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@@ -39,6 +39,10 @@ namespace CodeWalker.GameFiles
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{
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return DecryptAESData(data, GTA5Keys.PC_AES_KEY);
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}
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public static byte[] EncryptAES(byte[] data)
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{
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return EncryptAESData(data, GTA5Keys.PC_AES_KEY);
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}
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public static byte[] DecryptAESData(byte[] data, byte[] key, int rounds = 1)
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{
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@@ -247,5 +251,179 @@ namespace CodeWalker.GameFiles
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public static byte[] EncryptNG(byte[] data, string name, uint length)
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{
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byte[] key = GetNGKey(name, length);
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return EncryptNG(data, key);
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}
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public static byte[] EncryptNG(byte[] data, byte[] key)
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{
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if ((GTA5Keys.PC_NG_ENCRYPT_TABLES == null) || (GTA5Keys.PC_NG_ENCRYPT_LUTs == null))
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{
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throw new Exception("Unable to encrypt - tables not loaded.");
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}
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var encryptedData = new byte[data.Length];
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var keyuints = new uint[key.Length / 4];
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Buffer.BlockCopy(key, 0, keyuints, 0, key.Length);
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for (int blockIndex = 0; blockIndex < data.Length / 16; blockIndex++)
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{
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byte[] decryptedBlock = new byte[16];
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Array.Copy(data, 16 * blockIndex, decryptedBlock, 0, 16);
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byte[] encryptedBlock = EncryptBlock(decryptedBlock, keyuints);
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Array.Copy(encryptedBlock, 0, encryptedData, 16 * blockIndex, 16);
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}
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if (data.Length % 16 != 0)
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{
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var left = data.Length % 16;
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Buffer.BlockCopy(data, data.Length - left, encryptedData, data.Length - left, left);
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}
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return encryptedData;
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}
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public static byte[] EncryptBlock(byte[] data, uint[] key)
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{
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var buffer = data;
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// prepare key...
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var subKeys = new uint[17][];
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for (int i = 0; i < 17; i++)
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{
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subKeys[i] = new uint[4];
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subKeys[i][0] = key[4 * i + 0];
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subKeys[i][1] = key[4 * i + 1];
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subKeys[i][2] = key[4 * i + 2];
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subKeys[i][3] = key[4 * i + 3];
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}
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buffer = EncryptRoundA(buffer, subKeys[16], GTA5Keys.PC_NG_ENCRYPT_TABLES[16]);
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for (int k = 15; k >= 2; k--)
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buffer = EncryptRoundB_LUT(buffer, subKeys[k], GTA5Keys.PC_NG_ENCRYPT_LUTs[k]);
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buffer = EncryptRoundA(buffer, subKeys[1], GTA5Keys.PC_NG_ENCRYPT_TABLES[1]);
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buffer = EncryptRoundA(buffer, subKeys[0], GTA5Keys.PC_NG_ENCRYPT_TABLES[0]);
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return buffer;
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}
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public static byte[] EncryptRoundA(byte[] data, uint[] key, uint[][] table)
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{
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// apply xor to data first...
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var xorbuf = new byte[16];
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Buffer.BlockCopy(key, 0, xorbuf, 0, 16);
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var x1 =
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table[0][data[0] ^ xorbuf[0]] ^
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table[1][data[1] ^ xorbuf[1]] ^
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table[2][data[2] ^ xorbuf[2]] ^
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table[3][data[3] ^ xorbuf[3]];
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var x2 =
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table[4][data[4] ^ xorbuf[4]] ^
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table[5][data[5] ^ xorbuf[5]] ^
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table[6][data[6] ^ xorbuf[6]] ^
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table[7][data[7] ^ xorbuf[7]];
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var x3 =
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table[8][data[8] ^ xorbuf[8]] ^
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table[9][data[9] ^ xorbuf[9]] ^
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table[10][data[10] ^ xorbuf[10]] ^
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table[11][data[11] ^ xorbuf[11]];
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var x4 =
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table[12][data[12] ^ xorbuf[12]] ^
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table[13][data[13] ^ xorbuf[13]] ^
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table[14][data[14] ^ xorbuf[14]] ^
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table[15][data[15] ^ xorbuf[15]];
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var buf = new byte[16];
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Array.Copy(BitConverter.GetBytes(x1), 0, buf, 0, 4);
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Array.Copy(BitConverter.GetBytes(x2), 0, buf, 4, 4);
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Array.Copy(BitConverter.GetBytes(x3), 0, buf, 8, 4);
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Array.Copy(BitConverter.GetBytes(x4), 0, buf, 12, 4);
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return buf;
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}
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public static byte[] EncryptRoundA_LUT(byte[] dataOld, uint[] key, GTA5NGLUT[] lut)
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{
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var data = (byte[])dataOld.Clone();
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// apply xor to data first...
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var xorbuf = new byte[16];
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Buffer.BlockCopy(key, 0, xorbuf, 0, 16);
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for (int y = 0; y < 16; y++)
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{
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data[y] ^= xorbuf[y];
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}
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return new byte[] {
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lut[0].LookUp(BitConverter.ToUInt32( new byte[] { data[0], data[1], data[2], data[3] }, 0)),
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lut[1].LookUp(BitConverter.ToUInt32( new byte[] { data[0], data[1], data[2], data[3] }, 0)),
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lut[2].LookUp(BitConverter.ToUInt32( new byte[] { data[0], data[1], data[2], data[3] }, 0)),
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lut[3].LookUp(BitConverter.ToUInt32( new byte[] { data[0], data[1], data[2], data[3] }, 0)),
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lut[4].LookUp(BitConverter.ToUInt32( new byte[] { data[4], data[5], data[6], data[7] }, 0)),
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lut[5].LookUp(BitConverter.ToUInt32( new byte[] { data[4], data[5], data[6], data[7] }, 0)),
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lut[6].LookUp(BitConverter.ToUInt32( new byte[] { data[4], data[5], data[6], data[7] }, 0)),
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lut[7].LookUp(BitConverter.ToUInt32( new byte[] { data[4], data[5], data[6], data[7] }, 0)),
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lut[8].LookUp(BitConverter.ToUInt32( new byte[] { data[8], data[9], data[10], data[11] }, 0)),
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lut[9].LookUp(BitConverter.ToUInt32( new byte[] { data[8], data[9], data[10], data[11] }, 0)),
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lut[10].LookUp(BitConverter.ToUInt32( new byte[] { data[8], data[9], data[10], data[11] }, 0)),
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lut[11].LookUp(BitConverter.ToUInt32( new byte[] { data[8], data[9], data[10], data[11] }, 0)),
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lut[12].LookUp(BitConverter.ToUInt32( new byte[] { data[12], data[13], data[14], data[15] }, 0)),
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lut[13].LookUp(BitConverter.ToUInt32( new byte[] { data[12], data[13], data[14], data[15] }, 0)),
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lut[14].LookUp(BitConverter.ToUInt32( new byte[] { data[12], data[13], data[14], data[15] }, 0)),
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lut[15].LookUp(BitConverter.ToUInt32( new byte[] { data[12], data[13], data[14], data[15] }, 0))
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};
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}
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public static byte[] EncryptRoundB_LUT(byte[] dataOld, uint[] key, GTA5NGLUT[] lut)
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{
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var data = (byte[])dataOld.Clone();
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// apply xor to data first...
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var xorbuf = new byte[16];
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Buffer.BlockCopy(key, 0, xorbuf, 0, 16);
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for (int y = 0; y < 16; y++)
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{
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data[y] ^= xorbuf[y];
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}
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return new byte[] {
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lut[0].LookUp(BitConverter.ToUInt32( new byte[] { data[0], data[1], data[2], data[3] }, 0)),
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lut[1].LookUp(BitConverter.ToUInt32( new byte[] { data[4], data[5], data[6], data[7] }, 0)),
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lut[2].LookUp(BitConverter.ToUInt32( new byte[] { data[8], data[9], data[10], data[11] }, 0)),
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lut[3].LookUp(BitConverter.ToUInt32( new byte[] { data[12], data[13], data[14], data[15] }, 0)),
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lut[4].LookUp(BitConverter.ToUInt32( new byte[] { data[4], data[5], data[6], data[7] }, 0)),
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lut[5].LookUp(BitConverter.ToUInt32( new byte[] { data[8], data[9], data[10], data[11] }, 0)),
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lut[6].LookUp(BitConverter.ToUInt32( new byte[] { data[12], data[13], data[14], data[15] }, 0)),
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lut[7].LookUp(BitConverter.ToUInt32( new byte[] { data[0], data[1], data[2], data[3] }, 0)),
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lut[8].LookUp(BitConverter.ToUInt32( new byte[] { data[8], data[9], data[10], data[11] }, 0)),
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lut[9].LookUp(BitConverter.ToUInt32( new byte[] { data[12], data[13], data[14], data[15] }, 0)),
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lut[10].LookUp(BitConverter.ToUInt32( new byte[] { data[0], data[1], data[2], data[3] }, 0)),
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lut[11].LookUp(BitConverter.ToUInt32( new byte[] { data[4], data[5], data[6], data[7] }, 0)),
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lut[12].LookUp(BitConverter.ToUInt32( new byte[] { data[12], data[13], data[14], data[15] }, 0)),
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lut[13].LookUp(BitConverter.ToUInt32( new byte[] { data[0], data[1], data[2], data[3] }, 0)),
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lut[14].LookUp(BitConverter.ToUInt32( new byte[] { data[4], data[5], data[6], data[7] }, 0)),
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lut[15].LookUp(BitConverter.ToUInt32( new byte[] { data[8], data[9], data[10], data[11] }, 0))};
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}
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}
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}
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