Fixed Monkey Mess

This commit is contained in:
dexy 2021-04-14 15:08:38 +10:00
parent f83233f6fc
commit 66b1d619fe
2 changed files with 29 additions and 29 deletions

View File

@ -1762,8 +1762,8 @@ namespace CodeWalker.GameFiles
public ushort PitchVariance { get; set; } //0x11-0x13
public ushort Pan { get; set; } //0x13-0x15
public ushort PanVariance { get; set; } //0x15-0x17
public ushort preDelay { get; set; } //0x17-0x19
public ushort preDelayVariance { get; set; } //0x19-0x1B
public ushort PreDelay { get; set; } //0x17-0x19
public ushort PreDelayVariance { get; set; } //0x19-0x1B
public int StartOffset { get; set; } //0x1B-0x1F
public int StartOffsetVariance { get; set; } //0x1F-0x23
public ushort AttackTime { get; set; } //0x23-0x25
@ -1815,8 +1815,8 @@ namespace CodeWalker.GameFiles
}
if ((Flags & 0xFF00) != 0xAA00)
{
if (Bit(8)) preDelay = br.ReadUInt16();
if (Bit(9)) preDelayVariance = br.ReadUInt16();
if (Bit(8)) PreDelay = br.ReadUInt16();
if (Bit(9)) PreDelayVariance = br.ReadUInt16();
if (Bit(10)) StartOffset = br.ReadInt32();
if (Bit(11)) StartOffsetVariance = br.ReadInt32();
if (Bit(12)) AttackTime = br.ReadUInt16();
@ -1869,8 +1869,8 @@ namespace CodeWalker.GameFiles
}
if ((Flags & 0xFF00) != 0xAA00)
{
if (Bit(8)) bw.Write(preDelay);
if (Bit(9)) bw.Write(preDelayVariance);
if (Bit(8)) bw.Write(PreDelay);
if (Bit(9)) bw.Write(PreDelayVariance);
if (Bit(10)) bw.Write(StartOffset);
if (Bit(11)) bw.Write(StartOffsetVariance);
if (Bit(12)) bw.Write(AttackTime);
@ -1920,8 +1920,8 @@ namespace CodeWalker.GameFiles
}
if ((Flags & 0xFF00) != 0xAA00)
{
if (Bit(8)) RelXml.ValueTag(sb, indent, "preDelay", preDelay.ToString());
if (Bit(9)) RelXml.ValueTag(sb, indent, "preDelayVariance", preDelayVariance.ToString());
if (Bit(8)) RelXml.ValueTag(sb, indent, "PreDelay", PreDelay.ToString());
if (Bit(9)) RelXml.ValueTag(sb, indent, "PreDelayVariance", PreDelayVariance.ToString());
if (Bit(10)) RelXml.ValueTag(sb, indent, "StartOffset", StartOffset.ToString());
if (Bit(11)) RelXml.ValueTag(sb, indent, "StartOffsetVariance", StartOffsetVariance.ToString());
if (Bit(12)) RelXml.ValueTag(sb, indent, "AttackTime", AttackTime.ToString());
@ -1961,30 +1961,30 @@ namespace CodeWalker.GameFiles
{
if (Bit(0)) Flags2 = Xml.GetChildUIntAttribute(node, "Flags2", "value");
if (Bit(1)) Unk01 = (ushort)Xml.GetChildUIntAttribute(node, "Unk01", "value");
if (Bit(2)) Unk02 = (ushort)Xml.GetChildUIntAttribute(node, "Volume", "value");
if (Bit(3)) Unk03 = (ushort)Xml.GetChildUIntAttribute(node, "VolumeVariance", "value");
if (Bit(4)) Unk04 = (ushort)Xml.GetChildUIntAttribute(node, "Pitch", "value");
if (Bit(5)) Unk05 = (ushort)Xml.GetChildUIntAttribute(node, "PitchVariance", "value");
if (Bit(6)) Unk06 = (ushort)Xml.GetChildUIntAttribute(node, "Pan", "value");
if (Bit(7)) Unk07 = (ushort)Xml.GetChildUIntAttribute(node, "PanVariance", "value");
if (Bit(2)) Volume = (ushort)Xml.GetChildUIntAttribute(node, "Volume", "value");
if (Bit(3)) VolumeVariance = (ushort)Xml.GetChildUIntAttribute(node, "VolumeVariance", "value");
if (Bit(4)) Pitch = (ushort)Xml.GetChildUIntAttribute(node, "Pitch", "value");
if (Bit(5)) PitchVariance = (ushort)Xml.GetChildUIntAttribute(node, "PitchVariance", "value");
if (Bit(6)) Pan = (ushort)Xml.GetChildUIntAttribute(node, "Pan", "value");
if (Bit(7)) PanVariance = (ushort)Xml.GetChildUIntAttribute(node, "PanVariance", "value");
}
if ((Flags & 0xFF00) != 0xAA00)
{
if (Bit(8)) Unk08 = (ushort)Xml.GetChildUIntAttribute(node, "preDelay", "value");
if (Bit(9)) Unk09 = (ushort)Xml.GetChildUIntAttribute(node, "preDelayVariance", "value");
if (Bit(10)) UnkInt1 = Xml.GetChildIntAttribute(node, "StartOffset", "value");
if (Bit(11)) UnkInt2 = Xml.GetChildIntAttribute(node, "StartOffsetVariance", "value");
if (Bit(12)) Unk10 = (ushort)Xml.GetChildUIntAttribute(node, "AttackTime", "value");
if (Bit(13)) Unk11 = (ushort)Xml.GetChildUIntAttribute(node, "ReleaseTime", "value");
if (Bit(14)) Unk12 = (ushort)Xml.GetChildUIntAttribute(node, "DopplerFactor", "value");
if (Bit(8)) PreDelay = (ushort)Xml.GetChildUIntAttribute(node, "PreDelay", "value");
if (Bit(9)) PreDelayVariance = (ushort)Xml.GetChildUIntAttribute(node, "PreDelayVariance", "value");
if (Bit(10)) StartOffset = Xml.GetChildIntAttribute(node, "StartOffset", "value");
if (Bit(11)) StartOffsetVariance = Xml.GetChildIntAttribute(node, "StartOffsetVariance", "value");
if (Bit(12)) AttackTime = (ushort)Xml.GetChildUIntAttribute(node, "AttackTime", "value");
if (Bit(13)) ReleaseTime = (ushort)Xml.GetChildUIntAttribute(node, "ReleaseTime", "value");
if (Bit(14)) DopplerFactor = (ushort)Xml.GetChildUIntAttribute(node, "DopplerFactor", "value");
if (Bit(15)) CategoryHash = XmlRel.GetHash(Xml.GetChildInnerText(node, "Category"));
}
if ((Flags & 0xFF0000) != 0xAA0000)
{
if (Bit(16)) Unk14 = (ushort)Xml.GetChildUIntAttribute(node, "LPFCutoff", "value");
if (Bit(17)) Unk15 = (ushort)Xml.GetChildUIntAttribute(node, "LPFCutoffVariance", "value");
if (Bit(18)) Unk16 = (ushort)Xml.GetChildUIntAttribute(node, "HPFCutoff", "value");
if (Bit(19)) Unk17 = (ushort)Xml.GetChildUIntAttribute(node, "HPFCutoffVariance", "value");
if (Bit(16)) LPFCutoff = (ushort)Xml.GetChildUIntAttribute(node, "LPFCutoff", "value");
if (Bit(17)) LPFCutoffVariance = (ushort)Xml.GetChildUIntAttribute(node, "LPFCutoffVariance", "value");
if (Bit(18)) HPFCutoff = (ushort)Xml.GetChildUIntAttribute(node, "HPFCutoff", "value");
if (Bit(19)) HPFCutoffVariance = (ushort)Xml.GetChildUIntAttribute(node, "HPFCutoffVariance", "value");
if (Bit(20)) UnkHash3 = XmlRel.GetHash(Xml.GetChildInnerText(node, "UnkHash3"));
if (Bit(21)) Unk18 = (ushort)Xml.GetChildUIntAttribute(node, "Unk18", "value");
if (Bit(22)) Unk19 = (byte)Xml.GetChildUIntAttribute(node, "Unk19", "value");
@ -2021,8 +2021,8 @@ namespace CodeWalker.GameFiles
}
if ((Flags & 0xFF00) != 0xAA00)
{
if (Bit(8)) length += 2;// preDelay = br.ReadUInt16();
if (Bit(9)) length += 2;// preDelayVariance = br.ReadUInt16();
if (Bit(8)) length += 2;// PreDelay = br.ReadUInt16();
if (Bit(9)) length += 2;// PreDelayVariance = br.ReadUInt16();
if (Bit(10)) length += 4;// StartOffset = br.ReadUInt32();
if (Bit(11)) length += 4;// StartOffsetVariance = br.ReadUInt32();
if (Bit(12)) length += 2;// AttackTime = br.ReadUInt16();

View File

@ -1477,7 +1477,7 @@ namespace CodeWalker.World
var streaminf = streaminfs[i];
var left = 1.0f;
var right = 1.0f;
switch (streaminf.Header?.Unk06 ?? 0)
switch (streaminf.Header?.Pan ?? 0)
{
case 0://center/default
left = 1.0f;