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TextureBase BlockLength fix, ResourceAnalyzer improvement, resource packing improvement
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@@ -106,7 +106,9 @@ namespace CodeWalker.GameFiles
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public YftFile Yft { get; set; }
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//public ResourceAnalyzer Analyzer { get; set; }
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#if DEBUG
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public ResourceAnalyzer Analyzer { get; set; }
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#endif
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public override void Read(ResourceDataReader reader, params object[] parameters)
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{
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@@ -197,8 +199,9 @@ namespace CodeWalker.GameFiles
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AssignChildrenShaders();
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//Analyzer = new ResourceAnalyzer(reader);
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#if DEBUG
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Analyzer = new ResourceAnalyzer(reader);
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#endif
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////just testing!!
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//if (BoundingSphereRadius <= 0.0f)
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