 = reader.ReadUInt16();
|
||||
this.AnimationsCount2 = reader.ReadUInt16();
|
||||
this.Unknown_5Ch = reader.ReadUInt32();
|
||||
this.Unknown_60h = reader.ReadUInt32();
|
||||
this.Duration = reader.ReadSingle();
|
||||
this.Unknown_64h = reader.ReadUInt32();
|
||||
this.Unknown_68h = reader.ReadUInt32();
|
||||
this.Unknown_6Ch = reader.ReadUInt32();
|
||||
@@ -858,7 +1410,7 @@ namespace CodeWalker.GameFiles
|
||||
writer.Write(this.AnimationsCount1);
|
||||
writer.Write(this.AnimationsCount2);
|
||||
writer.Write(this.Unknown_5Ch);
|
||||
writer.Write(this.Unknown_60h);
|
||||
writer.Write(this.Duration);
|
||||
writer.Write(this.Unknown_64h);
|
||||
writer.Write(this.Unknown_68h);
|
||||
writer.Write(this.Unknown_6Ch);
|
||||
@@ -880,9 +1432,9 @@ namespace CodeWalker.GameFiles
|
||||
}
|
||||
|
||||
// structure data
|
||||
public float Unknown_00h { get; set; }
|
||||
public float Unknown_04h { get; set; }
|
||||
public float Unknown_08h { get; set; }
|
||||
public float StartTime { get; set; }
|
||||
public float EndTime { get; set; }
|
||||
public float Rate { get; set; }
|
||||
public uint Unknown_0Ch { get; set; } // 0x00000000
|
||||
public ulong AnimationPointer { get; set; }
|
||||
|
||||
@@ -892,9 +1444,9 @@ namespace CodeWalker.GameFiles
|
||||
public override void Read(ResourceDataReader reader, params object[] parameters)
|
||||
{
|
||||
// read structure data
|
||||
this.Unknown_00h = reader.ReadSingle();
|
||||
this.Unknown_04h = reader.ReadSingle();
|
||||
this.Unknown_08h = reader.ReadSingle();
|
||||
this.StartTime = reader.ReadSingle();
|
||||
this.EndTime = reader.ReadSingle();
|
||||
this.Rate = reader.ReadSingle();
|
||||
this.Unknown_0Ch = reader.ReadUInt32();
|
||||
this.AnimationPointer = reader.ReadUInt64();
|
||||
|
||||
@@ -910,9 +1462,9 @@ namespace CodeWalker.GameFiles
|
||||
this.AnimationPointer = (ulong)(this.Animation != null ? this.Animation.FilePosition : 0);
|
||||
|
||||
// write structure data
|
||||
writer.Write(this.Unknown_00h);
|
||||
writer.Write(this.Unknown_04h);
|
||||
writer.Write(this.Unknown_08h);
|
||||
writer.Write(this.StartTime);
|
||||
writer.Write(this.EndTime);
|
||||
writer.Write(this.Rate);
|
||||
writer.Write(this.Unknown_0Ch);
|
||||
writer.Write(this.AnimationPointer);
|
||||
}
|
||||
@@ -1670,4 +2222,4 @@ namespace CodeWalker.GameFiles
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user