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Added basic DLC subpacks support
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@ -21,6 +21,7 @@ namespace CodeWalker.GameFiles
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public bool isLevelPack { get; set; }
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public RpfFile DlcFile { get; set; } //used by GameFileCache
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public List<RpfFile> DlcSubpacks { get; set; } //used by GameFileCache
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public DlcContentFile ContentFile { get; set; }
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public void Load(XmlDocument doc)
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@ -490,6 +490,21 @@ namespace CodeWalker.GameFiles
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DlcActiveRpfs.Add(dlcfile);
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for (int i = 1; i <= setupfile.subPackCount; i++)
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{
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var subpackPath = dlcfile.Path.Replace("\\dlc.rpf", "\\dlc" + i.ToString() + ".rpf");
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var subpack = RpfMan.FindRpfFile(subpackPath);
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if (subpack != null)
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{
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DlcActiveRpfs.Add(subpack);
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if (setupfile.DlcSubpacks == null) setupfile.DlcSubpacks = new List<RpfFile>();
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setupfile.DlcSubpacks.Add(subpack);
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}
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}
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string dlcname = GetDlcNameFromPath(dlcfile.Path);
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@ -502,7 +517,7 @@ namespace CodeWalker.GameFiles
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//if (rpfkvp.Value.overlay)
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AddDlcOverlayRpf(rpfkvp.Key, umpath, setupfile, overlays);
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AddDlcActiveMapRpfFile(rpfkvp.Key, phpath);
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AddDlcActiveMapRpfFile(rpfkvp.Key, phpath, setupfile);
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}
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@ -561,7 +576,7 @@ namespace CodeWalker.GameFiles
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//if (rpfdatafile.overlay)
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AddDlcOverlayRpf(dfn, rpfdatafile.filename, setupfile, overlays);
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AddDlcActiveMapRpfFile(dfn, phpath);
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AddDlcActiveMapRpfFile(dfn, phpath, setupfile);
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}
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else
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{
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@ -608,7 +623,7 @@ namespace CodeWalker.GameFiles
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AddDlcOverlayRpf(fpath, umpath, setupfile, overlays);
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AddDlcActiveMapRpfFile(fpath, phpath);
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AddDlcActiveMapRpfFile(fpath, phpath, setupfile);
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}
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}
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}
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@ -627,7 +642,7 @@ namespace CodeWalker.GameFiles
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}
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}
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private void AddDlcActiveMapRpfFile(string vpath, string phpath)
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private void AddDlcActiveMapRpfFile(string vpath, string phpath, DlcSetupFile setupfile)
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{
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vpath = vpath.ToLowerInvariant();
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phpath = phpath.ToLowerInvariant();
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@ -684,10 +699,26 @@ namespace CodeWalker.GameFiles
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{
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string devname = setupfile.deviceName.ToLowerInvariant();
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string fpath = GetDlcPlatformPath(path).ToLowerInvariant();
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string kpath = fpath.Replace(devname + ":\\", "");
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string kpath = fpath;//.Replace(devname + ":\\", "");
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string dlcpath = setupfile.DlcFile.Path;
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fpath = fpath.Replace(devname + ":", dlcpath);
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fpath = fpath.Replace("x64:", dlcpath + "\\x64").Replace('/', '\\');
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if (setupfile.DlcSubpacks != null)
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{
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if (RpfMan.FindRpfFile(fpath) == null)
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{
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foreach (var subpack in setupfile.DlcSubpacks)
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{
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dlcpath = subpack.Path;
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var tpath = kpath.Replace(devname + ":", dlcpath);
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tpath = tpath.Replace("x64:", dlcpath + "\\x64").Replace('/', '\\');
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if (RpfMan.FindRpfFile(tpath) != null)
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{
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return GetDlcPatchedPath(tpath);
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}
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}
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}
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}
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return GetDlcPatchedPath(fpath);
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}
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private string GetDlcOverlayPath(string path, DlcSetupFile setupfile)
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@ -124,7 +124,7 @@ namespace CodeWalker.GameFiles
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private void AddRpfFile(RpfFile file, bool isdlc, bool ismod)
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{
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isdlc = isdlc || (file.NameLower == "dlc.rpf") || (file.NameLower == "update.rpf");
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isdlc = isdlc || (file.NameLower == "update.rpf") || (file.NameLower.StartsWith("dlc") && file.NameLower.EndsWith(".rpf"));
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ismod = ismod || (file.Path.StartsWith("mods\\"));
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if (file.AllEntries != null)
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@ -420,6 +420,8 @@ namespace CodeWalker.World
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{
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AddRpfYnds(rpffile, yndentries);
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}
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if (GameFileCache.EnableDlc)
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{
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var updrpf = rpfman.FindRpfFile("update\\update.rpf"); //load nodes from patch area...
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if (updrpf != null)
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{
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@ -435,6 +437,7 @@ namespace CodeWalker.World
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AddRpfYnds(rpffile, yndentries);
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}
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}
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}
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Vector3 corner = new Vector3(-8192, -8192, -2048);
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@ -721,13 +724,8 @@ namespace CodeWalker.World
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{
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AddRpfYnvs(rpffile, ynventries);
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}
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foreach (var dlcrpf in GameFileCache.DlcActiveRpfs) //load navmeshes from current dlc rpfs
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if (GameFileCache.EnableDlc)
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{
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foreach (var rpffile in dlcrpf.Children)
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{
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AddRpfYnvs(rpffile, ynventries);
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}
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}
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var updrpf = rpfman.FindRpfFile("update\\update.rpf"); //load navmeshes from patch area...
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if (updrpf != null)
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{
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@ -736,6 +734,14 @@ namespace CodeWalker.World
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AddRpfYnvs(rpffile, ynventries);
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}
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}
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foreach (var dlcrpf in GameFileCache.DlcActiveRpfs) //load navmeshes from current dlc rpfs
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{
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foreach (var rpffile in dlcrpf.Children)
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{
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AddRpfYnvs(rpffile, ynventries);
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}
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}
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}
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for (int x = 0; x < NavGrid.CellCountX; x++)
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