Experimental bone animations playing from YCD. Windmills, fans, radars, ufos etc

This commit is contained in:
dexy
2019-11-02 18:14:36 +11:00
Unverified
parent 80b6f3742b
commit 6f0a7d99f9
4 changed files with 131 additions and 8 deletions
+3 -3
View File
@@ -1141,11 +1141,11 @@ namespace CodeWalker.Rendering
//draw line from bone's position to parent position...
Vector3 lbeg = Vector3.Zero;
Vector3 lend = bone.Translation;// bone.Rotation.Multiply();
Vector3 lend = bone.AnimTranslation;// bone.Rotation.Multiply();
while (pbone != null)
{
lbeg = pbone.Rotation.Multiply(lbeg) + pbone.Translation;
lend = pbone.Rotation.Multiply(lend) + pbone.Translation;
lbeg = pbone.AnimRotation.Multiply(lbeg) + pbone.AnimTranslation;
lend = pbone.AnimRotation.Multiply(lend) + pbone.AnimTranslation;
pbone = pbone.Parent;
}