Refactored rendering and input code, added show skeletons option to WorldForm

This commit is contained in:
dexyfex
2018-01-02 07:52:54 +11:00
Unverified
parent 91712e7867
commit 77e9c0566f
14 changed files with 4666 additions and 5224 deletions
+3 -3
View File
@@ -730,7 +730,7 @@ namespace CodeWalker.Rendering
public void Enqueue(RenderableGeometryInst geom)
public void Enqueue(ref RenderableGeometryInst geom)
{
var shader = geom.Geom.DrawableGeom.Shader;
@@ -751,11 +751,11 @@ namespace CodeWalker.Rendering
batch.Geometries.Add(geom);
}
public void Enqueue(RenderableBoundGeometryInst geom)
public void Enqueue(ref RenderableBoundGeometryInst geom)
{
RenderBoundGeoms.Add(geom);
}
public void Enqueue(RenderableInstanceBatchInst batch)
public void Enqueue(ref RenderableInstanceBatchInst batch)
{
RenderInstBatches.Add(batch);
}