dynamic generation of vertex layouts for GTAV vertex types

This commit is contained in:
Carmine Giugliano
2019-11-11 12:28:37 +01:00
Unverified
parent 918ed7fccf
commit 68bba817d3
11 changed files with 240 additions and 567 deletions
+1 -1
View File
@@ -118,7 +118,7 @@ namespace CodeWalker.Rendering
VSModelVars = new GpuVarsBuffer<CloudsShaderVSModelVars>(device);
PSSceneVars = new GpuVarsBuffer<CloudsShaderPSSceneVars>(device);
layout = new InputLayout(device, vsbytes, VertexTypeDefaultEx.GetLayout());
layout = new InputLayout(device, vsbytes, VertexTypeGTAV.GetLayout(VertexType.DefaultEx));
texsampler = new SamplerState(device, new SamplerStateDescription()
{