diff --git a/CodeWalker.Core/GameFiles/FileTypes/RelFile.cs b/CodeWalker.Core/GameFiles/FileTypes/RelFile.cs index 3950d4d..45cbf6a 100644 --- a/CodeWalker.Core/GameFiles/FileTypes/RelFile.cs +++ b/CodeWalker.Core/GameFiles/FileTypes/RelFile.cs @@ -5383,7 +5383,6 @@ namespace CodeWalker.GameFiles public byte Unused13 { get; set; } public byte Unused14 { get; set; } public DirAmbience[] DirAmbiences { get; set; } - public uint Unused15 { get; set; } public struct DirAmbience : IMetaXmlItem { public MetaHash Name { get; set; } @@ -5489,6 +5488,7 @@ namespace CodeWalker.GameFiles { DirAmbiences[i] = new DirAmbience(br); } + } public override void Write(BinaryWriter bw) { @@ -5571,8 +5571,7 @@ namespace CodeWalker.GameFiles { DirAmbiences[i].Write(bw); } - if (NumDirAmbiences != 0) - { } + while ((bw.BaseStream.Position & 0xF) != 0) bw.Write((byte)0); //pad out to next 16 bytes } public override void WriteXml(StringBuilder sb, int indent) { @@ -7589,28 +7588,28 @@ namespace CodeWalker.GameFiles public class Dat151ModelAudioCollisionSettings : Dat151RelData { public FlagsUint Flags { get; set; } - public int Unk01 { get; set; } - public int Unk02 { get; set; } - public int Unk03 { get; set; } - public MetaHash Break { get; set; } - public MetaHash Unk05 { get; set; } - public MetaHash Unk06 { get; set; } - public MetaHash Wind { get; set; }//sound set - public MetaHash Unk08 { get; set; } - public float Unk09 { get; set; } - public float Unk10 { get; set; } - public MetaHash Rain { get; set; } - public MetaHash Rattle { get; set; } - public MetaHash Unk13 { get; set; } - public MetaHash Resonance { get; set; } - public byte Unk15 { get; set; } + public uint LastFragTime { get; set; } + public uint MediumIntensity { get; set; } + public uint HighIntensity { get; set; } + public MetaHash BreakSound { get; set; } + public MetaHash DestroySound { get; set; } + public MetaHash UprootSound { get; set; } + public MetaHash WindSounds { get; set; } + public MetaHash SwingSound { get; set; } + public float MinSwingVel { get; set; } + public float MaxswingVel { get; set; } + public MetaHash RainLoop { get; set; } + public MetaHash ShockwaveSound { get; set; } + public MetaHash RandomAmbient { get; set; } + public MetaHash EntityResonance { get; set; } + public byte Weight { get; set; } public byte MaterialsCount { get; set; } - public byte Unk16 { get; set; } - public byte Unk17 { get; set; } - public MetaHash Material { get; set; }//not used - public Dat151ModelAudioCollisionSettingsMaterialItem[] Materials { get; set; }//CollisionMaterialSettings pairs - public uint PhysicsCount { get; set; } - public MetaHash[] Physics { get; set; }//more mod objects + public byte padding00 { get; set; } + public byte padding01 { get; set; } + public MetaHash Material { get; set; } + public Dat151ModelAudioCollisionSettingsMaterialItem[] Materials { get; set; } + public uint FragComponentSettingsCount { get; set; } + public MetaHash[] FragComponentSettings { get; set; } public Dat151ModelAudioCollisionSettings(RelFile rel) : base(rel) @@ -7621,49 +7620,31 @@ namespace CodeWalker.GameFiles public Dat151ModelAudioCollisionSettings(RelData d, BinaryReader br) : base(d, br) { Flags = br.ReadUInt32(); - Unk01 = br.ReadInt32(); - Unk02 = br.ReadInt32(); - Unk03 = br.ReadInt32(); - Break = br.ReadUInt32(); - Unk05 = br.ReadUInt32(); - Unk06 = br.ReadUInt32(); - Wind = br.ReadUInt32(); - Unk08 = br.ReadUInt32(); - Unk09 = br.ReadSingle(); - Unk10 = br.ReadSingle(); - Rain = br.ReadUInt32(); - Rattle = br.ReadUInt32(); - Unk13 = br.ReadUInt32(); - Resonance = br.ReadUInt32(); - Unk15 = br.ReadByte(); + LastFragTime = br.ReadUInt32(); + MediumIntensity = br.ReadUInt32(); + HighIntensity = br.ReadUInt32(); + BreakSound = br.ReadUInt32(); + DestroySound = br.ReadUInt32(); + UprootSound = br.ReadUInt32(); + WindSounds = br.ReadUInt32(); + SwingSound = br.ReadUInt32(); + MinSwingVel = br.ReadSingle(); + MaxswingVel = br.ReadSingle(); + RainLoop = br.ReadUInt32(); + ShockwaveSound = br.ReadUInt32(); + RandomAmbient = br.ReadUInt32(); + EntityResonance = br.ReadUInt32(); + Weight = br.ReadByte(); MaterialsCount = br.ReadByte(); - Unk16 = br.ReadByte(); - Unk17 = br.ReadByte(); - - //byte tc1 = (byte)((Unk15) & 0xFF); - //byte tc2 = (byte)((Unk15 >> 8) & 0xFF); - //byte tc3 = (byte)((Unk15 >> 16) & 0xFF); - //byte tc4 = (byte)((Unk15 >> 24) & 0xFF); - - switch (Unk15)//not sure what this is - { - case 0: - case 1: - case 2: - case 3: - case 4: - break; - default: - break; - } + padding00 = br.ReadByte(); + padding01 = br.ReadByte(); if (MaterialsCount == 0) { Material = br.ReadUInt32(); - //Physics = new MetaHash[] { Material }; } - else //if (MaterialsCount > 0) + else { var tracks1 = new Dat151ModelAudioCollisionSettingsMaterialItem[MaterialsCount]; for (int i = 0; i < MaterialsCount; i++) @@ -7672,14 +7653,14 @@ namespace CodeWalker.GameFiles } Materials = tracks1; - PhysicsCount = br.ReadUInt32(); + FragComponentSettingsCount = br.ReadUInt32(); - var tracks2 = new MetaHash[PhysicsCount]; - for (int i = 0; i < PhysicsCount; i++) + var tracks2 = new MetaHash[FragComponentSettingsCount]; + for (int i = 0; i < FragComponentSettingsCount; i++) { tracks2[i] = br.ReadUInt32(); } - Physics = tracks2; + FragComponentSettings = tracks2; } } public override void Write(BinaryWriter bw) @@ -7687,40 +7668,41 @@ namespace CodeWalker.GameFiles WriteTypeAndOffset(bw); bw.Write(Flags); - bw.Write(Unk01); - bw.Write(Unk02); - bw.Write(Unk03); - bw.Write(Break); - bw.Write(Unk05); - bw.Write(Unk06); - bw.Write(Wind); - bw.Write(Unk08); - bw.Write(Unk09); - bw.Write(Unk10); - bw.Write(Rain); - bw.Write(Rattle); - bw.Write(Unk13); - bw.Write(Resonance); - bw.Write(Unk15); + bw.Write(LastFragTime); + bw.Write(MediumIntensity); + bw.Write(HighIntensity); + bw.Write(BreakSound); + bw.Write(DestroySound); + bw.Write(UprootSound); + bw.Write(WindSounds); + bw.Write(SwingSound); + bw.Write(MinSwingVel); + bw.Write(MaxswingVel); + bw.Write(RainLoop); + bw.Write(ShockwaveSound); + bw.Write(RandomAmbient); + bw.Write(EntityResonance); + bw.Write(Weight); bw.Write(MaterialsCount); - bw.Write(Unk16); - bw.Write(Unk17); + bw.Write(padding00); + bw.Write(padding01); if (MaterialsCount == 0) { - bw.Write(Material);//hrmm + bw.Write(Material); } - else //if (MaterialsCount > 0) + else { for (int i = 0; i < MaterialsCount; i++) { Materials[i].Write(bw); } - bw.Write(PhysicsCount); - for (int i = 0; i < PhysicsCount; i++) + + bw.Write(FragComponentSettingsCount); + for (int i = 0; i < FragComponentSettingsCount; i++) { - bw.Write(Physics[i]); + bw.Write(FragComponentSettings[i]); } } @@ -7728,23 +7710,21 @@ namespace CodeWalker.GameFiles public override void WriteXml(StringBuilder sb, int indent) { RelXml.ValueTag(sb, indent, "Flags", "0x" + Flags.Hex); - RelXml.ValueTag(sb, indent, "Unk01", Unk01.ToString()); - RelXml.ValueTag(sb, indent, "Unk02", Unk02.ToString()); - RelXml.ValueTag(sb, indent, "Unk03", Unk03.ToString()); - RelXml.StringTag(sb, indent, "Break", RelXml.HashString(Break)); - RelXml.StringTag(sb, indent, "Unk05", RelXml.HashString(Unk05)); - RelXml.StringTag(sb, indent, "Unk06", RelXml.HashString(Unk06)); - RelXml.StringTag(sb, indent, "Wind", RelXml.HashString(Wind)); - RelXml.StringTag(sb, indent, "Unk08", RelXml.HashString(Unk08)); - RelXml.ValueTag(sb, indent, "Unk09", FloatUtil.ToString(Unk09)); - RelXml.ValueTag(sb, indent, "Unk10", FloatUtil.ToString(Unk10)); - RelXml.StringTag(sb, indent, "Rain", RelXml.HashString(Rain)); - RelXml.StringTag(sb, indent, "Rattle", RelXml.HashString(Rattle)); - RelXml.StringTag(sb, indent, "Unk13", RelXml.HashString(Unk13)); - RelXml.StringTag(sb, indent, "Resonance", RelXml.HashString(Resonance)); - RelXml.ValueTag(sb, indent, "Unk15", Unk15.ToString()); - RelXml.ValueTag(sb, indent, "Unk16", Unk16.ToString()); - RelXml.ValueTag(sb, indent, "Unk17", Unk17.ToString()); + RelXml.ValueTag(sb, indent, "LastFragTime", LastFragTime.ToString()); + RelXml.ValueTag(sb, indent, "MediumIntensity", MediumIntensity.ToString()); + RelXml.ValueTag(sb, indent, "HighIntensity", HighIntensity.ToString()); + RelXml.StringTag(sb, indent, "BreakSound", RelXml.HashString(BreakSound)); + RelXml.StringTag(sb, indent, "DestroySound", RelXml.HashString(DestroySound)); + RelXml.StringTag(sb, indent, "UprootSound", RelXml.HashString(UprootSound)); + RelXml.StringTag(sb, indent, "WindSounds", RelXml.HashString(WindSounds)); + RelXml.StringTag(sb, indent, "SwingSound", RelXml.HashString(SwingSound)); + RelXml.ValueTag(sb, indent, "MinSwingVel", FloatUtil.ToString(MinSwingVel)); + RelXml.ValueTag(sb, indent, "MaxswingVel", FloatUtil.ToString(MaxswingVel)); + RelXml.StringTag(sb, indent, "RainLoop", RelXml.HashString(RainLoop)); + RelXml.StringTag(sb, indent, "ShockwaveSound", RelXml.HashString(ShockwaveSound)); + RelXml.StringTag(sb, indent, "RandomAmbient", RelXml.HashString(RandomAmbient)); + RelXml.StringTag(sb, indent, "EntityResonance", RelXml.HashString(EntityResonance)); + RelXml.ValueTag(sb, indent, "Weight", Weight.ToString()); if (MaterialsCount == 0) { RelXml.StringTag(sb, indent, "Material", RelXml.HashString(Material)); @@ -7752,34 +7732,32 @@ namespace CodeWalker.GameFiles else { RelXml.WriteItemArray(sb, Materials, indent, "Materials"); - RelXml.WriteHashItemArray(sb, Physics, indent, "Physics"); + RelXml.WriteHashItemArray(sb, FragComponentSettings, indent, "FragComponentSettings"); } } public override void ReadXml(XmlNode node) { Flags = Xml.GetChildUIntAttribute(node, "Flags", "value"); - Unk01 = Xml.GetChildIntAttribute(node, "Unk01", "value"); - Unk02 = Xml.GetChildIntAttribute(node, "Unk02", "value"); - Unk03 = Xml.GetChildIntAttribute(node, "Unk03", "value"); - Break = XmlRel.GetHash(Xml.GetChildInnerText(node, "Break")); - Unk05 = XmlRel.GetHash(Xml.GetChildInnerText(node, "Unk05")); - Unk06 = XmlRel.GetHash(Xml.GetChildInnerText(node, "Unk06")); - Wind = XmlRel.GetHash(Xml.GetChildInnerText(node, "Wind")); - Unk08 = XmlRel.GetHash(Xml.GetChildInnerText(node, "Unk08")); - Unk09 = Xml.GetChildFloatAttribute(node, "Unk09", "value"); - Unk10 = Xml.GetChildFloatAttribute(node, "Unk10", "value"); - Rain = XmlRel.GetHash(Xml.GetChildInnerText(node, "Rain")); - Rattle = XmlRel.GetHash(Xml.GetChildInnerText(node, "Rattle")); - Unk13 = XmlRel.GetHash(Xml.GetChildInnerText(node, "Unk13")); - Resonance = XmlRel.GetHash(Xml.GetChildInnerText(node, "Resonance")); - Unk15 = (byte)Xml.GetChildUIntAttribute(node, "Unk15", "value"); - Unk16 = (byte)Xml.GetChildUIntAttribute(node, "Unk16", "value"); - Unk17 = (byte)Xml.GetChildUIntAttribute(node, "Unk17", "value"); + LastFragTime = Xml.GetChildUIntAttribute(node, "LastFragTime", "value"); + MediumIntensity = Xml.GetChildUIntAttribute(node, "MediumIntensity", "value"); + HighIntensity = Xml.GetChildUIntAttribute(node, "HighIntensity", "value"); + BreakSound = XmlRel.GetHash(Xml.GetChildInnerText(node, "BreakSound")); + DestroySound = XmlRel.GetHash(Xml.GetChildInnerText(node, "DestroySound")); + UprootSound = XmlRel.GetHash(Xml.GetChildInnerText(node, "UprootSound")); + WindSounds = XmlRel.GetHash(Xml.GetChildInnerText(node, "WindSounds")); + SwingSound = XmlRel.GetHash(Xml.GetChildInnerText(node, "SwingSound")); + MinSwingVel = Xml.GetChildFloatAttribute(node, "MinSwingVel", "value"); + MaxswingVel = Xml.GetChildFloatAttribute(node, "MaxswingVel", "value"); + RainLoop = XmlRel.GetHash(Xml.GetChildInnerText(node, "RainLoop")); + ShockwaveSound = XmlRel.GetHash(Xml.GetChildInnerText(node, "ShockwaveSound")); + RandomAmbient = XmlRel.GetHash(Xml.GetChildInnerText(node, "RandomAmbient")); + EntityResonance = XmlRel.GetHash(Xml.GetChildInnerText(node, "EntityResonance")); + Weight = (byte)Xml.GetChildUIntAttribute(node, "Weight", "value"); Material = XmlRel.GetHash(Xml.GetChildInnerText(node, "Material")); Materials = XmlRel.ReadItemArray(node, "Materials"); MaterialsCount = (byte)(Materials?.Length ?? 0); - Physics = XmlRel.ReadHashItemArray(node, "Physics"); - PhysicsCount = (uint)(Physics?.Length ?? 0); + FragComponentSettings = XmlRel.ReadHashItemArray(node, "FragComponentSettings"); + FragComponentSettingsCount = (uint)(FragComponentSettings?.Length ?? 0); } public override uint[] GetHashTableOffsets() { @@ -7788,7 +7766,7 @@ namespace CodeWalker.GameFiles if (MaterialsCount == 0) { } - else //if (MaterialsCount > 0) + else { for (uint i = 0; i < MaterialsCount; i++) { @@ -7797,7 +7775,7 @@ namespace CodeWalker.GameFiles offs += 8; } offs += 4; - for (uint i = 0; i < PhysicsCount; i++) + for (uint i = 0; i < FragComponentSettingsCount; i++) { offsets.Add(offs); offs += 4; @@ -7808,7 +7786,7 @@ namespace CodeWalker.GameFiles } public override MetaHash[] GetSoundHashes() { - return new[] { Break, Unk05, Unk06, Wind, Unk08, Rain, Rattle, Unk13, Resonance }; + return new[] { BreakSound, DestroySound, UprootSound, WindSounds, SwingSound, RainLoop, ShockwaveSound, RandomAmbient, EntityResonance }; } public override MetaHash[] GetGameHashes() { @@ -7822,9 +7800,9 @@ namespace CodeWalker.GameFiles list.Add(item.OutputMaterial); } } - if (Physics != null) + if (FragComponentSettings != null) { - list.AddRange(Physics); + list.AddRange(FragComponentSettings); } return list.ToArray(); } @@ -9872,7 +9850,7 @@ namespace CodeWalker.GameFiles RotationAngle = Xml.GetChildFloatAttribute(node, "RotationAngle", "value"); NextShoreline = Xml.GetChildUIntAttribute(node, "NextShoreline", "value"); RiverType = Xml.GetChildUIntAttribute(node, "RiverType", "value"); - DefaultHeight = Xml.GetChildUIntAttribute(node, "DefaultHeight", "value"); + DefaultHeight = Xml.GetChildFloatAttribute(node, "DefaultHeight", "value"); Points = Xml.GetChildRawVector3Array(node, "Points"); PointsCount = (uint)(Points?.Length ?? 0); } @@ -10615,8 +10593,6 @@ namespace CodeWalker.GameFiles ChassisStressSensitivityScalar = br.ReadSingle(); ChassisStressVolumeBoost = br.ReadInt32(); - - var bytesleft = br.BaseStream.Length - br.BaseStream.Position; switch (bytesleft) // Check for additional left over bytes { @@ -10628,12 +10604,13 @@ namespace CodeWalker.GameFiles case 36: // if 36 additional bytes, read remaining values VehicleRainSound = br.ReadUInt32(); AdditionalRevsIncreaseSmoothing = br.ReadUInt16(); + AdditionalRevsDecreaseSmoothing = br.ReadUInt16(); AdditionalGearChangeSmoothing = br.ReadUInt16(); AdditionalGearChangeSmoothingTime = br.ReadUInt16(); ConvertibleRoofInteriorSoundSet = br.ReadUInt32(); VehicleRainSoundInterior = br.ReadUInt32(); CabinToneLoop = br.ReadUInt32(); - InteriorViewEngineOpenness = br.ReadInt32(); + InteriorViewEngineOpenness = br.ReadSingle(); JumpLandSoundInterior = br.ReadUInt32(); DamagedJumpLandSoundInterior = br.ReadUInt32(); break; @@ -10722,6 +10699,7 @@ namespace CodeWalker.GameFiles if ((VehicleRainSoundInterior != 0) || (JumpLandSoundInterior != 0) || (DamagedJumpLandSoundInterior != 0)) { bw.Write(AdditionalRevsIncreaseSmoothing); + bw.Write(AdditionalRevsDecreaseSmoothing); bw.Write(AdditionalGearChangeSmoothing); bw.Write(AdditionalGearChangeSmoothingTime); bw.Write(ConvertibleRoofInteriorSoundSet); @@ -10804,6 +10782,8 @@ namespace CodeWalker.GameFiles RelXml.ValueTag(sb, indent, "ClatterVolumeBoost", ClatterVolumeBoost.ToString()); RelXml.ValueTag(sb, indent, "ChassisStressSensitivityScalar", FloatUtil.ToString(ChassisStressSensitivityScalar)); RelXml.ValueTag(sb, indent, "ChassisStressVolumeBoost", ChassisStressVolumeBoost.ToString()); + + RelXml.StringTag(sb, indent, "VehicleRainSound", RelXml.HashString(VehicleRainSound)); RelXml.ValueTag(sb, indent, "AdditionalRevsIncreaseSmoothing", AdditionalRevsIncreaseSmoothing.ToString()); RelXml.ValueTag(sb, indent, "AdditionalRevsDecreaseSmoothing", AdditionalRevsDecreaseSmoothing.ToString()); @@ -10812,7 +10792,7 @@ namespace CodeWalker.GameFiles RelXml.StringTag(sb, indent, "ConvertibleRoofInteriorSoundSet", RelXml.HashString(ConvertibleRoofInteriorSoundSet)); RelXml.StringTag(sb, indent, "VehicleRainSoundInterior", RelXml.HashString(VehicleRainSoundInterior)); RelXml.StringTag(sb, indent, "CabinToneLoop", RelXml.HashString(CabinToneLoop)); - RelXml.ValueTag(sb, indent, "InteriorViewEngineOpenness", InteriorViewEngineOpenness.ToString()); + RelXml.ValueTag(sb, indent, "InteriorViewEngineOpenness", FloatUtil.ToString(InteriorViewEngineOpenness)); RelXml.StringTag(sb, indent, "JumpLandSoundInterior", RelXml.HashString(JumpLandSoundInterior)); RelXml.StringTag(sb, indent, "DamagedJumpLandSoundInterior", RelXml.HashString(DamagedJumpLandSoundInterior)); } @@ -10848,8 +10828,8 @@ namespace CodeWalker.GameFiles IndicatorOn = XmlRel.GetHash(Xml.GetChildInnerText(node, "IndicatorOn")); IndicatorOff = XmlRel.GetHash(Xml.GetChildInnerText(node, "IndicatorOff")); Handbrake = XmlRel.GetHash(Xml.GetChildInnerText(node, "Handbrake")); - GPSVoice = (byte)Xml.GetChildUIntAttribute(node, "AmbientRadioVol", "value"); - AmbientRadioVol = (byte)Xml.GetChildUIntAttribute(node, "GPSVoice", "value"); + GPSVoice = (byte)Xml.GetChildUIntAttribute(node, "GPSVoice", "value"); + AmbientRadioVol = (byte)Xml.GetChildUIntAttribute(node, "AmbientRadioVol", "value"); RadioLeakage = (byte)Xml.GetChildUIntAttribute(node, "RadioLeakage", "value"); ParkingTone = XmlRel.GetHash(Xml.GetChildInnerText(node, "ParkingTone")); RoofStuckSound = XmlRel.GetHash(Xml.GetChildInnerText(node, "RoofStuckSound")); @@ -10886,6 +10866,8 @@ namespace CodeWalker.GameFiles ClatterVolumeBoost = Xml.GetChildIntAttribute(node, "ClatterVolumeBoost", "value"); ChassisStressSensitivityScalar = Xml.GetChildFloatAttribute(node, "ChassisStressSensitivityScalar", "value"); ChassisStressVolumeBoost = Xml.GetChildIntAttribute(node, "ChassisStressVolumeBoost", "value"); + + VehicleRainSound = XmlRel.GetHash(Xml.GetChildInnerText(node, "VehicleRainSound")); AdditionalRevsIncreaseSmoothing = (ushort)Xml.GetChildUIntAttribute(node, "AdditionalRevsIncreaseSmoothing", "value"); AdditionalRevsDecreaseSmoothing = (ushort)Xml.GetChildUIntAttribute(node, "AdditionalRevsDecreaseSmoothing", "value"); @@ -10894,7 +10876,7 @@ namespace CodeWalker.GameFiles ConvertibleRoofInteriorSoundSet = XmlRel.GetHash(Xml.GetChildInnerText(node, "ConvertibleRoofInteriorSoundSet")); VehicleRainSoundInterior = XmlRel.GetHash(Xml.GetChildInnerText(node, "VehicleRainSoundInterior")); CabinToneLoop = XmlRel.GetHash(Xml.GetChildInnerText(node, "CabinToneLoop")); - InteriorViewEngineOpenness = Xml.GetChildIntAttribute(node, "InteriorViewEngineOpenness", "value"); + InteriorViewEngineOpenness = Xml.GetChildFloatAttribute(node, "InteriorViewEngineOpenness", "value"); JumpLandSoundInterior = XmlRel.GetHash(Xml.GetChildInnerText(node, "JumpLandSoundInterior")); DamagedJumpLandSoundInterior = XmlRel.GetHash(Xml.GetChildInnerText(node, "DamagedJumpLandSoundInterior")); }