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Refactored rendering and input code, added show skeletons option to WorldForm
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@@ -344,6 +344,7 @@
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="GameFiles\Resources\RpfFile.cs" />
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<Compile Include="Rendering\DirectX\DXUtility.cs" />
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<Compile Include="Rendering\Renderer.cs" />
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<Compile Include="Rendering\Shaders\BasicShader.cs" />
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<Compile Include="Rendering\Shaders\BoundsShader.cs" />
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<Compile Include="Rendering\Shaders\CableShader.cs" />
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@@ -392,6 +393,8 @@
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</Compile>
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<Compile Include="Utils\Cache.cs" />
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<Compile Include="Utils\DDSIO.cs" />
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<Compile Include="Utils\InputUtils.cs" />
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<Compile Include="Utils\MapUtils.cs" />
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<Compile Include="Utils\Matrices.cs" />
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<Compile Include="Utils\Quaternions.cs" />
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<Compile Include="Utils\TextureLoader.cs" />
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