Refactored rendering and input code, added show skeletons option to WorldForm

This commit is contained in:
dexyfex
2018-01-02 07:52:54 +11:00
Unverified
parent 91712e7867
commit 77e9c0566f
14 changed files with 4666 additions and 5224 deletions
+3
View File
@@ -344,6 +344,7 @@
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="GameFiles\Resources\RpfFile.cs" />
<Compile Include="Rendering\DirectX\DXUtility.cs" />
<Compile Include="Rendering\Renderer.cs" />
<Compile Include="Rendering\Shaders\BasicShader.cs" />
<Compile Include="Rendering\Shaders\BoundsShader.cs" />
<Compile Include="Rendering\Shaders\CableShader.cs" />
@@ -392,6 +393,8 @@
</Compile>
<Compile Include="Utils\Cache.cs" />
<Compile Include="Utils\DDSIO.cs" />
<Compile Include="Utils\InputUtils.cs" />
<Compile Include="Utils\MapUtils.cs" />
<Compile Include="Utils\Matrices.cs" />
<Compile Include="Utils\Quaternions.cs" />
<Compile Include="Utils\TextureLoader.cs" />