Refactored rendering and input code, added show skeletons option to WorldForm

This commit is contained in:
dexyfex 2018-01-02 07:52:54 +11:00
parent 91712e7867
commit 77e9c0566f
14 changed files with 4666 additions and 5224 deletions

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@ -344,6 +344,7 @@
<Compile Include="Properties\AssemblyInfo.cs" /> <Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="GameFiles\Resources\RpfFile.cs" /> <Compile Include="GameFiles\Resources\RpfFile.cs" />
<Compile Include="Rendering\DirectX\DXUtility.cs" /> <Compile Include="Rendering\DirectX\DXUtility.cs" />
<Compile Include="Rendering\Renderer.cs" />
<Compile Include="Rendering\Shaders\BasicShader.cs" /> <Compile Include="Rendering\Shaders\BasicShader.cs" />
<Compile Include="Rendering\Shaders\BoundsShader.cs" /> <Compile Include="Rendering\Shaders\BoundsShader.cs" />
<Compile Include="Rendering\Shaders\CableShader.cs" /> <Compile Include="Rendering\Shaders\CableShader.cs" />
@ -392,6 +393,8 @@
</Compile> </Compile>
<Compile Include="Utils\Cache.cs" /> <Compile Include="Utils\Cache.cs" />
<Compile Include="Utils\DDSIO.cs" /> <Compile Include="Utils\DDSIO.cs" />
<Compile Include="Utils\InputUtils.cs" />
<Compile Include="Utils\MapUtils.cs" />
<Compile Include="Utils\Matrices.cs" /> <Compile Include="Utils\Matrices.cs" />
<Compile Include="Utils\Quaternions.cs" /> <Compile Include="Utils\Quaternions.cs" />
<Compile Include="Utils\TextureLoader.cs" /> <Compile Include="Utils\TextureLoader.cs" />

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@ -90,9 +90,9 @@ namespace CodeWalker
{ {
if (FileCache.IsInited) if (FileCache.IsInited)
{ {
FileCache.ContentThreadProc(); bool fcItemsPending = FileCache.ContentThreadProc();
if (!FileCache.ItemsStillPending) if (!fcItemsPending)
{ {
Thread.Sleep(10); Thread.Sleep(10);
} }

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@ -51,7 +51,7 @@
this.label19 = new System.Windows.Forms.Label(); this.label19 = new System.Windows.Forms.Label();
this.TimeOfDayTrackBar = new System.Windows.Forms.TrackBar(); this.TimeOfDayTrackBar = new System.Windows.Forms.TrackBar();
this.ControlLightDirCheckBox = new System.Windows.Forms.CheckBox(); this.ControlLightDirCheckBox = new System.Windows.Forms.CheckBox();
this.ShowBoundsCheckBox = new System.Windows.Forms.CheckBox(); this.ShowCollisionMeshesCheckBox = new System.Windows.Forms.CheckBox();
this.GridCheckBox = new System.Windows.Forms.CheckBox(); this.GridCheckBox = new System.Windows.Forms.CheckBox();
this.GridCountComboBox = new System.Windows.Forms.ComboBox(); this.GridCountComboBox = new System.Windows.Forms.ComboBox();
this.label2 = new System.Windows.Forms.Label(); this.label2 = new System.Windows.Forms.Label();
@ -258,7 +258,7 @@
this.ToolsOptionsTabPage.Controls.Add(this.label19); this.ToolsOptionsTabPage.Controls.Add(this.label19);
this.ToolsOptionsTabPage.Controls.Add(this.TimeOfDayTrackBar); this.ToolsOptionsTabPage.Controls.Add(this.TimeOfDayTrackBar);
this.ToolsOptionsTabPage.Controls.Add(this.ControlLightDirCheckBox); this.ToolsOptionsTabPage.Controls.Add(this.ControlLightDirCheckBox);
this.ToolsOptionsTabPage.Controls.Add(this.ShowBoundsCheckBox); this.ToolsOptionsTabPage.Controls.Add(this.ShowCollisionMeshesCheckBox);
this.ToolsOptionsTabPage.Controls.Add(this.GridCheckBox); this.ToolsOptionsTabPage.Controls.Add(this.GridCheckBox);
this.ToolsOptionsTabPage.Controls.Add(this.GridCountComboBox); this.ToolsOptionsTabPage.Controls.Add(this.GridCountComboBox);
this.ToolsOptionsTabPage.Controls.Add(this.label2); this.ToolsOptionsTabPage.Controls.Add(this.label2);
@ -341,16 +341,16 @@
this.ControlLightDirCheckBox.UseVisualStyleBackColor = true; this.ControlLightDirCheckBox.UseVisualStyleBackColor = true;
this.ControlLightDirCheckBox.CheckedChanged += new System.EventHandler(this.ControlLightDirCheckBox_CheckedChanged); this.ControlLightDirCheckBox.CheckedChanged += new System.EventHandler(this.ControlLightDirCheckBox_CheckedChanged);
// //
// ShowBoundsCheckBox // ShowCollisionMeshesCheckBox
// //
this.ShowBoundsCheckBox.AutoSize = true; this.ShowCollisionMeshesCheckBox.AutoSize = true;
this.ShowBoundsCheckBox.Location = new System.Drawing.Point(19, 176); this.ShowCollisionMeshesCheckBox.Location = new System.Drawing.Point(19, 176);
this.ShowBoundsCheckBox.Name = "ShowBoundsCheckBox"; this.ShowCollisionMeshesCheckBox.Name = "ShowCollisionMeshesCheckBox";
this.ShowBoundsCheckBox.Size = new System.Drawing.Size(124, 17); this.ShowCollisionMeshesCheckBox.Size = new System.Drawing.Size(132, 17);
this.ShowBoundsCheckBox.TabIndex = 7; this.ShowCollisionMeshesCheckBox.TabIndex = 7;
this.ShowBoundsCheckBox.Text = "Show Model Bounds"; this.ShowCollisionMeshesCheckBox.Text = "Show collision meshes";
this.ShowBoundsCheckBox.UseVisualStyleBackColor = true; this.ShowCollisionMeshesCheckBox.UseVisualStyleBackColor = true;
this.ShowBoundsCheckBox.CheckedChanged += new System.EventHandler(this.ShowBoundsCheckBox_CheckedChanged); this.ShowCollisionMeshesCheckBox.CheckedChanged += new System.EventHandler(this.ShowCollisionMeshesCheckBox_CheckedChanged);
// //
// GridCheckBox // GridCheckBox
// //
@ -681,7 +681,7 @@
private System.Windows.Forms.Label label2; private System.Windows.Forms.Label label2;
private System.Windows.Forms.ComboBox GridSizeComboBox; private System.Windows.Forms.ComboBox GridSizeComboBox;
private System.Windows.Forms.Label label1; private System.Windows.Forms.Label label1;
private System.Windows.Forms.CheckBox ShowBoundsCheckBox; private System.Windows.Forms.CheckBox ShowCollisionMeshesCheckBox;
private System.Windows.Forms.CheckBox ControlLightDirCheckBox; private System.Windows.Forms.CheckBox ControlLightDirCheckBox;
private System.Windows.Forms.Label TimeOfDayLabel; private System.Windows.Forms.Label TimeOfDayLabel;
private System.Windows.Forms.Label label19; private System.Windows.Forms.Label label19;

File diff suppressed because it is too large Load Diff

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@ -18,7 +18,6 @@ namespace CodeWalker.GameFiles
private Action<string> ErrorLog; private Action<string> ErrorLog;
public long CurrentMemoryUsage = 0; public long CurrentMemoryUsage = 0;
public int MaxItemsPerLoop = 1; //to keep things flowing... public int MaxItemsPerLoop = 1; //to keep things flowing...
public bool ItemsStillPending = false; //whether or not we need another content thread loop
private ConcurrentStack<GameFile> requestQueue = new ConcurrentStack<GameFile>(); private ConcurrentStack<GameFile> requestQueue = new ConcurrentStack<GameFile>();
@ -1842,7 +1841,7 @@ namespace CodeWalker.GameFiles
public void ContentThreadProc() public bool ContentThreadProc()
{ {
Monitor.Enter(updateSyncRoot); Monitor.Enter(updateSyncRoot);
@ -1912,10 +1911,14 @@ namespace CodeWalker.GameFiles
//loadedsomething = true; //loadedsomething = true;
} }
ItemsStillPending = (itemcount >= MaxItemsPerLoop); //whether or not we need another content thread loop
bool itemsStillPending = (itemcount >= MaxItemsPerLoop);
Monitor.Exit(updateSyncRoot); Monitor.Exit(updateSyncRoot);
return itemsStillPending;
} }
@ -1991,6 +1994,75 @@ namespace CodeWalker.GameFiles
public DrawableBase TryGetDrawable(Archetype arche)
{
if (arche == null) return null;
uint drawhash = arche.Hash;
DrawableBase drawable = null;
if ((arche.DrawableDict != 0))// && (arche.DrawableDict != arche.Hash))
{
//try get drawable from ydd...
YddFile ydd = GetYdd(arche.DrawableDict);
if (ydd != null)
{
if (ydd.Loaded && (ydd.Dict != null))
{
Drawable d;
ydd.Dict.TryGetValue(drawhash, out d); //can't out to base class?
drawable = d;
if (drawable == null)
{
return null; //drawable wasn't in dict!!
}
}
else
{
return null; //ydd not loaded yet, or has no dict
}
}
else
{
//return null; //couldn't find drawable dict... quit now?
}
}
if (drawable == null)
{
//try get drawable from ydr.
YdrFile ydr = GetYdr(drawhash);
if (ydr != null)
{
if (ydr.Loaded)
{
drawable = ydr.Drawable;
}
}
else
{
YftFile yft = GetYft(drawhash);
if (yft != null)
{
if (yft.Loaded)
{
if (yft.Fragment != null)
{
drawable = yft.Fragment.Drawable;
}
}
}
}
}
return drawable;
}
private string[] GetExcludePaths() private string[] GetExcludePaths()

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@ -21,7 +21,6 @@ namespace CodeWalker.Rendering
public double CacheTime = Settings.Default.GPUCacheTime;// 10.0; //seconds to keep something that's not used public double CacheTime = Settings.Default.GPUCacheTime;// 10.0; //seconds to keep something that's not used
public double UnloadTime = Settings.Default.GPUCacheFlushTime;// 0.1; //seconds between running unload cycles public double UnloadTime = Settings.Default.GPUCacheFlushTime;// 0.1; //seconds between running unload cycles
public int MaxItemsPerLoop = 1; //to keep things flowing public int MaxItemsPerLoop = 1; //to keep things flowing
public bool ItemsStillPending = false; //whether or not we need another content thread loop
public long TotalGraphicsMemoryUse public long TotalGraphicsMemoryUse
{ {
@ -92,9 +91,9 @@ namespace CodeWalker.Rendering
waterquads.Clear(); waterquads.Clear();
} }
public void ContentThreadProc() public bool ContentThreadProc()
{ {
if (currentDevice == null) return; //can't do anything with no device if (currentDevice == null) return false; //can't do anything with no device
Monitor.Enter(updateSyncRoot); Monitor.Enter(updateSyncRoot);
@ -109,13 +108,14 @@ namespace CodeWalker.Rendering
int waterquadcount = waterquads.LoadProc(currentDevice, MaxItemsPerLoop); int waterquadcount = waterquads.LoadProc(currentDevice, MaxItemsPerLoop);
ItemsStillPending = (renderablecount >= MaxItemsPerLoop) || bool itemsStillPending =
(texturecount >= MaxItemsPerLoop) || (renderablecount >= MaxItemsPerLoop) ||
(boundcompcount >= MaxItemsPerLoop) || (texturecount >= MaxItemsPerLoop) ||
(instbatchcount >= MaxItemsPerLoop) || (boundcompcount >= MaxItemsPerLoop) ||
(distlodlightcount >= MaxItemsPerLoop) || (instbatchcount >= MaxItemsPerLoop) ||
(pathbatchcount >= MaxItemsPerLoop) || (distlodlightcount >= MaxItemsPerLoop) ||
(waterquadcount >= MaxItemsPerLoop); (pathbatchcount >= MaxItemsPerLoop) ||
(waterquadcount >= MaxItemsPerLoop);
//todo: change this to unload only when necessary (ie when something is loaded) //todo: change this to unload only when necessary (ie when something is loaded)
@ -141,6 +141,8 @@ namespace CodeWalker.Rendering
LastUpdate = DateTime.UtcNow; LastUpdate = DateTime.UtcNow;
Monitor.Exit(updateSyncRoot); Monitor.Exit(updateSyncRoot);
return itemsStillPending;
} }
public void RenderThreadSync() public void RenderThreadSync()

2658
Rendering/Renderer.cs Normal file

File diff suppressed because it is too large Load Diff

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@ -730,7 +730,7 @@ namespace CodeWalker.Rendering
public void Enqueue(RenderableGeometryInst geom) public void Enqueue(ref RenderableGeometryInst geom)
{ {
var shader = geom.Geom.DrawableGeom.Shader; var shader = geom.Geom.DrawableGeom.Shader;
@ -751,11 +751,11 @@ namespace CodeWalker.Rendering
batch.Geometries.Add(geom); batch.Geometries.Add(geom);
} }
public void Enqueue(RenderableBoundGeometryInst geom) public void Enqueue(ref RenderableBoundGeometryInst geom)
{ {
RenderBoundGeoms.Add(geom); RenderBoundGeoms.Add(geom);
} }
public void Enqueue(RenderableInstanceBatchInst batch) public void Enqueue(ref RenderableInstanceBatchInst batch)
{ {
RenderInstBatches.Add(batch); RenderInstBatches.Add(batch);
} }

336
Utils/InputUtils.cs Normal file
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@ -0,0 +1,336 @@
using CodeWalker.Properties;
using SharpDX;
using SharpDX.XInput;
using System;
using System.Collections.Specialized;
using System.Windows.Forms;
namespace CodeWalker
{
public class InputManager
{
public Controller xbcontroller = null;
public State xbcontrollerstate;
public State xbcontrollerstateprev;
public Vector4 xbmainaxes = Vector4.Zero;
public Vector4 xbmainaxesprev = Vector4.Zero;
public Vector2 xbtrigs = Vector2.Zero;
public Vector2 xbtrigsprev = Vector2.Zero;
public float xbcontrolvelocity = 0.0f;
public bool xbenable = false;
public float xblx = 0; //left stick X axis
public float xbly = 0; //left stick Y axis
public float xbrx = 0; //right stick X axis
public float xbry = 0; //right stick Y axis
public float xblt = 0; //left trigger value
public float xbrt = 0; //right trigger value
public volatile bool kbmovefwd = false;
public volatile bool kbmovebck = false;
public volatile bool kbmovelft = false;
public volatile bool kbmovergt = false;
public volatile bool kbmoveup = false;
public volatile bool kbmovedn = false;
public volatile bool kbjump = false;
public volatile bool kbmoving = false;
public KeyBindings keyBindings = new KeyBindings(Settings.Default.KeyBindings);
public bool CtrlPressed = false;
public bool ShiftPressed = false;
public void Init()
{
xbcontroller = new Controller(UserIndex.One);
if (!xbcontroller.IsConnected)
{
var controllers = new[] { new Controller(UserIndex.Two), new Controller(UserIndex.Three), new Controller(UserIndex.Four) };
foreach (var selectControler in controllers)
{
if (selectControler.IsConnected)
{
xbcontroller = selectControler;
xbcontrollerstate = xbcontroller.GetState();
xbcontrollerstateprev = xbcontrollerstate;
break;
}
}
}
else
{
xbcontrollerstate = xbcontroller.GetState();
xbcontrollerstateprev = xbcontrollerstate;
}
}
public void Update(float elapsed)
{
if (elapsed > 0.1f) elapsed = 0.1f;
var s = Settings.Default;
xbenable = (xbcontroller != null) && (xbcontroller.IsConnected);
xblx = 0; xbly = 0; xbrx = 0; xbry = 0; xblt = 0; xbrt = 0; //input axes
if (xbenable)
{
xbcontrollerstateprev = xbcontrollerstate;
xbcontrollerstate = xbcontroller.GetState();
xbmainaxesprev = xbmainaxes;
xbtrigsprev = xbtrigs;
xbmainaxes = ControllerMainAxes();
xbtrigs = ControllerTriggers();
xblx = xbmainaxes.X;
xbly = xbmainaxes.Y;
xbrx = xbmainaxes.Z;
xbry = xbmainaxes.W;
xblt = xbtrigs.X;
xbrt = xbtrigs.Y;
float lamt = s.XInputLThumbSensitivity * elapsed;
float ramt = s.XInputRThumbSensitivity * elapsed;
xbly = s.XInputLThumbInvert ? xbly : -xbly;
xbry = s.XInputRThumbInvert ? xbry : -xbry;
xblx *= lamt;
xbly *= lamt;
xbrx *= ramt;
xbry *= ramt;
}
}
public void KeyDown(KeyEventArgs e, bool enablemove)
{
var k = e.KeyCode;
CtrlPressed = (e.Modifiers & Keys.Control) > 0;
ShiftPressed = (e.Modifiers & Keys.Shift) > 0;
//enablemove = enablemove && (!ctrl);
//WASD move...
if (enablemove)
{
if (k == keyBindings.MoveForward) kbmovefwd = true;
if (k == keyBindings.MoveBackward) kbmovebck = true;
if (k == keyBindings.MoveLeft) kbmovelft = true;
if (k == keyBindings.MoveRight) kbmovergt = true;
if (k == keyBindings.MoveUp) kbmoveup = true;
if (k == keyBindings.MoveDown) kbmovedn = true;
if (k == keyBindings.Jump) kbjump = true;
}
kbmoving = kbmovefwd || kbmovebck || kbmovelft || kbmovergt || kbmoveup || kbmovedn || kbjump;
}
public void KeyUp(KeyEventArgs e)
{
CtrlPressed = (e.Modifiers & Keys.Control) > 0;
ShiftPressed = (e.Modifiers & Keys.Shift) > 0;
var k = e.KeyCode;
if (k == keyBindings.MoveForward) kbmovefwd = false;
if (k == keyBindings.MoveBackward) kbmovebck = false;
if (k == keyBindings.MoveLeft) kbmovelft = false;
if (k == keyBindings.MoveRight) kbmovergt = false;
if (k == keyBindings.MoveUp) kbmoveup = false;
if (k == keyBindings.MoveDown) kbmovedn = false;
if (k == keyBindings.Jump) kbjump = false;
kbmoving = kbmovefwd || kbmovebck || kbmovelft || kbmovergt || kbmoveup || kbmovedn || kbjump;
}
public void KeyboardStop()
{
kbmovefwd = false;
kbmovebck = false;
kbmovelft = false;
kbmovergt = false;
kbmoveup = false;
kbmovedn = false;
kbjump = false;
}
public Vector3 KeyboardMoveVec(bool mapview = false)
{
Vector3 movevec = Vector3.Zero;
if (mapview)
{
if (kbmovefwd) movevec.Y += 1.0f;
if (kbmovebck) movevec.Y -= 1.0f;
if (kbmovelft) movevec.X -= 1.0f;
if (kbmovergt) movevec.X += 1.0f;
if (kbmoveup) movevec.Y += 1.0f;
if (kbmovedn) movevec.Y -= 1.0f;
}
else
{
if (kbmovefwd) movevec.Z -= 1.0f;
if (kbmovebck) movevec.Z += 1.0f;
if (kbmovelft) movevec.X -= 1.0f;
if (kbmovergt) movevec.X += 1.0f;
if (kbmoveup) movevec.Y += 1.0f;
if (kbmovedn) movevec.Y -= 1.0f;
}
return movevec;
}
public Vector4 ControllerMainAxes()
{
var gp = xbcontrollerstate.Gamepad;
var ldz = Gamepad.LeftThumbDeadZone;
var rdz = Gamepad.RightThumbDeadZone;
float ltnrng = -(short.MinValue + ldz);
float ltprng = (short.MaxValue - ldz);
float rtnrng = -(short.MinValue + rdz);
float rtprng = (short.MaxValue - rdz);
float lx = (gp.LeftThumbX < 0) ? Math.Min((gp.LeftThumbX + ldz) / ltnrng, 0) :
(gp.LeftThumbX > 0) ? Math.Max((gp.LeftThumbX - ldz) / ltprng, 0) : 0;
float ly = (gp.LeftThumbY < 0) ? Math.Min((gp.LeftThumbY + ldz) / ltnrng, 0) :
(gp.LeftThumbY > 0) ? Math.Max((gp.LeftThumbY - ldz) / ltprng, 0) : 0;
float rx = (gp.RightThumbX < 0) ? Math.Min((gp.RightThumbX + rdz) / rtnrng, 0) :
(gp.RightThumbX > 0) ? Math.Max((gp.RightThumbX - rdz) / rtprng, 0) : 0;
float ry = (gp.RightThumbY < 0) ? Math.Min((gp.RightThumbY + rdz) / rtnrng, 0) :
(gp.RightThumbY > 0) ? Math.Max((gp.RightThumbY - rdz) / rtprng, 0) : 0;
return new Vector4(lx, ly, rx, ry);
}
public Vector2 ControllerTriggers()
{
var gp = xbcontrollerstate.Gamepad;
var tt = Gamepad.TriggerThreshold;
float trng = byte.MaxValue - tt;
float lt = Math.Max((gp.LeftTrigger - tt) / trng, 0);
float rt = Math.Max((gp.RightTrigger - tt) / trng, 0);
return new Vector2(lt, rt);
}
public bool ControllerButtonPressed(GamepadButtonFlags b)
{
return ((xbcontrollerstate.Gamepad.Buttons & b) != 0);
}
public bool ControllerButtonJustPressed(GamepadButtonFlags b)
{
return (((xbcontrollerstate.Gamepad.Buttons & b) != 0) && ((xbcontrollerstateprev.Gamepad.Buttons & b) == 0));
}
}
public class KeyBindings
{
public Keys MoveForward = Keys.W;
public Keys MoveBackward = Keys.S;
public Keys MoveLeft = Keys.A;
public Keys MoveRight = Keys.D;
public Keys MoveUp = Keys.R;
public Keys MoveDown = Keys.F;
public Keys MoveSlowerZoomIn = Keys.Z;
public Keys MoveFasterZoomOut = Keys.X;
public Keys ToggleMouseSelect = Keys.C;
public Keys ToggleToolbar = Keys.T;
public Keys ExitEditMode = Keys.Q;
public Keys EditPosition = Keys.W;
public Keys EditRotation = Keys.E;
public Keys EditScale = Keys.R;
public Keys Jump = Keys.Space; //for control mode
public Keys FirstPerson = Keys.P;
public KeyBindings(StringCollection sc)
{
foreach (string s in sc)
{
string[] parts = s.Split(':');
if (parts.Length == 2)
{
string sval = parts[1].Trim();
Keys k = (Keys)Enum.Parse(typeof(Keys), sval);
SetBinding(parts[0], k);
}
}
}
public void SetBinding(string name, Keys k)
{
switch (name)
{
case "Move Forwards": MoveForward = k; break;
case "Move Backwards": MoveBackward = k; break;
case "Move Left": MoveLeft = k; break;
case "Move Right": MoveRight = k; break;
case "Move Up": MoveUp = k; break;
case "Move Down": MoveDown = k; break;
case "Move Slower / Zoom In": MoveSlowerZoomIn = k; break;
case "Move Faster / Zoom Out": MoveFasterZoomOut = k; break;
case "Toggle Mouse Select": ToggleMouseSelect = k; break;
case "Toggle Toolbar": ToggleToolbar = k; break;
case "Exit Edit Mode": ExitEditMode = k; break;
case "Edit Position": EditPosition = k; break;
case "Edit Rotation": EditRotation = k; break;
case "Edit Scale": EditScale = k; break;
case "First Person Mode": FirstPerson = k; break;
}
}
public StringCollection GetSetting()
{
StringCollection sc = new StringCollection();
sc.Add(GetSettingItem("Move Forwards", MoveForward));
sc.Add(GetSettingItem("Move Backwards", MoveBackward));
sc.Add(GetSettingItem("Move Left", MoveLeft));
sc.Add(GetSettingItem("Move Right", MoveRight));
sc.Add(GetSettingItem("Move Up", MoveUp));
sc.Add(GetSettingItem("Move Down", MoveDown));
sc.Add(GetSettingItem("Move Slower / Zoom In", MoveSlowerZoomIn));
sc.Add(GetSettingItem("Move Faster / Zoom Out", MoveFasterZoomOut));
sc.Add(GetSettingItem("Toggle Mouse Select", ToggleMouseSelect));
sc.Add(GetSettingItem("Toggle Toolbar", ToggleToolbar));
sc.Add(GetSettingItem("Exit Edit Mode", ExitEditMode));
sc.Add(GetSettingItem("Edit Position", EditPosition));
sc.Add(GetSettingItem("Edit Rotation", EditRotation));
sc.Add(GetSettingItem("Edit Scale", EditScale));
sc.Add(GetSettingItem("First Person Mode", FirstPerson));
return sc;
}
private string GetSettingItem(string name, Keys val)
{
return name + ": " + val.ToString();
}
public KeyBindings Copy()
{
return (KeyBindings)MemberwiseClone();
}
}
}

764
Utils/MapUtils.cs Normal file
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@ -0,0 +1,764 @@
using System;
using System.IO;
using System.Globalization;
using System.ComponentModel;
using System.Collections.Generic;
using SharpDX;
using SharpDX.Direct3D11;
using CodeWalker.Utils;
using CodeWalker.World;
using CodeWalker.GameFiles;
namespace CodeWalker
{
public class MapIcon
{
public string Name { get; set; }
public string Filepath { get; set; }
public Texture2D Tex { get; set; }
public ShaderResourceView TexView { get; set; }
public Vector3 Center { get; set; } //in image pixels
public float Scale { get; set; } //screen pixels per icon pixel
public int TexWidth { get; set; }
public int TexHeight { get; set; }
public MapIcon(string name, string filepath, int texw, int texh, float centerx, float centery, float scale)
{
Name = name;
Filepath = filepath;
TexWidth = texw;
TexHeight = texh;
Center = new Vector3(centerx, centery, 0.0f);
Scale = scale;
if (!File.Exists(filepath))
{
throw new Exception("File not found.");
}
}
public void LoadTexture(Device device, Action<string> errorAction)
{
try
{
if (device != null)
{
Tex = TextureLoader.CreateTexture2DFromBitmap(device, TextureLoader.LoadBitmap(new SharpDX.WIC.ImagingFactory2(), Filepath));
TexView = new ShaderResourceView(device, Tex);
}
}
catch (Exception ex)
{
errorAction("Could not load map icon " + Filepath + " for " + Name + "!\n\n" + ex.ToString());
}
}
public void UnloadTexture()
{
if (TexView != null)
{
TexView.Dispose();
TexView = null;
}
if (Tex != null)
{
Tex.Dispose();
Tex = null;
}
}
public override string ToString()
{
return Name;
}
}
public class MapMarker
{
public MapIcon Icon { get; set; }
public Vector3 WorldPos { get; set; } //actual world pos
public Vector3 CamRelPos { get; set; } //updated per frame
public Vector3 ScreenPos { get; set; } //position on screen (updated per frame)
public string Name { get; set; }
public List<string> Properties { get; set; } //additional data
public bool IsMovable { get; set; }
public float Distance { get; set; } //length of CamRelPos, updated per frame
public void Parse(string s)
{
Vector3 p = new Vector3(0.0f);
string[] ss = s.Split(',');
if (ss.Length > 1)
{
FloatUtil.TryParse(ss[0].Trim(), out p.X);
FloatUtil.TryParse(ss[1].Trim(), out p.Y);
}
if (ss.Length > 2)
{
FloatUtil.TryParse(ss[2].Trim(), out p.Z);
}
if (ss.Length > 3)
{
Name = ss[3].Trim();
}
else
{
Name = string.Empty;
}
for (int i = 4; i < ss.Length; i++)
{
if (Properties == null) Properties = new List<string>();
Properties.Add(ss[i].Trim());
}
WorldPos = p;
}
public override string ToString()
{
string cstr = Get3DWorldPosString();
if (!string.IsNullOrEmpty(Name))
{
cstr += ", " + Name;
if (Properties != null)
{
foreach (string prop in Properties)
{
cstr += ", " + prop;
}
}
}
return cstr;
}
public string Get2DWorldPosString()
{
return string.Format(CultureInfo.InvariantCulture, "{0}, {1}", WorldPos.X, WorldPos.Y);
}
public string Get3DWorldPosString()
{
return string.Format(CultureInfo.InvariantCulture, "{0}, {1}, {2}", WorldPos.X, WorldPos.Y, WorldPos.Z);
}
}
public struct MapSphere
{
public Vector3 CamRelPos { get; set; }
public float Radius { get; set; }
}
public struct MapBox
{
public Vector3 CamRelPos { get; set; }
public Vector3 BBMin { get; set; }
public Vector3 BBMax { get; set; }
public Quaternion Orientation { get; set; }
public Vector3 Scale { get; set; }
}
[TypeConverter(typeof(ExpandableObjectConverter))]
public struct MapSelection
{
public YmapEntityDef EntityDef { get; set; }
public Archetype Archetype { get; set; }
public DrawableBase Drawable { get; set; }
public DrawableGeometry Geometry { get; set; }
public MetaWrapper EntityExtension { get; set; }
public MetaWrapper ArchetypeExtension { get; set; }
public YmapTimeCycleModifier TimeCycleModifier { get; set; }
public YmapCarGen CarGenerator { get; set; }
public YmapGrassInstanceBatch GrassBatch { get; set; }
public YmapDistantLODLights DistantLodLights { get; set; }
public YmapEntityDef MloEntityDef { get; set; }
public WaterQuad WaterQuad { get; set; }
public Bounds CollisionBounds { get; set; }
public YnvPoly NavPoly { get; set; }
public YndNode PathNode { get; set; }
public YndLink PathLink { get; set; }
public TrainTrackNode TrainTrackNode { get; set; }
public ScenarioNode ScenarioNode { get; set; }
public MCScenarioChainingEdge ScenarioEdge { get; set; }
public AudioPlacement Audio { get; set; }
public bool MultipleSelection { get; set; }
public Vector3 MultipleSelectionCenter { get; set; }
public BoundingBox AABB { get; set; }
public BoundingSphere BSphere { get; set; }
public int GeometryIndex { get; set; }
public Vector3 CamRel { get; set; }
public float HitDist { get; set; }
public bool HasValue
{
get
{
return (EntityDef != null) ||
(Archetype != null) ||
(Drawable != null) ||
(Geometry != null) ||
(EntityExtension != null) ||
(ArchetypeExtension != null) ||
(TimeCycleModifier != null) ||
(CarGenerator != null) ||
(GrassBatch != null) ||
(WaterQuad != null) ||
(CollisionBounds != null) ||
(NavPoly != null) ||
(PathNode != null) ||
(TrainTrackNode != null) ||
(DistantLodLights != null) ||
(MloEntityDef != null) ||
(ScenarioNode != null) ||
(Audio != null);
}
}
public bool HasHit
{
get { return (HitDist != float.MaxValue); }
}
public bool CheckForChanges(MapSelection mhit)
{
return (EntityDef != mhit.EntityDef)
|| (Archetype != mhit.Archetype)
|| (Drawable != mhit.Drawable)
|| (TimeCycleModifier != mhit.TimeCycleModifier)
|| (ArchetypeExtension != mhit.ArchetypeExtension)
|| (EntityExtension != mhit.EntityExtension)
|| (CarGenerator != mhit.CarGenerator)
|| (MloEntityDef != mhit.MloEntityDef)
|| (DistantLodLights != mhit.DistantLodLights)
|| (GrassBatch != mhit.GrassBatch)
|| (WaterQuad != mhit.WaterQuad)
|| (CollisionBounds != mhit.CollisionBounds)
|| (NavPoly != mhit.NavPoly)
|| (PathNode != mhit.PathNode)
|| (TrainTrackNode != mhit.TrainTrackNode)
|| (ScenarioNode != mhit.ScenarioNode)
|| (Audio != mhit.Audio);
}
public bool CheckForChanges()
{
return (EntityDef != null)
|| (Archetype != null)
|| (Drawable != null)
|| (TimeCycleModifier != null)
|| (ArchetypeExtension != null)
|| (EntityExtension != null)
|| (CarGenerator != null)
|| (MloEntityDef != null)
|| (DistantLodLights != null)
|| (GrassBatch != null)
|| (WaterQuad != null)
|| (CollisionBounds != null)
|| (NavPoly != null)
|| (PathNode != null)
|| (PathLink != null)
|| (TrainTrackNode != null)
|| (ScenarioNode != null)
|| (Audio != null);
}
public void Clear()
{
EntityDef = null;
Archetype = null;
Drawable = null;
Geometry = null;
EntityExtension = null;
ArchetypeExtension = null;
TimeCycleModifier = null;
CarGenerator = null;
GrassBatch = null;
WaterQuad = null;
CollisionBounds = null;
NavPoly = null;
PathNode = null;
PathLink = null;
TrainTrackNode = null;
DistantLodLights = null;
MloEntityDef = null;
ScenarioNode = null;
ScenarioEdge = null;
Audio = null;
MultipleSelection = false;
AABB = new BoundingBox();
GeometryIndex = 0;
CamRel = new Vector3();
HitDist = float.MaxValue;
}
public string GetNameString(string defval)
{
string name = defval;
if (MultipleSelection)
{
name = "Multiple items";
}
else if (EntityDef != null)
{
name = EntityDef.CEntityDef.archetypeName.ToString();
}
else if (Archetype != null)
{
name = Archetype.Hash.ToString();
}
else if (TimeCycleModifier != null)
{
name = TimeCycleModifier.CTimeCycleModifier.name.ToString();
}
else if (CarGenerator != null)
{
name = CarGenerator.CCarGen.carModel.ToString();
}
else if (DistantLodLights != null)
{
name = DistantLodLights.Ymap?.Name ?? "";
}
else if (CollisionBounds != null)
{
name = CollisionBounds.GetName();
}
if (EntityExtension != null)
{
name = EntityExtension.Name;
}
if (ArchetypeExtension != null)
{
name = ArchetypeExtension.Name;
}
if (WaterQuad != null)
{
name = "WaterQuad " + WaterQuad.ToString();
}
if (NavPoly != null)
{
name = "NavPoly " + NavPoly.ToString();
}
if (PathNode != null)
{
name = "PathNode " + PathNode.AreaID.ToString() + "." + PathNode.NodeID.ToString(); //+ FloatUtil.GetVector3String(PathNode.Position);
}
if (TrainTrackNode != null)
{
name = "TrainTrackNode " + FloatUtil.GetVector3String(TrainTrackNode.Position);
}
if (ScenarioNode != null)
{
name = ScenarioNode.ToString();
}
if (Audio != null)
{
name = Audio.ShortTypeName + " " + Audio.GetNameString();// FloatUtil.GetVector3String(Audio.InnerPos);
}
return name;
}
public string GetFullNameString(string defval)
{
string name = defval;
if (MultipleSelection)
{
name = "Multiple items";
}
else if (EntityDef != null)
{
name = EntityDef.CEntityDef.archetypeName.ToString();
}
else if (Archetype != null)
{
name = Archetype.Hash.ToString();
}
else if (CollisionBounds != null)
{
name = CollisionBounds.GetName();
}
if (Geometry != null)
{
name += " (" + GeometryIndex.ToString() + ")";
}
if (TimeCycleModifier != null)
{
name = TimeCycleModifier.CTimeCycleModifier.name.ToString();
}
if (CarGenerator != null)
{
name = CarGenerator.NameString();
}
if (EntityExtension != null)
{
name += ": " + EntityExtension.Name;
}
if (ArchetypeExtension != null)
{
name += ": " + ArchetypeExtension.Name;
}
if (WaterQuad != null)
{
name = "WaterQuad " + WaterQuad.ToString();
}
if (NavPoly != null)
{
name = "NavPoly " + NavPoly.ToString();
}
if (PathNode != null)
{
name = "PathNode " + PathNode.AreaID.ToString() + "." + PathNode.NodeID.ToString();// + FloatUtil.GetVector3String(PathNode.Position);
}
if (TrainTrackNode != null)
{
name = "TrainTrackNode " + FloatUtil.GetVector3String(TrainTrackNode.Position);
}
if (ScenarioNode != null)
{
name = ScenarioNode.ToString();
}
if (Audio != null)
{
name = Audio.ShortTypeName + " " + Audio.GetNameString();// + FloatUtil.GetVector3String(Audio.InnerPos);
}
return name;
}
public bool CanShowWidget
{
get
{
bool res = false;
if (MultipleSelection)
{
res = true;
}
else if (EntityDef != null)
{
res = true;
}
else if (CarGenerator != null)
{
res = true;
}
else if (NavPoly != null)
{
res = true;
}
else if (PathNode != null)
{
res = true;
}
else if (TrainTrackNode != null)
{
res = true;
}
else if (ScenarioNode != null)
{
res = true;
}
else if (Audio != null)
{
res = true;
}
return res;
}
}
public Vector3 WidgetPosition
{
get
{
if (MultipleSelection)
{
return MultipleSelectionCenter;
}
else if (EntityDef != null)
{
return EntityDef.WidgetPosition;
}
else if (CarGenerator != null)
{
return CarGenerator.Position;
}
else if (NavPoly != null)
{
return NavPoly.Position;
}
else if (PathNode != null)
{
return PathNode.Position;
}
else if (TrainTrackNode != null)
{
return TrainTrackNode.Position;
}
else if (ScenarioNode != null)
{
return ScenarioNode.Position;
}
else if (Audio != null)
{
return Audio.InnerPos;
}
return Vector3.Zero;
}
}
public Quaternion WidgetRotation
{
get
{
if (MultipleSelection)
{
return Quaternion.Identity;
}
else if (EntityDef != null)
{
return EntityDef.WidgetOrientation;
}
else if (CarGenerator != null)
{
return CarGenerator.Orientation;
}
else if (NavPoly != null)
{
return Quaternion.Identity;
}
else if (PathNode != null)
{
return Quaternion.Identity;
}
else if (TrainTrackNode != null)
{
return Quaternion.Identity;
}
else if (ScenarioNode != null)
{
return ScenarioNode.Orientation;
}
else if (Audio != null)
{
return Audio.Orientation;
}
return Quaternion.Identity;
}
}
public WidgetAxis WidgetRotationAxes
{
get
{
if (MultipleSelection)
{
return WidgetAxis.XYZ;
}
else if (EntityDef != null)
{
return WidgetAxis.XYZ;
}
else if (CarGenerator != null)
{
return WidgetAxis.Z;
}
else if (NavPoly != null)
{
return WidgetAxis.XYZ;
}
else if (PathNode != null)
{
return WidgetAxis.None;
}
else if (TrainTrackNode != null)
{
return WidgetAxis.None;
}
else if (ScenarioNode != null)
{
return WidgetAxis.Z;
}
else if (Audio != null)
{
return WidgetAxis.XYZ;
}
return WidgetAxis.None;
}
}
public Vector3 WidgetScale
{
get
{
if (MultipleSelection)
{
return Vector3.One;
}
else if (EntityDef != null)
{
return EntityDef.Scale;
}
else if (CarGenerator != null)
{
return new Vector3(CarGenerator.CCarGen.perpendicularLength);
}
else if (NavPoly != null)
{
return Vector3.One;
}
else if (PathNode != null)
{
return Vector3.One;
}
else if (TrainTrackNode != null)
{
return Vector3.One;
}
else if (ScenarioNode != null)
{
return Vector3.One;
}
else if (Audio != null)
{
return Vector3.One;
}
return Vector3.One;
}
}
public void SetPosition(Vector3 newpos, Vector3 oldpos, bool editPivot)
{
if (MultipleSelection)
{
//don't do anything here for multiselection
}
else if (EntityDef != null)
{
if (editPivot)
{
EntityDef.SetPivotPositionFromWidget(newpos);
}
else
{
EntityDef.SetPositionFromWidget(newpos);
}
}
else if (CarGenerator != null)
{
CarGenerator.SetPosition(newpos);
}
else if (PathNode != null)
{
PathNode.SetPosition(newpos);
}
else if (NavPoly != null)
{
//NavPoly.SetPosition(newpos);
//if (projectForm != null)
//{
// projectForm.OnWorldNavPolyModified(NavPoly);
//}
}
else if (TrainTrackNode != null)
{
TrainTrackNode.SetPosition(newpos);
}
else if (ScenarioNode != null)
{
ScenarioNode.SetPosition(newpos);
}
else if (Audio != null)
{
Audio.SetPosition(newpos);
}
}
public void SetRotation(Quaternion newrot, Quaternion oldrot, bool editPivot)
{
if (EntityDef != null)
{
if (editPivot)
{
EntityDef.SetPivotOrientationFromWidget(newrot);
}
else
{
EntityDef.SetOrientationFromWidget(newrot);
}
}
else if (CarGenerator != null)
{
CarGenerator.SetOrientation(newrot);
}
else if (ScenarioNode != null)
{
ScenarioNode.SetOrientation(newrot);
}
else if (Audio != null)
{
Audio.SetOrientation(newrot);
}
}
public void SetScale(Vector3 newscale, Vector3 oldscale, bool editPivot)
{
if (EntityDef != null)
{
EntityDef.SetScale(newscale);
}
else if (CarGenerator != null)
{
CarGenerator.SetScale(newscale);
AABB = new BoundingBox(CarGenerator.BBMin, CarGenerator.BBMax);
}
}
public override string ToString()
{
return GetFullNameString("[Empty]");
}
}
public enum MapSelectionMode
{
None = 0,
Entity = 1,
EntityExtension = 2,
ArchetypeExtension = 3,
TimeCycleModifier = 4,
CarGenerator = 5,
Grass = 6,
WaterQuad = 7,
Collision = 8,
NavMesh = 9,
Path = 10,
TrainTrack = 11,
DistantLodLights = 12,
MloInstance = 13,
Scenario = 14,
PopZone = 15,
Audio = 16,
}
}

View File

@ -761,6 +761,8 @@ namespace CodeWalker.World
if (!Inited) return; if (!Inited) return;
if (Grid == null) return; if (Grid == null) return;
if (elapsed > 0.1f) elapsed = 0.1f;
Collisions.Clear(); Collisions.Clear();

24
WorldForm.Designer.cs generated
View File

@ -145,6 +145,7 @@ namespace CodeWalker
this.WaitForChildrenCheckBox = new System.Windows.Forms.CheckBox(); this.WaitForChildrenCheckBox = new System.Windows.Forms.CheckBox();
this.label14 = new System.Windows.Forms.Label(); this.label14 = new System.Windows.Forms.Label();
this.tabPage9 = new System.Windows.Forms.TabPage(); this.tabPage9 = new System.Windows.Forms.TabPage();
this.SkeletonsCheckBox = new System.Windows.Forms.CheckBox();
this.AudioOuterBoundsCheckBox = new System.Windows.Forms.CheckBox(); this.AudioOuterBoundsCheckBox = new System.Windows.Forms.CheckBox();
this.PopZonesCheckBox = new System.Windows.Forms.CheckBox(); this.PopZonesCheckBox = new System.Windows.Forms.CheckBox();
this.NavMeshesCheckBox = new System.Windows.Forms.CheckBox(); this.NavMeshesCheckBox = new System.Windows.Forms.CheckBox();
@ -1746,6 +1747,7 @@ namespace CodeWalker
// //
// tabPage9 // tabPage9
// //
this.tabPage9.Controls.Add(this.SkeletonsCheckBox);
this.tabPage9.Controls.Add(this.AudioOuterBoundsCheckBox); this.tabPage9.Controls.Add(this.AudioOuterBoundsCheckBox);
this.tabPage9.Controls.Add(this.PopZonesCheckBox); this.tabPage9.Controls.Add(this.PopZonesCheckBox);
this.tabPage9.Controls.Add(this.NavMeshesCheckBox); this.tabPage9.Controls.Add(this.NavMeshesCheckBox);
@ -1774,15 +1776,26 @@ namespace CodeWalker
this.tabPage9.Text = "Helpers"; this.tabPage9.Text = "Helpers";
this.tabPage9.UseVisualStyleBackColor = true; this.tabPage9.UseVisualStyleBackColor = true;
// //
// SkeletonsCheckBox
//
this.SkeletonsCheckBox.AutoSize = true;
this.SkeletonsCheckBox.Location = new System.Drawing.Point(10, 411);
this.SkeletonsCheckBox.Name = "SkeletonsCheckBox";
this.SkeletonsCheckBox.Size = new System.Drawing.Size(101, 17);
this.SkeletonsCheckBox.TabIndex = 53;
this.SkeletonsCheckBox.Text = "Show skeletons";
this.SkeletonsCheckBox.UseVisualStyleBackColor = true;
this.SkeletonsCheckBox.CheckedChanged += new System.EventHandler(this.SkeletonsCheckBox_CheckedChanged);
//
// AudioOuterBoundsCheckBox // AudioOuterBoundsCheckBox
// //
this.AudioOuterBoundsCheckBox.AutoSize = true; this.AudioOuterBoundsCheckBox.AutoSize = true;
this.AudioOuterBoundsCheckBox.Checked = true; this.AudioOuterBoundsCheckBox.Checked = true;
this.AudioOuterBoundsCheckBox.CheckState = System.Windows.Forms.CheckState.Checked; this.AudioOuterBoundsCheckBox.CheckState = System.Windows.Forms.CheckState.Checked;
this.AudioOuterBoundsCheckBox.Location = new System.Drawing.Point(10, 434); this.AudioOuterBoundsCheckBox.Location = new System.Drawing.Point(10, 457);
this.AudioOuterBoundsCheckBox.Name = "AudioOuterBoundsCheckBox"; this.AudioOuterBoundsCheckBox.Name = "AudioOuterBoundsCheckBox";
this.AudioOuterBoundsCheckBox.Size = new System.Drawing.Size(147, 17); this.AudioOuterBoundsCheckBox.Size = new System.Drawing.Size(147, 17);
this.AudioOuterBoundsCheckBox.TabIndex = 54; this.AudioOuterBoundsCheckBox.TabIndex = 55;
this.AudioOuterBoundsCheckBox.Text = "Show audio outer bounds"; this.AudioOuterBoundsCheckBox.Text = "Show audio outer bounds";
this.AudioOuterBoundsCheckBox.UseVisualStyleBackColor = true; this.AudioOuterBoundsCheckBox.UseVisualStyleBackColor = true;
this.AudioOuterBoundsCheckBox.CheckedChanged += new System.EventHandler(this.AudioOuterBoundsCheckBox_CheckedChanged); this.AudioOuterBoundsCheckBox.CheckedChanged += new System.EventHandler(this.AudioOuterBoundsCheckBox_CheckedChanged);
@ -1823,10 +1836,10 @@ namespace CodeWalker
// PathsDepthClipCheckBox // PathsDepthClipCheckBox
// //
this.PathsDepthClipCheckBox.AutoSize = true; this.PathsDepthClipCheckBox.AutoSize = true;
this.PathsDepthClipCheckBox.Location = new System.Drawing.Point(10, 411); this.PathsDepthClipCheckBox.Location = new System.Drawing.Point(10, 434);
this.PathsDepthClipCheckBox.Name = "PathsDepthClipCheckBox"; this.PathsDepthClipCheckBox.Name = "PathsDepthClipCheckBox";
this.PathsDepthClipCheckBox.Size = new System.Drawing.Size(102, 17); this.PathsDepthClipCheckBox.Size = new System.Drawing.Size(102, 17);
this.PathsDepthClipCheckBox.TabIndex = 53; this.PathsDepthClipCheckBox.TabIndex = 54;
this.PathsDepthClipCheckBox.Text = "Paths depth clip"; this.PathsDepthClipCheckBox.Text = "Paths depth clip";
this.PathsDepthClipCheckBox.UseVisualStyleBackColor = true; this.PathsDepthClipCheckBox.UseVisualStyleBackColor = true;
this.PathsDepthClipCheckBox.CheckedChanged += new System.EventHandler(this.PathsDepthClipCheckBox_CheckedChanged); this.PathsDepthClipCheckBox.CheckedChanged += new System.EventHandler(this.PathsDepthClipCheckBox_CheckedChanged);
@ -2489,7 +2502,7 @@ namespace CodeWalker
this.ToolsMenuExtractShaders, this.ToolsMenuExtractShaders,
this.ToolsMenuOptions}); this.ToolsMenuOptions});
this.ToolsMenu.Name = "ToolsMenu"; this.ToolsMenu.Name = "ToolsMenu";
this.ToolsMenu.Size = new System.Drawing.Size(166, 312); this.ToolsMenu.Size = new System.Drawing.Size(166, 290);
// //
// ToolsMenuRPFBrowser // ToolsMenuRPFBrowser
// //
@ -3475,5 +3488,6 @@ namespace CodeWalker
private System.Windows.Forms.CheckBox PopZonesCheckBox; private System.Windows.Forms.CheckBox PopZonesCheckBox;
private System.Windows.Forms.ToolStripMenuItem ToolbarSelectAudioButton; private System.Windows.Forms.ToolStripMenuItem ToolbarSelectAudioButton;
private System.Windows.Forms.CheckBox AudioOuterBoundsCheckBox; private System.Windows.Forms.CheckBox AudioOuterBoundsCheckBox;
private System.Windows.Forms.CheckBox SkeletonsCheckBox;
} }
} }

File diff suppressed because it is too large Load Diff

View File

@ -240,6 +240,14 @@ ufo
YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAB4SURBVDhP3ZC7DcAgDEQZKTMwHOvSIFriS7BlEB+HMic9 YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAB4SURBVDhP3ZC7DcAgDEQZKTMwHOvSIFriS7BlEB+HMic9
QJbvFThLUkpXzjkSpaeuzMPlEELx3jdsBauyCHBY6UWYPQI93KEljQD3jL6EGzN6x0bASyNYwkKU8Udm QJbvFThLUkpXzjkSpaeuzMPlEELx3jdsBauyCHBY6UWYPQI93KEljQD3jL6EGzN6x0bASyNYwkKU8Udm
gd6TMnIikDJyIqjVNz8T7FgKrAwFX6lVinM3aJ05lWDPRRcAAAAASUVORK5CYII= gd6TMnIikDJyIqjVNz8T7FgKrAwFX6lVinM3aJ05lWDPRRcAAAAASUVORK5CYII=
</value>
</data>
<data name="ToolbarTransformSpaceButton.Image" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>
iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8
YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAB0SURBVDhP7ZNBCoAgEEXnSJ3BqxmetNpaMLhVv5DNRJS2
CxIeuvA9XSjtg5mHEILPxB6U7JyLxphmSkDK1o5x9dst87SUfTXwRsYsA+paT0BGDGsVOJ92hdz3Bz4f
wGPC48uu7w5IGd+gBlpRMgYCnRwyESUj3CsQkYNFDwAAAABJRU5ErkJggg==
</value> </value>
</data> </data>
<data name="ToolbarObjectSpaceButton.Image" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"> <data name="ToolbarObjectSpaceButton.Image" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
@ -259,14 +267,6 @@ ufo
7bHCx/miCf7qYJ1jjjYYx3Fm0nfDXfJWzhjMzuBweJJvr++b5K1dOQN7hP9AH0H96EvM83zh7q+2zsH1 7bHCx/miCf7qYJ1jjjYYx3Fm0nfDXfJWzhjMzuBweJJvr++b5K1dOQN7hP9AH0H96EvM83zh7q+2zsH1
L1H0fS+TJHEX+ZsBXDRobS/oRorjWB5/aqSXVkZRJKuqQnxtJEJNXCvjTu9D9kGOmhEvW5kwJiVb43wI L1H0fS+TJHEX+ZsBXDRobS/oRorjWB5/aqSXVkZRJKuqQnxtJEJNXCvjTu9D9kGOmhEvW5kwJiVb43wI
WBXYx9R1nV75RuyHKrrnzCcGjE1u9ZyD4BugoZigQ9xrngAAAABJRU5ErkJggg== WBXYx9R1nV75RuyHKrrnzCcGjE1u9ZyD4BugoZigQ9xrngAAAABJRU5ErkJggg==
</value>
</data>
<data name="ToolbarTransformSpaceButton.Image" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>
iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8
YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAB0SURBVDhP7ZNBCoAgEEXnSJ3BqxmetNpaMLhVv5DNRJS2
CxIeuvA9XSjtg5mHEILPxB6U7JyLxphmSkDK1o5x9dst87SUfTXwRsYsA+paT0BGDGsVOJ92hdz3Bz4f
wGPC48uu7w5IGd+gBlpRMgYCnRwyESUj3CsQkYNFDwAAAABJRU5ErkJggg==
</value> </value>
</data> </data>
<data name="ToolbarUndoButton.Image" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"> <data name="ToolbarUndoButton.Image" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
@ -352,6 +352,17 @@ ufo
4BJN+IjGo5O8ZJndGVhKxpjWWts551aih0fre+0BLaVchRAezPB2NXSSV/gVwXGYPJiVUt6ns1ghCDjn 4BJN+IjGo5O8ZJndGVhKxpjWWts551aih0fre+0BLaVchRAezPB2NXSSV/gVwXGYPJiVUt6ns1ghCDjn
UQG86w3FToVgDcWCWS9Fvi/Ao0RVAcwUjwpyhzmf4n8BFApS5HZRwRuONGMbrIJ1JIN8O2QAAAAASUVO UQG86w3FToVgDcWCWS9Fvi/Ao0RVAcwUjwpyhzmf4n8BFApS5HZRwRuONGMbrIJ1JIN8O2QAAAAASUVO
RK5CYII= RK5CYII=
</value>
</data>
<data name="ToolbarCameraModeButton.Image" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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