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Peds and weapons rendering support for multiple skeleton instances
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parent
0823702527
commit
783248aeab
@ -831,10 +831,10 @@ namespace CodeWalker.GameFiles
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}
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}
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skel.TransformationsInverted = (Matrix[])TransformationsInverted.Clone();
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skel.Transformations = (Matrix[])Transformations.Clone();
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skel.ParentIndices = (short[])ParentIndices.Clone();
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skel.ChildIndices = (short[])ChildIndices.Clone();
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skel.TransformationsInverted = (Matrix[])TransformationsInverted?.Clone();
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skel.Transformations = (Matrix[])Transformations?.Clone();
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skel.ParentIndices = (short[])ParentIndices?.Clone();
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skel.ChildIndices = (short[])ChildIndices?.Clone();
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skel.AssignBoneParents();
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skel.BuildBonesMap();
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@ -2657,6 +2657,70 @@ namespace CodeWalker.GameFiles
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if (DrawableModelsX != null) list.Add(DrawableModelsX);
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return list.ToArray();
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}
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public DrawableBase ShallowCopy()
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{
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DrawableBase r = null;
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if (this is FragDrawable fd)
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{
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var f = new FragDrawable();
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f.Unknown_0A8h = fd.Unknown_0A8h;
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f.Unknown_0ACh = fd.Unknown_0ACh;
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f.FragMatrix = fd.FragMatrix;
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f.FragMatricesIndsCount = fd.FragMatricesIndsCount;
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f.FragMatricesCount = fd.FragMatricesCount;
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f.Count3 = fd.Count3;
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f.Count4 = fd.Count4;
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f.Bound = fd.Bound;
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f.FragMatricesInds = fd.FragMatricesInds;
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f.FragMatrices = fd.FragMatrices;
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f.Name = fd.Name;
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f.OwnerFragment = fd.OwnerFragment;
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f.OwnerFragmentCloth = fd.OwnerFragmentCloth;
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f.OwnerFragmentPhys = fd.OwnerFragmentPhys;
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r = f;
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}
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if (this is Drawable dd)
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{
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var d = new Drawable();
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d.LightAttributes = dd.LightAttributes;
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d.Name = dd.Name;
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d.Bound = dd.Bound;
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r = d;
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}
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if (r != null)
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{
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r.BoundingCenter = BoundingCenter;
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r.BoundingSphereRadius = BoundingSphereRadius;
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r.BoundingBoxMin = BoundingBoxMin;
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r.BoundingBoxMax = BoundingBoxMax;
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r.LodDistHigh = LodDistHigh;
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r.LodDistMed = LodDistMed;
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r.LodDistLow = LodDistLow;
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r.LodDistVlow = LodDistVlow;
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r.Unknown_80h = Unknown_80h;
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r.Unknown_84h = Unknown_84h;
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r.Unknown_88h = Unknown_88h;
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r.Unknown_8Ch = Unknown_8Ch;
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r.Unknown_98h = Unknown_98h;
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r.Unknown_9Ah = Unknown_9Ah;
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r.ShaderGroup = ShaderGroup;
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r.Skeleton = Skeleton?.Clone();
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r.DrawableModelsHigh = DrawableModelsHigh;
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r.DrawableModelsMedium = DrawableModelsMedium;
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r.DrawableModelsLow = DrawableModelsLow;
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r.DrawableModelsVeryLow = DrawableModelsVeryLow;
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r.DrawableModelsX = DrawableModelsX;
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r.Joints = Joints;
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r.AllModels = AllModels;
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r.VertexDecls = VertexDecls;
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r.Owner = Owner;
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}
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return r;
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}
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}
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[TypeConverter(typeof(ExpandableObjectConverter))] public class Drawable : DrawableBase
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@ -34,6 +34,7 @@ namespace CodeWalker.World
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public Vector3 Position { get; set; } = Vector3.Zero;
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public Quaternion Rotation { get; set; } = Quaternion.Identity;
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public YmapEntityDef RenderEntity = new YmapEntityDef(); //placeholder entity object for rendering
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public void Init(string name, GameFileCache gfc)
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@ -117,6 +118,8 @@ namespace CodeWalker.World
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Ycd?.ClipMap?.TryGetValue(cliphash, out cme);
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AnimClip = cme;
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UpdateEntity();
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}
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@ -182,7 +185,7 @@ namespace CodeWalker.World
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}
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if (d != null) Drawables[index] = d;
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if (d != null) Drawables[index] = d.ShallowCopy() as Drawable;
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if (t != null) Textures[index] = t;
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DrawableNames[index] = name;
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@ -216,5 +219,13 @@ namespace CodeWalker.World
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}
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public void UpdateEntity()
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{
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RenderEntity.SetPosition(Position);
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RenderEntity.SetOrientation(Rotation);
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}
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}
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}
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@ -16,6 +16,9 @@ namespace CodeWalker.World
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public MetaHash NameHash { get; set; } = 0;//base weapon name hash
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public MetaHash ModelHash { get; set; } = 0;//weapon model name hash, can be _hi
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public YdrFile Ydr { get; set; } = null;
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public Drawable Drawable { get; set; } = null;
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public YmapEntityDef RenderEntity = new YmapEntityDef(); //placeholder entity object for rendering
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public Vector3 Position { get; set; } = Vector3.Zero;
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@ -33,6 +36,25 @@ namespace CodeWalker.World
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NameHash = modelhash;
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ModelHash = ydrhash;
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var useHash = ModelHash;
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Ydr = gfc.GetYdr(ModelHash);
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if (Ydr == null)
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{
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useHash = NameHash;
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Ydr = gfc.GetYdr(NameHash);
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}
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while ((Ydr != null) && (!Ydr.Loaded))
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{
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Thread.Sleep(20);//kinda hacky
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Ydr = gfc.GetYdr(useHash);
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}
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if (Ydr != null)
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{
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Drawable = Ydr.Drawable?.ShallowCopy() as Drawable;
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}
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UpdateEntity();
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}
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@ -2504,7 +2504,7 @@ namespace CodeWalker.Rendering
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return res;
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}
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public bool RenderDrawable(DrawableBase drawable, Archetype arche, YmapEntityDef entity, uint txdHash = 0, TextureDictionary txdExtra = null, Texture diffOverride = null, ClipMapEntry animClip = null, Ped ped = null)
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public bool RenderDrawable(DrawableBase drawable, Archetype arche, YmapEntityDef entity, uint txdHash = 0, TextureDictionary txdExtra = null, Texture diffOverride = null, ClipMapEntry animClip = null)
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{
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//enqueue a single drawable for rendering.
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@ -2529,10 +2529,10 @@ namespace CodeWalker.Rendering
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rndbl.ResetBoneTransforms();
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}
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return RenderRenderable(rndbl, arche, entity, ped);
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return RenderRenderable(rndbl, arche, entity);
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}
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private bool RenderRenderable(Renderable rndbl, Archetype arche, YmapEntityDef entity, Ped ped = null)
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private bool RenderRenderable(Renderable rndbl, Archetype arche, YmapEntityDef entity)
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{
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//enqueue a single renderable for rendering.
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@ -2572,15 +2572,6 @@ namespace CodeWalker.Rendering
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camrel += position;
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distance = entity.Distance;
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}
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else if (ped != null)
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{
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position = ped.Position;
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orientation = ped.Rotation;
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bbmin += position;
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bbmax += position;
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camrel += position;
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distance = (camrel + bscen).Length();
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}
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else
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{
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distance = (camrel + bscen).Length();
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@ -2751,18 +2742,10 @@ namespace CodeWalker.Rendering
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public void RenderWeapon(Weapon weapon, ClipMapEntry animClip = null)
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{
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YdrFile ydr = gameFileCache.GetYdr(weapon.ModelHash);
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if (ydr == null)
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if (weapon?.Drawable != null)
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{
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ydr = gameFileCache.GetYdr(weapon.NameHash);//fallback to low def version?
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}
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if ((ydr != null) && (ydr.Loaded) && (ydr.Drawable != null))
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{
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var d = ydr.Drawable;
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var d = weapon.Drawable;
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var txdhash = weapon.NameHash;
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RenderDrawable(d, null, weapon.RenderEntity, txdhash, null, null, animClip);
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}
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}
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@ -2849,7 +2832,7 @@ namespace CodeWalker.Rendering
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if (drawFlag)
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{
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RenderDrawable(drawable, null, null, 0, td, texture, ac, ped);
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RenderDrawable(drawable, null, ped.RenderEntity, 0, td, texture, ac);
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}
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@ -489,6 +489,7 @@ namespace CodeWalker.World
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{
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obj.Ped.Position = pos;
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obj.Ped.Rotation = rot;
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obj.Ped.UpdateEntity();
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obj.Ped.AnimClip = cme;
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}
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if (obj.Prop != null)
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