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Fix for vehicle wheels rendering corrupting the saved file
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parent
bd283a5c07
commit
60b1570930
@ -78,18 +78,21 @@ namespace CodeWalker.Rendering
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DataSize = 0;
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DataSize = 0;
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var hd = Key.DrawableModelsHigh.data_items;
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var hd = Key.DrawableModelsHigh?.data_items ?? Key.AllModels;
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var med = Key.DrawableModelsMedium?.data_items;
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var med = Key.DrawableModelsMedium?.data_items;
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var low = Key.DrawableModelsLow?.data_items;
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var low = Key.DrawableModelsLow?.data_items;
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var vlow = Key.DrawableModelsVeryLow?.data_items;
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var vlow = Key.DrawableModelsVeryLow?.data_items;
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int totmodels = hd.Length + ((med != null) ? med.Length : 0) + ((low != null) ? low.Length : 0) + ((vlow != null) ? vlow.Length : 0);
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int totmodels = (hd?.Length ?? 0) + (med?.Length ?? 0) + (low?.Length ?? 0) + (vlow?.Length ?? 0);
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int curmodel = hd.Length;
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int curmodel = hd?.Length ?? 0;
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AllModels = new RenderableModel[totmodels];
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AllModels = new RenderableModel[totmodels];
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HDModels = new RenderableModel[hd.Length];
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HDModels = new RenderableModel[hd.Length];
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for (int i = 0; i < hd.Length; i++)
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if (hd != null)
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{
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{
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HDModels[i] = InitModel(hd[i]);
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for (int i = 0; i < hd.Length; i++)
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AllModels[i] = HDModels[i];
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{
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HDModels[i] = InitModel(hd[i]);
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AllModels[i] = HDModels[i];
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}
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}
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}
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if (med != null)
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if (med != null)
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{
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{
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@ -2338,12 +2338,12 @@ namespace CodeWalker.Rendering
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if ((dwbl != dwblcopy) && (dwbl.AllModels.Length == 0))
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if ((dwbl != dwblcopy) && (dwbl.AllModels.Length == 0))
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{
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{
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dwbl.Owner = dwblcopy;
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dwbl.Owner = dwblcopy;
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dwbl.AllModels = dwblcopy.AllModels;
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dwbl.AllModels = dwblcopy.AllModels; //hopefully this is all that's need to render, otherwise drawable is actually getting edited!
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dwbl.DrawableModelsHigh = dwblcopy.DrawableModelsHigh;
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//dwbl.DrawableModelsHigh = dwblcopy.DrawableModelsHigh;
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dwbl.DrawableModelsMedium = dwblcopy.DrawableModelsMedium;
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//dwbl.DrawableModelsMedium = dwblcopy.DrawableModelsMedium;
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dwbl.DrawableModelsLow = dwblcopy.DrawableModelsLow;
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//dwbl.DrawableModelsLow = dwblcopy.DrawableModelsLow;
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dwbl.DrawableModelsVeryLow = dwblcopy.DrawableModelsVeryLow;
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//dwbl.DrawableModelsVeryLow = dwblcopy.DrawableModelsVeryLow;
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dwbl.VertexDecls = dwblcopy.VertexDecls;
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//dwbl.VertexDecls = dwblcopy.VertexDecls;
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}
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}
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RenderDrawable(dwbl, arch, ent, txdhash);
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RenderDrawable(dwbl, arch, ent, txdhash);
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