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Checkboxes for entity & cargen flags in project window, fix for backwards heads
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@@ -10,7 +10,7 @@ namespace CodeWalker.GameFiles
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{
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[TypeConverter(typeof(ExpandableObjectConverter))] public class YddFile : GameFile, PackedFile
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{
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//public DrawableDictionary DrawableDict { get; set; }
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public DrawableDictionary DrawableDict { get; set; }
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public Dictionary<uint, Drawable> Dict { get; set; }
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public Drawable[] Drawables { get; set; }
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@@ -36,7 +36,7 @@ namespace CodeWalker.GameFiles
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ResourceDataReader rd = new ResourceDataReader(resentry, data);
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DrawableDictionary DrawableDict = rd.ReadBlock<DrawableDictionary>();
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DrawableDict = rd.ReadBlock<DrawableDictionary>();
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//MemoryUsage = 0; //uses decompressed filesize now...
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//if (DrawableDict != null)
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