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https://mirror.ghproxy.com/https://github.com/dexyfex/CodeWalker
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dynamic generation of vertex layouts for GTAV vertex types
This commit is contained in:
parent
918ed7fccf
commit
68bba817d3
@ -7,7 +7,38 @@ using System.Threading.Tasks;
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namespace CodeWalker.GameFiles
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{
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public enum VertexComponentType : byte
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{
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Nothing = 0,
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Float16Two = 1,
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Float = 2,
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Float16Four = 3,
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Float_unk = 4,
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Float2 = 5,
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Float3 = 6,
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Float4 = 7,
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UByte4 = 8,
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Color = 9,
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Dec3N = 10,
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Unk1 = 11,
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Unk2 = 12,
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Unk3 = 13,
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Unk4 = 14,
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Unk5 = 15,
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}
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public enum VertexDeclarationTypes : ulong
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{
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Types1 = 0x7755555555996996, // GTAV - used by most drawables
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Types2 = 0x030000000199A006, // GTAV - used on cloth?
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Types3 = 0x0300000001996006, // GTAV - used on cloth?
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//Types4 = 0x0000000007097007, // Max Payne 3
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//Types5 = 0x0700000007097977, // Max Payne 3
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//Types6 = 0x0700000007997977, // Max Payne 3
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//Types7 = 0x0700007777097977, // Max Payne 3
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//Types8 = 0x0700007777997977, // Max Payne 3
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}
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public enum VertexType : uint
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{
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@ -52,6 +83,49 @@ namespace CodeWalker.GameFiles
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}
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//0x7755555555996996
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public struct VertexTypeGTAV1
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{
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public Vector3 Position;
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public uint BlendWeights;
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public uint BlendIndices;
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public Vector3 Normals;
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public uint Colour0;
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public uint Colour1;
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public Vector2 Texcoords0;
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public Vector2 Texcoords1;
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public Vector2 Texcoords2;
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public Vector2 Texcoords3;
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public Vector2 Texcoords4;
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public Vector2 Texcoords5;
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public Vector2 Texcoords6;
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public Vector2 Texcoords7;
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public Vector4 Tangents;
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public Vector4 Binormals;
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}
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//0x030000000199A006
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public struct VertexTypeGTAV2
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{
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public Vector3 Position;
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public uint Normals; // Packed as Dec3N
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public uint Colour0;
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public uint Colour1;
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public Half2 Texcoords0;
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public Half4 Tangents;
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}
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//0x0300000001996006
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public struct VertexTypeGTAV3
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{
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public Vector3 Position;
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public Vector3 Normals;
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public uint Colour0;
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public uint Colour1;
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public Half2 Texcoords0;
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public Half4 Tangents;
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}
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//vertex data to be used by the editor. TODO: maybe move somewhere else.
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public struct EditorVertex
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{
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@ -249,42 +249,42 @@ namespace CodeWalker.Rendering
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//supported layouts - requires Position, Normal, Colour, Texcoord
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layouts.Add(VertexType.Default, new InputLayout(device, vspnctbytes, VertexTypeDefault.GetLayout()));
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layouts.Add(VertexType.PNCH2, new InputLayout(device, vspnctbytes, VertexTypePNCH2.GetLayout()));//TODO?
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layouts.Add(VertexType.PNCTT, new InputLayout(device, vspncttbytes, VertexTypePNCTT.GetLayout()));
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layouts.Add(VertexType.PNCTTT, new InputLayout(device, vspnctttbytes, VertexTypePNCTTT.GetLayout()));
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layouts.Add(VertexType.PNCCT, new InputLayout(device, vspncctbytes, VertexTypePNCCT.GetLayout()));
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layouts.Add(VertexType.PNCCTT, new InputLayout(device, vspnccttbytes, VertexTypePNCCTT.GetLayout()));
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layouts.Add(VertexType.PNCCTTTT, new InputLayout(device, vspncctttbytes, VertexTypePNCCTTTT.GetLayout()));//TODO..?
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layouts.Add(VertexType.Default, new InputLayout(device, vspnctbytes, VertexTypeGTAV.GetLayout(VertexType.Default)));
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layouts.Add(VertexType.PNCH2, new InputLayout(device, vspnctbytes, VertexTypeGTAV.GetLayout(VertexType.PNCH2, VertexDeclarationTypes.Types3)));//TODO?
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layouts.Add(VertexType.PNCTT, new InputLayout(device, vspncttbytes, VertexTypeGTAV.GetLayout(VertexType.PNCTT)));
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layouts.Add(VertexType.PNCTTT, new InputLayout(device, vspnctttbytes, VertexTypeGTAV.GetLayout(VertexType.PNCTTT)));
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layouts.Add(VertexType.PNCCT, new InputLayout(device, vspncctbytes, VertexTypeGTAV.GetLayout(VertexType.PNCCT)));
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layouts.Add(VertexType.PNCCTT, new InputLayout(device, vspnccttbytes, VertexTypeGTAV.GetLayout(VertexType.PNCCTT)));
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layouts.Add(VertexType.PNCCTTTT, new InputLayout(device, vspncctttbytes, VertexTypeGTAV.GetLayout(VertexType.PNCCTTTT)));//TODO..?
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//normalmap layouts - requires Position, Normal, Colour, Texcoord, Tangent (X)
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layouts.Add(VertexType.DefaultEx, new InputLayout(device, vspnctxbytes, VertexTypeDefaultEx.GetLayout()));
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layouts.Add(VertexType.PCCH2H4, new InputLayout(device, vspnctxbytes, VertexTypePCCH2H4.GetLayout()));
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layouts.Add(VertexType.PNCCTX, new InputLayout(device, vspncctxbytes, VertexTypePNCCTX.GetLayout()));
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layouts.Add(VertexType.PNCTTX, new InputLayout(device, vspncttxbytes, VertexTypePNCTTX.GetLayout()));
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layouts.Add(VertexType.PNCCTTX, new InputLayout(device, vspnccttxbytes, VertexTypePNCCTTX.GetLayout()));
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layouts.Add(VertexType.PNCCTTX_2, new InputLayout(device, vspnccttxbytes, VertexTypePNCCTTX_2.GetLayout()));
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layouts.Add(VertexType.PNCTTTX, new InputLayout(device, vspnctttxbytes, VertexTypePNCTTTX.GetLayout()));
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layouts.Add(VertexType.PNCTTTX_2, new InputLayout(device, vspnctttxbytes, VertexTypePNCTTTX_2.GetLayout()));
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layouts.Add(VertexType.PNCTTTX_3, new InputLayout(device, vspnctttxbytes, VertexTypePNCTTTX_3.GetLayout()));
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layouts.Add(VertexType.PNCTTTTX, new InputLayout(device, vspnctttxbytes, VertexTypePNCTTTTX.GetLayout()));//TODO
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layouts.Add(VertexType.PNCCTTTX, new InputLayout(device, vspncctttxbytes, VertexTypePNCCTTTX.GetLayout()));
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layouts.Add(VertexType.DefaultEx, new InputLayout(device, vspnctxbytes, VertexTypeGTAV.GetLayout(VertexType.DefaultEx)));
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layouts.Add(VertexType.PCCH2H4, new InputLayout(device, vspnctxbytes, VertexTypeGTAV.GetLayout(VertexType.PCCH2H4, VertexDeclarationTypes.Types2)));
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layouts.Add(VertexType.PNCCTX, new InputLayout(device, vspncctxbytes, VertexTypeGTAV.GetLayout(VertexType.PNCCTX)));
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layouts.Add(VertexType.PNCTTX, new InputLayout(device, vspncttxbytes, VertexTypeGTAV.GetLayout(VertexType.PNCTTX)));
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layouts.Add(VertexType.PNCCTTX, new InputLayout(device, vspnccttxbytes, VertexTypeGTAV.GetLayout(VertexType.PNCCTTX)));
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layouts.Add(VertexType.PNCCTTX_2, new InputLayout(device, vspnccttxbytes, VertexTypeGTAV.GetLayout(VertexType.PNCCTTX_2)));
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layouts.Add(VertexType.PNCTTTX, new InputLayout(device, vspnctttxbytes, VertexTypeGTAV.GetLayout(VertexType.PNCTTTX)));
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layouts.Add(VertexType.PNCTTTX_2, new InputLayout(device, vspnctttxbytes, VertexTypeGTAV.GetLayout(VertexType.PNCTTTX_2)));
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layouts.Add(VertexType.PNCTTTX_3, new InputLayout(device, vspnctttxbytes, VertexTypeGTAV.GetLayout(VertexType.PNCTTTX_3)));
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layouts.Add(VertexType.PNCTTTTX, new InputLayout(device, vspnctttxbytes, VertexTypeGTAV.GetLayout(VertexType.PNCTTTTX)));//TODO
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layouts.Add(VertexType.PNCCTTTX, new InputLayout(device, vspncctttxbytes, VertexTypeGTAV.GetLayout(VertexType.PNCCTTTX)));
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//skinned layouts
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layouts.Add(VertexType.PBBNCT, new InputLayout(device, vspbbnctbytes, VertexTypePBBNCT.GetLayout()));
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layouts.Add(VertexType.PBBNCTX, new InputLayout(device, vspbbnctxbytes, VertexTypePBBNCTX.GetLayout()));
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layouts.Add(VertexType.PBBNCTT, new InputLayout(device, vspbbncttbytes, VertexTypePBBNCTT.GetLayout()));
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layouts.Add(VertexType.PBBNCTTT, new InputLayout(device, vspbbnctttbytes, VertexTypePBBNCTTT.GetLayout()));
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layouts.Add(VertexType.PBBNCCT, new InputLayout(device, vspbbncctbytes, VertexTypePBBNCCT.GetLayout()));
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layouts.Add(VertexType.PBBNCCTT, new InputLayout(device, vspbbncctbytes, VertexTypePBBNCCTT.GetLayout()));//TODO
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layouts.Add(VertexType.PBBNCCTX, new InputLayout(device, vspbbncctxbytes, VertexTypePBBNCCTX.GetLayout()));
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layouts.Add(VertexType.PBBNCTTX, new InputLayout(device, vspbbncttxbytes, VertexTypePBBNCTTX.GetLayout()));
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layouts.Add(VertexType.PBBNCTTTX, new InputLayout(device, vspbbncttxbytes, VertexTypePBBNCTTTX.GetLayout()));//TODO
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layouts.Add(VertexType.PBBNCCTTX, new InputLayout(device, vspbbnccttxbytes, VertexTypePBBNCCTTX.GetLayout()));
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layouts.Add(VertexType.PBBNCT, new InputLayout(device, vspbbnctbytes, VertexTypeGTAV.GetLayout(VertexType.PBBNCT)));
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layouts.Add(VertexType.PBBNCTX, new InputLayout(device, vspbbnctxbytes, VertexTypeGTAV.GetLayout(VertexType.PBBNCTX)));
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layouts.Add(VertexType.PBBNCTT, new InputLayout(device, vspbbncttbytes, VertexTypeGTAV.GetLayout(VertexType.PBBNCTT)));
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layouts.Add(VertexType.PBBNCTTT, new InputLayout(device, vspbbnctttbytes, VertexTypeGTAV.GetLayout(VertexType.PBBNCTTT)));
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layouts.Add(VertexType.PBBNCCT, new InputLayout(device, vspbbncctbytes, VertexTypeGTAV.GetLayout(VertexType.PBBNCCT)));
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layouts.Add(VertexType.PBBNCCTT, new InputLayout(device, vspbbncctbytes, VertexTypeGTAV.GetLayout(VertexType.PBBNCCTT)));//TODO
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layouts.Add(VertexType.PBBNCCTX, new InputLayout(device, vspbbncctxbytes, VertexTypeGTAV.GetLayout(VertexType.PBBNCCTX)));
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layouts.Add(VertexType.PBBNCTTX, new InputLayout(device, vspbbncttxbytes, VertexTypeGTAV.GetLayout(VertexType.PBBNCTTX)));
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layouts.Add(VertexType.PBBNCTTTX, new InputLayout(device, vspbbncttxbytes, VertexTypeGTAV.GetLayout(VertexType.PBBNCTTTX)));//TODO
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layouts.Add(VertexType.PBBNCCTTX, new InputLayout(device, vspbbnccttxbytes, VertexTypeGTAV.GetLayout(VertexType.PBBNCCTTX)));
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//PBBCCT todo
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//PBBNC todo
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@ -102,7 +102,7 @@ namespace CodeWalker.Rendering
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//supported layout - requires Position, Normal, Colour, Texcoord
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layouts.Add(VertexType.Default, new InputLayout(device, vsbytes, VertexTypeDefault.GetLayout()));
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layouts.Add(VertexType.Default, new InputLayout(device, vsbytes, VertexTypeGTAV.GetLayout(VertexType.Default)));
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@ -118,7 +118,7 @@ namespace CodeWalker.Rendering
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VSModelVars = new GpuVarsBuffer<CloudsShaderVSModelVars>(device);
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PSSceneVars = new GpuVarsBuffer<CloudsShaderPSSceneVars>(device);
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layout = new InputLayout(device, vsbytes, VertexTypeDefaultEx.GetLayout());
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layout = new InputLayout(device, vsbytes, VertexTypeGTAV.GetLayout(VertexType.DefaultEx));
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texsampler = new SamplerState(device, new SamplerStateDescription()
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{
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@ -61,7 +61,7 @@ namespace CodeWalker.Rendering
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VSSceneVars = new GpuVarsBuffer<PathShaderVSSceneVars>(device);
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layout = new InputLayout(device, vsbytes, VertexTypePC.GetLayout());
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layout = new InputLayout(device, vsbytes, VertexTypeGTAV.GetLayout(VertexType.PC));
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cube = new UnitCube(device, boxvsbytes, true, false, true);
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@ -97,35 +97,35 @@ namespace CodeWalker.Rendering
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//supported layouts - requires Position, Normal, Colour, Texcoord
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layouts.Add(VertexType.Default, new InputLayout(device, vsbytes, VertexTypeDefault.GetLayout()));
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layouts.Add(VertexType.DefaultEx, new InputLayout(device, vsbytes, VertexTypeDefaultEx.GetLayout()));
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layouts.Add(VertexType.PNCCT, new InputLayout(device, vsbytes, VertexTypePNCCT.GetLayout()));
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layouts.Add(VertexType.PNCCTTTT, new InputLayout(device, vsbytes, VertexTypePNCCTTTT.GetLayout()));
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layouts.Add(VertexType.PNCTTTX, new InputLayout(device, vsbytes, VertexTypePNCTTTX.GetLayout()));
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layouts.Add(VertexType.PNCTTTX_2, new InputLayout(device, vsbytes, VertexTypePNCTTTX_2.GetLayout()));
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layouts.Add(VertexType.PNCTTTX_3, new InputLayout(device, vsbytes, VertexTypePNCTTTX_3.GetLayout()));
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layouts.Add(VertexType.PNCTTTTX, new InputLayout(device, vsbytes, VertexTypePNCTTTTX.GetLayout()));
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layouts.Add(VertexType.PNCTTX, new InputLayout(device, vsbytes, VertexTypePNCTTX.GetLayout()));
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layouts.Add(VertexType.PNCCTTX, new InputLayout(device, vsbytes, VertexTypePNCCTTX.GetLayout()));
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layouts.Add(VertexType.PNCCTTX_2, new InputLayout(device, vsbytes, VertexTypePNCCTTX_2.GetLayout()));
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layouts.Add(VertexType.PNCCTTTX, new InputLayout(device, vsbytes, VertexTypePNCCTTTX.GetLayout()));
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layouts.Add(VertexType.PNCCTT, new InputLayout(device, vsbytes, VertexTypePNCCTT.GetLayout()));
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layouts.Add(VertexType.PNCCTX, new InputLayout(device, vsbytes, VertexTypePNCCTX.GetLayout()));
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layouts.Add(VertexType.PNCH2, new InputLayout(device, vsbytes, VertexTypePNCH2.GetLayout()));
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layouts.Add(VertexType.PCCH2H4, new InputLayout(device, vsbytes, VertexTypePCCH2H4.GetLayout()));
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layouts.Add(VertexType.PNCTT, new InputLayout(device, vsbytes, VertexTypePNCTT.GetLayout()));
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layouts.Add(VertexType.PNCTTT, new InputLayout(device, vsbytes, VertexTypePNCTTT.GetLayout()));
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layouts.Add(VertexType.Default, new InputLayout(device, vsbytes, VertexTypeGTAV.GetLayout(VertexType.Default)));
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layouts.Add(VertexType.DefaultEx, new InputLayout(device, vsbytes, VertexTypeGTAV.GetLayout(VertexType.DefaultEx)));
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layouts.Add(VertexType.PNCCT, new InputLayout(device, vsbytes, VertexTypeGTAV.GetLayout(VertexType.PNCCT)));
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layouts.Add(VertexType.PNCCTTTT, new InputLayout(device, vsbytes, VertexTypeGTAV.GetLayout(VertexType.PNCCTTTT)));
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layouts.Add(VertexType.PNCTTTX, new InputLayout(device, vsbytes, VertexTypeGTAV.GetLayout(VertexType.PNCTTTX)));
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layouts.Add(VertexType.PNCTTTX_2, new InputLayout(device, vsbytes, VertexTypeGTAV.GetLayout(VertexType.PNCTTTX_2)));
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layouts.Add(VertexType.PNCTTTX_3, new InputLayout(device, vsbytes, VertexTypeGTAV.GetLayout(VertexType.PNCTTTX_3)));
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layouts.Add(VertexType.PNCTTTTX, new InputLayout(device, vsbytes, VertexTypeGTAV.GetLayout(VertexType.PNCTTTTX)));
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layouts.Add(VertexType.PNCTTX, new InputLayout(device, vsbytes, VertexTypeGTAV.GetLayout(VertexType.PNCTTX)));
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layouts.Add(VertexType.PNCCTTX, new InputLayout(device, vsbytes, VertexTypeGTAV.GetLayout(VertexType.PNCCTTX)));
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layouts.Add(VertexType.PNCCTTX_2, new InputLayout(device, vsbytes, VertexTypeGTAV.GetLayout(VertexType.PNCCTTX_2)));
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layouts.Add(VertexType.PNCCTTTX, new InputLayout(device, vsbytes, VertexTypeGTAV.GetLayout(VertexType.PNCCTTTX)));
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layouts.Add(VertexType.PNCCTT, new InputLayout(device, vsbytes, VertexTypeGTAV.GetLayout(VertexType.PNCCTT)));
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layouts.Add(VertexType.PNCCTX, new InputLayout(device, vsbytes, VertexTypeGTAV.GetLayout(VertexType.PNCCTX)));
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layouts.Add(VertexType.PNCH2, new InputLayout(device, vsbytes, VertexTypeGTAV.GetLayout(VertexType.PNCH2, VertexDeclarationTypes.Types3)));
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layouts.Add(VertexType.PCCH2H4, new InputLayout(device, vsbytes, VertexTypeGTAV.GetLayout(VertexType.PCCH2H4, VertexDeclarationTypes.Types2)));
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layouts.Add(VertexType.PNCTT, new InputLayout(device, vsbytes, VertexTypeGTAV.GetLayout(VertexType.PNCTT)));
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layouts.Add(VertexType.PNCTTT, new InputLayout(device, vsbytes, VertexTypeGTAV.GetLayout(VertexType.PNCTTT)));
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layouts.Add(VertexType.PBBNCT, new InputLayout(device, vssbytes, VertexTypePBBNCT.GetLayout()));
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layouts.Add(VertexType.PBBNCTX, new InputLayout(device, vssbytes, VertexTypePBBNCTX.GetLayout()));
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layouts.Add(VertexType.PBBNCTT, new InputLayout(device, vssbytes, VertexTypePBBNCTT.GetLayout()));
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layouts.Add(VertexType.PBBNCTTT, new InputLayout(device, vssbytes, VertexTypePBBNCTTT.GetLayout()));
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layouts.Add(VertexType.PBBNCCT, new InputLayout(device, vssbytes, VertexTypePBBNCCT.GetLayout()));
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layouts.Add(VertexType.PBBNCCTT, new InputLayout(device, vssbytes, VertexTypePBBNCCTT.GetLayout()));//TODO
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layouts.Add(VertexType.PBBNCCTX, new InputLayout(device, vssbytes, VertexTypePBBNCCTX.GetLayout()));
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layouts.Add(VertexType.PBBNCTTX, new InputLayout(device, vssbytes, VertexTypePBBNCTTX.GetLayout()));
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layouts.Add(VertexType.PBBNCTTTX, new InputLayout(device, vssbytes, VertexTypePBBNCTTTX.GetLayout()));//TODO
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layouts.Add(VertexType.PBBNCCTTX, new InputLayout(device, vssbytes, VertexTypePBBNCCTTX.GetLayout()));//TODO
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layouts.Add(VertexType.PBBNCT, new InputLayout(device, vssbytes, VertexTypeGTAV.GetLayout(VertexType.PBBNCT)));
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layouts.Add(VertexType.PBBNCTX, new InputLayout(device, vssbytes, VertexTypeGTAV.GetLayout(VertexType.PBBNCTX)));
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layouts.Add(VertexType.PBBNCTT, new InputLayout(device, vssbytes, VertexTypeGTAV.GetLayout(VertexType.PBBNCTT)));
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layouts.Add(VertexType.PBBNCTTT, new InputLayout(device, vssbytes, VertexTypeGTAV.GetLayout(VertexType.PBBNCTTT)));
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layouts.Add(VertexType.PBBNCCT, new InputLayout(device, vssbytes, VertexTypeGTAV.GetLayout(VertexType.PBBNCCT)));
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layouts.Add(VertexType.PBBNCCTT, new InputLayout(device, vssbytes, VertexTypeGTAV.GetLayout(VertexType.PBBNCCTT)));//TODO
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layouts.Add(VertexType.PBBNCCTX, new InputLayout(device, vssbytes, VertexTypeGTAV.GetLayout(VertexType.PBBNCCTX)));
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layouts.Add(VertexType.PBBNCTTX, new InputLayout(device, vssbytes, VertexTypeGTAV.GetLayout(VertexType.PBBNCTTX)));
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layouts.Add(VertexType.PBBNCTTTX, new InputLayout(device, vssbytes, VertexTypeGTAV.GetLayout(VertexType.PBBNCTTTX)));//TODO
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layouts.Add(VertexType.PBBNCCTTX, new InputLayout(device, vssbytes, VertexTypeGTAV.GetLayout(VertexType.PBBNCCTTX)));//TODO
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//PBBCCT todo
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//PBBNC todo
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@ -156,7 +156,7 @@ namespace CodeWalker.Rendering
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sundisc = new UnitDisc(device, 30, true);
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sunlayout = new InputLayout(device, sunvsbytes, sundisc.GetLayout());
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skylayout = new InputLayout(device, skyvsbytes, VertexTypePTT.GetLayout());
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skylayout = new InputLayout(device, skyvsbytes, VertexTypeGTAV.GetLayout(VertexType.PTT));
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moonquad = new UnitQuad(device, true);
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moonlayout = new InputLayout(device, moonvsbytes, moonquad.GetLayout());
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@ -125,14 +125,14 @@ namespace CodeWalker.Rendering
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PSGeomVars = new GpuVarsBuffer<TerrainShaderPSGeomVars>(device);
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//supported layouts - requires Position, Normal, Colour, Texcoord
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layouts.Add(VertexType.PNCCT, new InputLayout(device, vspncct, VertexTypePNCCT.GetLayout()));
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layouts.Add(VertexType.PNCCTT, new InputLayout(device, vspncctt, VertexTypePNCCTT.GetLayout()));
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layouts.Add(VertexType.PNCTTX, new InputLayout(device, vspncttx, VertexTypePNCTTX.GetLayout()));
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layouts.Add(VertexType.PNCTTTX_3, new InputLayout(device, vspnctttx, VertexTypePNCTTTX_3.GetLayout()));
|
||||
layouts.Add(VertexType.PNCCTX, new InputLayout(device, vspncctx, VertexTypePNCCTX.GetLayout()));
|
||||
layouts.Add(VertexType.PNCCTTX, new InputLayout(device, vspnccttx, VertexTypePNCCTTX.GetLayout()));
|
||||
layouts.Add(VertexType.PNCCTTX_2, new InputLayout(device, vspnccttx, VertexTypePNCCTTX_2.GetLayout()));
|
||||
layouts.Add(VertexType.PNCCTTTX, new InputLayout(device, vspncctttx, VertexTypePNCCTTTX.GetLayout()));
|
||||
layouts.Add(VertexType.PNCCT, new InputLayout(device, vspncct, VertexTypeGTAV.GetLayout(VertexType.PNCCT)));
|
||||
layouts.Add(VertexType.PNCCTT, new InputLayout(device, vspncctt, VertexTypeGTAV.GetLayout(VertexType.PNCCTT)));
|
||||
layouts.Add(VertexType.PNCTTX, new InputLayout(device, vspncttx, VertexTypeGTAV.GetLayout(VertexType.PNCTTX)));
|
||||
layouts.Add(VertexType.PNCTTTX_3, new InputLayout(device, vspnctttx, VertexTypeGTAV.GetLayout(VertexType.PNCTTTX_3)));
|
||||
layouts.Add(VertexType.PNCCTX, new InputLayout(device, vspncctx, VertexTypeGTAV.GetLayout(VertexType.PNCCTX)));
|
||||
layouts.Add(VertexType.PNCCTTX, new InputLayout(device, vspnccttx, VertexTypeGTAV.GetLayout(VertexType.PNCCTTX)));
|
||||
layouts.Add(VertexType.PNCCTTX_2, new InputLayout(device, vspnccttx, VertexTypeGTAV.GetLayout(VertexType.PNCCTTX_2)));
|
||||
layouts.Add(VertexType.PNCCTTTX, new InputLayout(device, vspncctttx, VertexTypeGTAV.GetLayout(VertexType.PNCCTTTX)));
|
||||
|
||||
|
||||
|
||||
|
@ -88,7 +88,7 @@ namespace CodeWalker.Rendering
|
||||
PSEntityVars = new GpuVarsBuffer<TreesLodShaderPSEntityVars>(device);
|
||||
|
||||
//layouts.Add(VertexType.PNCCT, new InputLayout(device, vsbytes, VertexTypePNCCT.GetLayout()));
|
||||
layouts.Add(VertexType.PNCCTTTT, new InputLayout(device, vsbytes, VertexTypePNCCTTTT.GetLayout()));
|
||||
layouts.Add(VertexType.PNCCTTTT, new InputLayout(device, vsbytes, VertexTypeGTAV.GetLayout(VertexType.PNCCTTTT)));
|
||||
|
||||
|
||||
|
||||
|
@ -138,10 +138,10 @@ namespace CodeWalker.Rendering
|
||||
PSSceneVars = new GpuVarsBuffer<WaterShaderPSSceneVars>(device);
|
||||
PSGeomVars = new GpuVarsBuffer<WaterShaderPSGeomVars>(device);
|
||||
|
||||
layouts.Add(VertexType.PT, new InputLayout(device, vsptbytes, VertexTypePT.GetLayout()));
|
||||
layouts.Add(VertexType.PCT, new InputLayout(device, vspctbytes, VertexTypePCT.GetLayout()));
|
||||
layouts.Add(VertexType.Default, new InputLayout(device, vspnctbytes, VertexTypeDefault.GetLayout()));
|
||||
layouts.Add(VertexType.DefaultEx, new InputLayout(device, vspnctxbytes, VertexTypeDefaultEx.GetLayout()));
|
||||
layouts.Add(VertexType.PT, new InputLayout(device, vsptbytes, VertexTypeGTAV.GetLayout(VertexType.PT)));
|
||||
layouts.Add(VertexType.PCT, new InputLayout(device, vspctbytes, VertexTypeGTAV.GetLayout(VertexType.PCT)));
|
||||
layouts.Add(VertexType.Default, new InputLayout(device, vspnctbytes, VertexTypeGTAV.GetLayout(VertexType.Default)));
|
||||
layouts.Add(VertexType.DefaultEx, new InputLayout(device, vspnctxbytes, VertexTypeGTAV.GetLayout(VertexType.DefaultEx)));
|
||||
|
||||
texsampler = new SamplerState(device, new SamplerStateDescription()
|
||||
{
|
||||
|
@ -1,4 +1,5 @@
|
||||
using SharpDX;
|
||||
using CodeWalker.GameFiles;
|
||||
using SharpDX;
|
||||
using SharpDX.Direct3D11;
|
||||
using SharpDX.DXGI;
|
||||
using System;
|
||||
@ -9,7 +10,98 @@ using System.Threading.Tasks;
|
||||
|
||||
namespace CodeWalker.Rendering
|
||||
{
|
||||
public static class VertexTypeGTAV
|
||||
{
|
||||
public static string[] Semantics = new string[16]
|
||||
{
|
||||
"POSITION",
|
||||
"BLENDWEIGHTS",
|
||||
"BLENDINDICES",
|
||||
"NORMAL",
|
||||
"COLOR",
|
||||
"COLOR",
|
||||
"TEXCOORD",
|
||||
"TEXCOORD",
|
||||
"TEXCOORD",
|
||||
"TEXCOORD",
|
||||
"TEXCOORD",
|
||||
"TEXCOORD",
|
||||
"TEXCOORD",
|
||||
"TEXCOORD",
|
||||
"TANGENT",
|
||||
"BINORMAL",
|
||||
};
|
||||
|
||||
public static int GetVertexComponentTypeSizeInBytes(VertexComponentType type)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case VertexComponentType.Nothing: return 0;
|
||||
case VertexComponentType.Float16Two: return 4;
|
||||
case VertexComponentType.Float: return 4;
|
||||
case VertexComponentType.Float16Four: return 8;
|
||||
case VertexComponentType.Float_unk: return 0;
|
||||
case VertexComponentType.Float2: return 8;
|
||||
case VertexComponentType.Float3: return 12;
|
||||
case VertexComponentType.Float4: return 16;
|
||||
case VertexComponentType.UByte4: return 4;
|
||||
case VertexComponentType.Color: return 4;
|
||||
case VertexComponentType.Dec3N: return 4;
|
||||
default: return 0;
|
||||
}
|
||||
}
|
||||
|
||||
public static Format GetDXGIFormat(VertexComponentType type)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case VertexComponentType.Nothing: return Format.Unknown;
|
||||
case VertexComponentType.Float16Two: return Format.R16G16_Float;
|
||||
case VertexComponentType.Float: return Format.R32_Float;
|
||||
case VertexComponentType.Float16Four: return Format.R16G16B16A16_Float;
|
||||
case VertexComponentType.Float_unk: return Format.Unknown;
|
||||
case VertexComponentType.Float2: return Format.R32G32_Float;
|
||||
case VertexComponentType.Float3: return Format.R32G32B32_Float;
|
||||
case VertexComponentType.Float4: return Format.R32G32B32A32_Float;
|
||||
case VertexComponentType.UByte4: return Format.R8G8B8A8_UInt;
|
||||
case VertexComponentType.Color: return Format.R8G8B8A8_UNorm;
|
||||
case VertexComponentType.Dec3N: return Format.R10G10B10A2_UNorm;
|
||||
default: return Format.Unknown;
|
||||
}
|
||||
}
|
||||
|
||||
public static InputElement[] GetLayout(VertexType componentsFlags, VertexDeclarationTypes componentsTypes = VertexDeclarationTypes.Types1)
|
||||
{
|
||||
List<InputElement> inputElements = new List<InputElement>();
|
||||
|
||||
var types = (ulong)componentsTypes;
|
||||
var flags = (uint)componentsFlags;
|
||||
|
||||
var offset = 0;
|
||||
|
||||
for (int k = 0; k < 16; k++)
|
||||
{
|
||||
if (((flags >> k) & 0x1) == 1)
|
||||
{
|
||||
var componentType = (VertexComponentType)((types >> k * 4) & 0x0000000F);
|
||||
|
||||
if (componentType == VertexComponentType.Nothing) continue; // should never hit this
|
||||
|
||||
var componentTypeSize = GetVertexComponentTypeSizeInBytes(componentType);
|
||||
var format = GetDXGIFormat(componentType);
|
||||
|
||||
if (componentTypeSize == 0 || format == Format.Unknown) continue;
|
||||
|
||||
int index = inputElements.Where(e => e.SemanticName.Equals(Semantics[k])).Count();
|
||||
inputElements.Add(new InputElement(Semantics[k], index, format, offset, 0));
|
||||
|
||||
offset += componentTypeSize;
|
||||
}
|
||||
}
|
||||
|
||||
return inputElements.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public struct VertexTypeDefault //id: 84500486, stride: 36, flags: 89, refs: 76099
|
||||
@ -18,17 +110,6 @@ namespace CodeWalker.Rendering
|
||||
public Vector3 Normal;
|
||||
public uint Colour;
|
||||
public Vector2 Texcoord;
|
||||
|
||||
public static InputElement[] GetLayout()
|
||||
{
|
||||
return new[]
|
||||
{
|
||||
new InputElement("POSITION", 0, Format.R32G32B32_Float, 0, 0),
|
||||
new InputElement("NORMAL", 0, Format.R32G32B32_Float, 12, 0),
|
||||
new InputElement("COLOR", 0, Format.R8G8B8A8_UNorm, 24, 0),
|
||||
new InputElement("TEXCOORD", 0, Format.R32G32_Float, 28, 0),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public struct VertexTypeDefaultEx //id: 168386566, stride: 52, flags: 16473, refs: 32337
|
||||
@ -38,18 +119,6 @@ namespace CodeWalker.Rendering
|
||||
public uint Colour;
|
||||
public Vector2 Texcoord;
|
||||
public Vector4 Tangent;
|
||||
|
||||
public static InputElement[] GetLayout()
|
||||
{
|
||||
return new[]
|
||||
{
|
||||
new InputElement("POSITION", 0, Format.R32G32B32_Float, 0, 0),
|
||||
new InputElement("NORMAL", 0, Format.R32G32B32_Float, 12, 0),
|
||||
new InputElement("COLOR", 0, Format.R8G8B8A8_UNorm, 24, 0),
|
||||
new InputElement("TEXCOORD", 0, Format.R32G32_Float, 28, 0),
|
||||
new InputElement("TANGENT", 0, Format.R32G32B32A32_Float, 36, 0),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public struct VertexTypePNCCT //id: 93937670, stride: 40, flags: 121, refs: 31413
|
||||
@ -59,18 +128,6 @@ namespace CodeWalker.Rendering
|
||||
public uint Colour0;
|
||||
public uint Colour1;
|
||||
public Vector2 Texcoord;
|
||||
|
||||
public static InputElement[] GetLayout()
|
||||
{
|
||||
return new[]
|
||||
{
|
||||
new InputElement("POSITION", 0, Format.R32G32B32_Float, 0, 0),
|
||||
new InputElement("NORMAL", 0, Format.R32G32B32_Float, 12, 0),
|
||||
new InputElement("COLOR", 0, Format.R8G8B8A8_UNorm, 24, 0),
|
||||
new InputElement("COLOR", 1, Format.R8G8B8A8_UNorm, 28, 0),
|
||||
new InputElement("TEXCOORD", 0, Format.R32G32_Float, 32, 0),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public struct VertexTypePNCCTTTT //id: 1436115100, stride: 64, flags: 1017, refs: 28673
|
||||
@ -83,21 +140,6 @@ namespace CodeWalker.Rendering
|
||||
public Vector2 Texcoord1;
|
||||
public Vector2 Texcoord2;
|
||||
public Vector2 Texcoord3;
|
||||
|
||||
public static InputElement[] GetLayout()
|
||||
{
|
||||
return new[]
|
||||
{
|
||||
new InputElement("POSITION", 0, Format.R32G32B32_Float, 0, 0),
|
||||
new InputElement("NORMAL", 0, Format.R32G32B32_Float, 12, 0),
|
||||
new InputElement("COLOR", 0, Format.R8G8B8A8_UNorm, 24, 0),
|
||||
new InputElement("COLOR", 1, Format.R8G8B8A8_UNorm, 28, 0),
|
||||
new InputElement("TEXCOORD", 0, Format.R32G32_Float, 32, 0),
|
||||
new InputElement("TEXCOORD", 1, Format.R32G32_Float, 40, 0),
|
||||
new InputElement("TEXCOORD", 2, Format.R32G32_Float, 48, 0),
|
||||
new InputElement("TEXCOORD", 3, Format.R32G32_Float, 56, 0),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public struct VertexTypePBBNCCTTX //id: 1520003478, stride: 72, flags: 16639, refs: 11178
|
||||
@ -111,22 +153,6 @@ namespace CodeWalker.Rendering
|
||||
public Vector2 Texcoord0;
|
||||
public Vector2 Texcoord1;
|
||||
public Vector4 Tangents;
|
||||
|
||||
public static InputElement[] GetLayout()
|
||||
{
|
||||
return new[]
|
||||
{
|
||||
new InputElement("POSITION", 0, Format.R32G32B32_Float, 0, 0),
|
||||
new InputElement("BLENDWEIGHTS", 0, Format.R8G8B8A8_UNorm, 12, 0),
|
||||
new InputElement("BLENDINDICES", 0, Format.R8G8B8A8_UNorm, 16, 0),
|
||||
new InputElement("NORMAL", 0, Format.R32G32B32_Float, 20, 0),
|
||||
new InputElement("COLOR", 0, Format.R8G8B8A8_UNorm, 32, 0),
|
||||
new InputElement("COLOR", 1, Format.R8G8B8A8_UNorm, 36, 0),
|
||||
new InputElement("TEXCOORD", 0, Format.R32G32_Float, 40, 0),
|
||||
new InputElement("TEXCOORD", 1, Format.R32G32_Float, 48, 0),
|
||||
new InputElement("TANGENT", 0, Format.R32G32B32A32_Float, 56, 0),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public struct VertexTypePBBNCCT //id: 93940118, stride: 48, flags: 127, refs: 10396
|
||||
@ -138,20 +164,6 @@ namespace CodeWalker.Rendering
|
||||
public uint Colour0;
|
||||
public uint Colour1;
|
||||
public Vector2 Texcoord;
|
||||
|
||||
public static InputElement[] GetLayout()
|
||||
{
|
||||
return new[]
|
||||
{
|
||||
new InputElement("POSITION", 0, Format.R32G32B32_Float, 0, 0),
|
||||
new InputElement("BLENDWEIGHTS", 0, Format.R8G8B8A8_UNorm, 12, 0),
|
||||
new InputElement("BLENDINDICES", 0, Format.R8G8B8A8_UNorm, 16, 0),
|
||||
new InputElement("NORMAL", 0, Format.R32G32B32_Float, 20, 0),
|
||||
new InputElement("COLOR", 0, Format.R8G8B8A8_UNorm, 32, 0),
|
||||
new InputElement("COLOR", 1, Format.R8G8B8A8_UNorm, 36, 0),
|
||||
new InputElement("TEXCOORD", 0, Format.R32G32_Float, 40, 0),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public struct VertexTypePNCTTTX //id: 1510563852, stride: 68, flags: 16857, refs: 3688
|
||||
@ -163,20 +175,6 @@ namespace CodeWalker.Rendering
|
||||
public Vector2 Texcoord1;
|
||||
public Vector2 Texcoord2;
|
||||
public Vector4 Tangents;
|
||||
|
||||
public static InputElement[] GetLayout()
|
||||
{
|
||||
return new[]
|
||||
{
|
||||
new InputElement("POSITION", 0, Format.R32G32B32_Float, 0, 0),
|
||||
new InputElement("NORMAL", 0, Format.R32G32B32_Float, 12, 0),
|
||||
new InputElement("COLOR", 0, Format.R8G8B8A8_UNorm, 24, 0),
|
||||
new InputElement("TEXCOORD", 0, Format.R32G32_Float, 28, 0),
|
||||
new InputElement("TEXCOORD", 1, Format.R32G32_Float, 36, 0),
|
||||
new InputElement("TEXCOORD", 2, Format.R32G32_Float, 44, 0),
|
||||
new InputElement("TANGENT", 0, Format.R32G32B32A32_Float, 52, 0),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public struct VertexTypePNCTTTX_2 //id: 168413446, stride: 68, flags: 19545, refs: 72
|
||||
@ -188,20 +186,6 @@ namespace CodeWalker.Rendering
|
||||
public Vector2 Texcoord1;
|
||||
public Vector2 Texcoord2;
|
||||
public Vector4 Tangents;
|
||||
|
||||
public static InputElement[] GetLayout()
|
||||
{
|
||||
return new[]
|
||||
{
|
||||
new InputElement("POSITION", 0, Format.R32G32B32_Float, 0, 0),
|
||||
new InputElement("NORMAL", 0, Format.R32G32B32_Float, 12, 0),
|
||||
new InputElement("COLOR", 0, Format.R8G8B8A8_UNorm, 24, 0),
|
||||
new InputElement("TEXCOORD", 0, Format.R32G32_Float, 28, 0),
|
||||
new InputElement("TEXCOORD", 1, Format.R32G32_Float, 36, 0),
|
||||
new InputElement("TEXCOORD", 2, Format.R32G32_Float, 44, 0),
|
||||
new InputElement("TANGENT", 0, Format.R32G32B32A32_Float, 52, 0),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public struct VertexTypePNCTTTX_3 //id: 1510563990, stride: 68, flags: 17113, refs: 43
|
||||
@ -213,20 +197,6 @@ namespace CodeWalker.Rendering
|
||||
public Vector2 Texcoord1;
|
||||
public Vector2 Texcoord2;
|
||||
public Vector4 Tangents;
|
||||
|
||||
public static InputElement[] GetLayout()
|
||||
{
|
||||
return new[]
|
||||
{
|
||||
new InputElement("POSITION", 0, Format.R32G32B32_Float, 0, 0),
|
||||
new InputElement("NORMAL", 0, Format.R32G32B32_Float, 12, 0),
|
||||
new InputElement("COLOR", 0, Format.R8G8B8A8_UNorm, 24, 0),
|
||||
new InputElement("TEXCOORD", 0, Format.R32G32_Float, 28, 0),
|
||||
new InputElement("TEXCOORD", 1, Format.R32G32_Float, 36, 0),
|
||||
new InputElement("TEXCOORD", 2, Format.R32G32_Float, 44, 0),
|
||||
new InputElement("TANGENT", 0, Format.R32G32B32A32_Float, 52, 0),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public struct VertexTypePNCTTX //id: 1510563846, stride: 60, flags: 16601, refs: 2712
|
||||
@ -237,19 +207,6 @@ namespace CodeWalker.Rendering
|
||||
public Vector2 Texcoord0;
|
||||
public Vector2 Texcoord1;
|
||||
public Vector4 Tangents;
|
||||
|
||||
public static InputElement[] GetLayout()
|
||||
{
|
||||
return new[]
|
||||
{
|
||||
new InputElement("POSITION", 0, Format.R32G32B32_Float, 0, 0),
|
||||
new InputElement("NORMAL", 0, Format.R32G32B32_Float, 12, 0),
|
||||
new InputElement("COLOR", 0, Format.R8G8B8A8_UNorm, 24, 0),
|
||||
new InputElement("TEXCOORD", 0, Format.R32G32_Float, 28, 0),
|
||||
new InputElement("TEXCOORD", 1, Format.R32G32_Float, 36, 0),
|
||||
new InputElement("TANGENT", 0, Format.R32G32B32A32_Float, 44, 0),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public struct VertexTypePNCCTTX //id: 1520001030, stride: 64, flags: 16633, refs: 2635
|
||||
@ -261,20 +218,6 @@ namespace CodeWalker.Rendering
|
||||
public Vector2 Texcoord0;
|
||||
public Vector2 Texcoord1;
|
||||
public Vector4 Tangents;
|
||||
|
||||
public static InputElement[] GetLayout()
|
||||
{
|
||||
return new[]
|
||||
{
|
||||
new InputElement("POSITION", 0, Format.R32G32B32_Float, 0, 0),
|
||||
new InputElement("NORMAL", 0, Format.R32G32B32_Float, 12, 0),
|
||||
new InputElement("COLOR", 0, Format.R8G8B8A8_UNorm, 24, 0),
|
||||
new InputElement("COLOR", 1, Format.R8G8B8A8_UNorm, 28, 0),
|
||||
new InputElement("TEXCOORD", 0, Format.R32G32_Float, 32, 0),
|
||||
new InputElement("TEXCOORD", 1, Format.R32G32_Float, 40, 0),
|
||||
new InputElement("TANGENT", 0, Format.R32G32B32A32_Float, 48, 0),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public struct VertexTypePNCCTTTX //id: 1520001174, stride: 72, flags: 17145, refs: 2238
|
||||
@ -287,21 +230,6 @@ namespace CodeWalker.Rendering
|
||||
public Vector2 Texcoord1;
|
||||
public Vector2 Texcoord2;
|
||||
public Vector4 Tangents;
|
||||
|
||||
public static InputElement[] GetLayout()
|
||||
{
|
||||
return new[]
|
||||
{
|
||||
new InputElement("POSITION", 0, Format.R32G32B32_Float, 0, 0),
|
||||
new InputElement("NORMAL", 0, Format.R32G32B32_Float, 12, 0),
|
||||
new InputElement("COLOR", 0, Format.R8G8B8A8_UNorm, 24, 0),
|
||||
new InputElement("COLOR", 1, Format.R8G8B8A8_UNorm, 28, 0),
|
||||
new InputElement("TEXCOORD", 0, Format.R32G32_Float, 32, 0),
|
||||
new InputElement("TEXCOORD", 1, Format.R32G32_Float, 40, 0),
|
||||
new InputElement("TEXCOORD", 2, Format.R32G32_Float, 48, 0),
|
||||
new InputElement("TANGENT", 0, Format.R32G32B32A32_Float, 56, 0),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public struct VertexTypePBBNCCTX //id: 177826198, stride: 64, flags: 16511, refs: 1990
|
||||
@ -314,21 +242,6 @@ namespace CodeWalker.Rendering
|
||||
public uint Colour1;
|
||||
public Vector2 Texcoord;
|
||||
public Vector4 Tangent;
|
||||
|
||||
public static InputElement[] GetLayout()
|
||||
{
|
||||
return new[]
|
||||
{
|
||||
new InputElement("POSITION", 0, Format.R32G32B32_Float, 0, 0),
|
||||
new InputElement("BLENDWEIGHTS", 0, Format.R8G8B8A8_UNorm, 12, 0),
|
||||
new InputElement("BLENDINDICES", 0, Format.R8G8B8A8_UNorm, 16, 0),
|
||||
new InputElement("NORMAL", 0, Format.R32G32B32_Float, 20, 0),
|
||||
new InputElement("COLOR", 0, Format.R8G8B8A8_UNorm, 32, 0),
|
||||
new InputElement("COLOR", 1, Format.R8G8B8A8_UNorm, 36, 0),
|
||||
new InputElement("TEXCOORD", 0, Format.R32G32_Float, 40, 0),
|
||||
new InputElement("TANGENT", 0, Format.R32G32B32A32_Float, 48, 0),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public struct VertexTypePNCCTTX_2 //id: 177823894, stride: 64, flags: 17017, refs: 1800
|
||||
@ -340,20 +253,6 @@ namespace CodeWalker.Rendering
|
||||
public Vector2 Texcoord0;
|
||||
public Vector2 Texcoord1;
|
||||
public Vector4 Tangent;
|
||||
|
||||
public static InputElement[] GetLayout()
|
||||
{
|
||||
return new[]
|
||||
{
|
||||
new InputElement("POSITION", 0, Format.R32G32B32_Float, 0, 0),
|
||||
new InputElement("NORMAL", 0, Format.R32G32B32_Float, 12, 0),
|
||||
new InputElement("COLOR", 0, Format.R8G8B8A8_UNorm, 24, 0),
|
||||
new InputElement("COLOR", 1, Format.R8G8B8A8_UNorm, 28, 0),
|
||||
new InputElement("TEXCOORD", 0, Format.R32G32_Float, 32, 0),
|
||||
new InputElement("TEXCOORD", 1, Format.R32G32_Float, 40, 0),
|
||||
new InputElement("TANGENT", 0, Format.R32G32B32A32_Float, 48, 0),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public struct VertexTypePBBNCTX //id: 168389014, stride: 60, flags: 16479, refs: 1736
|
||||
@ -365,20 +264,6 @@ namespace CodeWalker.Rendering
|
||||
public uint Colour0;
|
||||
public Vector2 Texcoord;
|
||||
public Vector4 Tangent;
|
||||
|
||||
public static InputElement[] GetLayout()
|
||||
{
|
||||
return new[]
|
||||
{
|
||||
new InputElement("POSITION", 0, Format.R32G32B32_Float, 0, 0),
|
||||
new InputElement("BLENDWEIGHTS", 0, Format.R8G8B8A8_UNorm, 12, 0),
|
||||
new InputElement("BLENDINDICES", 0, Format.R8G8B8A8_UNorm, 16, 0),
|
||||
new InputElement("NORMAL", 0, Format.R32G32B32_Float, 20, 0),
|
||||
new InputElement("COLOR", 0, Format.R8G8B8A8_UNorm, 32, 0),
|
||||
new InputElement("TEXCOORD", 0, Format.R32G32_Float, 36, 0),
|
||||
new InputElement("TANGENT", 0, Format.R32G32B32A32_Float, 44, 0),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public struct VertexTypePNCCTT //id: 1436114950, stride: 48, flags: 249, refs: 1704
|
||||
@ -389,19 +274,6 @@ namespace CodeWalker.Rendering
|
||||
public uint Colour1;
|
||||
public Vector2 Texcoord0;
|
||||
public Vector2 Texcoord1;
|
||||
|
||||
public static InputElement[] GetLayout()
|
||||
{
|
||||
return new[]
|
||||
{
|
||||
new InputElement("POSITION", 0, Format.R32G32B32_Float, 0, 0),
|
||||
new InputElement("NORMAL", 0, Format.R32G32B32_Float, 12, 0),
|
||||
new InputElement("COLOR", 0, Format.R8G8B8A8_UNorm, 24, 0),
|
||||
new InputElement("COLOR", 1, Format.R8G8B8A8_UNorm, 28, 0),
|
||||
new InputElement("TEXCOORD", 0, Format.R32G32_Float, 32, 0),
|
||||
new InputElement("TEXCOORD", 1, Format.R32G32_Float, 40, 0),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public struct VertexTypePNCCTX //id: 177823750, stride: 56, flags: 16505, refs: 1338
|
||||
@ -412,19 +284,6 @@ namespace CodeWalker.Rendering
|
||||
public uint Colour1;
|
||||
public Vector2 Texcoord;
|
||||
public Vector4 Tangent;
|
||||
|
||||
public static InputElement[] GetLayout()
|
||||
{
|
||||
return new[]
|
||||
{
|
||||
new InputElement("POSITION", 0, Format.R32G32B32_Float, 0, 0),
|
||||
new InputElement("NORMAL", 0, Format.R32G32B32_Float, 12, 0),
|
||||
new InputElement("COLOR", 0, Format.R8G8B8A8_UNorm, 24, 0),
|
||||
new InputElement("COLOR", 1, Format.R8G8B8A8_UNorm, 28, 0),
|
||||
new InputElement("TEXCOORD", 0, Format.R32G32_Float, 32, 0),
|
||||
new InputElement("TANGENT", 0, Format.R32G32B32A32_Float, 40, 0),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public struct VertexTypePCT //id: 84475910, stride: 24, flags: 81, refs: 102
|
||||
@ -432,31 +291,12 @@ namespace CodeWalker.Rendering
|
||||
public Vector3 Position;
|
||||
public uint Colour;
|
||||
public Vector2 Texcoord;
|
||||
|
||||
public static InputElement[] GetLayout()
|
||||
{
|
||||
return new[]
|
||||
{
|
||||
new InputElement("POSITION", 0, Format.R32G32B32_Float, 0, 0),
|
||||
new InputElement("COLOR", 0, Format.R8G8B8A8_UNorm, 12, 0),
|
||||
new InputElement("TEXCOORD", 0, Format.R32G32_Float, 16, 0),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public struct VertexTypePT //id: 83886086, stride: 20, flags: 65, refs: 159 //water pools seem to use this
|
||||
{
|
||||
public Vector3 Position;
|
||||
public Vector2 Texcoord;
|
||||
|
||||
public static InputElement[] GetLayout()
|
||||
{
|
||||
return new[]
|
||||
{
|
||||
new InputElement("POSITION", 0, Format.R32G32B32_Float, 0, 0),
|
||||
new InputElement("TEXCOORD", 0, Format.R32G32_Float, 12, 0),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public struct VertexTypePTT //id: 1426063366, stride: 28, flags: 193, refs: 1 (skydome)
|
||||
@ -464,16 +304,6 @@ namespace CodeWalker.Rendering
|
||||
public Vector3 Position;
|
||||
public Vector2 Texcoord0;
|
||||
public Vector2 Texcoord1;
|
||||
|
||||
public static InputElement[] GetLayout()
|
||||
{
|
||||
return new[]
|
||||
{
|
||||
new InputElement("POSITION", 0, Format.R32G32B32_Float, 0, 0),
|
||||
new InputElement("TEXCOORD", 0, Format.R32G32_Float, 12, 0),
|
||||
new InputElement("TEXCOORD", 1, Format.R32G32_Float, 20, 0),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public struct VertexTypePNC //id: 614406, stride: 28, flags: 25, refs: 380 // tunnel shadow casters seem use this
|
||||
@ -481,16 +311,6 @@ namespace CodeWalker.Rendering
|
||||
public Vector3 Position;
|
||||
public Vector3 Normal;
|
||||
public uint Colour;
|
||||
|
||||
public static InputElement[] GetLayout()
|
||||
{
|
||||
return new[]
|
||||
{
|
||||
new InputElement("POSITION", 0, Format.R32G32B32_Float, 0, 0),
|
||||
new InputElement("NORMAL", 0, Format.R32G32B32_Float, 12, 0),
|
||||
new InputElement("COLOR", 0, Format.R8G8B8A8_UNorm, 24, 0),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public struct VertexTypePBBNCT //id: 84502934, stride: 44, flags: 95, refs: 806
|
||||
@ -501,34 +321,12 @@ namespace CodeWalker.Rendering
|
||||
public Vector3 Normal;
|
||||
public uint Colour0;
|
||||
public Vector2 Texcoord;
|
||||
|
||||
public static InputElement[] GetLayout()
|
||||
{
|
||||
return new[]
|
||||
{
|
||||
new InputElement("POSITION", 0, Format.R32G32B32_Float, 0, 0),
|
||||
new InputElement("BLENDWEIGHTS", 0, Format.R8G8B8A8_UNorm, 12, 0),
|
||||
new InputElement("BLENDINDICES", 0, Format.R8G8B8A8_UNorm, 16, 0),
|
||||
new InputElement("NORMAL", 0, Format.R32G32B32_Float, 20, 0),
|
||||
new InputElement("COLOR", 0, Format.R8G8B8A8_UNorm, 32, 0),
|
||||
new InputElement("TEXCOORD", 0, Format.R32G32_Float, 36, 0),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public struct VertexTypePC //id: 589830, stride: 16, flags: 17, refs: 405
|
||||
{
|
||||
public Vector3 Position;
|
||||
public uint Colour;
|
||||
|
||||
public static InputElement[] GetLayout()
|
||||
{
|
||||
return new[]
|
||||
{
|
||||
new InputElement("POSITION", 0, Format.R32G32B32_Float, 0, 0),
|
||||
new InputElement("COLOR", 0, Format.R8G8B8A8_UNorm, 12, 0),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public struct VertexTypePCC //id: 2454, stride: 20, flags: 7, refs: 242
|
||||
@ -536,16 +334,6 @@ namespace CodeWalker.Rendering
|
||||
public Vector3 Position;
|
||||
public uint Colour0;
|
||||
public uint Colour1;
|
||||
|
||||
public static InputElement[] GetLayout()
|
||||
{
|
||||
return new[]
|
||||
{
|
||||
new InputElement("POSITION", 0, Format.R32G32B32_Float, 0, 0),
|
||||
new InputElement("COLOR", 0, Format.R8G8B8A8_UNorm, 12, 0),
|
||||
new InputElement("COLOR", 1, Format.R8G8B8A8_UNorm, 16, 0),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public struct VertexTypePNCTTTT //id: 1426677916, stride: 60, flags: 985, refs: 150
|
||||
@ -557,20 +345,6 @@ namespace CodeWalker.Rendering
|
||||
public Vector2 Texcoord1;
|
||||
public Vector2 Texcoord2;
|
||||
public Vector2 Texcoord3;
|
||||
|
||||
public static InputElement[] GetLayout()
|
||||
{
|
||||
return new[]
|
||||
{
|
||||
new InputElement("POSITION", 0, Format.R32G32B32_Float, 0, 0),
|
||||
new InputElement("NORMAL", 0, Format.R32G32B32_Float, 12, 0),
|
||||
new InputElement("COLOR", 0, Format.R8G8B8A8_UNorm, 24, 0),
|
||||
new InputElement("TEXCOORD", 0, Format.R32G32_Float, 28, 0),
|
||||
new InputElement("TEXCOORD", 1, Format.R32G32_Float, 36, 0),
|
||||
new InputElement("TEXCOORD", 2, Format.R32G32_Float, 44, 0),
|
||||
new InputElement("TEXCOORD", 3, Format.R32G32_Float, 52, 0),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public struct VertexTypePBBNCCTT //id: 1436117398, stride: 56, flags: 255, refs: 99
|
||||
@ -583,21 +357,6 @@ namespace CodeWalker.Rendering
|
||||
public uint Colour3;
|
||||
public Vector2 Texcoord0;
|
||||
public Vector2 Texcoord1;
|
||||
|
||||
public static InputElement[] GetLayout()
|
||||
{
|
||||
return new[]
|
||||
{
|
||||
new InputElement("POSITION", 0, Format.R32G32B32_Float, 0, 0),
|
||||
new InputElement("BLENDWEIGHTS", 0, Format.R8G8B8A8_UNorm, 12, 0),
|
||||
new InputElement("BLENDINDICES", 0, Format.R8G8B8A8_UNorm, 16, 0),
|
||||
new InputElement("NORMAL", 0, Format.R32G32B32_Float, 20, 0),
|
||||
new InputElement("COLOR", 0, Format.R8G8B8A8_UNorm, 32, 0),
|
||||
new InputElement("COLOR", 1, Format.R8G8B8A8_UNorm, 36, 0),
|
||||
new InputElement("TEXCOORD", 0, Format.R32G32_Float, 40, 0),
|
||||
new InputElement("TEXCOORD", 1, Format.R32G32_Float, 48, 0),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public struct VertexTypePCTT //id: 1426653190, stride: 32, flags: 209, refs: 79
|
||||
@ -606,17 +365,6 @@ namespace CodeWalker.Rendering
|
||||
public uint Colour;
|
||||
public Vector2 Texcoord0;
|
||||
public Vector2 Texcoord1;
|
||||
|
||||
public static InputElement[] GetLayout()
|
||||
{
|
||||
return new[]
|
||||
{
|
||||
new InputElement("POSITION", 0, Format.R32G32B32_Float, 0, 0),
|
||||
new InputElement("COLOR", 0, Format.R8G8B8A8_UNorm, 12, 0),
|
||||
new InputElement("TEXCOORD", 0, Format.R32G32_Float, 16, 0),
|
||||
new InputElement("TEXCOORD", 1, Format.R32G32_Float, 24, 0),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public struct VertexTypePNCTTTTX //id: 1510590726, stride: 76, flags: 19673, refs: 3 //beach graffiti trees - normal_spec_detail_dpm_vertdecal_tnt.sps
|
||||
@ -629,21 +377,6 @@ namespace CodeWalker.Rendering
|
||||
public Vector2 Texcoord2;
|
||||
public Vector2 Texcoord3;
|
||||
public Vector4 Tangent;
|
||||
|
||||
public static InputElement[] GetLayout()
|
||||
{
|
||||
return new[]
|
||||
{
|
||||
new InputElement("POSITION", 0, Format.R32G32B32_Float, 0, 0),
|
||||
new InputElement("NORMAL", 0, Format.R32G32B32_Float, 12, 0),
|
||||
new InputElement("COLOR", 0, Format.R8G8B8A8_UNorm, 24, 0),
|
||||
new InputElement("TEXCOORD", 0, Format.R32G32_Float, 28, 0),
|
||||
new InputElement("TEXCOORD", 1, Format.R32G32_Float, 36, 0),
|
||||
new InputElement("TEXCOORD", 2, Format.R32G32_Float, 44, 0),
|
||||
new InputElement("TEXCOORD", 3, Format.R32G32_Float, 52, 0),
|
||||
new InputElement("TANGENT", 0, Format.R32G32B32A32_Float, 60, 0),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public struct VertexTypePBBCCT //id: 93915542, stride: 36, flags: 119, refs: 2
|
||||
@ -654,19 +387,6 @@ namespace CodeWalker.Rendering
|
||||
public uint Colour0;
|
||||
public uint Colour1;
|
||||
public Vector2 Texcoord;
|
||||
|
||||
public static InputElement[] GetLayout()
|
||||
{
|
||||
return new[]
|
||||
{
|
||||
new InputElement("POSITION", 0, Format.R32G32B32_Float, 0, 0),
|
||||
new InputElement("BLENDWEIGHTS", 0, Format.R8G8B8A8_UNorm, 12, 0),
|
||||
new InputElement("BLENDINDICES", 0, Format.R8G8B8A8_UNorm, 16, 0),
|
||||
new InputElement("COLOR", 0, Format.R8G8B8A8_UNorm, 20, 0),
|
||||
new InputElement("COLOR", 1, Format.R8G8B8A8_UNorm, 24, 0),
|
||||
new InputElement("TEXCOORD", 0, Format.R32G32_Float, 28, 0),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public struct VertexTypePBBNC //id: 616854, stride: 36, flags: 31, refs: 1
|
||||
@ -676,18 +396,6 @@ namespace CodeWalker.Rendering
|
||||
public uint BlendIndices;
|
||||
public Vector3 Normal;
|
||||
public uint Colour0;
|
||||
|
||||
public static InputElement[] GetLayout()
|
||||
{
|
||||
return new[]
|
||||
{
|
||||
new InputElement("POSITION", 0, Format.R32G32B32_Float, 0, 0),
|
||||
new InputElement("BLENDWEIGHTS", 0, Format.R8G8B8A8_UNorm, 12, 0),
|
||||
new InputElement("BLENDINDICES", 0, Format.R8G8B8A8_UNorm, 16, 0),
|
||||
new InputElement("NORMAL", 0, Format.R32G32B32_Float, 20, 0),
|
||||
new InputElement("COLOR", 0, Format.R8G8B8A8_UNorm, 32, 0),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -704,19 +412,6 @@ namespace CodeWalker.Rendering
|
||||
public ushort TangentY;
|
||||
public ushort TangentZ;
|
||||
public ushort TangentW;
|
||||
|
||||
|
||||
public static InputElement[] GetLayout()
|
||||
{
|
||||
return new[]
|
||||
{
|
||||
new InputElement("POSITION", 0, Format.R32G32B32_Float, 0, 0),
|
||||
new InputElement("NORMAL", 0, Format.R8G8B8A8_SNorm, 12, 0),
|
||||
new InputElement("COLOR", 0, Format.R8G8B8A8_UNorm, 16, 0),
|
||||
new InputElement("TEXCOORD", 0, Format.R16G16_Float, 20, 0),
|
||||
new InputElement("TANGENT", 0, Format.R16G16B16A16_Float, 24, 0),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public struct VertexTypePNCH2 //id: 17391622, stride: 32, flags: 89, types: 216172782140612614, refs: 1174 (yft only) - frag cloth default
|
||||
@ -726,17 +421,6 @@ namespace CodeWalker.Rendering
|
||||
public uint Colour;
|
||||
public ushort TexcoordX;// Vector2 Texcoord;
|
||||
public ushort TexcoordY;
|
||||
|
||||
public static InputElement[] GetLayout()
|
||||
{
|
||||
return new[]
|
||||
{
|
||||
new InputElement("POSITION", 0, Format.R32G32B32_Float, 0, 0),
|
||||
new InputElement("NORMAL", 0, Format.R32G32B32_Float, 12, 0),
|
||||
new InputElement("COLOR", 0, Format.R8G8B8A8_UNorm, 24, 0),
|
||||
new InputElement("TEXCOORD", 0, Format.R16G16_Float, 28, 0),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -750,20 +434,6 @@ namespace CodeWalker.Rendering
|
||||
public uint Colour0;
|
||||
public Vector2 Texcoord0;
|
||||
public Vector2 Texcoord1;
|
||||
|
||||
public static InputElement[] GetLayout()
|
||||
{
|
||||
return new[]
|
||||
{
|
||||
new InputElement("POSITION", 0, Format.R32G32B32_Float, 0, 0),
|
||||
new InputElement("BLENDWEIGHTS", 0, Format.R8G8B8A8_UNorm, 12, 0),
|
||||
new InputElement("BLENDINDICES", 0, Format.R8G8B8A8_UNorm, 16, 0),
|
||||
new InputElement("NORMAL", 0, Format.R32G32B32_Float, 20, 0),
|
||||
new InputElement("COLOR", 0, Format.R8G8B8A8_UNorm, 32, 0),
|
||||
new InputElement("TEXCOORD", 0, Format.R32G32_Float, 36, 0),
|
||||
new InputElement("TEXCOORD", 1, Format.R32G32_Float, 44, 0),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public struct VertexTypePBBNCTTX //id: 1510566294, stride: 68, flags: 16607, types: 8598872888530528662, refs: 1478 (+9)
|
||||
@ -776,21 +446,6 @@ namespace CodeWalker.Rendering
|
||||
public Vector2 Texcoord0;
|
||||
public Vector2 Texcoord1;
|
||||
public Vector4 Tangent;
|
||||
|
||||
public static InputElement[] GetLayout()
|
||||
{
|
||||
return new[]
|
||||
{
|
||||
new InputElement("POSITION", 0, Format.R32G32B32_Float, 0, 0),
|
||||
new InputElement("BLENDWEIGHTS", 0, Format.R8G8B8A8_UNorm, 12, 0),
|
||||
new InputElement("BLENDINDICES", 0, Format.R8G8B8A8_UNorm, 16, 0),
|
||||
new InputElement("NORMAL", 0, Format.R32G32B32_Float, 20, 0),
|
||||
new InputElement("COLOR", 0, Format.R8G8B8A8_UNorm, 32, 0),
|
||||
new InputElement("TEXCOORD", 0, Format.R32G32_Float, 36, 0),
|
||||
new InputElement("TEXCOORD", 1, Format.R32G32_Float, 44, 0),
|
||||
new InputElement("TANGENT", 0, Format.R32G32B32A32_Float, 52, 0),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public struct VertexTypePBBNCTTT //id: 1426680220, stride: 60, flags: 479, types: 8598872888530528662, refs: 1290
|
||||
@ -803,21 +458,6 @@ namespace CodeWalker.Rendering
|
||||
public Vector2 Texcoord0;
|
||||
public Vector2 Texcoord1;
|
||||
public Vector2 Texcoord2;
|
||||
|
||||
public static InputElement[] GetLayout()
|
||||
{
|
||||
return new[]
|
||||
{
|
||||
new InputElement("POSITION", 0, Format.R32G32B32_Float, 0, 0),
|
||||
new InputElement("BLENDWEIGHTS", 0, Format.R8G8B8A8_UNorm, 12, 0),
|
||||
new InputElement("BLENDINDICES", 0, Format.R8G8B8A8_UNorm, 16, 0),
|
||||
new InputElement("NORMAL", 0, Format.R32G32B32_Float, 20, 0),
|
||||
new InputElement("COLOR", 0, Format.R8G8B8A8_UNorm, 32, 0),
|
||||
new InputElement("TEXCOORD", 0, Format.R32G32_Float, 36, 0),
|
||||
new InputElement("TEXCOORD", 1, Format.R32G32_Float, 44, 0),
|
||||
new InputElement("TEXCOORD", 2, Format.R32G32_Float, 52, 0),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public struct VertexTypePNCTT //id: 1426677766, stride: 44, flags: 217, types: 8598872888530528662, refs: 4434
|
||||
@ -827,18 +467,6 @@ namespace CodeWalker.Rendering
|
||||
public uint Colour;
|
||||
public Vector2 Texcoord0;
|
||||
public Vector2 Texcoord1;
|
||||
|
||||
public static InputElement[] GetLayout()
|
||||
{
|
||||
return new[]
|
||||
{
|
||||
new InputElement("POSITION", 0, Format.R32G32B32_Float, 0, 0),
|
||||
new InputElement("NORMAL", 0, Format.R32G32B32_Float, 12, 0),
|
||||
new InputElement("COLOR", 0, Format.R8G8B8A8_UNorm, 24, 0),
|
||||
new InputElement("TEXCOORD", 0, Format.R32G32_Float, 28, 0),
|
||||
new InputElement("TEXCOORD", 1, Format.R32G32_Float, 36, 0),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public struct VertexTypePNCTTT //id: 1426677772, stride: 52, flags: 473, types: 8598872888530528662, refs: 65
|
||||
@ -849,19 +477,6 @@ namespace CodeWalker.Rendering
|
||||
public Vector2 Texcoord0;
|
||||
public Vector2 Texcoord1;
|
||||
public Vector2 Texcoord2;
|
||||
|
||||
public static InputElement[] GetLayout()
|
||||
{
|
||||
return new[]
|
||||
{
|
||||
new InputElement("POSITION", 0, Format.R32G32B32_Float, 0, 0),
|
||||
new InputElement("NORMAL", 0, Format.R32G32B32_Float, 12, 0),
|
||||
new InputElement("COLOR", 0, Format.R8G8B8A8_UNorm, 24, 0),
|
||||
new InputElement("TEXCOORD", 0, Format.R32G32_Float, 28, 0),
|
||||
new InputElement("TEXCOORD", 1, Format.R32G32_Float, 36, 0),
|
||||
new InputElement("TEXCOORD", 2, Format.R32G32_Float, 44, 0),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -877,22 +492,6 @@ namespace CodeWalker.Rendering
|
||||
public Vector2 Texcoord1;
|
||||
public Vector2 Texcoord2;
|
||||
public Vector4 Tangent;
|
||||
|
||||
public static InputElement[] GetLayout()
|
||||
{
|
||||
return new[]
|
||||
{
|
||||
new InputElement("POSITION", 0, Format.R32G32B32_Float, 0, 0),
|
||||
new InputElement("BLENDWEIGHTS", 0, Format.R8G8B8A8_UNorm, 12, 0),
|
||||
new InputElement("BLENDINDICES", 0, Format.R8G8B8A8_UNorm, 16, 0),
|
||||
new InputElement("NORMAL", 0, Format.R32G32B32_Float, 20, 0),
|
||||
new InputElement("COLOR", 0, Format.R8G8B8A8_UNorm, 32, 0),
|
||||
new InputElement("TEXCOORD", 0, Format.R32G32_Float, 36, 0),
|
||||
new InputElement("TEXCOORD", 1, Format.R32G32_Float, 44, 0),
|
||||
new InputElement("TEXCOORD", 2, Format.R32G32_Float, 52, 0),
|
||||
new InputElement("TANGENT", 0, Format.R32G32B32A32_Float, 60, 0),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user