mirror of
https://mirror.ghproxy.com/https://github.com/dexyfex/CodeWalker
synced 2026-05-14 15:24:49 +08:00
Moved GTA Folder detection logic to new class
This commit is contained in:
@@ -0,0 +1,91 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.IO;
|
||||
using System.Windows.Forms;
|
||||
using CodeWalker.Properties;
|
||||
|
||||
namespace CodeWalker
|
||||
{
|
||||
public static class GTAFolder
|
||||
{
|
||||
public static string CurrentGTAFolder { get; private set; } = Settings.Default.GTAFolder;
|
||||
|
||||
public static bool ValidateGTAFolder(string folder, out string failReason)
|
||||
{
|
||||
failReason = "";
|
||||
|
||||
if(string.IsNullOrWhiteSpace(folder))
|
||||
{
|
||||
failReason = "No folder specified";
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!Directory.Exists(folder))
|
||||
{
|
||||
failReason = $"Folder \"{folder}\" does not exist";
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!File.Exists(folder + @"\gta5.exe"))
|
||||
{
|
||||
failReason = $"GTA5.exe not found in folder \"{folder}\"";
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool ValidateGTAFolder(string folder) => ValidateGTAFolder(folder, out string reason);
|
||||
|
||||
public static bool IsCurrentGTAFolderValid() => ValidateGTAFolder(CurrentGTAFolder);
|
||||
|
||||
public static bool UpdateGTAFolder(bool UseCurrentIfValid = false)
|
||||
{
|
||||
if(UseCurrentIfValid && IsCurrentGTAFolderValid())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
string folder = CurrentGTAFolder;
|
||||
SelectFolderForm f = new SelectFolderForm();
|
||||
f.ShowDialog();
|
||||
if(f.Result == DialogResult.OK && Directory.Exists(f.SelectedFolder))
|
||||
{
|
||||
folder = f.SelectedFolder;
|
||||
}
|
||||
|
||||
string failReason;
|
||||
if(ValidateGTAFolder(folder, out failReason))
|
||||
{
|
||||
SetGTAFolder(folder);
|
||||
MessageBox.Show($"Successfully set GTA Folder to \"{folder}\"", "Set GTA Folder", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
||||
return true;
|
||||
} else
|
||||
{
|
||||
var tryAgain = MessageBox.Show($"Folder \"{folder}\" is not a valid GTA folder:\n{failReason}\n\nDo you want to try choosing a different folder?", "Unable to set GTA Folder", MessageBoxButtons.RetryCancel, MessageBoxIcon.Warning, MessageBoxDefaultButton.Button1);
|
||||
if(tryAgain == DialogResult.Retry)
|
||||
{
|
||||
return UpdateGTAFolder(false);
|
||||
} else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static bool SetGTAFolder(string folder)
|
||||
{
|
||||
if(ValidateGTAFolder(folder))
|
||||
{
|
||||
CurrentGTAFolder = folder;
|
||||
Settings.Default.GTAFolder = folder;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user